The other problem is that in a GPU rendering pipeline, vector art is
even more expensive (maybe a bit less so with D3D 11 and hardware
tessellation, but so far that isn't common on mobile devices). The GPU
really needs bitmaps. But a smart render path with vector caching could
really get the be
I shall be out of the office from the 25th September to the 8th October.
If your email is urgent please contact Greg Denness on
greg.denn...@inertiasoftware.com.
Kind Regards,
Graeme
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