The include directive is just plain text inclusion from an external source.
Once included it's as though it were inline.
I think that if you are using the timeline and having lots of includes all
over the place to replace all of the inline code, it would be a nightmare to
work out what's going
Looking for clarity on the include directive in a CS3 FLA file.
Technically, does anyone know if pound-for-pound, having code on a
movieclip's timeline is EXACTLY the same as having it's code in an external
.as file and using the include directive?
Here are more details:
1) The code being extern
Hello flashcoders,
I'm having some issues with some target things, in as3. I need to access a
movieclip A under a movieclip B. Movieclip A is in a swf, and B in other
above it. My first try was mouseEnabled. but it didn't work. The weird is,
if I put a mouse click in the stage of movie that has mo
Hello again,
wow, I don't make idea what, how or why, but that solved my problem:
*mcB.loaderInfo.loader.mouseEnabled = false;*
(I put that on my swf B, the top level swf). That permitted me "disable"
Loader mouseChildren and access my level A.
Any explanation why this happens, would be great..
Well, somewhere you're trying to access a non-existent object.. Possibly
it's related to removing an object from the display list via removeChild()
then trying to access other objects via it's parent (which no longer
exists). With so little to go on it's hard to guess.
Paul
- Original Mess
I considered the alternative font option too but new software is not in the
projects budget.
The font is not exported into the .swf that needs it. I'm using a fonts.swf
as a global library.
I don't want to create a textFormat for each static field so setting them to
dynamic is not an option.
What
ahh...
I would use a tool like TypeTool to create a "new" version of the
font, use one for static and one for embedding...
However, why not just set your static textFields to dynamic...
You can use the font in your library by setting the font to exportName*
- Taka
On Wed, Mar 4, 2009 at 12:02
Sorry I meant exported fonts that are in turn applied to a dynamic textField
whose embedFonts property is set to true.
On Wed, Mar 4, 2009 at 2:41 PM, Taka Kojima wrote:
> what's the exact bug, because I just created two text fields, one with
> static text, the other dynamic. I embedded the font
Hey,
do you guys know if its possible to use the AS3 Sound Spectrum
functionality on the audio track of a video that's playing via a
NetStream?
thx,
.m
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what's the exact bug, because I just created two text fields, one with
static text, the other dynamic. I embedded the font in the dynamic
text field and it worked...
On Wed, Mar 4, 2009 at 11:16 AM, Joel Stransky wrote:
> I've finally run into a situation where I really need the same font both
I've finally run into a situation where I really need the same font both
embeded and used statically.
I've been searching the web and there a lots of mentions of the bug but I've
yet to find a great work around.
Does anyone have a preferred or elegant fix they can recommend?
--
--Joel Stransky
st
hi I have this problem coders:
I have a function name init( is a 3d carrousel menu for fp10)
ok, this function is call from a button, the problem is when I want
to get of rid of the menu(carrousel) using removechild()
on the other buttons in my stage, I have this error:
TypeError: Error #100
as an aside, we had a really great presentation from the guys at eyeblaster
about the value of flash rich media advertising for branding and direct
response and the pitfalls of a reliance on clicks to sell the advertising.
His case was that rich media as a branding exercise is more effective than
Sure. Reasonable good practice to catch exceptions. I normally use it
for things like catch the exception and try it once again and if it
fails for the second time. I will show an error message or try secondary
option.
Technically, it's good practice/professional to use try-catch-finally blocks
Hi,
you create a clip based on mc's width, called img.
then you scale image, so its width is half of what it used to be.
Then you draw img into img2. Img2's size is based on half the height and
width, but the draw method ignores those transformation, so it draws an
unscaled version of img in img2.
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