Re: [Flashcoders] upgrading to AIR 2 on CS3

2010-09-14 Thread Beatrix Krümmer-Frau



You may have to use the command line tool for publishing!

Overview: 
http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7fd9.html

Packaging Air with ADT: 
http://help.adobe.com/en_US/air/build/WS5b3ccc516d4fbf351e63e3d118666ade46-7fd6.html

"If you are using Adobe Flash CS3 or CS4 Professional, use
the Commands>  Create AIR File command to build the AIR package."

Hope this helps.

*Beatrix Kruemmer-Frau*
Dipl. Ing. Designer|CEH-LPIG-1
Flash/Flex Developer
Network Security Administrator

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Am 14.09.2010 13:07, schrieb David Hunter:

Thanks for the link. I also found this: 
http://www.adobe.com/support/documentation/en/air/2/releasenotes_developers.html
 which doesn't suggest you can update from CS3 only CS4. I have followed the 
steps for CS4 and it still doesn't compile the new classes.

Date: Mon, 13 Sep 2010 22:28:58 +0200
From: birik...@hotmail.de
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] upgrading to AIR 2 on CS3


   Maybe this can help you: http://kb2.adobe.com/cps/403/kb403112.html

*Beatrix Kruemmer-Frau*
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Flash/Flex Developer
Network Security Administrator

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Am 13.09.2010 20:06, schrieb David Hunter:

Hi All,  Probably a silly question that I hope will be easy to ask: How do you 
upgrade to AIR 2 with Flash CS3? I have downloaded the AIR 2 zip from the adobe 
site, unzipped it and replaced the folders and files in my AIK folder of the 
Flash CS3 application. But it doesn't recognise new classes like 
PrintUIOptions. I've tried re-opening Flash and it still doesn't work.  What am 
I doing wrong?  Thanks in advance,
David 
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RE: [Flashcoders] Embedding Fonts, it should be easy...., right!

2010-09-14 Thread Keith Reinfeld
The fontNames for each embedded font need to be distinct from one another. 
Use Font.registerFont(Class); to make the embedded fonts available to loaded 
swfs.
Use the fontName when assigning format.font; 


[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Bold.otf',
fontName='MyriadProBoldFont', 
unicodeRange='U+0010-U+00FC', fontWeight = 
'bold',
fontFamily="Myriad Pro Bold",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProBoldFont:Class;
// Make the font available to loaded swfs
Font.registerFont(MyriadProBoldFont);

[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Regular.otf',
fontName='MyriadProRegularFont', 
unicodeRange='U+0010-U+00FC', fontWeight 
= 'normal', 
fontFamily="Myriad Pro Regular",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProRegularFont:Class; 
// Make the font available to loaded swfs
Font.registerFont(MyriadProRegularFont);


Then:


var tField:TextField = _sprite.getChildByName("field") as TextField;
addFormatting( treatmentTimeInfo , STD_LABEL_FONT_SIZE , WHITE);

function addFormatting(tField:TextField):void{

var format:TextFormat = new TextFormat()
format.font = "MyriadProBoldFont";
format.bold = true;

tField.defaultTextFormat = format;
tField.embedFonts   = true;
tField.setTextFormat( format );

tField.text = "some_text"
}


HTH

Regards,

Keith Reinfeld
Home Page: http://keithreinfeld.home.comcast.net




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Re: [Flashcoders] Custom cellRenderer for a List with XML data

2010-09-14 Thread Kerry Thompson
Alexander Farber wrote:

> I can't figure out, how to feed data to a List cellRenderer
> if it is in XML format. What argument will set data() receive?
> In the trace output I only see, that it is an object.

Set a break point and look at it in the debugger. You can expand the
xml tree there and see all the nodes.

If you're using Flex and FlashBuilder 4, you can even set a
breakpoint, and while the program is paused, try different syntaxes in
the watch window. That has helped me cut my XML coding time way down.

Cordially,

Kerry Thompson
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[Flashcoders] Embedding Fonts, it should be easy...., right!

2010-09-14 Thread Jiri

Hello,

i am really getting headache from Embedded font stuff in as3 and would 
like some help.


I embedded the fonts by using the Embed tag:

[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Bold.otf',
fontName='MyriadProFont', unicodeRange='U+0010-U+00FC', fontWeight = 
'bold',

fontFamily="Myriad Pro",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProBoldFont:Class;

[Embed( source='../../../../../fonts/myriad 
pro/MyriadPro-Regular.otf',
fontName='MyriadProFont', unicodeRange='U+0010-U+00FC', fontWeight 
= 'normal',			

fontFamily="Myriad Pro",
mimeType='application/x-font-truetype',
embedAsCFF="false"
)]

public static var MyriadProRegularFont:Class;


When I created a new TextField and setup the textformat to use the 
MyriadProFont and add it to the list all works fine.


Using this snippet I checked to see if the font is really registered 
and it is.			


var embeddedFonts:Array = Font.enumerateFonts(false);
embeddedFonts.sortOn("fontName", Array.CASEINSENSITIVE);


Now we also have swf's that gets loaded in. The designer has put 
textfields in place. I need add the textformat to it. But the damn 
embedding doesn work. It doesnt render any text. I searched but could 
not find any solution. I hope someone here has a solution. Below the 
code i use.




var tField:TextField = _sprite.getChildByName("field") as TextField;
addFormatting( treatmentTimeInfo , STD_LABEL_FONT_SIZE , WHITE);

function addFormatting(tField:TextField):void{

var format:TextFormat = new TextFormat()
format.font = "Myriad Pro";
format.bold = true;

tField.defaultTextFormat = format;
tField.embedFonts   = true;
tField.setTextFormat( format );

tField.text = "some_text"
}

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RE: [Flashcoders] locating point on object

2010-09-14 Thread Merrill, Jason
Well then Henrik, with all that you've said, I'll put you down as one
vote against the necessity of being polite.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
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Re: [Flashcoders] locating point on object

2010-09-14 Thread Henrik Andersson

Merrill, Jason skriver:

I think one of the main benefits of saying thank you is it tells the
rest of the list, "problem solved, no need to comment further".  So
people don't keep replying, they know the solutions given worked and
problem solved.


Because that has worked so well in the past...

We are clearly never going of track on some tangent and we definitely 
don't argue about which solution is better.

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RE: [Flashcoders] locating point on object

2010-09-14 Thread Merrill, Jason
I think one of the main benefits of saying thank you is it tells the
rest of the list, "problem solved, no need to comment further".  So
people don't keep replying, they know the solutions given worked and
problem solved.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available to Bank of America associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik
Andersson
Sent: Tuesday, September 14, 2010 2:13 PM
To: Flash Coders List
Subject: Re: [Flashcoders] locating point on object

I think you are expecting too much, it's a mailing-list. Discussion
boards and similar systems doesn't invite to saying thanks.

I am not against it, but personally, I find saying thank you to be a bit
like noise. It's not very important, but it's nice I suppose.

Then again, I don't want to be thanked, I want to share knowledge. Sure,
it's definitively nice if I get a reputation, but I don't do it for the
reputation. I do it because I want to help people.

I guess I am not just big on manners. I focus on actions instead. Not
answering my questions hurts me far more than not saying thank you.
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Re: [Flashcoders] locating point on object

2010-09-14 Thread Henrik Andersson
I think you are expecting too much, it's a mailing-list. Discussion 
boards and similar systems doesn't invite to saying thanks.


I am not against it, but personally, I find saying thank you to be a bit 
like noise. It's not very important, but it's nice I suppose.


Then again, I don't want to be thanked, I want to share knowledge. Sure, 
it's definitively nice if I get a reputation, but I don't do it for the 
reputation. I do it because I want to help people.


I guess I am not just big on manners. I focus on actions instead. Not 
answering my questions hurts me far more than not saying thank you.

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RE: [Flashcoders] Zooming

2010-09-14 Thread Lehr, Theodore
good stuff - thanks!


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Jack Doyle 
[j...@greensock.com]
Sent: Tuesday, September 14, 2010 12:14 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Zooming

If you're a Club GreenSock member, the transformAroundPoint can make this
pretty simple to integrate into a tween. For example:

var center:Point = new Point(275, 200);
TweenLite.to(mc, 1, {transformAroundPoint:{point:center, scaleX:3,
scaleY:3}});

That would scale mc's scaleX/scaleY to 3 and use the "center" point as
though it's where your object's registration point is. You can affect
rotation too if you want. There's an interactive example of
transformAroundPoint in the Plugin Explorer at http://www.TweenLite.com

Alternatively, you could wrap your object in a Sprite and offset its
position internally so that the Sprite's registration point is where things
should scale from on your image, and then tween the scaleX/scaleY of the
Sprite. Or do the math to figure out where your image's registration point
would end up after scaling it from wherever the focal point is and tween the
x/y/scaleX/scaleY together.

Or use the camera suggestions others have offered.

Sorry, hope that didn't overwhelm you with options :)

Jack

-Original Message-
From: Lehr, Theodore [mailto:ted_l...@federal.dell.com]
Sent: Monday, September 13, 2010 11:14 AM
To: Flash Coders List
Subject: [Flashcoders] Zooming

Is there anyway to zoom into a mc and make sure a certain point on an object
(just an image converted to a mc in this instance) is always in the center?




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RE: [Flashcoders] Zooming

2010-09-14 Thread Jack Doyle
If you're a Club GreenSock member, the transformAroundPoint can make this
pretty simple to integrate into a tween. For example:

var center:Point = new Point(275, 200);
TweenLite.to(mc, 1, {transformAroundPoint:{point:center, scaleX:3,
scaleY:3}});

That would scale mc's scaleX/scaleY to 3 and use the "center" point as
though it's where your object's registration point is. You can affect
rotation too if you want. There's an interactive example of
transformAroundPoint in the Plugin Explorer at http://www.TweenLite.com

Alternatively, you could wrap your object in a Sprite and offset its
position internally so that the Sprite's registration point is where things
should scale from on your image, and then tween the scaleX/scaleY of the
Sprite. Or do the math to figure out where your image's registration point
would end up after scaling it from wherever the focal point is and tween the
x/y/scaleX/scaleY together. 

Or use the camera suggestions others have offered. 

Sorry, hope that didn't overwhelm you with options :)

Jack

-Original Message-
From: Lehr, Theodore [mailto:ted_l...@federal.dell.com] 
Sent: Monday, September 13, 2010 11:14 AM
To: Flash Coders List
Subject: [Flashcoders] Zooming

Is there anyway to zoom into a mc and make sure a certain point on an object
(just an image converted to a mc in this instance) is always in the center?




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RE: [Flashcoders] locating point on object

2010-09-14 Thread Lehr, Theodore
thanks...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, September 14, 2010 11:34 AM
To: Flash Coders List
Subject: Re: [Flashcoders] locating point on object

DisplayObject.mouseX
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[Flashcoders] Custom cellRenderer for a List with XML data

2010-09-14 Thread Alexander Farber
Hello,

I can't figure out, how to feed data to a List cellRenderer
if it is in XML format. What argument will set data() receive?
In the trace output I only see, that it is an object.

I have prepared a simple test case demonstrating my
problem (and posted a copy and screenshot at
http://stackoverflow.com/questions/3709172/custom-cellrenderer-for-a-list-with-xml-data
as well) -

ListTest.fla:

import fl.data.*;
import fl.controls.*;

stop();

var xml:XML =

  





  
  
  

  
  


  
  

  
  



  
;

var game:Game = new Game();
game.x = 10;
game.y = 10;
game.id = xml.game.(@id=='9010')@id;
addChild(game);

var dp:DataProvider = new DataProvider(xml);
var list:List = new List();
list.move(Game.W + 20, 10);
list.width  = Game.W + 20;
list.height = stage.stageHeight/2 - 20;
list.rowHeight = Game.H + 10;
list.setStyle('cellRenderer', Game);
list.dataProvider = dp;
addChild(list);

Game.as:

package {
import flash.display.*;
import flash.text.*;
import fl.controls.listClasses.*;

public class Game extends Sprite implements ICellRenderer {
public static const W:uint = 60;
public static const H:uint = 60;

private var _id:TextField;

private var _listData:ListData;
private var _data:Object;
private var _selected:Boolean;

public function Game() {
mouseChildren = false;
buttonMode = true;

var rect:Shape = new Shape();
rect.graphics.beginFill(0xFF);
rect.graphics.drawRect(0, 0, W, H);
rect.graphics.endFill();
addChild(rect);

_id = new TextField();
addChild(_id);
}

public function set id(str:String):void {
_id.text = '#' + str;
_id.x = (W-_id.textWidth)/2;
_id.y = (H-_id.textHeight)/2;
}

public function get id():String {
return _id.text;
}

public function update(xml:XML):void {
id = x...@id;
}

public function set listData(d:ListData):void {
_listData = d;
}

public function get listData():ListData {
return _listData;
}

public function set data(d:Object):void {
trace(d);
_data = d;
}

public function get data():Object {
return _data;
}

public function get selected():Boolean {
return _selected;
}

public function set selected(sel:Boolean):void {
_selected = sel;
}

public function setMouseState(state:String):void {
}

public function setSize(width:Number, height:Number):void {
}
}
}

If you try my test case, you'll see that the Game sprite
works ok, when it's standalone (it displays the id),
but fails as cellRenderer (List items don't display id's)

Regards
Alex
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Re: [Flashcoders] locating point on object

2010-09-14 Thread Henrik Andersson

DisplayObject.mouseX
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RE: [Flashcoders] locating point on object

2010-09-14 Thread Merrill, Jason
Ted,

Something I've noticed about your posts for some time, and I have
refrained from saying something until now.  You ask a lot of questions,
and you get a lot of help, but you rarely if ever say thank you.  Many
times I have answered your questions, helped you out, without a simple
"that works" or "thank you", or even "cool".  And I'm not just talking
about the times I have replied to you, I have seen you do this with many
people on this list. It's ok to ask for help, that's the point of the
list, but I would recommend you be gracious and careful to not abuse the
good nature of the people here. Often I see you ask a question, get an
answer, and then it's immediately on to the next question.  And often,
like this morning, it could have been solved with a simple Google
session like I demonstrated. I dunno, call me shallow, but when I feel a
little taken advantage of, I'm less inclined to help you with questions
like the one you posed below as a follow up to this morning question. We
don't ask for much, but we are real people. :)  


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available to Bank of America associates)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr,
Theodore
Sent: Tuesday, September 14, 2010 11:20 AM
To: Flash Coders List
Subject: [Flashcoders] locating point on object

Is there a way to tell where you click on an object - for example if you
have a square that is 100x100 and you clicked in the middle you could
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Re: [Flashcoders] locating point on object

2010-09-14 Thread Gregory Boland
I believe this will help you

http://help.adobe.com/en_US/AS3LCR/Flash_10.0/index.html



On Tue, Sep 14, 2010 at 11:19 AM, Lehr, Theodore
wrote:

> Is there a way to tell where you click on an object - for example if you
> have a square that is 100x100 and you clicked in the middle you could get
> x:50, y:50
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[Flashcoders] locating point on object

