Re: [Flashcoders] Calculator

2010-03-17 Thread Karl DeSaulniers

Right. I believe that one.

So Steve, what is the correct equation for my code then. Since I'm  
dumb and your smart.
Explain to me why you get 0.05 when you do it the way you say and you  
get 450 when you do it the retarded way I did it?

We ALL know 15% of 3000 is 450. Even the mathematically challenged.

Karl


On Mar 17, 2010, at 10:22 PM, Merrill, Jason wrote:

Sorry, I meant all the time.


Jason Merrill

Bank of  America  Global Learning
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steven
Sacks
Sent: Wednesday, March 17, 2010 11:12 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Calculator

I sincerely apologize for my sarcastic remark regarding the current
state of the
public educational system in America, and for any emotional trauma it
may have
caused to those whose proficiency at arithmetic is equivalent to or less
than
that of an elementary school student. In the future, I will moderate my
tone
accordingly. Apparently, my social maturity is equal to their
mathematics maturity.
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RE: [Flashcoders] Calculator

2010-03-17 Thread Merrill, Jason
Sorry, I meant all the time.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steven
Sacks
Sent: Wednesday, March 17, 2010 11:12 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Calculator

I sincerely apologize for my sarcastic remark regarding the current
state of the 
public educational system in America, and for any emotional trauma it
may have 
caused to those whose proficiency at arithmetic is equivalent to or less
than 
that of an elementary school student. In the future, I will moderate my
tone 
accordingly. Apparently, my social maturity is equal to their
mathematics maturity.
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Re: [Flashcoders] Calculator

2010-03-17 Thread Steven Sacks
I sincerely apologize for my sarcastic remark regarding the current state of the 
public educational system in America, and for any emotional trauma it may have 
caused to those whose proficiency at arithmetic is equivalent to or less than 
that of an elementary school student. In the future, I will moderate my tone 
accordingly. Apparently, my social maturity is equal to their mathematics maturity.

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RE: [Flashcoders] Calculator

2010-03-17 Thread Merrill, Jason
>> I guess I didnt think these list were places of crucifiction, but  
>> more a place to ask questions.

Don't worry about Steve, he can be an unapologetic jerk sometimes.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

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Re: [Flashcoders] Calculator

2010-03-17 Thread John R. Sweeney Jr
How about pulling in your claws.


on 3/17/10 2:43 PM, Steven Sacks at flash...@stevensacks.net wrote:

> I've heard that education in America was bad, but this is like 7th grade
> pre-Algebra.


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


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RE: [Flashcoders] bubbling listening

2010-03-17 Thread Barry Hannah
What he said - events only bubble up the display list.
EventDispatcher doesn't extend DisplayObject (rather the other way
round) - so even if your Sprite is an instance inside an EventDispatcher
it can't be on the EventDispatcher's stage (EventDispatcher doesn't have
a stage).

Instead of subclassing EventDispatcher, consider subclassing a
DisplayObject (Sprite or MovieClip) - which because they extend
EventDispatcher will give you access to all the functionality you need.

Barry.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steve
Mathews
Sent: Thursday, 18 March 2010 2:08 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] bubbling listening

Might be obvious, but bubbling only works on the display list. So if
your
classes aren't all on the display list, then it won't work.

Steve

On Wed, Mar 17, 2010 at 11:39 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi Jason, thanks for responding!
>
> > Make sense?
> Almost.  :-)
>
> > What do you mean "The EventDispatcher contains an instance of a
sprite."
>
> The EventDispatcher has a private var that's a reference to a custom
class
> that extends Sprite.
> The Event Dispatcher is instanced in the singleton, it's not on the
stage,
> it just directs traffic, so to speak.
>
> > Normally what you would do is not create an instance of
EventDispatcher,
> but instead have your custom class extend Sprite (which already
extends
> EventDispatcher anyway), have that sprite dispatch a custom event.
>
> Yes, that's happening.
>
> > Then have your class listen to the instance of that class for the
custom
> event you dispatch.
>
> Yes, I'm doing that too.
>
> > So in summary, you write an event class, dispatch
> that custom event from the "sprite" class (the custom class that
extends
> sprite) and listen for that event on that instance in your Singleton
> (the fact that it's a Singleton should be irrelevant).
>
> This is the part I'm not getting to work. What I have working is the
> following:
>
> Singleton
>- has private var EventDispatcher
>
> EventDispatcher
>- has private var CustomSprite
>
> CustomSprite dispatches CustomEvent.
>
> EventDispatcher catches CustomEvent from Sprite.
> EventDispatcher dispatches same CustomEvent.  <-- unnecessary step??
> Singleton catches CustomEvent from EventDispatcher (passed along from
> CustomSprite).
>
> What I want is:
> CustomSprite dispatches CustomEvent
> Singleton catches CustomEvent.
>
> Within singleton, this does *not* work:
> myEventDispatcher[myCustomSprite].addEventListener...
>
> I have to "pass" the event up the ladder to the singleton.  I'd rather
leap
> over the EventDispatcher.
>
> - Michael M.
>
>
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RE: [Flashcoders] bubbling listening

2010-03-17 Thread Merrill, Jason
>>. What I have working is the following:
>>Singleton - has private var EventDispatcher
>>EventDispatcher- has private var CustomSprite
>>CustomSprite dispatches CustomEvent.

Yes, and what I am saying is, that architecture is wrong.  You don't
create instances of EventDispatcher and then put Display object inside
of them.  

>> I have to "pass" the event up the ladder to the singleton.  I'd
rather leap over the EventDispatcher.

Right, exactly, so don't use it at all.  

>> What I want is:
>>CustomSprite dispatches CustomEvent
>>Singleton catches CustomEvent.

Right, so just do that. Like this.  First, create your custom event:

//MyCustomEvent.as
package 
{
import flash.events.Event;

public class MyCustomEvent extends Event 
{
public static const MYEVENT:String = "myevent";

public function MyCustomEvent(type:String,
bubbles:Boolean=false, cancelable:Boolean=false) 
{ 
super(type, bubbles, cancelable);
} 

public override function clone():Event 
{ 
return new MyCustomEvent(type, bubbles,
cancelable);
} 

public override function toString():String 
{ 
return formatToString("MyCustomEvent", "type",
"bubbles", "cancelable", "eventPhase"); 
}   
}
}


Then, create your custom display object and dispatch that event:

//MyCustomEvent.as
package  
{
import flash.display.Sprite;

public class MyCustomDisplayObject extends Sprite
{

public function MyCustomDisplayObject() 
{
somethingHappens();
}

private function somethingHappens()
{
dispatchEvent(new
MyCustomEvent(MyCustomEvent.MYEVENT));
}

}

}

Then, in your class (which in your case happens to be a Singleton class,
(which again, is irrelevant whether it is a Singleton or not), listen to
it:

//MyClass.as
package  
{
import MyCustomEvent;

public class MyClass extends
{
private var
_myCustomDisplayObject:MyCustomDisplayObject;

public function MyClass() 
{
_myCustomDisplayObject = new
MyCustomDisplayObject();

_myCustomDisplayObject.addEventListener(MyCustomEvent.MYEVENT,
onMyEvent);
}

private function onMyEvent(event:MyCustomEvent):void
{
trace("MyCustomEvent fired")
}
}
}


For only moving one level up the display object chain, you don't need to
bother with bubbling.  If you go more than one level up, then turn
bubbling on when you dispatch from the MyCustomDisplayObject class:

dispatchEvent(new MyCustomEvent(MyCustomEvent.MYEVENT, true));


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Mendelsohn, Michael
Sent: Wednesday, March 17, 2010 2:39 PM
To: Flash Coders List
Subject: RE: [Flashcoders] bubbling listening

Hi Jason, thanks for responding!

> Make sense?
most.  :-)

> What do you mean "The EventDispatcher contains an instance of a
sprite."

The EventDispatcher has a private var that's a reference to a custom
class that extends Sprite.
The Event Dispatcher is instanced in the singleton, it's not on the
stage, it just directs traffic, so to speak.

> Normally what you would do is not create an instance of
EventDispatcher,[Merrill, Jason] t
but instead have your custom class extend Sprite (which already extends
EventDispatcher anyway), have that sprite dispatch a custom event.

Yes, that's happening.

> Then have your class listen to the instance of that class for the
custom
event you dispatch.

Yes, I'm doing that too.

> So in summary, you write an event class, dispatch
that custom event from the "sprite" class (the custom class that extends
sprite) and listen for that event on that instance in your Singleton
(the fact that it's a Singleton should be irrelevant).

This is the part I'm not getting to work. What I have working is the
following:

Singleton
- has private var EventDispatcher

EventDispatcher
- has private var CustomSprite

CustomSprite dispatches CustomEvent.

EventDispatcher catches CustomEvent from Sprite.
EventDispatcher dispatches same CustomEvent.  <-- unnecessary step??
Singleton catches CustomEvent from EventDispatch

Re: [Flashcoders] bubbling listening

2010-03-17 Thread Steve Mathews
Might be obvious, but bubbling only works on the display list. So if your
classes aren't all on the display list, then it won't work.

Steve

On Wed, Mar 17, 2010 at 11:39 AM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi Jason, thanks for responding!
>
> > Make sense?
> Almost.  :-)
>
> > What do you mean "The EventDispatcher contains an instance of a sprite."
>
> The EventDispatcher has a private var that's a reference to a custom class
> that extends Sprite.
> The Event Dispatcher is instanced in the singleton, it's not on the stage,
> it just directs traffic, so to speak.
>
> > Normally what you would do is not create an instance of EventDispatcher,
> but instead have your custom class extend Sprite (which already extends
> EventDispatcher anyway), have that sprite dispatch a custom event.
>
> Yes, that's happening.
>
> > Then have your class listen to the instance of that class for the custom
> event you dispatch.
>
> Yes, I'm doing that too.
>
> > So in summary, you write an event class, dispatch
> that custom event from the "sprite" class (the custom class that extends
> sprite) and listen for that event on that instance in your Singleton
> (the fact that it's a Singleton should be irrelevant).
>
> This is the part I'm not getting to work. What I have working is the
> following:
>
> Singleton
>- has private var EventDispatcher
>
> EventDispatcher
>- has private var CustomSprite
>
> CustomSprite dispatches CustomEvent.
>
> EventDispatcher catches CustomEvent from Sprite.
> EventDispatcher dispatches same CustomEvent.  <-- unnecessary step??
> Singleton catches CustomEvent from EventDispatcher (passed along from
> CustomSprite).
>
> What I want is:
> CustomSprite dispatches CustomEvent
> Singleton catches CustomEvent.
>
> Within singleton, this does *not* work:
> myEventDispatcher[myCustomSprite].addEventListener...
>
> I have to "pass" the event up the ladder to the singleton.  I'd rather leap
> over the EventDispatcher.
>
> - Michael M.
>
>
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Re: [Flashcoders] bubbling listening

2010-03-17 Thread Jer Brand
(feel free to shoot me if this is a bad idea)

Cheat.

Assuming EventDispatcher is a custom class and you're using AS3, create a
method within EventDispatcher to add Singleton as an event listener to
CustomSprite. Something like

public function myAddCustomSpriteListener(eventName:String,
listener:Function):void
{
CustomSprite.addEventListener(eventName, listener) ;
}

And just call the method within Singleton like so:

EventDispatcher.myAddCustomSpriteListener("myEventName", listenerFunction) ;

Jer


On Wed, Mar 17, 2010 at 1:39 PM, Mendelsohn, Michael <
michael.mendels...@fmglobal.com> wrote:

> Hi Jason, thanks for responding!
>
> > Make sense?
> Almost.  :-)
>
> > What do you mean "The EventDispatcher contains an instance of a sprite."
>
> The EventDispatcher has a private var that's a reference to a custom class
> that extends Sprite.
> The Event Dispatcher is instanced in the singleton, it's not on the stage,
> it just directs traffic, so to speak.
>
> > Normally what you would do is not create an instance of EventDispatcher,
> but instead have your custom class extend Sprite (which already extends
> EventDispatcher anyway), have that sprite dispatch a custom event.
>
> Yes, that's happening.
>
> > Then have your class listen to the instance of that class for the custom
> event you dispatch.
>
> Yes, I'm doing that too.
>
> > So in summary, you write an event class, dispatch
> that custom event from the "sprite" class (the custom class that extends
> sprite) and listen for that event on that instance in your Singleton
> (the fact that it's a Singleton should be irrelevant).
>
> This is the part I'm not getting to work. What I have working is the
> following:
>
> Singleton
>- has private var EventDispatcher
>
> EventDispatcher
>- has private var CustomSprite
>
> CustomSprite dispatches CustomEvent.
>
> EventDispatcher catches CustomEvent from Sprite.
> EventDispatcher dispatches same CustomEvent.  <-- unnecessary step??
> Singleton catches CustomEvent from EventDispatcher (passed along from
> CustomSprite).
>
> What I want is:
> CustomSprite dispatches CustomEvent
> Singleton catches CustomEvent.
>
> Within singleton, this does *not* work:
> myEventDispatcher[myCustomSprite].addEventListener...
>
> I have to "pass" the event up the ladder to the singleton.  I'd rather leap
> over the EventDispatcher.
>
> - Michael M.
>
>
> ___
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> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] Calculator

2010-03-17 Thread Karl DeSaulniers

True, true. One should think before they speak..
My question wasn't to try and relearn what I already had known,
but in working on my calculator, I kept trying equations.

I tried 15/3000 * 100 and it kept coming out  0.05
I tried 15*3000 / 100 and it came out 450,

so I was a little baffled.. I knew it should be the other way
and I got to Algebra 2 Trig in school, I was just drawing a
blank at the time and made the mistake of asking the list.

Now Steve thinks All americans are as dumb as me evidently be cause I  
did.

And no, a war is not what I am looking for, just help.
Even if I ask what 1 + 1 is, I should never get a response that Steve  
Sacks sent.

And yes I have been helped from him before too,
but like I said in the beginning of this message.
One should think before they speak..

Thank you to those who did help me with my brain fart.


Karl


On Mar 17, 2010, at 5:24 PM, Kerry Thompson wrote:

Karl DeSaulniers wrote:


And he's less of an asshole too.


Now, we don't want to get a flame war going. That was Steven Sacks,
and he is most certainly one of the most helpful and knowledgeable
people on the list. Making one negative post doesn't make him an
asshole.

On the lighter side, yeah, we should probably all know how to do
percentages, but we're not all good at math. I asked the guy behind
the seafood counter at Safeway for a fifth of a pound of crab meat,
and he carefully weighed out .05 pounds for me. I probably ruined his
day when I said something like "Holy crap! Didn't they teach you
fractions in high school?"

Cordially,

Kerry Thompson
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Re: [Flashcoders] Calculator

2010-03-17 Thread Kerry Thompson
Karl DeSaulniers wrote:

> And he's less of an asshole too.

Now, we don't want to get a flame war going. That was Steven Sacks,
and he is most certainly one of the most helpful and knowledgeable
people on the list. Making one negative post doesn't make him an
asshole.

On the lighter side, yeah, we should probably all know how to do
percentages, but we're not all good at math. I asked the guy behind
the seafood counter at Safeway for a fifth of a pound of crab meat,
and he carefully weighed out .05 pounds for me. I probably ruined his
day when I said something like "Holy crap! Didn't they teach you
fractions in high school?"

Cordially,

Kerry Thompson
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Re: [Flashcoders] Calculator

2010-03-17 Thread Karl DeSaulniers

And he's less of an asshole too.


Karl


On Mar 17, 2010, at 4:57 PM, Kerry Thompson wrote:

Karl DeSaulniers wrote:

I guess I didnt think these list were places of crucifiction, but  
more a

place to ask questions.
Next time I think ill ask the teddy bear.


The teddy bear seldom fails me. Google helps too :-)

Cordially,

Kerry Thompson
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Re: [Flashcoders] Calculator

2010-03-17 Thread Kerry Thompson
Karl DeSaulniers wrote:

> I guess I didnt think these list were places of crucifiction, but more a
> place to ask questions.
> Next time I think ill ask the teddy bear.

The teddy bear seldom fails me. Google helps too :-)

Cordially,

Kerry Thompson
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Re: [Flashcoders] Calculator

2010-03-17 Thread Karl DeSaulniers
I guess I didnt think these list were places of crucifiction, but  
more a place to ask questions.

Next time I think ill ask the teddy bear.


Karl


On Mar 17, 2010, at 2:43 PM, Steven Sacks wrote:

Holy crap. Was there seriously just a thread about how to solve a  
percent value of a number?


I've heard that education in America was bad, but this is like 7th  
grade pre-Algebra.


x * y = z

Therefore:

x = z / y

3000 * y = 450

y = 450 / 3000

y = 0.15 or 15%


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Re: [Flashcoders] Calculator

2010-03-17 Thread Steven Sacks
Holy crap. Was there seriously just a thread about how to solve a percent value 
of a number?


I've heard that education in America was bad, but this is like 7th grade 
pre-Algebra.


x * y = z

Therefore:

x = z / y

3000 * y = 450

y = 450 / 3000

y = 0.15 or 15%


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RE: [Flashcoders] bubbling listening

2010-03-17 Thread Mendelsohn, Michael
Hi Jason, thanks for responding!

> Make sense?
Almost.  :-)

> What do you mean "The EventDispatcher contains an instance of a sprite."

The EventDispatcher has a private var that's a reference to a custom class that 
extends Sprite.
The Event Dispatcher is instanced in the singleton, it's not on the stage, it 
just directs traffic, so to speak.

> Normally what you would do is not create an instance of EventDispatcher,
but instead have your custom class extend Sprite (which already extends
EventDispatcher anyway), have that sprite dispatch a custom event.

Yes, that's happening.

> Then have your class listen to the instance of that class for the custom
event you dispatch.

Yes, I'm doing that too.

> So in summary, you write an event class, dispatch
that custom event from the "sprite" class (the custom class that extends
sprite) and listen for that event on that instance in your Singleton
(the fact that it's a Singleton should be irrelevant).

This is the part I'm not getting to work. What I have working is the following:

Singleton
- has private var EventDispatcher

EventDispatcher
- has private var CustomSprite

CustomSprite dispatches CustomEvent.

EventDispatcher catches CustomEvent from Sprite.
EventDispatcher dispatches same CustomEvent.  <-- unnecessary step??
Singleton catches CustomEvent from EventDispatcher (passed along from 
CustomSprite).

What I want is:
CustomSprite dispatches CustomEvent
Singleton catches CustomEvent.

Within singleton, this does *not* work:
myEventDispatcher[myCustomSprite].addEventListener...

I have to "pass" the event up the ladder to the singleton.  I'd rather leap 
over the EventDispatcher.

- Michael M.


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RE: [Flashcoders] bubbling listening

2010-03-17 Thread Merrill, Jason
What do you mean "The EventDispatcher contains an instance of a sprite."

Normally what you would do is not create an instance of EventDispatcher,
but instead have your custom class extend Sprite (which already extends
EventDispatcher anyway), have that sprite dispatch a custom event.  Then
have your class listen to the instance of that class for the custom
event you dispatch.  So in summary, you write an event class, dispatch
that custom event from the "sprite" class (the custom class that extends
sprite) and listen for that event on that instance in your Singleton
(the fact that it's a Singleton should be irrelevant).  Your singleton
class then has a handler you write that runs when the event is heard. 

Make sense?

Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
Mendelsohn, Michael
Sent: Wednesday, March 17, 2010 1:38 PM
To: Flash Coders List
Subject: [Flashcoders] bubbling listening

Hi list...

I have a singleton that contains an instance of an EventDispatcher.

The EventDispatcher contains an instance of a sprite.

I want that sprite to dispatch a custom event that is listened to by the
singleton, but I can't seem to make it happen, even by saying bubbles =
true.  I could have a listener on the EventDispatcher, then dispatch
another event going one level higher to the singleton, but I'm wondering
if there's a way to bypass that sort of step by step architecture.  I
thought that within the singleton, I could have referred directly to the
sprite itself within the EventDispatcher, but I have not been able to do
that either.

Any feedback is appreciated, thanks!
- Michael M.

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[Flashcoders] bubbling listening

2010-03-17 Thread Mendelsohn, Michael
Hi list...

I have a singleton that contains an instance of an EventDispatcher.

The EventDispatcher contains an instance of a sprite.

I want that sprite to dispatch a custom event that is listened to by the 
singleton, but I can't seem to make it happen, even by saying bubbles = true.  
I could have a listener on the EventDispatcher, then dispatch another event 
going one level higher to the singleton, but I'm wondering if there's a way to 
bypass that sort of step by step architecture.  I thought that within the 
singleton, I could have referred directly to the sprite itself within the 
EventDispatcher, but I have not been able to do that either.

Any feedback is appreciated, thanks!
- Michael M.

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Re: [Flashcoders] Calculator

2010-03-17 Thread tom rhodes
lol i was trying to make things as simple as possible...

although google *could* be wrong ;)


On 17 March 2010 17:27, jonathan howe  wrote:

> Funny thing is, I'm in a talk right now with Grant Skinner presenting and
> he
> just threw up this slide:
>
> "Math
>
> At a bare minimum, you will require basic knowledge of elementary math,
> spatial math, bitwise operations, and trigonometry. Advanced trig and some
> calculus or physics can pay off as well."
>
> -jonathan
>
>
> On Wed, Mar 17, 2010 at 9:18 AM, jonathan howe  >wrote:
>
> > I apologize for misusing the word 'sum' earlier, thereby confusing this
> > already terrifying conversation!
> > I edited the last response to try to undo my mistake.
> >
> > -jonathan
> >  On Wed, Mar 17, 2010 at 8:28 AM, Steve Abaffy  >wrote:
> >
> >> The question what is 15% of 3000 is different then 450 is what
> percentage
> >> of
> >> 3000.
> >> The equation part/whole * 100 = percent is valid.
> >>
> >>
> >> In the first question we have
> >>
> >> part/3000 * 100 = 15 solves to part = 450
> >>
> >>
> >> In the second question
> >> 450/3000 * 100 = percent solves to 15
> >>
> >>
> >>
> >> -Original Message-
> >> From: flashcoders-boun...@chattyfig.figleaf.com
> >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of
> Mattheis,
> >> Erik (MIN - WSW)
> >> Sent: Wednesday, March 17, 2010 9:58 AM
> >> To: Flash Coders List
> >>  Subject: RE: [Flashcoders] Calculator
> >>
> >> What's the difference between a sum and a total?
> >>
> >> Knock knock.
> >> Who's there?
> >> Nose!
> >> Nose who?
> >> Who knows?
> >>
> >> _ _ _
> >> Erik Mattheis
> >> Senior Web Developer
> >> Minneapolis
> >> T  952 346 6610
> >> C 612 377 2272
> >>
> >> Weber Shandwick
> >> Advocacy starts here.
> >>
> >> PRWeek Global Agency Report Card 2009 - Gold Medal Winner
> >> The Holmes Report Global Agency of the Year
> >> PR News Agency of the Year
> >>
> >> -Original Message-
> >> From: flashcoders-boun...@chattyfig.figleaf.com
> >> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
> >> Andersson
> >> Sent: Wednesday, March 17, 2010 4:11 AM
> >> To: Flash Coders List
> >> Subject: Re: [Flashcoders] Calculator
> >>
> >> Karl DeSaulniers wrote:
> >> > Hey Jonathan,
> >> > Isn't it sum*total / 100 = percentage?
> >> >
> >> > Karl
> >> >
> >>
> >> No, it is not and has never been. *mumbeling about kids these days*
> >>
> >> ___
> >> Flashcoders mailing list
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> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> ___
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> >>
> >> __ Information from ESET NOD32 Antivirus, version of virus
> >> signature
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> >>
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> >>
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> >>
> >>
> >>
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> >> signature
> >> database 4952 (20100317) __
> >>
> >> The message was checked by ESET NOD32 Antivirus.
> >>
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> >>
> >>
> >>
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> >>
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> >
> >
> > --
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> >
>
>
>
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Re: [Flashcoders] Calculator

2010-03-17 Thread jonathan howe
Funny thing is, I'm in a talk right now with Grant Skinner presenting and he
just threw up this slide:

"Math

At a bare minimum, you will require basic knowledge of elementary math,
spatial math, bitwise operations, and trigonometry. Advanced trig and some
calculus or physics can pay off as well."

-jonathan


On Wed, Mar 17, 2010 at 9:18 AM, jonathan howe wrote:

> I apologize for misusing the word 'sum' earlier, thereby confusing this
> already terrifying conversation!
> I edited the last response to try to undo my mistake.
>
> -jonathan
>  On Wed, Mar 17, 2010 at 8:28 AM, Steve Abaffy wrote:
>
>> The question what is 15% of 3000 is different then 450 is what percentage
>> of
>> 3000.
>> The equation part/whole * 100 = percent is valid.
>>
>>
>> In the first question we have
>>
>> part/3000 * 100 = 15 solves to part = 450
>>
>>
>> In the second question
>> 450/3000 * 100 = percent solves to 15
>>
>>
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis,
>> Erik (MIN - WSW)
>> Sent: Wednesday, March 17, 2010 9:58 AM
>> To: Flash Coders List
>>  Subject: RE: [Flashcoders] Calculator
>>
>> What's the difference between a sum and a total?
>>
>> Knock knock.
>> Who's there?
>> Nose!
>> Nose who?
>> Who knows?
>>
>> _ _ _
>> Erik Mattheis
>> Senior Web Developer
>> Minneapolis
>> T  952 346 6610
>> C 612 377 2272
>>
>> Weber Shandwick
>> Advocacy starts here.
>>
>> PRWeek Global Agency Report Card 2009 - Gold Medal Winner
>> The Holmes Report Global Agency of the Year
>> PR News Agency of the Year
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com
>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
>> Andersson
>> Sent: Wednesday, March 17, 2010 4:11 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] Calculator
>>
>> Karl DeSaulniers wrote:
>> > Hey Jonathan,
>> > Isn't it sum*total / 100 = percentage?
>> >
>> > Karl
>> >
>>
>> No, it is not and has never been. *mumbeling about kids these days*
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>> __ Information from ESET NOD32 Antivirus, version of virus
>> signature
>> database 4952 (20100317) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
>>
>> __ Information from ESET NOD32 Antivirus, version of virus
>> signature
>> database 4952 (20100317) __
>>
>> The message was checked by ESET NOD32 Antivirus.
>>
>> http://www.eset.com
>>
>>
>>
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>
>
>
> --
> -jonathan howe
>



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Re: [Flashcoders] Calculator

2010-03-17 Thread jonathan howe
I apologize for misusing the word 'sum' earlier, thereby confusing this
already terrifying conversation!
I edited the last response to try to undo my mistake.

-jonathan
On Wed, Mar 17, 2010 at 8:28 AM, Steve Abaffy  wrote:

> The question what is 15% of 3000 is different then 450 is what percentage
> of
> 3000.
> The equation part/whole * 100 = percent is valid.
>
> In the first question we have
>
> part/3000 * 100 = 15 solves to part = 450
>
> In the second question
> 450/3000 * 100 = percent solves to 15
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis,
> Erik (MIN - WSW)
> Sent: Wednesday, March 17, 2010 9:58 AM
> To: Flash Coders List
>  Subject: RE: [Flashcoders] Calculator
>
> What's the difference between a sum and a total?
>
> Knock knock.
> Who's there?
> Nose!
> Nose who?
> Who knows?
>
> _ _ _
> Erik Mattheis
> Senior Web Developer
> Minneapolis
> T  952 346 6610
> C 612 377 2272
>
> Weber Shandwick
> Advocacy starts here.
>
> PRWeek Global Agency Report Card 2009 - Gold Medal Winner
> The Holmes Report Global Agency of the Year
> PR News Agency of the Year
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
> Andersson
> Sent: Wednesday, March 17, 2010 4:11 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] Calculator
>
> Karl DeSaulniers wrote:
> > Hey Jonathan,
> > Isn't it sum*total / 100 = percentage?
> >
> > Karl
> >
>
> No, it is not and has never been. *mumbeling about kids these days*
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
> __ Information from ESET NOD32 Antivirus, version of virus
> signature
> database 4952 (20100317) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
>
> __ Information from ESET NOD32 Antivirus, version of virus
> signature
> database 4952 (20100317) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
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[Flashcoders] Re: Embedding fonts CS3 vs FD

2010-03-17 Thread Andrew Kenward
Hi

Not sure if this will help. But when i embed fonts.  I use flash cs4 ide to 
make a library file swf or swc and add my fonts to that as font symbols. Bring 
that into flashbuilder

But what i have found in my AS3 i had to use this

var headingFormat:TextFormat = new TextFormat();

var headingFont:Font = new GothamBlack() // name of the library instance so e.g 
Arial() //
headingFormat.font = headingFont.fontName;

headingtxt.embedFonts = true;
headingtxt.text = "SOME TEXT";
headingtxt.setTextFormat(headingFormat);

Even if you have made a textfield in the flashIDE and set it to access the 
library item or even use embed font. It didnt seem to work unless i hard coded 
it to use it. There does seem to be probs with flash cs4 and fonts still.


Andrew Kenward
a...@milkybrain.co.uk
www.milkybrain.co.uk
07590 609 554

On 17 Mar 2010, at 15:00, flashcoders-requ...@chattyfig.figleaf.com wrote:

> Embedding fonts CS3 vs FD


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RE: [Flashcoders] Calculator

2010-03-17 Thread Steve Abaffy
The question what is 15% of 3000 is different then 450 is what percentage of
3000.
The equation sum/total * 100 = percent is valid.

In the first question we have

Sum/3000 * 100 = 15 solves to sum = 450

In the second question
450/3000 * 100 = percent solves to 15



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis,
Erik (MIN - WSW)
Sent: Wednesday, March 17, 2010 9:58 AM
To: Flash Coders List
Subject: RE: [Flashcoders] Calculator

What's the difference between a sum and a total?

Knock knock.
Who's there?
Nose!
Nose who?
Who knows?

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
Andersson
Sent: Wednesday, March 17, 2010 4:11 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Calculator

Karl DeSaulniers wrote:
> Hey Jonathan,
> Isn't it sum*total / 100 = percentage?
>
> Karl
>

No, it is not and has never been. *mumbeling about kids these days*

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__ Information from ESET NOD32 Antivirus, version of virus signature
database 4952 (20100317) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com


 

__ Information from ESET NOD32 Antivirus, version of virus signature
database 4952 (20100317) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com
 


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RE: [Flashcoders] Calculator

2010-03-17 Thread Mattheis, Erik (MIN - WSW)
What's the difference between a sum and a total?

Knock knock.
Who's there?
Nose!
Nose who?
Who knows?

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Wednesday, March 17, 2010 4:11 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Calculator

Karl DeSaulniers wrote:
> Hey Jonathan,
> Isn't it sum*total / 100 = percentage?
>
> Karl
>

No, it is not and has never been. *mumbeling about kids these days*

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Re: [Flashcoders] Embedding fonts CS3 vs FD

2010-03-17 Thread Dave Watts
> Silly question: shouldn't they be backslashes to get to the correct path?

Probably not, actually. Windows does support the use of slashes
instead of backslashes (as it should). and many programming
environments reserve the use of backslashes as metacharacters.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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RE: [Flashcoders] Embedding fonts CS3 vs FD

2010-03-17 Thread Mendelsohn, Michael
Silly question: shouldn't they be backslashes to get to the correct path?

- MM


   
[Embed(source='C:/WINDOWS/Fonts/ARIAL.TTF', fontName='_Arial', 
unicodeRange='U+05B0-U+05FF')]//,U+FB1D-U+FB4F,U+2000-U+206F,U+20A0-U+20CF,U+2100-U+2183)]

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[Flashcoders] Embedding fonts CS3 vs FD

2010-03-17 Thread Glen Pike

Hi,

   I am trying to get runtime font loading working in my project.
  
   I have managed to do this fine for Chinese characters using the 
method of creating a Font symbol in the IDE and loading at runtime, but 
I am struggling with Hebrew fonts.
  
   My font appears to be loaded, and ASCII characters are displayed 
fine, but my Hebrew characters are not displayed - looking at the font 
in a decompiler, I can only see 243 characters embedded and no Hebrew, 
so I am guessing that CS3 does not really embed the whole font?  Is 
there a way of hacking it to do this - library fonts, not embedding on 
stage?


   I also tried using Flash Develop to embed my font, but I get an 
error when I try to register the font it throws an error.  It decompiles 
okay with the decompiler.


   Error #2136: The SWF file file ... contains invalid data.  I found a 
couple of posts about this, but trying the fixes did not solve anything..


   
(http://www.ultrashock.com/forums/actionscript/font-embedding-using-flash-as3-and-flex-3-a-109509.html)


   I have googled everywhere and read about 20 articles on Font 
embedding, so I can't see what I am doing wrong.  


   My font code is here:

   public class _Arial extends Sprite {
  
   [Embed(source='C:/WINDOWS/Fonts/ARIAL.TTF', fontName='_Arial', 
unicodeRange='U+05B0-U+05FF')]//,U+FB1D-U+FB4F,U+2000-U+206F,U+20A0-U+20CF,U+2100-U+2183)]

   public static var _Arial:Class
   }
  
   Thanks in advance


   Glen
  
  

  


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RE: [Flashcoders] Calculator

2010-03-17 Thread David Hunter

that might be a bit confusing with just words. so 15% of 3000 is: 
0.15*3000=450; and 450 as a percentage of 3000 is: (450/3000)*100=15;
> From: davehunte...@hotmail.com
> To: flashcoders@chattyfig.figleaf.com
> Subject: RE: [Flashcoders] Calculator
> Date: Wed, 17 Mar 2010 11:26:42 +
> 
> 
> you are talking about two different equations. one to find out how much in 
> percent a given amount is of a given total; the other to find out an amount 
> with a given percent of a given total.
> 
> > From: k...@designdrumm.com
> > Subject: Re: [Flashcoders] Calculator
> > Date: Wed, 17 Mar 2010 06:02:42 -0500
> > To: flashcoders@chattyfig.figleaf.com
> > 
> > Hmmm, thats interesting then.
> > I did a search on google for "15 percent of 3000" and it came back  
> > with 450.
> > I am thinking google doesn't have it wrong, but whoo knows.
> > When I run the script with those parameters, it equates correctly
> > 
> > 15 * 3000 / 100 = 450 (15% of 3000)
> > however 15 / 3000 * 100 =  0.5
> > 
> > What am I missing here then if it is not percent*total/100?
> > 
> > Karl
> > 
> > 
> > On Mar 17, 2010, at 4:11 AM, Henrik Andersson wrote:
> > 
> > Karl DeSaulniers wrote:
> > > Hey Jonathan,
> > > Isn't it sum*total / 100 = percentage?
> > >
> > > Karl
> > >
> > 
> > No, it is not and has never been. *mumbeling about kids these days*
> > 
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> > http://designdrumm.com
> > 
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Re: [Flashcoders] Calculator

2010-03-17 Thread tom rhodes
that's not finding out the percentage, you know the percentage, 15%. 15%
means, 15 in every hundred right?

so 15% of $3000 you find like this...

(3000/100) * 15 = 450

(total/100) * percent = amount

in plain english, first you need to divide the total by 100, to get 1% of
3000, 1 in every 100 of 3000. then once you have 1%, you multiply by 15 to
get your 15%.

as david said they're 2 different equations, one to find what percentage of
a total a given amount is (which i explained before) and one to work out the
amount of a total given a percentage.


On 17 March 2010 12:29, Karl DeSaulniers  wrote:

> No, that makes TOTAL sense.
> but why does 15/3000*100 = 0.5?
>
> 15% of $3,000 dollars is not 5¢ its $450
>
> http://wiki.answers.com/Q/What_is_15_percent_of_3000
>
> Maybe my mac calculator is broken?
>
> Frustrating..
>
>
> Karl
>
>
>
> On Mar 17, 2010, at 6:14 AM, tom rhodes wrote:
>
> percent = percento = per cento = for/in every 100
>
> so when you say 15% you are saying 15 in every 100. s
>
> if i have 100 apples and 25 of them are red...
>
> (25 / 100) * 100 = 25% of the apples are red.
>
> if i have 200 apples and 25 of them are red...
>
> (25 / 200) * 100 = 12.5% of the apples are red.
>
> (amount / total) * 100 = %.
>
> hth.
>
> On 17 March 2010 12:02, Karl DeSaulniers  wrote:
>
>  Hmmm, thats interesting then.
>> I did a search on google for "15 percent of 3000" and it came back with
>> 450.
>> I am thinking google doesn't have it wrong, but whoo knows.
>> When I run the script with those parameters, it equates correctly
>>
>> 15 * 3000 / 100 = 450 (15% of 3000)
>> however 15 / 3000 * 100 =  0.5
>>
>> What am I missing here then if it is not percent*total/100?
>>
>> Karl
>>
>>
>>
>> On Mar 17, 2010, at 4:11 AM, Henrik Andersson wrote:
>>
>> Karl DeSaulniers wrote:
>>
>>  Hey Jonathan,
>>> Isn't it sum*total / 100 = percentage?
>>>
>>> Karl
>>>
>>>
>>>  No, it is not and has never been. *mumbeling about kids these days*
>>
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>>
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Re: [Flashcoders] Calculator

2010-03-17 Thread Karl DeSaulniers

No, that makes TOTAL sense.
but why does 15/3000*100 = 0.5?

15% of $3,000 dollars is not 5¢ its $450

http://wiki.answers.com/Q/What_is_15_percent_of_3000

Maybe my mac calculator is broken?

Frustrating..


Karl


On Mar 17, 2010, at 6:14 AM, tom rhodes wrote:

percent = percento = per cento = for/in every 100

so when you say 15% you are saying 15 in every 100. s

if i have 100 apples and 25 of them are red...

(25 / 100) * 100 = 25% of the apples are red.

if i have 200 apples and 25 of them are red...

(25 / 200) * 100 = 12.5% of the apples are red.

(amount / total) * 100 = %.

hth.

On 17 March 2010 12:02, Karl DeSaulniers  wrote:


Hmmm, thats interesting then.
I did a search on google for "15 percent of 3000" and it came back  
with

450.
I am thinking google doesn't have it wrong, but whoo knows.
When I run the script with those parameters, it equates correctly

15 * 3000 / 100 = 450 (15% of 3000)
however 15 / 3000 * 100 =  0.5

What am I missing here then if it is not percent*total/100?

Karl



On Mar 17, 2010, at 4:11 AM, Henrik Andersson wrote:

Karl DeSaulniers wrote:


Hey Jonathan,
Isn't it sum*total / 100 = percentage?

Karl



No, it is not and has never been. *mumbeling about kids these days*

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RE: [Flashcoders] Calculator

2010-03-17 Thread David Hunter

you are talking about two different equations. one to find out how much in 
percent a given amount is of a given total; the other to find out an amount 
with a given percent of a given total.

> From: k...@designdrumm.com
> Subject: Re: [Flashcoders] Calculator
> Date: Wed, 17 Mar 2010 06:02:42 -0500
> To: flashcoders@chattyfig.figleaf.com
> 
> Hmmm, thats interesting then.
> I did a search on google for "15 percent of 3000" and it came back  
> with 450.
> I am thinking google doesn't have it wrong, but whoo knows.
> When I run the script with those parameters, it equates correctly
> 
> 15 * 3000 / 100 = 450 (15% of 3000)
> however 15 / 3000 * 100 =  0.5
> 
> What am I missing here then if it is not percent*total/100?
> 
> Karl
> 
> 
> On Mar 17, 2010, at 4:11 AM, Henrik Andersson wrote:
> 
> Karl DeSaulniers wrote:
> > Hey Jonathan,
> > Isn't it sum*total / 100 = percentage?
> >
> > Karl
> >
> 
> No, it is not and has never been. *mumbeling about kids these days*
> 
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Re: [Flashcoders] Calculator

2010-03-17 Thread tom rhodes
percent = percento = per cento = for/in every 100

so when you say 15% you are saying 15 in every 100. s

if i have 100 apples and 25 of them are red...

(25 / 100) * 100 = 25% of the apples are red.

if i have 200 apples and 25 of them are red...

(25 / 200) * 100 = 12.5% of the apples are red.

(amount / total) * 100 = %.

hth.

On 17 March 2010 12:02, Karl DeSaulniers  wrote:

> Hmmm, thats interesting then.
> I did a search on google for "15 percent of 3000" and it came back with
> 450.
> I am thinking google doesn't have it wrong, but whoo knows.
> When I run the script with those parameters, it equates correctly
>
> 15 * 3000 / 100 = 450 (15% of 3000)
> however 15 / 3000 * 100 =  0.5
>
> What am I missing here then if it is not percent*total/100?
>
> Karl
>
>
>
> On Mar 17, 2010, at 4:11 AM, Henrik Andersson wrote:
>
> Karl DeSaulniers wrote:
>
>> Hey Jonathan,
>> Isn't it sum*total / 100 = percentage?
>>
>> Karl
>>
>>
> No, it is not and has never been. *mumbeling about kids these days*
>
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> Karl DeSaulniers
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> http://designdrumm.com
>
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Re: [Flashcoders] Calculator

2010-03-17 Thread Karl DeSaulniers

Hmmm, thats interesting then.
I did a search on google for "15 percent of 3000" and it came back  
with 450.

I am thinking google doesn't have it wrong, but whoo knows.
When I run the script with those parameters, it equates correctly

15 * 3000 / 100 = 450 (15% of 3000)
however 15 / 3000 * 100 =  0.5

What am I missing here then if it is not percent*total/100?

Karl


On Mar 17, 2010, at 4:11 AM, Henrik Andersson wrote:

Karl DeSaulniers wrote:

Hey Jonathan,
Isn't it sum*total / 100 = percentage?

Karl



No, it is not and has never been. *mumbeling about kids these days*

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Re: [Flashcoders] Calculator

2010-03-17 Thread Henrik Andersson

Karl DeSaulniers wrote:

Hey Jonathan,
Isn't it sum*total / 100 = percentage?

Karl



No, it is not and has never been. *mumbeling about kids these days*

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Re: [Flashcoders] Recurisve Functions

2010-03-17 Thread Paul Andrews

On 16/03/2010 23:49, Paul Andrews wrote:

On 16/03/2010 20:19, Lehr, Theodore wrote:

Any good tuts on recursive functions in as3?

I am basically making an org chatr and would love to have one 
function to run through some xml to build the org chart (import a pic 
and name) and place them in the right position based on the xml. My 
xml would look something like:







I have the code working from one person I just would love to find 
a way to make a recursive function to go through all the xml entries

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Your XML should really be more like:





You should then be able to iterate through .


I should add that your original XML could be used, but then your just 
using XML to hold an old-fashioned tree list and it's not really an XML 
relationship problem (since your original XML is just a flat list) but a 
problem of traversing a tree of links. Your original XML is just an 
array with references to other links in the array. The thing that makes 
it difficult to handle is that your links point in the wrong direction - 
you can't easily tell where the children are for a given element. If I 
had to use the original XML, I would load them into an array which also 
had forward pointers. Initially those pointers would be unset and I 
would then search out all the children for a given element and continue 
until I had mapped all children. Then I can build the tree from the root 
element - I can recursively descend the tree.


To space the tree out you need to know the spacing characteristics of 
the level below.


Not sure that helps.

Paul




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