All of you were right as a matter of fact, that happened that my host
administrator haven't set up the mime for the host, and it wouldn't
know what a .rss file was.
now is ok,
Thanks.
Gustavo
On Mar 18, 2009, at 1:52 PM, Merrill, Jason wrote:
Yes, the file is online, in the URL:
Uh, no
>> Yes, the file is online, in the URL:
Uh, no it isn't. You have a different problem - that feed is not on the
web - even if it is showing up in your ftp program. Contact your web
server administrator.
Jason Merrill
Bank of America | Learning Performance Solutions Instructional
Technolog
Yes, the file is online, in the URL:
http://maflephoto.com/newWebMafle/RSSData/mafleFeedAtom.rss
but I don't know in my ftp programs it shows up, but when you try the
link directly it won't work.
Regards,
Gustavo
On Mar 18, 2009, at 10:48 AM, Eric E. Dolecki wrote:
Did you put the rss f
Did you put the rss file online?
On Wed, Mar 18, 2009 at 10:09 AM, Gustavo Duenas LRS <
gdue...@leftandrightsolutions.com> wrote:
> Hi I have this odd error using the rssviewer on the as3 samples on the
> adobe website.
> The Rssviewer is working fine locally, but when I put it on the internet it
Hi I have this odd error using the rssviewer on the as3 samples on
the adobe website.
The Rssviewer is working fine locally, but when I put it on the
internet it gives me this error, anyone knows why?
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL:
RSSData/mafleFeedAto
Sure will, i learnt quite abit about what you can and cant do with shaders
in flash making this. I hope to share with you all soon.
2009/3/18 Eric E. Dolecki
> Ping us when you release something or have a demo online. Looks cool.
> E.
>
> On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
> j.c.wic
Ping us when you release something or have a demo online. Looks cool.
E.
On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman <
j.c.wich...@objectpainters.com> wrote:
> awesome:)
>
> On Wed, Mar 18, 2009 at 12:45 PM, mike cann wrote:
>
> > Hey List,
> >
> > I have been playing around with particles aga
awesome:)
On Wed, Mar 18, 2009 at 12:45 PM, mike cann wrote:
> Hey List,
>
> I have been playing around with particles again...
>
> I have just released my latest little saunter into the world of particles
> and shaders in flash 10. It started off as and idea to use the new pixel
> bender shader
Hey List,
I have been playing around with particles again...
I have just released my latest little saunter into the world of particles
and shaders in flash 10. It started off as and idea to use the new pixel
bender shaders of flash 10 as a more efficient method of updating particle
simulations.
Eric E. Dolecki wrote:
I have a component I am building that has a default size set with an
"avatar" clip. When it's placed on stage by hand, it uses that dimension and
it removes that clip. Great. I have overriden height and width mutators and
accessors.
When I resize the component on stage, it
I tried your solution and it works!
> var pixelPos:int = col + row * totalCols; // or x + y *
widthOfOriginalBitmap
> buffer.position = pixelPos * 4;// each pixel takes 32 bits ==> 4
bytes
> var pixelValue:uint = buffer.readUnsignedInt();
For the archives. The totalCols var is the width o
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