2010-09-14 Thread Lehr, Theodore
Is there a way to tell where you click on an object - for example if you have a 
square that is 100x100 and you clicked in the middle you could get x:50, y:50
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Re: [Flashcoders] Equirectangular World Map

2010-09-14 Thread Kevin Bath
Not free - but very good and best one I could find. Try mapsinminutes.com

Sent from my iPhone

On 14 Sep 2010, at 14:26, "Lehr, Theodore"  wrote:

> After searching and searching I am just seeing if someone here might be able 
> to point me to where I might be able to find an equirectangular map of the 
> world in vector format (free of course :-)
> 
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RE: [Flashcoders] Equirectangular World Map

2010-09-14 Thread Merrill, Jason
>> After searching and searching I am just seeing if someone 
>>here might be able to point me to where I might be able to find 
>> an equirectangular map of the world in vector format (free of course
:-)

I Googled "equirectangular free vector world map" and got this:

http://www.google.com/search?btnG=1&pws=0&q=equirectangular+free+vector+
world+map

Which brought me to this: 

http://en.wikipedia.org/wiki/File:BlankMap-World6-Equirectangular.svg 

Which is a vector-based equirectangular free world map.


Jason Merrill 

Instructional Technology Architect
Bank of America   Global Learning 

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(Note: these resources are only available to Bank of America associates)

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[Flashcoders] Equirectangular World Map

2010-09-14 Thread Lehr, Theodore
After searching and searching I am just seeing if someone here might be able to 
point me to where I might be able to find an equirectangular map of the world 
in vector format (free of course :-)

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Re: [Flashcoders] PureMVC or RobotLegs ?

2010-09-14 Thread allandt bik-elliott (thefieldcomic.com)
we've just moved from custom mvc frameworks to pureMVC but if it was left up
to me it would be RobotLegs

a

On 13 September 2010 21:19, Karim Beyrouti  wrote:

> Ah - yes, the cool icon must learn robotlegs...
>
> once you know an MVC framework - in theory i guess it more or less applies
> to another. Whatever the pros & cons of using a framework for one man
> projects - there seems to be some demand for it out there; turned down a job
> today as i was not familiar with RobotLegs + short deadline. Another PureMVC
> one last week so, it's time to learn..
>
> I can see that using a framework probably makes it easier to deal with
> someone else's code (and pass projects about) - but does it make the job
> easier on smaller jobs?
>
> ... anyway... I guess that's 1 vote for Robotlegs... PureMVC - anyone ?...
>
> - k
>
>
> On 13 Sep 2010, at 20:15, Merrill, Jason wrote:
>
> > RobotLegs (not Robolegs) is the rage with all the kids these days.
> > Plus, the icon for it is way cooler.
> >
> >
> > Jason Merrill
> >
> > Instructional Technology Architect
> > Bank of America   Global Learning
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (Note: these resources are only available to Bank of America associates)
> >
> >
> >
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com
> > [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karim
> > Beyrouti
> > Sent: Monday, September 13, 2010 2:40 PM
> > To: Flashcoders List
> > Subject: [Flashcoders] PureMVC or RoboLegs ?
> >
> > Hi all,
> >
> > After having a few clients screaming for MVC capable developers - i am
> > finally about to byte the bullet and learn an MVC framework.
> >
> > So, which framework is more popular - PureMVC, or RoboLegs? I guess that
> > once you learn one, the other makes sense - if so - which would you
> > recommend ?
> >
> > Thanks !
> >
> >
> > - Karim
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
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Re: [Flashcoders] PureMVC or RobotLegs ?

2010-09-14 Thread Joel Stransky
I've done my last three projects in robotlegs. All were different sized
projects and I found myself dong no more or less work on any of them. I'd
have to say it's just more nimble than PureMVC. It's easy to grow your app
as scopes tend to creep.

On Mon, Sep 13, 2010 at 4:31 PM, Karim Beyrouti  wrote:

> Thanks ! - that helps make the decision.
>
> On 13 Sep 2010, at 21:24, Jesse Warden wrote:
>
> > What Matt Gitchell said.
> >
> > On Mon, Sep 13, 2010 at 4:19 PM, Karim Beyrouti 
> wrote:
> >
> >> Ah - yes, the cool icon must learn robotlegs...
> >>
> >> once you know an MVC framework - in theory i guess it more or less
> applies
> >> to another. Whatever the pros & cons of using a framework for one man
> >> projects - there seems to be some demand for it out there; turned down a
> job
> >> today as i was not familiar with RobotLegs + short deadline. Another
> PureMVC
> >> one last week so, it's time to learn..
> >>
> >> I can see that using a framework probably makes it easier to deal with
> >> someone else's code (and pass projects about) - but does it make the job
> >> easier on smaller jobs?
> >>
> >> ... anyway... I guess that's 1 vote for Robotlegs... PureMVC - anyone
> ?...
> >>
> >> - k
> >>
> >>
> >> On 13 Sep 2010, at 20:15, Merrill, Jason wrote:
> >>
> >>> RobotLegs (not Robolegs) is the rage with all the kids these days.
> >>> Plus, the icon for it is way cooler.
> >>>
> >>>
> >>> Jason Merrill
> >>>
> >>> Instructional Technology Architect
> >>> Bank of America   Global Learning
> >>>
> >>> Join the Bank of America Flash Platform Community  and visit our
> >>> Instructional Technology Design Blog
> >>> (Note: these resources are only available to Bank of America
> associates)
> >>>
> >>>
> >>>
> >>>
> >>>
> >>> -Original Message-
> >>> From: flashcoders-boun...@chattyfig.figleaf.com
> >>> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karim
> >>> Beyrouti
> >>> Sent: Monday, September 13, 2010 2:40 PM
> >>> To: Flashcoders List
> >>> Subject: [Flashcoders] PureMVC or RoboLegs ?
> >>>
> >>> Hi all,
> >>>
> >>> After having a few clients screaming for MVC capable developers - i am
> >>> finally about to byte the bullet and learn an MVC framework.
> >>>
> >>> So, which framework is more popular - PureMVC, or RoboLegs? I guess
> that
> >>> once you learn one, the other makes sense - if so - which would you
> >>> recommend ?
> >>>
> >>> Thanks !
> >>>
> >>>
> >>> - Karim
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> >>
> >>
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-- 
--Joel Stransky
stranskydesign.com
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RE: [Flashcoders] upgrading to AIR 2 on CS3

2010-09-14 Thread David Hunter

Thanks for the link. I also found this: 
http://www.adobe.com/support/documentation/en/air/2/releasenotes_developers.html
 which doesn't suggest you can update from CS3 only CS4. I have followed the 
steps for CS4 and it still doesn't compile the new classes.
> Date: Mon, 13 Sep 2010 22:28:58 +0200
> From: birik...@hotmail.de
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] upgrading to AIR 2 on CS3
> 
> 
>   Maybe this can help you: http://kb2.adobe.com/cps/403/kb403112.html
> 
> *Beatrix Kruemmer-Frau*
> Dipl. Ing. Designer|CEH-LPIG-1
> Flash/Flex Developer
> Network Security Administrator
> 
> Blog
> Twitter
> Xing
> LinkenID
> 
> 
> Am 13.09.2010 20:06, schrieb David Hunter:
> > Hi All,  Probably a silly question that I hope will be easy to ask: How do 
> > you upgrade to AIR 2 with Flash CS3? I have downloaded the AIR 2 zip from 
> > the adobe site, unzipped it and replaced the folders and files in my AIK 
> > folder of the Flash CS3 application. But it doesn't recognise new classes 
> > like PrintUIOptions. I've tried re-opening Flash and it still doesn't work. 
> >  What am I doing wrong?  Thanks in advance,
> > David 
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