RE: [Flashcoders] Re: Caching loaded bitmaps

2009-12-31 Thread Cor
Hi Omar,

To give you a good advice, I would need to know more of what is happening, code 
wise.
Do you HAVE TO wait until all the pictures are loaded or can you preload them 
while something else keeps the user happy.

But, testing locally never gives the real picture, Mac or PC.
You should put it online and test it to see what loading time really is.

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Omar Fouad
Sent: donderdag 31 december 2009 2:54
To: Flash Coders List
Subject: [Flashcoders] Re: Caching loaded bitmaps

No one?

On Wed, Dec 30, 2009 at 10:54 PM, Omar Fouad omarfouad@gmail.comwrote:

 Hi all,

 I have some sort of game that requires to load some bitmaps before it
 starts. I do this by using the Loader class, and shifting from an array of
 image Links on each time the Event.COMPLETE fires so that the images load
 one by one. The project is a FLA file (CS4) using document class and some
 other classes.

 I did most of this project on my Mac Book today, and every time I test the
 application I had to wait for all the images to load (which takes almost 2
 minutes and it was so annoying).
 By coincidence I moved the project to a PC (windows 7) and I noticed that
 when I test the swf movie from Flash CS4, I have to wait until my 39 bitmaps
 load only the first time, unless I restart Flash CS4, in all the others
 movie tests, the bitmaps remain cached and they load in a heart beat (in
 less than 2 secs). I would like to know what is the trick with that. Why
 this does not happen on Mac? How can I enable this on Mac?

 Thanks in advance.

 --
 Omar M. Fouad - Adobe™ Flash© Platform Developer
 http://omarfouad.net
 Cell: (+20) 234.66.33


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 information and/or be subject to legal privilege. It should not be copied,
 disclosed to, retained or used by, any other party. If you are not an
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-- 
Omar M. Fouad - Adobe™ Flash© Platform Developer
http://omarfouad.net
Cell: (+20) 234.66.33


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Re: [Flashcoders] Re: Caching loaded bitmaps

2009-12-31 Thread Karl DeSaulniers

Hey Omar,
PreloadAssetManager by GreenSock is really good and it smoothes  
dynamic content.

But I have the AS2 version. Might be a AS3 version out there though.
Loads smooth and you can set up a progress bar for each pic as well.
Users like to know its at least loading.. :)

Karl


On Dec 31, 2009, at 2:58 AM, Cor wrote:


Hi Omar,

To give you a good advice, I would need to know more of what is  
happening, code wise.
Do you HAVE TO wait until all the pictures are loaded or can you  
preload them while something else keeps the user happy.


But, testing locally never gives the real picture, Mac or PC.
You should put it online and test it to see what loading time  
really is.


HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- 
boun...@chattyfig.figleaf.com] On Behalf Of Omar Fouad

Sent: donderdag 31 december 2009 2:54
To: Flash Coders List
Subject: [Flashcoders] Re: Caching loaded bitmaps

No one?

On Wed, Dec 30, 2009 at 10:54 PM, Omar Fouad  
omarfouad@gmail.comwrote:



Hi all,

I have some sort of game that requires to load some bitmaps before it
starts. I do this by using the Loader class, and shifting from an  
array of
image Links on each time the Event.COMPLETE fires so that the  
images load
one by one. The project is a FLA file (CS4) using document class  
and some

other classes.

I did most of this project on my Mac Book today, and every time I  
test the
application I had to wait for all the images to load (which takes  
almost 2

minutes and it was so annoying).
By coincidence I moved the project to a PC (windows 7) and I  
noticed that
when I test the swf movie from Flash CS4, I have to wait until my  
39 bitmaps
load only the first time, unless I restart Flash CS4, in all the  
others
movie tests, the bitmaps remain cached and they load in a heart  
beat (in
less than 2 secs). I would like to know what is the trick with  
that. Why

this does not happen on Mac? How can I enable this on Mac?

Thanks in advance.

--
Omar M. Fouad - Adobe™ Flash© Platform Developer
http://omarfouad.net
Cell: (+20) 234.66.33


This e-mail and any attachment is for authorised use by the intended
recipient(s) only. It may contain proprietary material, confidential
information and/or be subject to legal privilege. It should not be  
copied,

disclosed to, retained or used by, any other party. If you are not an
intended recipient then please promptly delete this e-mail and any
attachment and all copies and inform the sender. Thank you.





--
Omar M. Fouad - Adobe™ Flash© Platform Developer
http://omarfouad.net
Cell: (+20) 234.66.33


This e-mail and any attachment is for authorised use by the intended
recipient(s) only. It may contain proprietary material, confidential
information and/or be subject to legal privilege. It should not be  
copied,

disclosed to, retained or used by, any other party. If you are not an
intended recipient then please promptly delete this e-mail and any
attachment and all copies and inform the sender. Thank you.
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Checked by AVG - www.avg.com
Version: 9.0.722 / Virus Database: 270.14.123/2594 - Release Date:  
12/30/09 08:27:00



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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Caching loaded bitmaps

2009-12-31 Thread Juan Pablo Califano
I don't know about Macs, but I have noticed this same caching behavior in
the past using Windows XP and Flash CS3. If my memory serves me well,
flushing IE's cache made Flash  reload the images from disk (I discovered
this by chance); this seemed a bit odd but I remember I could reproduce it
every time. So maybe, and I'm just guessing here, this feature is due to
how the Flash IDE works in Windows, and hence Windows only?

Cheers
Juan Pablo Califano


2009/12/30 Omar Fouad omarfouad@gmail.com

 Hi all,

 I have some sort of game that requires to load some bitmaps before it
 starts. I do this by using the Loader class, and shifting from an array of
 image Links on each time the Event.COMPLETE fires so that the images load
 one by one. The project is a FLA file (CS4) using document class and some
 other classes.

 I did most of this project on my Mac Book today, and every time I test the
 application I had to wait for all the images to load (which takes almost 2
 minutes and it was so annoying).
 By coincidence I moved the project to a PC (windows 7) and I noticed that
 when I test the swf movie from Flash CS4, I have to wait until my 39
 bitmaps
 load only the first time, unless I restart Flash CS4, in all the others
 movie tests, the bitmaps remain cached and they load in a heart beat (in
 less than 2 secs). I would like to know what is the trick with that. Why
 this does not happen on Mac? How can I enable this on Mac?

 Thanks in advance.

 --
 Omar M. Fouad - Adobe™ Flash© Platform Developer
 http://omarfouad.net
 Cell: (+20) 234.66.33


 This e-mail and any attachment is for authorised use by the intended
 recipient(s) only. It may contain proprietary material, confidential
 information and/or be subject to legal privilege. It should not be copied,
 disclosed to, retained or used by, any other party. If you are not an
 intended recipient then please promptly delete this e-mail and any
 attachment and all copies and inform the sender. Thank you.
 ___
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 Flashcoders@chattyfig.figleaf.com
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