[Flashcoders] Flash Player 10 code in SWC
Just want to share some things I've learned while using Flex Builder 3 to create Flash Player 10 dependent code... If you're using Flex Builder 3, and you want to use a Flash Player 10 specific language feature (e.g. the Vector class), you need to set the Require Flash Player version to 10.0.0. It's easy for a SWF project (ActionScript Project) - you can find the setting under Properties - ActionScript Compiler - HTML wrapper. If you're creating a SWC (Flex Library Project), however, there's no way to change that setting via the UI, as far as I can tell. You need to manually edit file .actionScriptProperties which you can find in your SWC project's folder. Change htmlPlayerVersion=9.0.24 to htmlPlayerVersion=10.0.0 On the Mac (and maybe Windows as well?) files starting with . by default are not visible in the Finder. I just go to Terminal and edit using vi: vi .actionScriptPropeties (vi is a horrible editor, imo, but it's sure to be available on any Unix machine!). Alternatively, you can make .actionScriptProperties (and other hidden files) be visible in the Finder by running this command in Terminal: defaults write com.apple.Finder AppleShowAllFiles YES Then relaunch the Finder (alt-right-click the Finder in the Dock and choose Relaunch). You can then easily open .actionScriptProperties with your favorite editor. Speaking of Flash Player 10 stuff... if you're using ASDoc to document Flash Player 10 specific code, make sure you use option -target- player=10.0.0. Otherwise ASDoc will give you errors. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Player 10 code in SWC
Thanks, Gerry! I've been wanting to know how to do that! -A On Fri, May 8, 2009 at 2:36 AM, Gerry Beauregard g.beaureg...@ieee.org wrote: Just want to share some things I've learned while using Flex Builder 3 to create Flash Player 10 dependent code... If you're using Flex Builder 3, and you want to use a Flash Player 10 specific language feature (e.g. the Vector class), you need to set the Require Flash Player version to 10.0.0. It's easy for a SWF project (ActionScript Project) - you can find the setting under Properties - ActionScript Compiler - HTML wrapper. If you're creating a SWC (Flex Library Project), however, there's no way to change that setting via the UI, as far as I can tell. You need to manually edit file .actionScriptProperties which you can find in your SWC project's folder. Change htmlPlayerVersion=9.0.24 to htmlPlayerVersion=10.0.0 On the Mac (and maybe Windows as well?) files starting with . by default are not visible in the Finder. I just go to Terminal and edit using vi: vi .actionScriptPropeties (vi is a horrible editor, imo, but it's sure to be available on any Unix machine!). Alternatively, you can make .actionScriptProperties (and other hidden files) be visible in the Finder by running this command in Terminal: defaults write com.apple.Finder AppleShowAllFiles YES Then relaunch the Finder (alt-right-click the Finder in the Dock and choose Relaunch). You can then easily open .actionScriptProperties with your favorite editor. Speaking of Flash Player 10 stuff... if you're using ASDoc to document Flash Player 10 specific code, make sure you use option -target-player=10.0.0. Otherwise ASDoc will give you errors. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - Running windows with bootcamp
i've had very few problems with mine and i've used it for developing (in flashdevelop in parallels alongside flash in osx - there's a lengthy post about creating the environment perfectly on the flashdevelop boards) and also gaming (in boot camp). The apple graphics drivers are pretty good although you can use the catalyst ones if you want more control over dual monitors etc The only thing to consider is that there is no built-in mic input, only line-in - you need to use usb / firewire for any mics you use (see http://discussions.apple.com/thread.jspa?messageID=6291478 for more details) overall i've had no driver issues at all with mine but i haven't used the pc side for any midi stuff best a On Thu, May 7, 2009 at 6:15 PM, Dave Watts dwa...@figleaf.com wrote: Iąm about to buy a new laptop and I was thinking of getting a macbook pro to run windows. Has anybody ever had any problems running windows with bootcamp? Iąm a little worried about driver problems with peripherals. Iąm also using some MIDI controllers and a DMX interface regularly. Basically I just want to know if getting a macbook pro is safe for a Windows power user.. Yes, it is - my coworker has this configuration, and while he's not quite happy with it, the Windows OS runs very nicely on it. Any driver/peripheral issues will be because of other things (64-bit vs 32-bit, for example). Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] OT - Running windows with bootcamp
on a side note, the next version of os-x will be 64-bit ( http://www.apple.com/macosx/snowleopard/) and windows 64 bit can be installed on it (http://simpable.com/software/mbp-64bit-vista/) best a 2009/5/8 allandt bik-elliott (thefieldcomic.com) alla...@gmail.com i've had very few problems with mine and i've used it for developing (in flashdevelop in parallels alongside flash in osx - there's a lengthy post about creating the environment perfectly on the flashdevelop boards) and also gaming (in boot camp). The apple graphics drivers are pretty good although you can use the catalyst ones if you want more control over dual monitors etc The only thing to consider is that there is no built-in mic input, only line-in - you need to use usb / firewire for any mics you use (see http://discussions.apple.com/thread.jspa?messageID=6291478 for more details) overall i've had no driver issues at all with mine but i haven't used the pc side for any midi stuff best a On Thu, May 7, 2009 at 6:15 PM, Dave Watts dwa...@figleaf.com wrote: Iąm about to buy a new laptop and I was thinking of getting a macbook pro to run windows. Has anybody ever had any problems running windows with bootcamp? Iąm a little worried about driver problems with peripherals. Iąm also using some MIDI controllers and a DMX interface regularly. Basically I just want to know if getting a macbook pro is safe for a Windows power user.. Yes, it is - my coworker has this configuration, and while he's not quite happy with it, the Windows OS runs very nicely on it. Any driver/peripheral issues will be because of other things (64-bit vs 32-bit, for example). Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] APE physics and stage coordinates offset
I'm playing with APE for the first time and I've noticed that the particles that I create are never exactly at the position that I've specified. It seems there's a weird offset between flash stage coordinates and APE's coordinates. Has anybody ran into the same problem? This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to disclai...@tbwachiat.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] if only flash would incorporate these features
I just noticed this dude has a couple pending patents; yet, when I think about this, I am not so sure I see anything much I would consider patentable. The only things I can think of that are patentable are the gestures, some interface elements and features reliant on timing and distance; for, I remember way back in 2004, when I was using lightwave, there was a script that allowed you to draw a curve spline as a line, and than have the mirror of it on the other side of the axis you select. The math isn't new, variations for drawing a curves isn't new, joint estimation joint grouping in a 3d application isn't new, but making an application that did all of it together is; thus, if someone were to make an application that did the same thing, but with different interface elements, drawing gestures, and time related features, as well as allow the user to opt-in for functionality and provide gesture recognition customization capability, the developer should be able to avoid legal trouble. Good work, but not so unique his patents should hold developers back from taking it ten steps further. Merrill, Jason wrote: That's awesome! Major time saver and very Star Trek. Thanks for the link, I Tweeted and Facebook'ed it. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Anthony Pace Sent: Thursday, May 07, 2009 4:31 PM To: Flash Coders List Subject: [Flashcoders] if only flash would incorporate these features http://vimeo.com/1669862?pg=embedsec=1669862 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] if only flash would incorporate these features
Anthony Pace wrote: Good work, but not so unique his patents should hold developers back from taking it ten steps further. You may be right--I hope you are--but I have ceased to try to understand U.S. patent law. If a company can patent an *idea* like plug-ins, and force companies like Microsoft to pay up and/or use other technology, who knows what can be patented? rantPatent law is supposed to encourage innovation. The way it's being used, at least in America these days, *discourages* innovation. Anybody with a two-bit idea can patent it, and the onus is on others to prove prior art. Copyright law is going the same way. In a twisted sense, I have some sympathy for China and other countries that ignore intellectual-property laws./rant Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] if only flash would incorporate these features
*Example 1:* look at flash's line smoothing capability and how when two lines overlap new joints are made; this makes it so the curve drawing and intercept capability is not patentable because it was done before, and a developer would be doing is applying it along a 3d plane. *Example 2:* look at a number of 2d and 3d applications and their ability to flip paths and pixels along an axis; showing that mirroring is recognized as being public domain. *Example 3:* look at nurb surface modelling math or math for bezier curves; his math is not unique, so curve approximation via math cannot be patented.* * The only thing I am worried about is that the flipping and intersects are done *automatically*, and that his *gestures* may be seen as new. . Kerry Thompson wrote: Anthony Pace wrote: Good work, but not so unique his patents should hold developers back from taking it ten steps further. You may be right--I hope you are--but I have ceased to try to understand U.S. patent law. If a company can patent an *idea* like plug-ins, and force companies like Microsoft to pay up and/or use other technology, who knows what can be patented? rantPatent law is supposed to encourage innovation. The way it's being used, at least in America these days, *discourages* innovation. Anybody with a two-bit idea can patent it, and the onus is on others to prove prior art. Copyright law is going the same way. In a twisted sense, I have some sympathy for China and other countries that ignore intellectual-property laws./rant Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Try... catch......
Hi there, I am trying to add try block in my code, how can I deal it with return function? If the code without any problems, I'd like to return ball , otherwise I'd like to EXIT or return null. Thanks - public function myBall( value:int ):Ball { var ball:Ball try{ //my code goes here. return ball; } catch (e:TypeError ){ } // shall I add = return null here? } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders