[Flashcoders] re: projector

2009-04-13 Thread Dominic Tancredi
I have a project you can rent / borrow if you want to contact me off  
list. It's a Sony 3LCD and in fairly new condition (I use it for my  
touch-screen projects).


Dominic
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Re: [Flashcoders] tubeloc as3 youtube in flash

2009-04-13 Thread Glen Pike

Hi,

   You may have to run this from a web-browser rather than from the 
computer desktop / Flex debugger.


   I compiled MainChromeless.mxml from FlashDevelop and running it 
loads a GUI up, but for the youtube player to be loaded in I had to run 
TubeLoc.html from a webserver running on my PC e.g. with 
http://devserver/tubeloc/index.html url rather than opening it up from 
explorer: file:///J:/devserver/tubeloc/TubeLoc.html


   In my /tubeloc folder are the contents of the as3/lib directory from 
the zip + the compiled swf "TubeLoc.swf" output from FlashDevelop.


   You may have to load the lot up onto your webspace if you don't have 
a "localhost" webserver.


   HTH

   Glen

Preston Parris wrote:

Hey all,
has anyone messed with the chromeless youtube player in flash? the best way
I can find to do this is the tubeloc package, I have successfully built the
as3 flash package with ant and the flex builder sdk, but It doesnt seem to
actually load the movie, nor does it provide an fla for the main swf. Anyone
have some advice or a tutorial to use?

  


--

Glen Pike
01326 218440
www.glenpike.co.uk 

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[Flashcoders] tubeloc as3 youtube in flash

2009-04-13 Thread Preston Parris
Hey all,
has anyone messed with the chromeless youtube player in flash? the best way
I can find to do this is the tubeloc package, I have successfully built the
as3 flash package with ant and the flex builder sdk, but It doesnt seem to
actually load the movie, nor does it provide an fla for the main swf. Anyone
have some advice or a tutorial to use?

-- 
Preston Parris
ppar...@modevisual.com
cell: 704.450.9299
www.modevisual.com
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Re: [Flashcoders] How to smooth bitmap?

2009-04-13 Thread Ian Thomas
Alternatively, just copy the bitmap and smooth it:

http://code.awenmedia.com/node/27

HTH,
   Ian

On Sat, Apr 11, 2009 at 3:16 PM, Pavel Repkin  wrote:
> Hey!
>
> I have a bitmap image loaded from external site (Facebook user avatar).
> Its size is 50x50 pixels and it looks very pixelated when the Flash Stage
> size changes.
> The image would look much better if it was smoothed.
>
> But, smoothing does not work for images loaded from external domains.
> MovieClip.forceSmoothing = true just does not work.
> However if the image resides on the same server as the script, smoothing
> works like a charm.
>
> Do you know how can I smooth the bitmap?
> Is it possible?
>
> AS 2.0, FP 9.0
>
> Pasha.
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Re: [Flashcoders] AS3: for-loop in a static initializer - "Access of undefined property i"

2009-04-13 Thread Alexander Farber
That's a great response, thank you

On Sun, Apr 12, 2009 at 10:14 PM, Juan Pablo Califano
 wrote:
> The problem is that, while static initializer blocks look like their
> counterparts in Java, they have a little but important difference. Even
> though you use curly braces, you're not creating a new scope. In AS, scope
> is either class / global or local (to a function or method).
>
> So, you cannot declare var i:int and access it statically, since by default
> variables and methods are not static. An option is to make i static as you
> did, but it looks ugly, since i is clearly a temporary variable.
>
> In C# you can declare a static constructor to handle such a situation (I'm
> not 100% sure, but I think you can't use static initializers). This
> constructor is automatically called when the class is loaded, or at least,
> before the first instance is created.
>
> In Actionscript, you don't have this feature, but you can do something
> similar, except you'd have to call your "static constructor" (or, more
> properly, initializer method) manually.
>
> You could do something like this:
>
>
>    private static var BLACK:TextFormat = new TextFormat('Arial', 24,
> 0x00, true);
>    private static var RED:TextFormat   = new TextFormat('Arial', 24,
> 0xFF, true);
>
>    //  run static initializer method
>    {
>        staticInit();
>    }
>
>    private static function staticInit():void {
>        BLACK.letterSpacing = -4;
>        RED.letterSpacing = -4;
>        // i is now a local var and will go out of scope when this function
> returns
>        for (var i:int = 0; i < 10; i++)
>            trace(i);
>    }
>
> In fact, there is a static constructor, but it's created ad hoc by the
> compiler and called automatically by the runtime when the class is
> initialized. If you decompile / disassemble your code, you'll see a method
> called:
>
> static function YourClassName$cinit()
>
> This method contains all the inline static initializers. But since it's
> generated by the compiler, you cannot declare it yourself.
>
> Nevertheless, making your own static initializer method and calling it seems
> a bit cleaner if you need some static initialization logic.
>
>
> Cheers
> Juan Pablo Califano
>
>
> 2009/4/12 Alexander Farber 
>
>> Hello,
>>
>> I have a static initializer in my class and it works ok:
>>
>> private static var BLACK:TextFormat = new TextFormat('Arial', 24,
>> 0x00, true);
>> private static var RED:TextFormat   = new TextFormat('Arial', 24,
>> 0xFF, true);
>> // place "1" closer to "0" in the "10" string
>> {
>>        BLACK.letterSpacing = -4;
>>        RED.letterSpacing = -4;
>> }
>>
>> But when I try to add a for-loop there (I need to
>> add some data to static array I have in the class),
>> then I get errors "Access of undefined property i":
>>
>> {
>>        BLACK.letterSpacing = -4;
>>        RED.letterSpacing = -4;
>>
>>        for (var i:uint = 0; i < 10; i++)
>>                trace(i);
>> }
>>
>> I have to move the variable i outside the initializer:
>>
>> private static var i:uint;
>> {
>>        BLACK.letterSpacing = -4;
>>        RED.letterSpacing = -4;
>>
>>        for (i = 0; i < 10; i++)
>>                trace(i);
>> }
>>

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