RE: [Flashcoders] iPhone viable solutions???
I believe Adobe's already demonstrated this, as well as bringing in illustrations from Illustrator and PS - google for adobe smart paste to get a video demo. _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- On May 4, 2010, at 6:20 AM, allandt bik-elliott (thefieldcomic.com) wrote: > gordon was done as a proof of concept javascript substitute for the > plugin > - http://paulirish.com/work/gordon/demos/ - it's rudimentary at the > moment > but if combined with html5, it shows that it's possible for adobe > to start > taking different routes around the plugin problem > > a > > On 30 April 2010 21:36, Karl DeSaulniers wrote: > >> Yes, for the quake game, because it is a multiplayer game that >> takes a >> dedicated server, >> there will always be some setup, but I think that is if you want to >> display/host the game. >> Not for actually playing it. But I had not investigated that far. >> >> I don't think that their will be that much set-up to display >> flash. Or >> there shouldn't be. >> >> >> Karl >> >> >> On Apr 30, 2010, at 3:14 PM, Jer Brand wrote: >> >> http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning >>> >>> >>> >>> On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers >>> >>> wrote: >>> >>> Well if they can do this.. http://code.google.com/p/quake2-gwt-port/ I am thinking that HTML 5 could run flash without a plugin possibly On Apr 30, 2010, at 7:01 AM, allandt bik-elliott (thefieldcomic.com) wrote: maybe someone will come up with a way of displaying .swf files within > html5 > > Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >> >> Karl DeSaulniers >> Design Drumm >> http://designdrumm.com >> >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] iPhone viable solutions???
Worked on my iPhone. Karl On May 4, 2010, at 6:20 AM, allandt bik-elliott (thefieldcomic.com) wrote: gordon was done as a proof of concept javascript substitute for the plugin - http://paulirish.com/work/gordon/demos/ - it's rudimentary at the moment but if combined with html5, it shows that it's possible for adobe to start taking different routes around the plugin problem a On 30 April 2010 21:36, Karl DeSaulniers wrote: Yes, for the quake game, because it is a multiplayer game that takes a dedicated server, there will always be some setup, but I think that is if you want to display/host the game. Not for actually playing it. But I had not investigated that far. I don't think that their will be that much set-up to display flash. Or there shouldn't be. Karl On Apr 30, 2010, at 3:14 PM, Jer Brand wrote: http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers wrote: Well if they can do this.. http://code.google.com/p/quake2-gwt-port/ I am thinking that HTML 5 could run flash without a plugin possibly On Apr 30, 2010, at 7:01 AM, allandt bik-elliott (thefieldcomic.com) wrote: maybe someone will come up with a way of displaying .swf files within html5 Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Timer object created twice in class
Ah, thanks. The event handler containing the conditional was being called twice, I had an unnecessary dispatchEvent(e) in another class. PS: I replaced the actual conditional with (1 == 1) when simplifying the code to see where what was going wrong, ha. It actually checks to see if at least five seconds of a video have played. _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason Sent: Tuesday, May 04, 2010 2:39 PM To: Flash Coders List Subject: RE: [Flashcoders] RE: Timer object created twice in class _tracker is not null - so you must be creating it somewhere else, or the below code has already run. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - WSW) Sent: Tuesday, May 04, 2010 3:33 PM To: Flash Coders List Subject: [Flashcoders] RE: Timer object created twice in class Figured out part of it, but don't understand what I figured out - "fixed" with - if (_tracker == null) { _tracker = new Tracker(_videoScreen); } else { _tracker.init(); } There's no call to init() in my constructor, yet it's being called. How is this happening? _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - WSW) Sent: Tuesday, May 04, 2010 1:59 PM To: Flash Coders List Subject: [Flashcoders] Timer object created twice in class Here's a snippit and a timeline version of it - when I run it on the timeline, it works as expected, but when I run it within my class it acts as though there are two instances of the _timer object. On the timeline, it works as expected, tracing, 1 1 True But when I have it inside my class, it traces, 1 0 false 1 1 True What am I not seeing or understanding here? Thanks.. // Version on timeline: var _timer:Timer; function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void { if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } init(); // Version in class: public function Tracker(video) { _video = video; } public function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } I'm instantiating it from another class like this: if (_tracker == null) { _tracker = new Tracker(_videoScreen); } _tracker.init(); _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RE: Timer object created twice in class
_tracker is not null - so you must be creating it somewhere else, or the below code has already run. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - WSW) Sent: Tuesday, May 04, 2010 3:33 PM To: Flash Coders List Subject: [Flashcoders] RE: Timer object created twice in class Figured out part of it, but don't understand what I figured out - "fixed" with - if (_tracker == null) { _tracker = new Tracker(_videoScreen); } else { _tracker.init(); } There's no call to init() in my constructor, yet it's being called. How is this happening? _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - WSW) Sent: Tuesday, May 04, 2010 1:59 PM To: Flash Coders List Subject: [Flashcoders] Timer object created twice in class Here's a snippit and a timeline version of it - when I run it on the timeline, it works as expected, but when I run it within my class it acts as though there are two instances of the _timer object. On the timeline, it works as expected, tracing, 1 1 True But when I have it inside my class, it traces, 1 0 false 1 1 True What am I not seeing or understanding here? Thanks.. // Version on timeline: var _timer:Timer; function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void { if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } init(); // Version in class: public function Tracker(video) { _video = video; } public function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } I'm instantiating it from another class like this: if (_tracker == null) { _tracker = new Tracker(_videoScreen); } _tracker.init(); _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: Timer object created twice in class
Figured out part of it, but don't understand what I figured out - "fixed" with - if (_tracker == null) { _tracker = new Tracker(_videoScreen); } else { _tracker.init(); } There's no call to init() in my constructor, yet it's being called. How is this happening? _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mattheis, Erik (MIN - WSW) Sent: Tuesday, May 04, 2010 1:59 PM To: Flash Coders List Subject: [Flashcoders] Timer object created twice in class Here's a snippit and a timeline version of it - when I run it on the timeline, it works as expected, but when I run it within my class it acts as though there are two instances of the _timer object. On the timeline, it works as expected, tracing, 1 1 True But when I have it inside my class, it traces, 1 0 false 1 1 True What am I not seeing or understanding here? Thanks.. // Version on timeline: var _timer:Timer; function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void { if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } init(); // Version in class: public function Tracker(video) { _video = video; } public function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } I'm instantiating it from another class like this: if (_tracker == null) { _tracker = new Tracker(_videoScreen); } _tracker.init(); _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Timer object created twice in class
Before I can go any further, I saw this in your code: if (1 == 1) { ... ?!?! On Tue, May 4, 2010 at 2:58 PM, Mattheis, Erik (MIN - WSW) < ematth...@webershandwick.com> wrote: > Here's a snippit and a timeline version of it - when I run it on the > timeline, it works as expected, but when I run it within my class it acts as > though there are two instances of the _timer object. > > On the timeline, it works as expected, tracing, > > 1 1 > True > > But when I have it inside my class, it traces, > > 1 0 > false > 1 1 > True > > What am I not seeing or understanding here? Thanks.. > > // Version on timeline: > > var _timer:Timer; > > function init() { > _timer = new Timer(250, 0); > _timer.addEventListener(TimerEvent.TIMER, checkPlaying); > _timer.start(); > } > > function checkPlaying(e:TimerEvent) : void { > if (1 == 1) { > e.target.stop(); > trace(e.target.currentCount, _timer.currentCount); > trace(e.target == _timer); > } > } > > init(); > > // Version in class: > > public function Tracker(video) { > _video = video; > } > > public function init() { > _timer = new Timer(250, 0); > _timer.addEventListener(TimerEvent.TIMER, checkPlaying); > _timer.start(); > } > > function checkPlaying(e:TimerEvent) : void > if (1 == 1) { > e.target.stop(); > trace(e.target.currentCount, _timer.currentCount); > trace(e.target == _timer); > } > } > > I'm instantiating it from another class like this: > > if (_tracker == null) { > _tracker = new Tracker(_videoScreen); > } > _tracker.init(); > _ _ _ > Erik Mattheis > Senior Web Developer > Minneapolis > T 952 346 6610 > C 612 377 2272 > > Weber Shandwick > Advocacy starts here. > > PRWeek Global Agency Report Card 2009 - Gold Medal Winner > The Holmes Report Global Agency of the Year > PR News Agency of the Year > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Timer object created twice in class
>> if (1 == 1) FYI - that will ALWAYS be true. :) Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Timer object created twice in class
Here's a snippit and a timeline version of it - when I run it on the timeline, it works as expected, but when I run it within my class it acts as though there are two instances of the _timer object. On the timeline, it works as expected, tracing, 1 1 True But when I have it inside my class, it traces, 1 0 false 1 1 True What am I not seeing or understanding here? Thanks.. // Version on timeline: var _timer:Timer; function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void { if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } init(); // Version in class: public function Tracker(video) { _video = video; } public function init() { _timer = new Timer(250, 0); _timer.addEventListener(TimerEvent.TIMER, checkPlaying); _timer.start(); } function checkPlaying(e:TimerEvent) : void if (1 == 1) { e.target.stop(); trace(e.target.currentCount, _timer.currentCount); trace(e.target == _timer); } } I'm instantiating it from another class like this: if (_tracker == null) { _tracker = new Tracker(_videoScreen); } _tracker.init(); _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] IE6 Troubles
Hi, you might wanna try something like www.teamviewer.com , setup a session with your client and poke at the heart of the problem. regards, JC On Tue, May 4, 2010 at 6:04 PM, John Singleton wrote: > Hi; > I have one site in particular that has problems with IE6. I can't see them > from my Mac. I've tried installing s/w that simulates IE6 without luck. I > don't know where to go to look at the problem so I can troubleshoot it. My > client's computers that have IE6 are a couple thousand miles away. I tried > Adobe's new BrowserLab, which is awesome, but unfortunately you can't click > the links which is where the problem is. Any ideas on where to go to > troubleshoot? Is there some resource to show me common problems with IE6? > Developing in CS4. > TIA, > John > > > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] IE6 Troubles
Hi; I have one site in particular that has problems with IE6. I can't see them from my Mac. I've tried installing s/w that simulates IE6 without luck. I don't know where to go to look at the problem so I can troubleshoot it. My client's computers that have IE6 are a couple thousand miles away. I tried Adobe's new BrowserLab, which is awesome, but unfortunately you can't click the links which is where the problem is. Any ideas on where to go to troubleshoot? Is there some resource to show me common problems with IE6? Developing in CS4. TIA, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Template w/ XML?
- Original Message > From: "Merrill, Jason" > To: Flash Coders List > Sent: Tue, May 4, 2010 10:27:57 AM > Subject: RE: [Flashcoders] Template w/ XML? > > You're setting the text in the text field before the > handler > (completeXMLListener) even runs. That did it! Thanks for the other (bonus?) advise, too! John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] omit trace statements from SWCs
I've been working on a component and while developing have been using trace statements. Now I want to "publish" the component for others to use and want to omit the trace statements. I've changed the setting in the FLA that I've used for the component development, but it doesn't seem to affect what happens when I use "export to SWC". I still see trace statements from the component when testing in my test FLA. I'm using Flash CS4 and AS2 (required for the project I'm working on). Any ideas? Thanks Jim ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Of Meercats and Music: The Daxophonic Hans Reichelof Daxo.de
Jim Andrews wrote: Here is a review I wrote ( http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of a suite of 12 interactive audio Flash works at daxo.de by Hans Reichel. Henrik Anderson wrote: It's been a while since I have experienced such an unorganized mess of ideas and a lack of a clear point. I love it. Glad you liked it, but look out, Henrik. The more times you see it, the more sense it makes. The daxophone is famous for the voice-like sounds it makes. I gather that almost all of the audio was done with the various "tongues" of the daxophone. He has created an amazing chorus of stringed musical instruments that, together, 'speak' a very rich musical language that does indeed merit its own font. From Wikipedia ( http://en.wikipedia.org/wiki/Daxophone ): "The daxophone, invented by Hans Reichel, is a experimental musical instrument of the friction idiophones category. It consists of a thin wooden blade fixed in a wooden block (often attached to a tripod), which holds one or more contact microphones. Normally, it is played by bowing the free end, but it can also be struck or plucked, which propagates sound in the same way a ruler halfway off a table does.[1] These vibrations then continue to the wooden-block base, which in turn is amplified by the contact microphone(s) therein. A wide range of voice-like timbres can be produced, depending on the shape of the instrument, the type of wood, where it is bowed, and where along its length it is stopped with a separate block of wood (fretted on one side) called the "dax." One of the reasons, I think, that daxo.de is so good is because Reichel is deeply familiar with the construction of interfaces with character, via his daxophones and their "tongues". In part, daxo.de is a reflection on what's to keep and what to throw away in our notions of lively, engaging interfaces. ja ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Template w/ XML?
You're setting the text in the text field before the handler (completeXMLListener) even runs. Also - Text is a bad name for a function, it's common practice for method names to be underlined, and also use non-reserved words. Text is a reserved word in Actionscript. Also - it's also common practice to capitalize class names. Lastly, you should declare your methods as public, private or protected, and specify return types. In this case, I would make them all private. Jason Merrill Bank of America Global Learning Learning & Performance Solutions Join the Bank of America Flash Platform Community and visit our Instructional Technology Design Blog (note: these are for Bank of America employees only) -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John Singleton Sent: Tuesday, May 04, 2010 8:30 AM To: Flash Coders List Subject: Re: [Flashcoders] Template w/ XML? - Original Message > From: Jared > To: Flash Coders List > Sent: Fri, April 30, 2010 6:16:37 PM > Subject: Re: [Flashcoders] Template w/ XML? > > Try root.loaderinfo.parameters.varname That got me on the right track. I have one little wrinkle to work out of this first attempt. Here's my code: package { imports here class suchandsuch extends MovieClip { var pageDetails:String = new String(); var urlXMLLoader:URLLoader; function suchandsuch() { XMLLoader(); Text(); } function XMLLoader() { var urlXMLRequest:URLRequest = new URLRequest('pageDetails.xml'); urlXMLLoader = new URLLoader(); urlXMLLoader.addEventListener(Event.COMPLETE, completeXMLListener); urlXMLLoader.load(urlXMLRequest); } function completeXMLListener(e:Event):void { var xmlData:XML = XML (e.target.data); pageDetails = xmlData.DETAILS.toString(); } function Text() { more stuff here myText.htmlText = pageDetails; myText.htmlText += "Lorem ipsum dolor sitipsum, convallis consequat orci."; more stuff Now, if I put a trace under this line: myText.htmlText = pageDetails; I get : [object textField] which is what I want. But it doesn't print anything to screen. If I put the following trace under this line: pageDetails = xmlData.DETAILS.toString(); trace(pageDetails); it traces out what I want. No errors. Please advise. TIA, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Of Meercats and Music: The Daxophonic Hans Reichel of Daxo.de
Jim Andrews wrote: Here is a review I wrote ( http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of a suite of 12 interactive audio Flash works at daxo.de by Hans Reichel. It's been a while since I have experienced such an unorganized mess of ideas and a lack of a clear point. I love it. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Of Meercats and Music: The Daxophonic Hans Reichel of Daxo.de
Here is a review I wrote ( http://netpoetic.com/2010/05/the-daxophonic-hans-reichel-of-daxo-de ) of a suite of 12 interactive audio Flash works at daxo.de by Hans Reichel. "Hans Reichel (1949) is a German improvisational guitarist, experimental luthier, inventor, and type designer." So saith Wikipedia so you know the statement has passed many semi-clueless scrutinies to emerge supported, probably not without revision. But, yes, he is all that and more. The 'more' part includes creator-of-the-Flash-interactive-audio-visual-daxo.de, which we shall look at. Daxo.de is one of the best hypermedia works of its kind that I've experienced. ja ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Template w/ XML?
- Original Message > From: Jared > To: Flash Coders List > Sent: Fri, April 30, 2010 6:16:37 PM > Subject: Re: [Flashcoders] Template w/ XML? > > Try root.loaderinfo.parameters.varname That got me on the right track. I have one little wrinkle to work out of this first attempt. Here's my code: package { imports here class suchandsuch extends MovieClip { var pageDetails:String = new String(); var urlXMLLoader:URLLoader; function suchandsuch() { XMLLoader(); Text(); } function XMLLoader() { var urlXMLRequest:URLRequest = new URLRequest('pageDetails.xml'); urlXMLLoader = new URLLoader(); urlXMLLoader.addEventListener(Event.COMPLETE, completeXMLListener); urlXMLLoader.load(urlXMLRequest); } function completeXMLListener(e:Event):void { var xmlData:XML = XML (e.target.data); pageDetails = xmlData.DETAILS.toString(); } function Text() { more stuff here myText.htmlText = pageDetails; myText.htmlText += "Lorem ipsum dolor sitipsum, convallis consequat orci."; more stuff Now, if I put a trace under this line: myText.htmlText = pageDetails; I get : [object textField] which is what I want. But it doesn't print anything to screen. If I put the following trace under this line: pageDetails = xmlData.DETAILS.toString(); trace(pageDetails); it traces out what I want. No errors. Please advise. TIA, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] iPhone viable solutions???
gordon was done as a proof of concept javascript substitute for the plugin - http://paulirish.com/work/gordon/demos/ - it's rudimentary at the moment but if combined with html5, it shows that it's possible for adobe to start taking different routes around the plugin problem a On 30 April 2010 21:36, Karl DeSaulniers wrote: > Yes, for the quake game, because it is a multiplayer game that takes a > dedicated server, > there will always be some setup, but I think that is if you want to > display/host the game. > Not for actually playing it. But I had not investigated that far. > > I don't think that their will be that much set-up to display flash. Or > there shouldn't be. > > > Karl > > > On Apr 30, 2010, at 3:14 PM, Jer Brand wrote: > > http://code.google.com/p/quake2-gwt-port/wiki/BuildingAndRunning >> >> >> >> On Fri, Apr 30, 2010 at 1:53 PM, Karl DeSaulniers > >wrote: >> >> Well if they can do this.. >>> >>> http://code.google.com/p/quake2-gwt-port/ >>> >>> I am thinking that HTML 5 could run flash without a plugin possibly >>> >>> >>> On Apr 30, 2010, at 7:01 AM, allandt bik-elliott (thefieldcomic.com) >>> wrote: >>> >>> maybe someone will come up with a way of displaying .swf files within >>> html5 >>> Karl DeSaulniers >>> Design Drumm >>> http://designdrumm.com >>> >>> ___ >>> Flashcoders mailing list >>> Flashcoders@chattyfig.figleaf.com >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >>> >>> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> > > Karl DeSaulniers > Design Drumm > http://designdrumm.com > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] FocusManager
I needed to know which object was in Focus, so I imported the FocusManager from the fl.managers package which is not included in AS projects in Flex. The whole library is rather bloated, and contains loads of warnings. Is there some other FocusManager I should be using for an AS3 project in Flex? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders