Re: [Flashcoders] Re: apply gradient map effec

2008-11-11 Thread Juan Pablo Califano
>>
There is probably a quicker way of mapping the values from a grayscale image
to colour values, so have a scout around - maybe play with FlashFilterLab,
but I am guessing the ColourMatrix filter may help again here...
>>

I think once you get your gradient data into a R,G & B array, you do have a
faster way to apply the mapping, without a bunch of setPixel / getPixel
calls. You could use the paletteMap method and pass the grayscale as the
source, and the gradient data for the R,G & B channels.

Cheers
Juan Pablo Califano

2008/11/10, Glen Pike <[EMAIL PROTECTED]>:
>
> Hi,
>
>   From what I can see of the gradient map, it multiplies a grayscale value
> by a gradient??
> To do this, you need to get your bitmap data into grayscale - use the
> ColorMatrixFilter like here:
>
>   http://www.actionscript.org/forums/showthread.php3?p=766173
>
>   Then you will need to map your grayscale values to a colour value.  I
> guess one way to do this would be to create a 1 * 256 rectangle filled with
> a gradient of your choice.  You would then convert this to a bitmap, then
> map the value of each pixel in your image you want to gradient map to the
> RBG value of the corresponding pixel in your 256 long rectangle:
>
> e.g.
>   //convert bitmap data to grayscale using the above method,
>   //pseudocode - you would probably need to call getPixel / setPixel and
> other methods...
>   mapped = new Bitmap(grayscaleW, grayscaleH);
>   for(each pixel in grayscale) {
>   var luminance = grayscale[x][y].red;  //0-255 could use .green or
> .blue as they are all the same value
>   mapped[x][y] = gradientRBG[luminance];
>   }
>
>   //This means you could use any gradient you want and create it
> dynamically, or create it at authortime as long as it is 1 x 256 (you can
> make it larger, but you just sample the pixel RGB values from the first row.
>
>   There is probably a quicker way of mapping the values from a grayscale
> image to colour values, so have a scout around - maybe play with
> FlashFilterLab, but I am guessing the ColourMatrix filter may help again
> here...
>
>   HTH
>
>   Glen
>
> ACE Flash wrote:
>
>> any suggestions? please...
>>
>> On Mon, Nov 10, 2008 at 11:36 AM, ACE Flash <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>>> Hey there, I am going to apply the gradient map effect on a image ( the
>>> name called in photoshop => image => ajustments => gradient map ) . do
>>> you
>>> know how to deal with it in action script 3?
>>> *http://yarra.ath.cx/zmzm/upload/Picture_1.png*<
>>> http://yarra.ath.cx/upload/Picture_1.png>
>>>
>>>
>>> Thank you
>>>
>>>
>>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>>
>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk 
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] keyboard focus mouse button interaction

2008-11-11 Thread David Hershberger
Hi all,

I ran into an issue with keyboard focus which I don't understand, and I
don't see detailed in the docs anywhere.

We have a site that has games in it as well as forms, so sometimes we want
game-style key handling and sometimes we want the form style, where tab or
mouse clicks change focus.

In many of our games you need to use the keyboard and mouse, and it seems as
though every time the mouse button is pressed inside our game area (a Flex
Canvas), stage.focus gets set to null, so the keyboard event listeners
attached to our Canvas don't get called.  My current hack to fix it is to
listen for FOCUS_OUT events from the Canvas and set stage.focus back to the
Canvas.  That seems to work, but I wonder:

1) why Flash (or Flex?) is setting stage.focus to null when I click on my
game Canvas, and

2) how to make a component (my game Canvas) such that I can programmatically
set it to be focused or unfocused and disable the mouse button -based focus
change.  It seems funny that I have to keep re-asserting the focus.

I tried listening for MOUSE_FOCUS_CHANGE events and cancelling the default
action of them, but those events did not fire when the focus was changed to
null.  Strange.

Another factor is that sometimes our games are loaded from other .swf files,
and then the game Canvas can't access the stage because it would be a
sandbox violation.  So it seems like I can't just attach my game key
listeners to the stage directly.  In fact this makes me wonder if my
stage.focus thing isn't going to fail as well...

I suspect I need to make my game canvas implement IFocusManagerComponent or
something, but before I spent too much time experimenting I wanted to see if
anyone already knew the Right Way to handle this.

Thanks,
Dave
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Slightly OT, IDE panel stacking...

2008-11-11 Thread Joel Stransky
Are you on a Mac? Flash CS3 is way faster on windows. For now Window ->
Workspace -> Default, close and restart flash. Arrange the panels as desired
then choose Windows -> Workspace -> Save Current. Then at least if they go
haywire again you can restore the saved layout.

On Tue, Nov 11, 2008 at 3:19 PM, Glen Pike <[EMAIL PROTECTED]>wrote:

> Hi,
>
>   It seems to be fairly random, I tried the switch thing, which sometimes
> seems to have a bearing.
>
>   The panel stacking gets screwed up when you switch back to the IDE and
> then finally compiled movie in the debug player is rendered before the other
> IDE panels - then moving the player window ends up putting it behind these
> panels...
>
>   ...if only it did not take so long to compile, I might not get so bored,
> but I have time to read whole paragraphs whilst that bar creeps across the
> screen :)
> Ta.
>
>   Glen
>
>
> jonathan howe wrote:
>
>> Hi, Glen,
>>
>> I don't know how to fix it (other than restarting flash) but I have notice
>> stacking bugs start to surface when you: Start Build Movie or Debug Movie
>> and then switch applications (a natural thing to do when you're bored of
>> watching the bar move) and don't switch back in time. Are you having the
>> problem right from startup?
>>
>> -jonathan
>>
>>
>>
>> On Mon, Nov 10, 2008 at 6:24 PM, Glen Pike <[EMAIL PROTECTED]
>> >wrote:
>>
>>
>>
>>> Hi,
>>>Before I go completely mad, does anyone know how to rearrange the
>>> "stacking order" of floating panels in the Flash CS3 IDE.  My library
>>> panel
>>> disappears behind my properties panel and the Debug Flash Player window
>>> is
>>> now stacked behind the properties panel and the 2 docks - left and right.
>>>
>>>  Is there anyway I can force the Debug Player to be on top - don't mind
>>> the output window appearing, that makes sense, but hiding it behind the
>>> other panels is really starting to get my goat.
>>>
>>>  Thanks in advance.
>>>
>>>  Glen
>>> --
>>>
>>> Glen Pike
>>> 01326 218440
>>> www.glenpike.co.uk 
>>>
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>>
>>
>>
>>
>>
>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk 
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
--Joel
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] I want to write an open 3d gaming engine ...recommend any books?

2008-11-11 Thread laurent


You can look for this book:
Mathematics for 3d Game Programming and Computer Graphics

L

Anthony Pace a écrit :
Has anyone here developed a gaming engine before?... I have a detailed 
understanding of AI; however, I must admit that my 3D Math skills are 
still being developed.
I understand the concepts of transformations, views, parent child 
relationships, and particle math is really simple physics; yet, I want 
to get hardcore on game programming.


What are the best books that deal specifically with 3D, 
math/programming, and assume no prior knowledge.


I want a book that is highly detailed; for, if it exists, if I am 
missing something in my foundation, I want the name of a book that 
will allow me to back track and look up how to do something 
foundational whilst providing me with all the advanced info I can 
handle once I am ready.


Any suggestions?  I need something with a lot of math questions to 
solve and examples.  If I need more than one, than so be it; yet, 
ideally, I want a holy grail of 3D math and programming.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] I want to write an open 3d gaming engine ...recommend any books?

2008-11-11 Thread Weyert de Boer
You could consider to have a look at the book "Mathematics for Game 
Developers". All about Math.


Amazon link:
http://www.amazon.com/Mathematics-Game-Developers-Development/dp/159200038X

Yours,
Weyert
Has anyone here developed a gaming engine before?... I have a detailed 
understanding of AI; however, I must admit that my 3D Math skills are 
still being developed.
I understand the concepts of transformations, views, parent child 
relationships, and particle math is really simple physics; yet, I want 
to get hardcore on game programming.


What are the best books that deal specifically with 3D, 
math/programming, and assume no prior knowledge.


I want a book that is highly detailed; for, if it exists, if I am 
missing something in my foundation, I want the name of a book that 
will allow me to back track and look up how to do something 
foundational whilst providing me with all the advanced info I can 
handle once I am ready.


Any suggestions?  I need something with a lot of math questions to 
solve and examples.  If I need more than one, than so be it; yet, 
ideally, I want a holy grail of 3D math and programming.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Slightly OT, IDE panel stacking...

2008-11-11 Thread Glen Pike

Hi,

   It seems to be fairly random, I tried the switch thing, which 
sometimes seems to have a bearing.


   The panel stacking gets screwed up when you switch back to the IDE 
and then finally compiled movie in the debug player is rendered before 
the other IDE panels - then moving the player window ends up putting it 
behind these panels...


   ...if only it did not take so long to compile, I might not get so 
bored, but I have time to read whole paragraphs whilst that bar creeps 
across the screen :)
  
   Ta.


   Glen

jonathan howe wrote:

Hi, Glen,

I don't know how to fix it (other than restarting flash) but I have notice
stacking bugs start to surface when you: Start Build Movie or Debug Movie
and then switch applications (a natural thing to do when you're bored of
watching the bar move) and don't switch back in time. Are you having the
problem right from startup?

-jonathan



On Mon, Nov 10, 2008 at 6:24 PM, Glen Pike <[EMAIL PROTECTED]>wrote:

  

Hi,
Before I go completely mad, does anyone know how to rearrange the
"stacking order" of floating panels in the Flash CS3 IDE.  My library panel
disappears behind my properties panel and the Debug Flash Player window is
now stacked behind the properties panel and the 2 docks - left and right.

  Is there anyway I can force the Debug Player to be on top - don't mind
the output window appearing, that makes sense, but hiding it behind the
other panels is really starting to get my goat.

  Thanks in advance.

  Glen
--

Glen Pike
01326 218440
www.glenpike.co.uk 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders






  


--

Glen Pike
01326 218440
www.glenpike.co.uk 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] I want to write an open 3d gaming engine ...recommend any books?

2008-11-11 Thread Anthony Pace
Has anyone here developed a gaming engine before?... I have a detailed 
understanding of AI; however, I must admit that my 3D Math skills are 
still being developed. 

I understand the concepts of transformations, views, parent child 
relationships, and particle math is really simple physics; yet, I want 
to get hardcore on game programming.


What are the best books that deal specifically with 3D, 
math/programming, and assume no prior knowledge.


I want a book that is highly detailed; for, if it exists, if I am 
missing something in my foundation, I want the name of a book that will 
allow me to back track and look up how to do something foundational 
whilst providing me with all the advanced info I can handle once I am ready.


Any suggestions?  I need something with a lot of math questions to solve 
and examples.  If I need more than one, than so be it; yet, ideally, I 
want a holy grail of 3D math and programming.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to read image meta data?

2008-11-11 Thread Deepak Sahu
Thanks,

This is really helpfull.

On Tue, Nov 11, 2008 at 6:24 AM, Weyert de Boer <[EMAIL PROTECTED]> wrote:
> Even better: http://code.google.com/p/exif-as3/
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Slightly OT, IDE panel stacking...

2008-11-11 Thread jonathan howe
Hi, Glen,

I don't know how to fix it (other than restarting flash) but I have notice
stacking bugs start to surface when you: Start Build Movie or Debug Movie
and then switch applications (a natural thing to do when you're bored of
watching the bar move) and don't switch back in time. Are you having the
problem right from startup?

-jonathan



On Mon, Nov 10, 2008 at 6:24 PM, Glen Pike <[EMAIL PROTECTED]>wrote:

> Hi,
> Before I go completely mad, does anyone know how to rearrange the
> "stacking order" of floating panels in the Flash CS3 IDE.  My library panel
> disappears behind my properties panel and the Debug Flash Player window is
> now stacked behind the properties panel and the 2 docks - left and right.
>
>   Is there anyway I can force the Debug Player to be on top - don't mind
> the output window appearing, that makes sense, but hiding it behind the
> other panels is really starting to get my goat.
>
>   Thanks in advance.
>
>   Glen
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk 
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
-jonathan howe
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to read image meta data?

2008-11-11 Thread Weyert de Boer

Even better: http://code.google.com/p/exif-as3/
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] How to read image meta data?

2008-11-11 Thread Weyert de Boer
The Adobe XMF is at the end of the and is a block of XML. About EXIF you 
could port this one to AS3:

http://www.nihilogic.dk/labs/exif/

Hi All,

Just need some guideline for reading the image metadata. How to read
EXIF, IPTC and XMF of the images through AS 3.0?

Any wayout ?


Thanks,
Deepak Sahu
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Re: apply gradient map effec

2008-11-11 Thread Juan Pablo Califano
Glen's approach seems right.

I've been playing a bit with Pixel Bender in the last few days and just put
together a map gradient filter using his suggestions and it seems to be
working fine.

Probably using PB is a bit too much here, though. But in case anyone is
interested in taking a look, here it goes.





kernel GradientMap
<   namespace : "ar::com::califa010";
vendor : "califa010";
version : 1;
description : "gradient map";
>
{
input image4 src;
input image4 grad;
output pixel4 dst;

void
evaluatePixel()
{
float4 px = sampleNearest(src,outCoord());


float r_lum = 0.212671;
float g_lum = 0.715160;
float b_lum = 0.072169;

float grey = px.r * r_lum + px.g * g_lum + px.b * b_lum;

float4 outVal = sampleNearest(grad,float2(grey * 255.0,0.0));

dst.a   = 1.0;
dst.r   = outVal.r;
dst.g   = outVal.g;
dst.b   = outVal.b;
}
}



Cheers
Juan Pablo Califano


2008/11/10, Glen Pike <[EMAIL PROTECTED]>:
>
> Hi,
>
>   I also remembered where I had seen the 1 x 256 gradient rectangle shape
> used as a lookup table for colours - it was not my idea originally:
>
>   Check out the LightMaps class in PaperVision3D - this deals with creating
> an array of colour values used for looking up the colour of something which
> you could adapt for your idea.
>
>   org.papervision3d.materials.utils.LightMap is the class you want -
> getFlatMapArray is the method.
>
>
> http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/materials/utils/LightMaps.as
>
>   Glen
>
> Glen Pike wrote:
>
>> Hi,
>>
>>   From what I can see of the gradient map, it multiplies a grayscale value
>> by a gradient??
>> To do this, you need to get your bitmap data into grayscale - use the
>> ColorMatrixFilter like here:
>>
>>   http://www.actionscript.org/forums/showthread.php3?p=766173
>>
>>   Then you will need to map your grayscale values to a colour value.  I
>> guess one way to do this would be to create a 1 * 256 rectangle filled with
>> a gradient of your choice.  You would then convert this to a bitmap, then
>> map the value of each pixel in your image you want to gradient map to the
>> RBG value of the corresponding pixel in your 256 long rectangle:
>>
>> e.g.
>>   //convert bitmap data to grayscale using the above method,
>>   //pseudocode - you would probably need to call getPixel / setPixel and
>> other methods...
>>   mapped = new Bitmap(grayscaleW, grayscaleH);
>>   for(each pixel in grayscale) {
>>   var luminance = grayscale[x][y].red;  //0-255 could use .green or
>> .blue as they are all the same value
>>   mapped[x][y] = gradientRBG[luminance];
>>   }
>>
>>   //This means you could use any gradient you want and create it
>> dynamically, or create it at authortime as long as it is 1 x 256 (you can
>> make it larger, but you just sample the pixel RGB values from the first row.
>>
>>   There is probably a quicker way of mapping the values from a grayscale
>> image to colour values, so have a scout around - maybe play with
>> FlashFilterLab, but I am guessing the ColourMatrix filter may help again
>> here...
>>
>>   HTH
>>
>>   Glen
>>
>> ACE Flash wrote:
>>
>>> any suggestions? please...
>>>
>>> On Mon, Nov 10, 2008 at 11:36 AM, ACE Flash <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>
 Hey there, I am going to apply the gradient map effect on a image ( the
 name called in photoshop => image => ajustments => gradient map ) . do
 you
 know how to deal with it in action script 3?
 *http://yarra.ath.cx/zmzm/upload/Picture_1.png*<
 http://yarra.ath.cx/upload/Picture_1.png>


 Thank you



>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>>>
>>
>>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk 
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] FLV: reliable height&width dimensions

2008-11-11 Thread jonas magnusson
Hi,

I have found a bug in the VideoPlayerClass regarding metadata, that can be
provoked when using several video players (about 6) on the same page, and
then like every 8 refresh or so, the data will disappear in one or several
players.

Here is some information about how i solved it:

The bug appears randomly when there are lots of players in one page (i used
FLVPlayback).
VideoPlayer width-property has a getter/setter method. Sometimes, this
returns undefined.
Actually, the getter looks at some other variable behind the scenes.
This variable might not have been properly set. Probably because of CPU,
Flashplayer or server -load?

What you have to do then is to explicitly "get" the value from
videoWindow.preferredWidth. You dont want to use the value, just ask for it.
The class will see its undefined, and the getter-method will find and
explicitly set the value to the correct value for the OTHER variable, that
we call in with "this.videoWindow.height".

var dummy = (this.videoWindow.preferredWidth +
this.videoWindow.preferredHeight)
After that my setSize() will do its trick like its supposed to:

setSize(this.videoWindow.width , this.videoWindow.height)


For more information, please search for my other posts on the subject of
repositioning, events, statechanges etc regarding FLVPlayback component (and
videoplayer class).
(also, check the getter/setter methods of these parameters in the
source-code for these classes in your flash installation directory)

I really would like to see the metadata be the first info received when
loading an FLV file, and for it to be stable!

I hope this helps,

/Jonas Magnusson
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Re: Blurry TextField Issue

2008-11-11 Thread Omar Fouad
I've tried everything...By the way I am tweening from rotationX -90 to
rotationX 0 so I think that the font dimensions should return back to their
initial size...
By the was if they are immediately cashed as bitmap, is there a way to get
the back as vectors and not bitmap?

On Mon, Nov 10, 2008 at 7:11 PM, Joel Stransky <[EMAIL PROTECTED]>wrote:

> I'm pretty sure any text fields immediately become cached as bitmaps when
> their dimensions are modified.
>
> On Mon, Nov 10, 2008 at 8:01 AM, Omar Fouad <[EMAIL PROTECTED]>
> wrote:
>
> > I'm also placing the textField into whole pixel coordinates and the pixel
> > font is in it's default size.
> > Cordially
> >
> > On Mon, Nov 10, 2008 at 3:00 PM, Omar Fouad <[EMAIL PROTECTED]>
> > wrote:
> >
> > > Hi,I have a Sprite that contains some MovieClips and a Dynamic Text
> > Field.
> > > I am using a simple transition where I tween Both the alpha and the
> > > rotationY property (flash Player 10).
> > > I noticed that when using rotationX(), rotationY and rotationZ(), the
> > > TextField font that is inside the sprite tweened becomes blurry and it
> > > becomes bold. I used Pixel fonts and non pixel fonts, checked and
> > unchecked
> > > Auto Kerning, used all types of Anti-aliasing, bitmap text and device
> > font,
> > > but in vain!!!
> > > It definitively works and fonts look great without using any 3d
> property
> > as
> > > in when i use tween alpha only.
> > >
> > > Is there a solution to use those properties without loosing the font
> > > quality?
> > >
> > > Thanks
> > >
> > > --
> > > Omar M. Fouad - www.omar-fouad.net
> > > Cellular: (+20) 1011.88.534
> > > Mail: [EMAIL PROTECTED]
> > >
> > > This e-mail and any attachment is for authorised use by the intended
> > > recipient(s) only. It may contain proprietary material, confidential
> > > information and/or be subject to legal privilege. It should not be
> > copied,
> > > disclosed to, retained or used by, any other party. If you are not an
> > > intended recipient then please promptly delete this e-mail and any
> > > attachment and all copies and inform the sender. Thank you.
> > >
> >
> >
> >
> > --
> > Omar M. Fouad - www.omar-fouad.net
> > Cellular: (+20) 1011.88.534
> > Mail: [EMAIL PROTECTED]
> >
> > This e-mail and any attachment is for authorised use by the intended
> > recipient(s) only. It may contain proprietary material, confidential
> > information and/or be subject to legal privilege. It should not be
> copied,
> > disclosed to, retained or used by, any other party. If you are not an
> > intended recipient then please promptly delete this e-mail and any
> > attachment and all copies and inform the sender. Thank you.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> --Joel
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Omar M. Fouad - www.omar-fouad.net
Cellular: (+20) 1011.88.534
Mail: [EMAIL PROTECTED]

This e-mail and any attachment is for authorised use by the intended
recipient(s) only. It may contain proprietary material, confidential
information and/or be subject to legal privilege. It should not be copied,
disclosed to, retained or used by, any other party. If you are not an
intended recipient then please promptly delete this e-mail and any
attachment and all copies and inform the sender. Thank you.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders