Re: [Flashcoders] How to access MovieClip declared in one function in an event listener
There is more than one way to skin a cat - crazy expression but you can do what you want a number of ways in AS3. I guess knowing that you only want to add that movieClip from within the function would change things in the sample I sent. Here's another basic version (not knowing what you are doing with the code or movieClips) ... function DrawMyStuffOnScreen():void{ var myMovieClip:MovieClip = new DefinedMovieClip(); myMovieClip.TextField.text = SomeText; myMovieClip.addEventListener(What text, showWhatText); var myButton:SimpleButton = new DefinedButton(); myButton.addEventListener(MouseEvent.CLICK,DoSomething); addChild(myMovieClip); addChild(myButton); } function DoSomething(e:MouseEvent):void{ /* This is called from the button which will dispatch a new event that your movie clip is listening for */ dispatchEvent(new Event(what text)); } function showWhatText(e:Event):void{ /* This event fires when the event What text happened */ trace(e.target.TextField.text); } 1.) Why are you declaring your MovieClip within the function? 2.) Does that movieClip and button have to be added to the stage at a certain time? 3.) Is all of this code on the timeline? -Gerry On Apr 22, 2011, at 12:35 AM, Steve Abaffy wrote: So basically the only way to make this work is to declare the myMovieClip as a global variable?? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry Sent: Thursday, April 21, 2011 9:28 PM To: Flash Coders List Subject: Re: [Flashcoders] How to access MovieClip declared in one function in an event listener Steve, You have some things confused. Like Ross said, read up on event.target. Your code should look something like this... Var myMovieClip:MovieClip; Var myButton:SimpleButton; DrawMyStuffOnScreen(); Function DrawMyStuffOnScreen():void{ myMovieClip = new DefinedMovieClip(); myButton = new DefinedButton(); myButton.addEventListener(MouseEvent.CLICK,DoSomething); //Defined Movie clip has several input fields in it myMovieClip.TextField.text = SomeText; addChild(myMovieClip); addChild(myButton); } Function DoSomething(e:MouseEvent):void{ //What goes in this function to be able to do something like Trace(myMovieClip.TextField.text); // This show a complier error of basically I don't know what myMovieClip is; } On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote: Hello, I basically have the follow: Function DrawMyStuffOnScreen():void{ Var myMovieClip:MovieClip = new DefinedMovieClip(); Var myButton:SimpleButton = new DefinedButton(); myButton.addEventListener(MouseEvent.CLICK,DoSomething); //Defined Movie clip has several input fields in it myMovieClip.TextField.text = SomeText; addChild(myMovieClip); } Function DoSomething(MouseEvent.CLICK):void{ What goes in this function to be able to do something like Trace(myMovieClip.TextField.text); // This show a complier error of basically I don't know what myMovieClip is; Then tried: Var myMC = new DefinedMovieClip(); Trace(myMC.TextField.text) // this works but is always empty since it initializes empty. So how do you access the textfield that is sitting on the stage??? } Thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] How to access MovieClip declared in one function in an event listener
Well my basic understanding of programming goes something like this. We call functions to do certain things when we need them to do it, so: Basic flowchart of program. LoadExternalData - This data will be loaded into movieclips to be place on the stage at a later time. DrawTheMainScreen - These are the items on the stage that stay all the time. DrawNavigationButtons - These buttons will load the different things on the screen that change. This is where the EventListeners for the buttons are defined. FirstButtonClickedListener - Calls ClearscreenFunction, which clears the screen of all previous things on the stage that are not to stay all the time Then Draw the stage for this Menu Item. SecondButtonClickedListenr - Cals ClearscreenFunction. Then Draws the stage for this MenuItem. This screen is a input form which has a button on it to do something with the information entered. Declares Listener for this button. ButtonListener is called and now we can't access any of the information on the form. So in my opinion it would be better if you could declare the Listener as follows: myButton.addListener(Event,ParamatersToPass,FunctionsToCall); With the parameter list to be optional if not needed. Then declare the Function accordingly. The example of trace((event.currentTarget).TextField.text); Here event.currentTarget is the button itself which of course does not have any textfields associated with it. Another example was to write two function one that calls is the eventListener and then have the eventListener call another eventListener where you are passing What Text where are you getting the value of What Text? If I could get the value of What Text in this function I wouldn't need the other function so I am a bit confused as to how that will solve anything. The only example that seems to work is to make the movieClip a global variable, which seems to me to violate everything I have ever been taught about programming. Which is to say that one should use global variables as sparingly as possible. I have written thousands of lines of code in my 30+ years as a programmer and probably only used global variables once or twice before OOPs programming became the rage. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry Sent: Friday, April 22, 2011 6:15 AM To: Flash Coders List Subject: Re: [Flashcoders] How to access MovieClip declared in one function in an event listener There is more than one way to skin a cat - crazy expression but you can do what you want a number of ways in AS3. I guess knowing that you only want to add that movieClip from within the function would change things in the sample I sent. Here's another basic version (not knowing what you are doing with the code or movieClips) ... function DrawMyStuffOnScreen():void{ var myMovieClip:MovieClip = new DefinedMovieClip(); myMovieClip.TextField.text = SomeText; myMovieClip.addEventListener(What text, showWhatText); var myButton:SimpleButton = new DefinedButton(); myButton.addEventListener(MouseEvent.CLICK,DoSomething); addChild(myMovieClip); addChild(myButton); } function DoSomething(e:MouseEvent):void{ /* This is called from the button which will dispatch a new event that your movie clip is listening for */ dispatchEvent(new Event(what text)); } function showWhatText(e:Event):void{ /* This event fires when the event What text happened */ trace(e.target.TextField.text); } 1.) Why are you declaring your MovieClip within the function? 2.) Does that movieClip and button have to be added to the stage at a certain time? 3.) Is all of this code on the timeline? -Gerry On Apr 22, 2011, at 12:35 AM, Steve Abaffy wrote: So basically the only way to make this work is to declare the myMovieClip as a global variable?? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry Sent: Thursday, April 21, 2011 9:28 PM To: Flash Coders List Subject: Re: [Flashcoders] How to access MovieClip declared in one function in an event listener Steve, You have some things confused. Like Ross said, read up on event.target. Your code should look something like this... Var myMovieClip:MovieClip; Var myButton:SimpleButton; DrawMyStuffOnScreen(); Function DrawMyStuffOnScreen():void{ myMovieClip = new DefinedMovieClip(); myButton = new DefinedButton(); myButton.addEventListener(MouseEvent.CLICK,DoSomething); //Defined Movie clip has several input fields in it myMovieClip.TextField.text = SomeText;
Re: [Flashcoders] How to access MovieClip declared in one function in an event listener
Steve, I suggest you read up on eventListeners in Actionscript 3. I provided an example that dispatches a new event called what text, it doesn't pass that as a string to another function. I did this because you are creating your movieClip within a function so it's scope will only be within that function...so I added the eventListener to that movieClip to listen for the dispatched event named what text. DrawTheMainScreen - These are the items on the stage that stay all the time. If they are on the screen at all times then you would want to declare those outside of that function first so that they can be referenced in other placesright? * It sounds like you want to display a bunch of objects on the stage that are available at all times. So with that said you'd want to write the vars for those objects outside of your functionTHEN when you call DrawTheMainScreen it sets what those objects are. Now when you click on that button your click event can fire an event that can reference anything that is on the stage*. *see my first code example. Let me know if you're still unclear and I'll send some more code. -Gerry On Apr 22, 2011, at 10:24 AM, Steve Abaffy wrote: Well my basic understanding of programming goes something like this. We call functions to do certain things when we need them to do it, so: Basic flowchart of program. LoadExternalData - This data will be loaded into movieclips to be place on the stage at a later time. DrawTheMainScreen - These are the items on the stage that stay all the time. DrawNavigationButtons - These buttons will load the different things on the screen that change. This is where the EventListeners for the buttons are defined. FirstButtonClickedListener - Calls ClearscreenFunction, which clears the screen of all previous things on the stage that are not to stay all the time Then Draw the stage for this Menu Item. SecondButtonClickedListenr - Cals ClearscreenFunction. Then Draws the stage for this MenuItem. This screen is a input form which has a button on it to do something with the information entered. Declares Listener for this button. ButtonListener is called and now we can't access any of the information on the form. So in my opinion it would be better if you could declare the Listener as follows: myButton.addListener(Event,ParamatersToPass,FunctionsToCall); With the parameter list to be optional if not needed. Then declare the Function accordingly. The example of trace((event.currentTarget).TextField.text); Here event.currentTarget is the button itself which of course does not have any textfields associated with it. Another example was to write two function one that calls is the eventListener and then have the eventListener call another eventListener where you are passing What Text where are you getting the value of What Text? If I could get the value of What Text in this function I wouldn't need the other function so I am a bit confused as to how that will solve anything. The only example that seems to work is to make the movieClip a global variable, which seems to me to violate everything I have ever been taught about programming. Which is to say that one should use global variables as sparingly as possible. I have written thousands of lines of code in my 30+ years as a programmer and probably only used global variables once or twice before OOPs programming became the rage. -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry Sent: Friday, April 22, 2011 6:15 AM To: Flash Coders List Subject: Re: [Flashcoders] How to access MovieClip declared in one function in an event listener There is more than one way to skin a cat - crazy expression but you can do what you want a number of ways in AS3. I guess knowing that you only want to add that movieClip from within the function would change things in the sample I sent. Here's another basic version (not knowing what you are doing with the code or movieClips) ... function DrawMyStuffOnScreen():void{ var myMovieClip:MovieClip = new DefinedMovieClip(); myMovieClip.TextField.text = SomeText; myMovieClip.addEventListener(What text, showWhatText); var myButton:SimpleButton = new DefinedButton(); myButton.addEventListener(MouseEvent.CLICK,DoSomething); addChild(myMovieClip); addChild(myButton); } function DoSomething(e:MouseEvent):void{ /* This is called from the button which will dispatch a new event that your movie clip is listening for */ dispatchEvent(new Event(what text)); } function showWhatText(e:Event):void{ /* This event fires when the event What text happened */ trace(e.target.TextField.text); } 1.)
RE: [Flashcoders] How to access MovieClip declared in one function in an event listener
The only example that seems to work is to make the movieClip a global variable, which seems to me to violate everything I have ever been taught about programming. Which is to say that one should use global variables as sparingly as possible. I have written thousands of lines of code in my 30+ years as a programmer and probably only used global variables once or twice before OOPs programming became the rage. And you still shouldn't have to. I haven't followed this thread, and don't have time at the moment to dig in, but there still should be no need for a global variable in your application, if that makes you feel any better. Jason Merrill Instructional Technology Architect Bank of America Global Learning -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Why doesn't this work addChild() removeChild()
Hello, Why doesn't this work?? In the same function Var Mort:movieClip = new Mort(); addChild(Mort); removeChild(Mort); I get this error The supplied DisplayObject must be a child of the caller. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Why doesn't this work addChild() removeChild()
Hi Steve, This is because of timing. You are trying to remove an object which has not completed its addChild actions. Hence its not getting the instance when removing. Warm Regards Deepanjan Das W: http://deepanjandas.wordpress.com || Om Manasamarthadata Shri Aniruddhaya Namah ||http://www.manasamarthyadata.com/ *Think of the environment before printing this email __ * On Fri, Apr 22, 2011 at 10:47 PM, Steve Abaffy st...@msmarketing.bizwrote: Hello, Why doesn't this work?? In the same function Var Mort:movieClip = new Mort(); addChild(Mort); removeChild(Mort); I get this error The supplied DisplayObject must be a child of the caller. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Why doesn't this work addChild() removeChild()
Steve Abaffy wrote: Why doesn't this work?? In the same function Var Mort:movieClip = new Mort(); addChild(Mort); removeChild(Mort); I get this error The supplied DisplayObject must be a child of the caller. It's likely that Mort hasn't had time to instantiate. Either that, or Mort, being a local variable, isn't there if you leave the function and call it again. For example: public function doMort(add:Boolean):void { var Mort:MovieClip; if (add == true) { Mort = new Mort(); addChild(Mort); } else { removeChild(Mort); } } Mort only survives while the function is running. He's still on the display list, but the function doesn't know who Mort is when you call him with false. Or, it could be something as simple as using an upper-case Var instead of var. Have you looked in the debugger, or with trace statements, to be sure Mort is being created? If instantiation fails, it won't be a valid MC. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Why doesn't this work addChild removechild
Quick update Function{ Var Mort: MovieClip = new Mort(); Try{ removeChild(Mort); }catch(e:Error){ // Do nothing; } addChild(Mort); } This function is called multiple times and each time it adds the child Mort, but I want to remove the one placed there previously, it works if I add the two lines right after each other as in the previous email but I really need it work more like this. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Why doesn't this work addChild() removeChild()
A couple of things: 1. Var should be lower-case var. You probably have it as var in your code and your e-mail client capitalized it for you (or you mis-typed), but if you want is to trouble-shoot, I would post it as it is in your code. If it is Var in your code, it should throw a compiler error. 2. You are naming your instance name the same as the Class name Mort. Instance names are also usually lower case, classes upper case, which helps to prevent coding errors like this. 3. You are casting your instance as MovieClip when it is actually Mort. Your Mort class may extend MovieClip, but it would be better to cast it as Mort. The following works for me: import mortsPackage.Mort; function createAndDestroyMortJustForFun():void { var mort:Mort = new Mort(); addChild(mort); removeChild(mort); } createAndDestroyMortJustForFun(); Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steve Abaffy Sent: Friday, April 22, 2011 1:17 PM To: 'Flash Coders List' Subject: [Flashcoders] Why doesn't this work addChild() removeChild() Hello, Why doesn't this work?? In the same function Var Mort:movieClip = new Mort(); addChild(Mort); removeChild(Mort); I get this error The supplied DisplayObject must be a child of the caller. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] CS5, SharedObject AIR for Android debugging
I've been wondering if SharedObject is the correct storage technology to use on iOS and Android - the biggest question I have (I haven't tried it yet) is what happens to that data when the app is upgraded? I wonder if just writing a file somewhere would be better. That said, I don't have an answer to your question, but I might later (in an iOS context). I'll let you know. :-) Kevin N. On 4/21/11 6:02 AM, Glen Pike wrote: Hi, I am trying to debug an AIR for Android app in CS5 and am having problems with saving shared object data. Originally it was throwing exceptions - I found a fix to use SharedObject.close() after each operation, but it seems that the AIR app cannot save to local storage in the IDE. Tried to google, but not having much luck, can anyone shed some light on this? Thanks Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] What is up with adobes documentation?
I usually just put the class name with as3 into google (LocalConnection as3) - it almost always gives me something useful. I do generally agree that's it's often hard to find anything using Adobe's built in documentation tool - especially using the search field (which is local in CS5). Though you can just type your keyword into Flash's action dialog, or an as document, then click that little ? icon - sometimes pulls it right up (after 17 update dialog boxes maybe). I don't agree with your conclusions about competitiveness based on that difficulty, but yeah, it could be better. Kevin N. On 4/21/11 1:54 PM, allandt bik-elliott (thefieldcomic.com) wrote: Hey folks Every time I do a big search I seem to get a LOT of as2 links and when I add as3 into the search terms I keep getting links to either a page offering up a bunch of generic documentation pages (ie not direct links to the class I'm looking for) or I get class documentation pages that are only half full. Seriously do a search on the livedocs site for the flvplayback class, its shocking especially in light of the fact that there is no longer any local docs installed with the software any more What is going on with this? With people (rightly or wrongly) bashing flash in favour of the yet untried html5 spec, adobe can ill afford this kind of crap support for the flash platform. Come on A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Why doesn't this work addChild removechild
Steve Abaffy wrote: Quick update Function{ Var Mort: MovieClip = new Mort(); Try{ removeChild(Mort); }catch(e:Error){ // Do nothing; } addChild(Mort); } This function is called multiple times and each time it adds the child Mort, but I want to remove the one placed there previously, it works if I add the two lines right after each other as in the previous email but I really need it work more like this. You have a scope issue. Mort is a local variable, and is no longer there when you call it the second time. Try moving it up so it's declared in the class definition, and instantiated in the function. You have a couple of other problems, too. You have a variable Mort and a class Mort. You should really make the variable lower case mort, like Jason suggested. Also, if that is your entire function, you have other problems. Every time you call it, you're creating a new Mort (in the variable declaration--var Mort:MovieClip = new Mort();). That guarantees you that you won't have the previously created Mort--you just wiped it out on the first line of the function. Work with the debugger, Steve. Set some break points, and look at the state of the variables, follow the logic flow. You'll find you can solve problems like this more quickly if you understand what's happening in your code. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] What is up with adobes documentation?
I miss the good old days when Adobe's local help was easy to access and find information. I find better results with Google. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman Sent: Friday, April 22, 2011 1:52 PM To: Flash Coders List Subject: Re: [Flashcoders] What is up with adobes documentation? I usually just put the class name with as3 into google (LocalConnection as3) - it almost always gives me something useful. I do generally agree that's it's often hard to find anything using Adobe's built in documentation tool - especially using the search field (which is local in CS5). Though you can just type your keyword into Flash's action dialog, or an as document, then click that little ? icon - sometimes pulls it right up (after 17 update dialog boxes maybe). I don't agree with your conclusions about competitiveness based on that difficulty, but yeah, it could be better. Kevin N. On 4/21/11 1:54 PM, allandt bik-elliott (thefieldcomic.com) wrote: Hey folks Every time I do a big search I seem to get a LOT of as2 links and when I add as3 into the search terms I keep getting links to either a page offering up a bunch of generic documentation pages (ie not direct links to the class I'm looking for) or I get class documentation pages that are only half full. Seriously do a search on the livedocs site for the flvplayback class, its shocking especially in light of the fact that there is no longer any local docs installed with the software any more What is going on with this? With people (rightly or wrongly) bashing flash in favour of the yet untried html5 spec, adobe can ill afford this kind of crap support for the flash platform. Come on A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] What is up with adobes documentation?
Agreed. On Apr 22, 2011, at 1:55 PM, Merrill, Jason wrote: I miss the good old days when Adobe's local help was easy to access and find information. I find better results with Google. Jason Merrill Instructional Technology Architect Bank of America Global Learning ___ -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kevin Newman Sent: Friday, April 22, 2011 1:52 PM To: Flash Coders List Subject: Re: [Flashcoders] What is up with adobes documentation? I usually just put the class name with as3 into google (LocalConnection as3) - it almost always gives me something useful. I do generally agree that's it's often hard to find anything using Adobe's built in documentation tool - especially using the search field (which is local in CS5). Though you can just type your keyword into Flash's action dialog, or an as document, then click that little ? icon - sometimes pulls it right up (after 17 update dialog boxes maybe). I don't agree with your conclusions about competitiveness based on that difficulty, but yeah, it could be better. Kevin N. On 4/21/11 1:54 PM, allandt bik-elliott (thefieldcomic.com) wrote: Hey folks Every time I do a big search I seem to get a LOT of as2 links and when I add as3 into the search terms I keep getting links to either a page offering up a bunch of generic documentation pages (ie not direct links to the class I'm looking for) or I get class documentation pages that are only half full. Seriously do a search on the livedocs site for the flvplayback class, its shocking especially in light of the fact that there is no longer any local docs installed with the software any more What is going on with this? With people (rightly or wrongly) bashing flash in favour of the yet untried html5 spec, adobe can ill afford this kind of crap support for the flash platform. Come on A ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- This message w/attachments (message) is intended solely for the use of the intended recipient(s) and may contain information that is privileged, confidential or proprietary. If you are not an intended recipient, please notify the sender, and then please delete and destroy all copies and attachments, and be advised that any review or dissemination of, or the taking of any action in reliance on, the information contained in or attached to this message is prohibited. Unless specifically indicated, this message is not an offer to sell or a solicitation of any investment products or other financial product or service, an official confirmation of any transaction, or an official statement of Sender. Subject to applicable law, Sender may intercept, monitor, review and retain e-communications (EC) traveling through its networks/systems and may produce any such EC to regulators, law enforcement, in litigation and as required by law. The laws of the country of each sender/recipient may impact the handling of EC, and EC may be archived, supervised and produced in countries other than the country in which you are located. This message cannot be guaranteed to be secure or free of errors or viruses. References to Sender are references to any subsidiary of Bank of America Corporation. Securities and Insurance Products: * Are Not FDIC Insured * Are Not Bank Guaranteed * May Lose Value * Are Not a Bank Deposit * Are Not a Condition to Any Banking Service or Activity * Are Not Insured by Any Federal Government Agency. Attachments that are part of this EC may have additional important disclosures and disclaimers, which you should read. This message is subject to terms available at the following link: http://www.bankofamerica.com/emaildisclaimer. By messaging with Sender you consent to the foregoing. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] What is up with adobes documentation?
Yeah, I pretty much learned AS2 with Macromedia's little help ? mark button. :-) I'm not really sure why Adobe felt the need to mess with it so much. Kevin N. On 4/22/11 1:55 PM, Merrill, Jason wrote: I miss the good old days when Adobe's local help was easy to access and find information. I find better results with Google. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] quick E4X question
Hi list... With this xml, given an a node, I want to find its parent t node. // not working var parentT:XMLList = pets..*.(t.contains(acat/a)); thanks, Michael M. pets t n=moe adog/a /t t n=larry asnake/a acat/a /t t n=curly amouse/a /t /pets ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] quick E4X question
var pets:XML = pets t n=moe adog/a /t t n=larry asnake/a acat/a /t t n=curly amouse/a /t /pets var parentT:XMLList = pets..t.(elements().contains(acat/a)).@n; Regards, Keith Reinfeld Home Page: http://keithreinfeld.home.comcast.net -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, Michael Sent: Friday, April 22, 2011 2:42 PM To: Flash Coders List Subject: [Flashcoders] quick E4X question Hi list... With this xml, given an a node, I want to find its parent t node. // not working var parentT:XMLList = pets..*.(t.contains(acat/a)); thanks, Michael M. pets t n=moe adog/a /t t n=larry asnake/a acat/a /t t n=curly amouse/a /t /pets ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders