Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender
i'm using rc2 which i think is the latest a On Wed, Mar 25, 2009 at 2:04 PM, mike cann mike.c...@gmail.com wrote: I personally havent done any haXe yet. Have you got the latest version of FD running? 2009/3/24 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com can anyone recommend a good set of tutorials compatible with both haXe and flashdevelop - i started going through the ones on haXe.org but they bang on about a bunch of files that don't seem present in my flashdevelop project (i suspect they are hidden). The flashdevelop ones seem to be missing. On Tue, Mar 24, 2009 at 2:53 PM, mike cann mike.c...@gmail.com wrote: Yep, I have been considering haXe, especially now that they have added SWC support I can export the core of my rendering engine as haXe compiled SWC and then use that in my Flex Project, agreed tho the alchemy cheats are anoying but still very impressive what is possible if you try hard enough ;) 2009/3/20 Juan Delgado zzzar...@gmail.com You can try haXe, it outputs Alchemy bytoce for that extra performance: http://ncannasse.fr/blog/adobe_alchemy Still, it's odd that to get the best of Flash you are forced to use... C or haXe, not ActionScript. On Thu, Mar 19, 2009 at 8:25 PM, Latcho spamtha...@gmail.com wrote: You are still clever:) I think the Alchemy story is a bit of a frustrating one (to know). Especially if you don't want to go C++ to obtain...performative AS3. Latcho mike cann wrote: Just thought I would update anyone interested, I have updated my Particle Playground see post: http://www.mikecann.co.uk/?p=392 Also I stumbled accross this very interesting particle on 300k 3D particles in flash using alchemy and pixel bender! http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ It put a swift end to the thoughts about how clever i was with 40k 2D particles :P 2009/3/18 mike cann mike.c...@gmail.com Sure will, i learnt quite abit about what you can and cant do with shaders in flash making this. I hope to share with you all soon. 2009/3/18 Eric E. Dolecki edole...@gmail.com Ping us when you release something or have a demo online. Looks cool. E. On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman j.c.wich...@objectpainters.com wrote: awesome:) On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com wrote: Hey List, I have been playing around with particles again... I have just released my latest little saunter into the world of particles and shaders in flash 10. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations. Well after a few struggling evenings I managed to get a little prototype going. I was so amazed at some of the beautiful patterns and effects that the particles were making I thought it may be nice rather than just releasing a tech demo, to add abit more to it and release it for others to enjoy. I will be releasing the source code in the coming weeks along with a blog post which should explain in detail how the technical aspects of updating and rendering tens of thousands of particles per frame works. The tool features a gallery tab which you can use to take screenshots then upload them to my picassa account (proxyed via php). The hope is to get some realy beautiful images in here, perhaps if some are good enough ill get them printed and framed ;) You can see it in action over on my blog: http://www.mikecann.co.uk/?p=384 Let me know what you think! Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list
[Flashcoders] First lesson
Hi, I have the awesome opportunity to give my first flash lesson to young multimedia students in few weeks. I will start with timeline animation, motion tweens and shape tweens to then move to programing tweens and maybe explain a bit of OOP with a simple particle class. I'm looking for some nice shape tween effect. I would like them to practice on cool stuff. So I'm asking you guys what are your favorite shape tween effect ? Thanks Laurent ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] First lesson
- Original Message - From: laurent laur...@logiquefloue.org To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 2:28 PM Subject: [Flashcoders] First lesson Hi, I have the awesome opportunity to give my first flash lesson to young multimedia students in few weeks. I will start with timeline animation, motion tweens and shape tweens to then move to programing tweens and maybe explain a bit of OOP with a simple particle class. maybe explain a bit of OOP with a simple particle class. Seems like a bit much for a first lesson. I'd be tempted to leave that be for a first introduction. Paul I'm looking for some nice shape tween effect. I would like them to practice on cool stuff. So I'm asking you guys what are your favorite shape tween effect ? Thanks Laurent ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] First lesson
