I know most applications use sliders; yet, I actually prefer the knobs
that are more realistic. In my opinion, if you are going to make it
look like a knob, it should function like one.
To create them, I think a good way is to track the mouse's x,y and
angle, using the centre of the knob as t
They can. I am just going to roll my own and then maybe release it.
Concentric ring support as well as some other stuff to make it super
flexible. Already wrote the custom events and the base class.
Sent from my iPod
On Jan 16, 2009, at 3:47 PM, Bob Wohl wrote:
real knobs spin forever?
ju
I get the slider idea - makes sense, except for when you want a knob to
revolve as many times as a real one might.
So you don't necessarily always want a min and a max. Operate it like a true
spinning dial and perhaps decrement or increment some kind of value per º
rotated.
On Fri, Jan 16, 2009 a
real knobs spin forever?
just work it like a slider but update % and position via max/min distance
and maintain the math. 3 rotations is max slider x3. Keeping track of
rotation works but you'll have to calculate for negative rotation.
B.
On Fri, Jan 16, 2009 at 1:42 PM, Eric E. Dolecki wrote:
Check the height vs. y pos of the first and evenly distribute. Something
like 'total with in range' x 'height' and then iterate position via start y
-= totalHeight/2.
rough idea but some where to start.
B.
On Fri, Jan 16, 2009 at 1:17 PM, matt stuehler wrote:
> All,
>
> Hope I can phrase this qu
All,
[Sorry if this is a repost... some email issues today...]
Hope I can phrase this question clearly...
I'm working on an application that will display a visual timeline with
a vertical orientation.
At various points along the timeline, it will display key
markers/milestones. Each one of thes
I think in general, knobs always behave like sliders. Take for example Ableton
Live, a music software which use a lot of knobs, they all behave like sliders.
I think the knobs on the link you were referring to may seem more realistic but
are actually harder to use.
-Original Message-
F
All,
Hope I can phrase this question clearly...
I'm working on an application that will display a visual timeline with
a vertical orientation.
At various points along the timeline, it will display key
markers/milestones. Each one of these markers will have a label.
The problem arises when sever
Thats nice, but it works like a slider (manipulated). Looking more for a
traditional behaving knob.
On Fri, Jan 16, 2009 at 3:06 PM, Patrick Matte|BLITZ wrote:
> http://www.bit-101.com/blog/?p=1337
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flas
http://www.bit-101.com/blog/?p=1337
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki
Sent: Friday, January 16, 2009 11:51 AM
To: Flash Coders List
Subject: [Flashcoders] AS3 Nice Knob(s)
I
I am looking for an AS3 knob that is close to this:
http://keith-hair.net/blog/examples/niceknobs/
yet is something I can use in the Flash CS4 IDE - a SWC would even be nice
to link up to. The URL above is just an example.
Being able to optionally check + or - movements on 360º revolutions
(det
Hi Gustavo,
Try this:
var mc:MovieClip = myLoader.content as MovieClip;
mc.stop();
or
MovieClip(myLoader.content).stop();
Either one should work.
hth,
Bob
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
The myLoader.content property holds a reference to your loaded clip or
bitmap or whatever it might be.
So try:
(myLoader.content as MovieClip).stop();
(Or, if it's easier to understand:
var myClip:MovieClip=myLoader.content as MovieClip;
myClip.stop();
HTH,
Ian
On Fri, Jan 16, 2009 at 6:43
Ok Coders I have a loader which loads a external movieclip, and I
want it to stop when I say, but unfortunately all my efforts are
useless
I've been using.
in some frame.
myLoader.stop();
and nothing
or myLoader.stop;
and is the same...any ideas?
every time is the same error, someone(th
@Jason,
Yes, that is the sad truth I was hoping to avoid here. It's just another
argument for adobe developing a built in Frame class.
@Olivier,
While listening for REMOVED_FROM_STAGE is a nice trick, its just one more
listener to remove as part of clean. I'll trust myself to stop, close and
remov
It's okay... at least it's not as bad as when the CEO of the startup I
worked at decided to reply-all to the entire company.
Telling his partner that we've run out of money, and needed to lay off half
of the company.
That was an interesting day.
On Fri, Jan 16, 2009 at 9:09 AM, Linda Weller wrote
Sorry, that was an accidental reply.
--- On Fri, 1/16/09, Dave Watts wrote:
From: Dave Watts
Subject: Re: [Flashcoders] [JOB] FLEX Consultant, New Jersey
To: "Flash Coders List"
Date: Friday, January 16, 2009, 5:08 AM
> Beau: Thanks for the interest but, I need to live in Los Angeles, CA 90064
FYI
I went into the component source code, found the bug and fixed it. It meant
deriving a new class from the HeaderRenderer class and then going into the
drawLayout function and changing the line "textField.width = tmpWidth;" to
"textField.width = width - (txtPad * 2) - paddedIconW;"
Yes
I have already posted that here but, I think this (a single class that
is extending TextField) can help you as it is a kind of things Ive
already done (and I was bored to struggle with textfield, textformat,
style, etc).
I've extracted a text tool from my framework: SomaText.
It allows you to
If you have to do it each time, it is time to create a class to do it for
you.
HTH
Cor
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fabio
Pinatti
Sent: vrijdag 16 januari 2009 16:58
To: Flash Coders List
or you can set the defaultTextFormat property and be done with it.
On Fri, Jan 16, 2009 at 10:58 AM, Fabio Pinatti wrote:
> Hello Glen,
>
> hey, that's it! I didn't know that it was required to do, with simple
> textfields created in authortime. Flash could not lost the formatting
> unless
> we
OK, here are some options:
HTH
Cor
/*
Create in library: New Font
My embedded fonts have Linkage classes of "FFFInterface", "LasVegasD" and
"Wdings".
Both of these seemed to work for me.
Fonts should be on the develop PC
*/
//TextFormat example
var fmt1:TextFormat = new TextFormat();
fmt1.font
Hello Glen,
hey, that's it! I didn't know that it was required to do, with simple
textfields created in authortime. Flash could not lost the formatting unless
we specify, don't you think? =)
Thanks so much for you, my question is clear now!
Fabio
On Fri, Jan 16, 2009 at 1:47 PM, Glen Pike wrot
Hi,
You can do this each time you add text with AS:
//Get the text format before you change the text.
var tf:TextFormat = myTextField.getTextFormat();
myTextField.html = newText;
myTextField.setTextFormat(tf);
Glen
Fabio Pinatti wrote:
the fonts are embedded. The probl
the fonts are embedded. The problem actually isn't the font appears, because
it's. The problem is, seems after I changed the text of an existing
textfield, it formatting is gone.
Tks
F
On Fri, Jan 16, 2009 at 12:51 PM, Cor wrote:
> With dynamic fields you NEED to embed the fonts or set it throu
With dynamic fields you NEED to embed the fonts or set it through a class, a
CSS or TextFormat.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Fabio
Pinatti
Sent: vrijdag 16 januari 2009 13:06
To: Flash Cod
> Beau: Thanks for the interest but, I need to live in Los Angeles, CA 90064.
> Keep me in
> mind for Flex. Best,Linda
Please don't respond to recruiters on the list. If you want to contact
a recruiter who posts on Flashcoders, contact him or her off-list.
Thanks!
Dave Watts, CTO, Fig Leaf Softw
Hello guru list,
A basic question. A designer setup a fla file, with a lot of textfields.
He'd adjusted font size, spacing, leading, etc. When I'll use his fla, I
have to convert all static fields into dynamic fields, and all looks good.
The question and problem is, when I compile and set a text f
Objects removed at any key
frame therefore should be eligible for garbage collection, assuming no event
listeners or other code created a reference to them.
Yes.
Another problem is: even if no listener or code references to these
objects, they continue "playing" when they are removed by
Frames aren't objects in memory; they are just concepts. (Key)frames are
simply time markers when actions occur. Some of these actions are authored
as ActionScript code; others are authored graphically, but the latter are
the equivalent of writing addChild() and removeChild() statements to the
Movi
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