Hey List,

I have been playing around with particles again...

I have just released my latest little saunter into the world of particles
and shaders in flash 10. It started off as and idea to use the new pixel
bender shaders of flash 10 as a more efficient method of updating particle
simulations.

Well after a few struggling evenings I managed to get a little prototype
going. I was so amazed at some of the beautiful patterns and effects that
the particles were making I thought it may be nice rather than just
releasing a tech demo, to add abit more to it and release it for others to
enjoy.

I will be releasing the source code in the coming weeks along with a blog
post which should explain in detail how the technical aspects of updating
and rendering tens of thousands of particles per frame works.

The tool features a gallery tab which you can use to take screenshots then
upload them to my picassa account (proxyed via php). The hope is to get some
realy beautiful images in here, perhaps if some are good enough ill get them
printed and framed ;)

You can see it in action over on my blog: http://www.mikecann.co.uk /?p=384

Let me know what you think!
----
Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
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