Is it possible to assign different fonts (font size really) to the different
nodes of a Tree component?
What I need is to assign a different font size to the branch nodes (say 20)
and the leaf nodes should have a smaller font size (say 12). I have tried
looking, but cant find any info on how
check cellRenderers... you'll have to roll one up, and then assign some
formatted text to the labels for the nodes as you want.
Thanks Ed, I was afraid something like this was needed
Each time I have to do something with the V2 components, it seems as if I
spend more time trying to make them
Thanks Mark,
I'll have a look at you files now :)
Claudia
Hi Claudia,
You can do a lot with formatting in a tree component with
cellRenderers.
Please see
http://www.tc.umn.edu/~mulho005/trees3.html for examples. The relevant
files
are at
http://www.tc.umn.edu/~mulho005/trees3.zip
When reading the DisplacementMapFilter documentation I found this piece of
information:
A filter is not applied if the resulting image would exceed 2880 pixels in
width or height. For example, if you zoom in on a large movie clip with a
filter applied, the filter is turned off if the
Sorry to insist, but does this fall into the too obvious to answer
category or does it fall into the what you want isn't possible category?
If it is the first one, I really would appreciate if you guys could point me
to some docs where I can find out. If it is the latter, please tell me, so
Hi guys.
I have tried to create a four colored gradient through AS, but I am not
really getting any results.
One example can be found here:
http://www.fnordware.com/superpng/samples.html
Im not really sure what the name of these type of gradients are, but they
are usually found in color
Also, I'm pretty sure that some of the new bitmap manipulation functions
included in Flash 8 might help me out, but again, I am a bit lost.
_
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Zeh and Ian, Thank you very much for your help, It seems to be more
complicated than I thought :|
I will give it a go with you info, but obviously if you want ti give me some
further info, I would absolutely appreciate it :)
Thank you again,
Claudia
From: Zeh Fernando [EMAIL PROTECTED]
/gradientTweenEditor.
html
HTH
--
Andreas Weber
motiondraw.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Claudia
Barnal
Sent: Friday, November 18, 2005 3:15 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Drawing gradients
Hi guys
this. Use this visual Editor to generate
the necessary code:
http://www.motiondraw.com/md/as_samples/t/gradientTween/gradientTweenEditor.
html
HTH
--
Andreas Weber
motiondraw.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Claudia
Barnal
Sent
How could I achieve the same as this:
var bd = BitmapData.loadBitmap(myImg);
but loading and image (MC) that is on the stage?
The above works ok for me when I have an Image in the library, but I can't
find how to achieve the same with a MC that is located on the stage.
Thanks
Thanks Alain and Michael.
Just what I needed :)
Claudia
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to see your replies,
as I have tried to solve this little problem for quite some time now.
Claudia Barnal
// CODE
var stageW:Number = 255;
var stageH:Number = 255;
var hStageMiddle:Number = Math.round((stageW / 2) + 1);
var bd:flash.display.BitmapData = new flash.display.BitmapData(stageW,
stageH
Anyone? Please...
From: Claudia Barnal [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] BitmapData and setPixel();
Date: Thu, 22 Dec 2005 04:03:57 +
Hi everyone,
Im having some math
Paul,
Thanks for looking into this.
Im not sure you tried the code I provided, as there you can see graphically
what I mean. All you would need to do is copy and paste it.
Thanks again,
Claudia
_
Are you using the latest
Hi,
I am stuck with a few logic conditionals for moving an image.
The situation is:
I have an image that is wider than the stage that needs to be moved from
right to left and vice versa when it reaches the end of the image, changing
direction. The image is to use a manual (mouse quided) or
Ok, so I have a pretty simple question.
How can I know if the SWF has the focus within the Browser.
I need to do something like this:
if ( playerHasFocus == true )
{
myMC._visible = true;
}
else
{
myMC._visible = false;
}
Thanks,
Claudia
Thanks Mike,
I'm going to try this out as soon as possible. I had a quick look at it, for
which I have only one question. Would this handle both when you loose focus
and when you receive it?
_
Are you using the latest version of
Thanks again,
Just another thought.
If you know that you have received focus when the mouse is pressed on the
stage (onMouseDown()), can't you use that to detect the focus and onblur to
detect the loss of focus? Or is there another reason for using your code to
detect when you receive the
This might be a question with an obvious answer.
Why is this (EOLAS) problem only occurring with IE an not with other browsers?
Is the way IE embeds different to how other browsers handle the embed?
_
Express yourself instantly
Hi,
I'm trying to manipulate a BitmapData, but am slightly lost,
so any input on how I could manage would be greatly appreciated.
What I need to do is to make a mirror image of the
BitmapData and leave is as one single BitmabData.
What I am trying to do is something like this pseudo code:
Hi,
I’m trying to manipulate a BitmapData, but am slightly lost,
so any input on how I could manage would be greatly appreciated.
What I need to do is to make a mirror image of the
BitmapData and leave is as one single BitmabData.
What I am trying to do is something like this pseudo code:
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