Re: [Flashcoders] odd error when (solved)

2009-03-18 Thread Gustavo Duenas LRS
All of you were right as a matter of fact, that happened that my host administrator haven't set up the mime for the host, and it wouldn't know what a .rss file was. now is ok, Thanks. Gustavo On Mar 18, 2009, at 1:52 PM, Merrill, Jason wrote: Yes, the file is online, in the URL: Uh, no

RE: [Flashcoders] odd error when I try a rss viewer on internet

2009-03-18 Thread Merrill, Jason
>> Yes, the file is online, in the URL: Uh, no it isn't. You have a different problem - that feed is not on the web - even if it is showing up in your ftp program. Contact your web server administrator. Jason Merrill Bank of America | Learning Performance Solutions Instructional Technolog

Re: [Flashcoders] odd error when I try a rss viewer on internet

2009-03-18 Thread Gustavo Duenas LRS
Yes, the file is online, in the URL: http://maflephoto.com/newWebMafle/RSSData/mafleFeedAtom.rss but I don't know in my ftp programs it shows up, but when you try the link directly it won't work. Regards, Gustavo On Mar 18, 2009, at 10:48 AM, Eric E. Dolecki wrote: Did you put the rss f

Re: [Flashcoders] odd error when I try a rss viewer on internet

2009-03-18 Thread Eric E. Dolecki
Did you put the rss file online? On Wed, Mar 18, 2009 at 10:09 AM, Gustavo Duenas LRS < gdue...@leftandrightsolutions.com> wrote: > Hi I have this odd error using the rssviewer on the as3 samples on the > adobe website. > The Rssviewer is working fine locally, but when I put it on the internet it

[Flashcoders] odd error when I try a rss viewer on internet

2009-03-18 Thread Gustavo Duenas LRS
Hi I have this odd error using the rssviewer on the as3 samples on the adobe website. The Rssviewer is working fine locally, but when I put it on the internet it gives me this error, anyone knows why? Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: RSSData/mafleFeedAto

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread mike cann
Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki > Ping us when you release something or have a demo online. Looks cool. > E. > > On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman < > j.c.wic

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread Eric E. Dolecki
Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman < j.c.wich...@objectpainters.com> wrote: > awesome:) > > On Wed, Mar 18, 2009 at 12:45 PM, mike cann wrote: > > > Hey List, > > > > I have been playing around with particles aga

Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread Hans Wichman
awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann wrote: > Hey List, > > I have been playing around with particles again... > > I have just released my latest little saunter into the world of particles > and shaders in flash 10. It started off as and idea to use the new pixel > bender shader

[Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-18 Thread mike cann
Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations.

Re: [Flashcoders] Question about AS3 components

2009-03-18 Thread Glen Pike
Eric E. Dolecki wrote: I have a component I am building that has a default size set with an "avatar" clip. When it's placed on stage by hand, it uses that dimension and it removes that clip. Great. I have overriden height and width mutators and accessors. When I resize the component on stage, it

Re: [Flashcoders] Question on ByteArray acces.

2009-03-18 Thread Jiri
I tried your solution and it works! > var pixelPos:int = col + row * totalCols; // or x + y * widthOfOriginalBitmap > buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4 bytes > var pixelValue:uint = buffer.readUnsignedInt(); For the archives. The totalCols var is the width o