Re: [Flashcoders] Windows 7 Compatibility with Flash
On 10/23/09 6:37 PM, Paul Andrews wrote: AutGlass Jobs wrote: Hi all, Now that Windows 7 came out, I wanted to see if there might be any compatibility issues with playing Flash on it. Anyone have any insight on this matter? Been running Win7 RC for months now without problems.. Same here - I've had very few problems at all with Windows 7 - it's definitely not a repeat of the early Vista experience (in fact, many things worked better in 7 than Vista). Jump in. Kevin N. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Looking for Actionscripters
Sony Online Entertainment Tucson is looking for various people to help us make video games. We're looking for three types of people: Mid/Senior Level Actionscript Developer - On-site long-term contractor position. Mid/Senior Level ActionScript Game Developer - Off-site short-term contract(s) for mini-game development. Intern/Junior Level Developer - On-site Development/Learning Program. Detailed information below. == Middle/Senior Actionscript Developer == This is a FULL TIME contract position for on-site work. Game development knowledge a plus, but unnecessary. We are looking for quality coders. If you've wanted to work in games this position is perfect for a seasoned developer to migrate over. You will be working on a team developing game subsystems within a larger game environment. Skills sought : * Ability to work in a team using agile methodology. * A solid understanding of a Cairngorm-style MVC programming style. * Ability to write quality modular, loosely coupled code. * A working knowledge of Flash. == Middle/Senior Actionscript Game Developer == This is a SHORT-TERM contract position for off-site work. Based upon performance and workload we may have more work for you afterwards. Each contract is approximately 2-3 weeks. You will be developing mini-games based upon our specifications and artwork. You will be given a rough spec and be expected to work with our in-house team to deliver a finished game on a quick timeline. Skills sought : * Experience in game development. * Stellar communication ability. * Ability to conform to our internal coding guidelines. * A solid understanding of a Cairngorm-style MVC programming style. * Ability to write quality modular, loosely coupled code. * A working knowledge of Flash. == Intern/Junior Level Developer == This is a PART-TIME position for on-site work. If you are in the Tucson area and are just getting started in programming or computer science, we can probably help each other. We are looking for beginners who can take on small tasks and learn on the job. Skills sought : * Potential to be a great programmer. Bonus points for reading this far. You may respond to me at chill at soe dot sony dot com. Please do not reply with your private info to the list. :) Please reply with: Resume Availability Pricing/Rate info. Thanks, Chris Hill Sony Online Entertainment ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Job Postings OK?
> I have not actively participated in this list for years, sorry :). I was > wondering if it would be ok to put a job posting up? Yes. I'm the list admin. Go ahead. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Job Postings OK?
I have not actively participated in this list for years, sorry :). I was wondering if it would be ok to put a job posting up? Thanks, Chris ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] DataGrid not updating after DataProvider item changes
> And the dataprovider is also set to a [Bindable] property right? This is almost certainly the problem, right here. Array isn't Bindable, ArrayCollection is. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] DataGrid not updating after DataProvider item changes
Have you tried myDataGrid.dataProvider.refresh(); And the dataprovider is also set to a [Bindable] property right? Jason Merrill Bank of America Global Learning Learning & Performance Soluions Monthly meetings on making the most of the Adobe Flash Platform - presented by bank associates, Adobe engineers, and outside experts in the broader multimedia community - join the Bank of America Flash Platform Community (note: this is for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew Sinning Sent: Saturday, October 24, 2009 5:48 PM To: Flash Coders Subject: [Flashcoders] DataGrid not updating after DataProvider item changes Publishing for F9 with AS3, using Flash not Flex. I have a simple DataGrid. I've added 9 items to its DataProvider. They are simple objects of a type "Candidates" that doesn't extend any other class. I have columns for 4 public properties of Candidate: name, voteUnits, percentVote and rank. The initial value all show up in the DataGrid as expected. After changing several values in any of the items, there is no change registered in the DataGrid. Do I need to send an event from the object to the DataProvider? Everything in Flash is always passed by reference, right? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Embedding fonts using SWFMILL
Hi All, I am trying to dynamically create fonts using swfmill on the clients machine. My flash 8 movie is getting embedded in VB, whenever i try to create fonts using swfmill,using the following .xml framerate='30'>glyphs=' !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ ¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîï! ;ðñòóôõö÷øùúûüýþÿ' import='C:\Windows\Fonts\fontname.TTF'/>url=fontname.swf'> The font files get generated, and it works fine (in flash player)if loaded in my main .swf file. But as soon as i use it in my main.swf file embedded in VB and try to load the fonts files, VB gets crashed. I tried putting "version='8'" in the movie tag, but this does not work in flash 8 Can someone please guide me in correcting this issue. Any suggestions or help would be great. Regards Sumeet Kumar ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Exit frame event
Cor wrote: Your switch always triggers enter_frame and not another choice possibility I tried without that, but the only effect was that all differences was zero (or 1 due to random timing differences). The position in the enter frame case is very intentional and is in fact needed to get any useful results. Maybe I should log the difference between each and every event for each event, but that would be a lot of data and I doubt that most of it would be of any use. It would be nine timing differensies, and I doubt that they would differ a lot. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Exit frame event
Your switch always triggers enter_frame and not another choice possibility -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson Sent: maandag 26 oktober 2009 11:31 To: Flash Coders List Subject: [Flashcoders] Exit frame event Hi! Happy first post to me! I have been trying to figure out what the new exit frame event is for. The manual is not helpful at all here. I have done some experiments on how the different events are timed. (See attached file) They show that for the first frame, the exit frame event happens before the enter frame event (wtf!), but that is far from the most curious fact I have discovered. I timed the time between enter, exit and render events while playing a know lagging movie. The time between the render and the enter event was always the rendering time. But what made me very curious is how the time difference was between the enter and exit events vs the difference between exit and render. When the player was not lagging a lot, the rendering time was spent between enter and exit, not spending even a single ms between exit and render. However, when the player was badly lagging, the time between the enter and exit events dropped to zero! Instead, the time was between the exit and the render events. Could someone please explain what is going on with this strange new exit event? No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.698 / Virus Database: 270.14.32/2459 - Release Date: 10/25/09 20:57:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Exit frame event
Hi! Happy first post to me! I have been trying to figure out what the new exit frame event is for. The manual is not helpful at all here. I have done some experiments on how the different events are timed. (See attached file) They show that for the first frame, the exit frame event happens before the enter frame event (wtf!), but that is far from the most curious fact I have discovered. I timed the time between enter, exit and render events while playing a know lagging movie. The time between the render and the enter event was always the rendering time. But what made me very curious is how the time difference was between the enter and exit events vs the difference between exit and render. When the player was not lagging a lot, the rendering time was spent between enter and exit, not spending even a single ms between exit and render. However, when the player was badly lagging, the time between the enter and exit events dropped to zero! Instead, the time was between the exit and the render events. Could someone please explain what is going on with this strange new exit event? import flash.events.*; var l=new Loader(); addChildAt(l,0); //l.loaderInfo.addEventListener(Event.COMPLETE, add); //l.load(new URLRequest("realtest.swf")); l.load(new URLRequest("file:///e:\\ny flash\\music videos\\354577_future.swf")); l.scaleX=l.scaleY=2.5; var enter:uint,exit:uint,construct:uint,render:uint; function add(e=null) { addEventListener(Event.ENTER_FRAME,d); addEventListener(Event.EXIT_FRAME,d); addEventListener(Event.FRAME_CONSTRUCTED,d); addEventListener(Event.RENDER,d); } add(); stage.invalidate(); function d(e) { switch(e.type) { case Event.ENTER_FRAME: enter=getTimer(); stage.invalidate(); lag_txt.text="Enter-Exit: "+(enter-exit).toString()+ "\nExit-C: "+(exit-construct).toString()+ "\nEnter-Render: "+(enter-render).toString()+ "\nExit-Render: "+(exit-render).toString(); break; case Event.EXIT_FRAME: exit=getTimer(); break; case Event.FRAME_CONSTRUCTED: construct=getTimer(); break; case Event.RENDER: render=getTimer(); break; } //trace(e.type,getTimer()); }___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha on text without embedding font
Yes - just export to Flash 10 ;) -- Kenneth Kawamoto http://www.materiaprima.co.uk/ 2009/10/25 Pedro Kostelec : > Hi, > > is there a way to set alpha transparency to dynamically imported text with > as3 without having to embed the font? > > Thanks, > Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] alpha on text without embedding font
Create a movieclip, put the textField inside the movieclip and set the alpha to the movieclip. That will do the trick :) 2009/10/26 Karl DeSaulniers > You may want to force a variable inside the MC to hold the dynamic text > that is loaded and have the textfield = that variable. > Then if the MC changes (position, scale, etc), you have a function that > make sure the textField always = that variable. a pseudo refresh guarantee. > You may find that you don't need this in most cases. More for just in case, > or if you find your text disappearing when modifying the MC it is in. > If your text is static (doesnt change form) and all it does is fade its > alpha, you probably wont need to do this. > > HTH > > Karl > > > > On Oct 25, 2009, at 7:56 PM, Karl DeSaulniers wrote: > > Well, you can if you have the text inside a MC. >> Then you change the alpha of the MC. >> >> Karl >> >> >> On Oct 25, 2009, at 7:44 PM, Gerry wrote: >> >> No. Unless you take a snapshot of that textField using BitmapData first >>> then add that to a MovieClip. >>> >>> -Gerry >>> >>> On Oct 25, 2009, at 5:22 PM, Pedro Kostelec wrote: >>> >>> Hi, is there a way to set alpha transparency to dynamically imported text with as3 without having to embed the font? Thanks, Pedro Kostelec ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >> Karl DeSaulniers >> Design Drumm >> http://designdrumm.com >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- Cumprimentos, Mauro Martins - www.imauro.com || www.imauro.com/blog/ Web Designer || Flash & Flex Developer Twitter: @Mauredo || LinkedIn: www.linkedin/in/mauromartins ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders