Re: [Flashcoders] shared objects as a sort of scratch disk file

2009-10-03 Thread Anthony Pace
As an example, any type of multi or large doc editor would benefit; especially on a system that has little memory. Storing assets for the interface is most definitely an option without asking the user, if the data is vector based; yet, for bitmap data, I would have to ask the user. I have

Re: [Flashcoders] shared objects as a sort of scratch disk file

2009-10-03 Thread Paul Andrews
Anthony Pace wrote: As an example, any type of multi or large doc editor would benefit; especially on a system that has little memory. Storing assets for the interface is most definitely an option without asking the user, if the data is vector based; yet, for bitmap data, I would have to ask

Re: [Flashcoders] shared objects as a sort of scratch disk file

2009-10-03 Thread Latcho
What is a large doc ? What is little user memory if we talk gigabytes these days and the LSO has a default limit of around 100Kb ? This is a no no from flashcoders pro :) Anthony Pace wrote: As an example, any type of multi or large doc editor would benefit; especially on a system that has