When I taught Flash students they were always content with letting Flash's nasty default shape tweens do whatever they pleased. Getting them into shape hints was always something that went over well, IF they could wrap their minds around it. Brian Mays On 3/26/09 9:28 AM, laurent laur...@logiquefloue.org wrote: Hi, I have the awesome opportunity to give my first flash lesson to young multimedia students in few weeks. I will start with timeline animation, motion tweens and shape tweens to then move to programing tweens and maybe explain a bit of OOP with a simple particle class. I'm looking for some nice shape tween effect. I would like them to practice on cool stuff. So I'm asking you guys what are your favorite shape tween effect ? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] First lesson
Paul Andrews a écrit : - Original Message - From: laurent laur...@logiquefloue.org To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 2:28 PM Subject: [Flashcoders] First lesson Hi, I have the awesome opportunity to give my first flash lesson to young multimedia students in few weeks. I will start with timeline animation, motion tweens and shape tweens to then move to programing tweens and maybe explain a bit of OOP with a simple particle class. maybe explain a bit of OOP with a simple particle class. Seems like a bit much for a first lesson. I'd be tempted to leave that be for a first introduction. Paul Yes I will give them 3 weeks of classes so I'll do my first lesson about timeline and tweens for sure :) Or maybe I introduce HaXe straight away :) Laurent I'm looking for some nice shape tween effect. I would like them to practice on cool stuff. So I'm asking you guys what are your favorite shape tween effect ? Thanks Laurent ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] First lesson
Brian Mays a écrit : When I taught Flash students they were always content with letting Flash's nasty default shape tweens do whatever they pleased. Yes...I don't like it either. Getting them into shape hints was always something that went over well, IF they could wrap their minds around it. I was thinking to that after some simple exemple without hints. I use to like a simple line or dot that tweens into a word, that was fast enough and simple to avoid the nasty default shape morphing and was cool to make hidden content poping. Another friend made a sentence 'twiling?' into spiralcan't remember but I'll find it again. That's the kinf of stuff I look for. Laurent Brian Mays On 3/26/09 9:28 AM, laurent laur...@logiquefloue.org wrote: Hi, I have the awesome opportunity to give my first flash lesson to young multimedia students in few weeks. I will start with timeline animation, motion tweens and shape tweens to then move to programing tweens and maybe explain a bit of OOP with a simple particle class. I'm looking for some nice shape tween effect. I would like them to practice on cool stuff. So I'm asking you guys what are your favorite shape tween effect ? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. On Wed, Mar 25, 2009 at 10:15 PM, Muzak p.ginnebe...@telenet.be wrote: My guess is whatever he's talking about is beyond the login? - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 12:01 AM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote: has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tween AS3 issue with Firefox
Can't see a tween either, however the site looks a pretty desolate after a page refresh! Might want to check the SWFs loadInfo (bytesLoaded against bytesTotal). -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando Sent: 26 March 2009 16:26 To: Flash Coders List Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. On Wed, Mar 25, 2009 at 10:15 PM, Muzak p.ginnebe...@telenet.be wrote: My guess is whatever he's talking about is beyond the login? - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 12:01 AM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox What animation? It works the same in both FF and IE here and there's no Tween whatsoever. Zeh On Wed, Mar 25, 2009 at 3:23 PM, Reina Lyn Ben rly...@gmail.com wrote: has anyone had the same problem. I have a website up.. http://kozonline.com/epk the animation is created in AS3, when I use firefox, the animation/transition freezes, I've found solutions online like creating a variable and store the tween there instead of being dependent on the garbage Collector feature that tween have. When I test the site on IE, it animates fine and finishes the tween.. -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. My thoughts exactly. - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 5:26 PM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Tween AS3 issue with Firefox
It's especially great when you take the time to respond to somebody and they don't even read your response, or if they do, they don't respond back. On Thu, Mar 26, 2009 at 10:46 AM, Muzak p.ginnebe...@telenet.be wrote: My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. My thoughts exactly. - Original Message - From: Zeh Fernando z...@zehfernando.com To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Thursday, March 26, 2009 5:26 PM Subject: Re: [Flashcoders] Tween AS3 issue with Firefox That's my guess too, but in that case it would have made sense for him to give us the password to see whatever he wanted us to see. My curiosity was caught, but it's difficult to help when someone is asking for help on something so vague. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] First lesson
Shape tweening is dead? :) L laurent a écrit : Brian Mays a écrit : When I taught Flash students they were always content with letting Flash's nasty default shape tweens do whatever they pleased. Yes...I don't like it either. Getting them into shape hints was always something that went over well, IF they could wrap their minds around it. I was thinking to that after some simple exemple without hints. I use to like a simple line or dot that tweens into a word, that was fast enough and simple to avoid the nasty default shape morphing and was cool to make hidden content poping. Another friend made a sentence 'twiling?' into spiralcan't remember but I'll find it again. That's the kinf of stuff I look for. Laurent Brian Mays On 3/26/09 9:28 AM, laurent laur...@logiquefloue.org wrote: Hi, I have the awesome opportunity to give my first flash lesson to young multimedia students in few weeks. I will start with timeline animation, motion tweens and shape tweens to then move to programing tweens and maybe explain a bit of OOP with a simple particle class. I'm looking for some nice shape tween effect. I would like them to practice on cool stuff. So I'm asking you guys what are your favorite shape tween effect ? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] timeline methods fail on embedded swf
Hello flashcoders, Consider the following as3 file, built for flash 10 with mxmlc; it embeds a swf built with Flash CS4 which contains a simple motion tween: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new element())); m.stop(); // fails m.y=100; // works } } } Why is m.stop() ignored? No errors generated, it just does not stop the embedded swf's timeline from advancing. (All timeline methods fail silently: stop, gotoAndStop, etc.) Any pointers on what I'm doing wrong? TIA, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: timeline methods fail on embedded swf
Apologies, I messed up my code in the original email (used new element instead of the correct new embed). Corrected code here: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new embed())); m.stop(); // fails m.y=100; // works } } } On Thu, Mar 26, 2009 at 2:50 PM, Eric Costello e...@schwa.com wrote: Hello flashcoders, Consider the following as3 file, built for flash 10 with mxmlc; it embeds a swf built with Flash CS4 which contains a simple motion tween: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new element())); m.stop(); // fails m.y=100; // works } } } Why is m.stop() ignored? No errors generated, it just does not stop the embedded swf's timeline from advancing. (All timeline methods fail silently: stop, gotoAndStop, etc.) Any pointers on what I'm doing wrong? TIA, Eric -- Eric Costello ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] timeline methods fail on embedded swf
Not sure if this is the issue, but it sure does sound like it. Does embed.swf have a base class? The issue I ran into caused all of my timeline code to not execute, i.e. fail silently, which seems to be what is happening with you. The problem was that I couldn't import the external.swf's base class and type cast the external.swf as that class in the class that loads it in (if it's a local class casting something as :Class, you're importing it)... That's a bit of a run-on sentence, and it may or may not make sense i'll give you an example to try to clarify: Let's say external.swf's base class is External... If you do: var _loader:Loader = new Loader(); _loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadingComplete ); _loader.load( new URLRequest( external.swf ) ); function loadingComplete(e:Event):void{ addChild(_loader.content); } The timeline code will execute, however, if you do: var _loader:Loader = new Loader(); _loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadingComplete );; _loader.load( new URLRequest( external.swf ) ); function loadingComplete(e:Event):void{ var external = External(addChild(_loader.content)); } The timeline code will not execute. Obviously, this is a bit of an issue as you cannot correctly typecast your external swf's and have timeline code run inside of them. The way I got around this was changing External to ExternalBase and then creating a new External class -- I then set the document base class of external.swf to External and typecasted it by doing var external = ExternalBase(addChild(_loader.content)); Hope this helped. On Thu, Mar 26, 2009 at 11:50 AM, Eric Costello e...@schwa.com wrote: Hello flashcoders, Consider the following as3 file, built for flash 10 with mxmlc; it embeds a swf built with Flash CS4 which contains a simple motion tween: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new element())); m.stop(); // fails m.y=100; // works } } } Why is m.stop() ignored? No errors generated, it just does not stop the embedded swf's timeline from advancing. (All timeline methods fail silently: stop, gotoAndStop, etc.) Any pointers on what I'm doing wrong? TIA, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] timeline methods fail on embedded swf
nevermind, i didn't fully read your example, though it might be a related issue, it's probably not the same... Although, seeing as they have similar outcomes, maybe what I said will help you in further debugging the isssue. On Thu, Mar 26, 2009 at 12:05 PM, Taka Kojima t...@gigafied.com wrote: Not sure if this is the issue, but it sure does sound like it. Does embed.swf have a base class? The issue I ran into caused all of my timeline code to not execute, i.e. fail silently, which seems to be what is happening with you. The problem was that I couldn't import the external.swf's base class and type cast the external.swf as that class in the class that loads it in (if it's a local class casting something as :Class, you're importing it)... That's a bit of a run-on sentence, and it may or may not make sense i'll give you an example to try to clarify: Let's say external.swf's base class is External... If you do: var _loader:Loader = new Loader(); _loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadingComplete ); _loader.load( new URLRequest( external.swf ) ); function loadingComplete(e:Event):void{ addChild(_loader.content); } The timeline code will execute, however, if you do: var _loader:Loader = new Loader(); _loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadingComplete );; _loader.load( new URLRequest( external.swf ) ); function loadingComplete(e:Event):void{ var external = External(addChild(_loader.content)); } The timeline code will not execute. Obviously, this is a bit of an issue as you cannot correctly typecast your external swf's and have timeline code run inside of them. The way I got around this was changing External to ExternalBase and then creating a new External class -- I then set the document base class of external.swf to External and typecasted it by doing var external = ExternalBase(addChild(_loader.content)); Hope this helped. On Thu, Mar 26, 2009 at 11:50 AM, Eric Costello e...@schwa.com wrote: Hello flashcoders, Consider the following as3 file, built for flash 10 with mxmlc; it embeds a swf built with Flash CS4 which contains a simple motion tween: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new element())); m.stop(); // fails m.y=100; // works } } } Why is m.stop() ignored? No errors generated, it just does not stop the embedded swf's timeline from advancing. (All timeline methods fail silently: stop, gotoAndStop, etc.) Any pointers on what I'm doing wrong? TIA, Eric ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Re: timeline methods fail on embedded swf
@Eric, I try to follow this, but it throws an error: TypeError: Error #1007: Instantiation attempted on a non-constructor. at Test() What am I doing wrong? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric Costello Sent: donderdag 26 maart 2009 20:01 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Re: timeline methods fail on embedded swf Apologies, I messed up my code in the original email (used new element instead of the correct new embed). Corrected code here: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new embed())); m.stop(); // fails m.y=100; // works } } } On Thu, Mar 26, 2009 at 2:50 PM, Eric Costello e...@schwa.com wrote: Hello flashcoders, Consider the following as3 file, built for flash 10 with mxmlc; it embeds a swf built with Flash CS4 which contains a simple motion tween: package { import flash.display.* public class Test extends MovieClip { [Embed(source=embed.swf)] public var embed:Class; public function Test():void { var m:MovieClip = MovieClip(addChild(new element())); m.stop(); // fails m.y=100; // works } } } Why is m.stop() ignored? No errors generated, it just does not stop the embedded swf's timeline from advancing. (All timeline methods fail silently: stop, gotoAndStop, etc.) Any pointers on what I'm doing wrong? TIA, Eric -- Eric Costello ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.278 / Virus Database: 270.11.28/2022 - Release Date: 03/26/09 07:12:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Using replace function to replace all occurences not just one?
I want to replace all occurrences of the with [LT] not just one var removed:String = hell/HELLO; var pattern:RegExp = //; removed = removed.replace(pattern, [LT]); Can someone point me in the right direction? Thanks, T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Using replace function to replace all occurences not just one?
Nevermind Apparently there are flags like adding the g for global. :) Thanks var pattern:RegExp = //g; -Original Message- From: TS [mailto:sunnrun...@gmail.com] Sent: Thursday, March 26, 2009 3:33 PM To: 'Flash Coders List' Subject: Using replace function to replace all occurences not just one? I want to replace all occurrences of the with [LT] not just one var removed:String = hell/HELLO; var pattern:RegExp = //; removed = removed.replace(pattern, [LT]); Can someone point me in the right direction? Thanks, T ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders