Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Dude let me tell you...
in addition to Flashcoders

There is Flash Tiger
http://tech.groups.yahoo.com/group/Flash_tiger/
FlashCodersNY
http://mail.flashcodersny.org/mailman/listinfo/flashcodersny_flashcodersny.org
Tweener ( if into animation )
http://lists.caurinauebi.com/listinfo.cgi/tweener-caurinauebi.com

and if you are into Flash/3d Papervision.
http://www.nabble.com/Papervision3D-f22855.html


Ive gained so much from all of the above lists..

On Tue, Jul 15, 2008 at 12:34 PM, Cor <[EMAIL PROTECTED]> wrote:

> I love this list, and I did not see any crossposting.
> So that means I miss some other good lists. :-(
> Could someone give me some urls of those?
>
> If it is not appropriate on this list, feel free to contact me oflist.
> TIA
> Cor
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dwayne
> Neckles
> Sent: dinsdag 15 juli 2008 18:28
> To: Flash Coders List
> Subject: Re: [Flashcoders] Why is amfphp cool?
>
> Nah I never would...
> The thinking was was OK if some folks arent responsive on one list, I'll go
> to another different..like casting a wider net..
> But I'll deal with the chance that the list I choose some folks may not
> respond at all..
> Cool.. I'll pick one list.
>
> Definitely don't mean to be annoying.
> Dwayne
>
> On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
> [EMAIL PROTECTED]> wrote:
>
> > >>Paul.
> > >>Um yea, more answers.
> > >>
> > >>I don't see whats wrong with that.
> > >>But I could be wrong..
> >
> > Yes, you could be.  The motivations are obvious, but grossposting is
> > generally a no-no on most lists, and generally annoying to most people.
> > Please be more respectful, many of us subscribe to many of the same
> > lists.  You wouldn't post the same question three times within 5 seconds
> > on Flashcoders to get more answers would you?
> >
> > Jason Merrill
> > Bank of America
> > Enterprise Technology & Global Risk L&LD
> > Instructional Technology & Media
> >
> > Join the Bank of America Flash Platform Developer Community
> >
> > Are you a Bank of America associate interested in innovative learning
> > ideas and technologies?
> > Check out our internal  GT&O Innovative Learning Blog & subscribe.
> >
> >
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Nah I never would...
The thinking was was OK if some folks arent responsive on one list, I'll go
to another different..like casting a wider net..
But I'll deal with the chance that the list I choose some folks may not
respond at all..
Cool.. I'll pick one list.

Definitely don't mean to be annoying.
Dwayne

On Tue, Jul 15, 2008 at 11:56 AM, Merrill, Jason <
[EMAIL PROTECTED]> wrote:

> >>Paul.
> >>Um yea, more answers.
> >>
> >>I don't see whats wrong with that.
> >>But I could be wrong..
>
> Yes, you could be.  The motivations are obvious, but grossposting is
> generally a no-no on most lists, and generally annoying to most people.
> Please be more respectful, many of us subscribe to many of the same
> lists.  You wouldn't post the same question three times within 5 seconds
> on Flashcoders to get more answers would you?
>
> Jason Merrill
> Bank of America
> Enterprise Technology & Global Risk L&LD
> Instructional Technology & Media
>
> Join the Bank of America Flash Platform Developer Community
>
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies?
> Check out our internal  GT&O Innovative Learning Blog & subscribe.
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
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Re: [Flashcoders] Why is amfphp cool?

2008-07-15 Thread Dwayne Neckles
Paul.
Um yea, more answers.

I don't see whats wrong with that.
But I could be wrong..
Thank you for responding and everyone else.. I appreciate it.
Dwayne

On Mon, Jul 14, 2008 at 6:04 PM, Paul Andrews <[EMAIL PROTECTED]> wrote:

> First of all, is there any point in crossposting the same question across
> three lists?
>
> For simple uses, there's little point in using amfphp. If you have static
> data available in XML format, then for simple uses it's the preferred
> solution.
>
> Amfphp comes into it's own where there is a large amount of data involved
> and/or large numbers of users and/or database access. XML is a verbose
> format that can eat up bandwidth. AMF is a compact format that will reduce
> bandwidth when moving data between server and client.
>
> For most of your examples in a simple context, amfphp would be overkill.
>
> Paul
>
> - Original Message - From: "Dwayne Neckles" <
> [EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; ; <
> [EMAIL PROTECTED]>
> Sent: Monday, July 14, 2008 9:37 PM
> Subject: [Flashcoders] Why is amfphp cool?
>
>
>  I know where to find info it but I'm more looking beginners info as to the
>> "Why is it good?" Why is better than loading an xml document full of data?
>>
>> I get the basic that flash remoting can call methods on the php classes
>> like
>> its native... But it seems to be adept at handling large amounts of
>> data...
>> Is this all? Of course not, so any info u have would be useful...
>>
>> I do know that more advanced sites use it...
>>
>> Can you tell me if it would be useful for these simple uses?
>> Loading text...such events
>> Video player with playlist
>> Sending email with php
>> How is it useful for a photogallery application
>> I think its time to step up my knowlegde to create rias...
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
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[Flashcoders] Why is amfphp cool?

2008-07-14 Thread Dwayne Neckles
I know where to find info it but I'm more looking beginners info as to the
"Why is it good?" Why is better than loading an xml document full of data?

I get the basic that flash remoting can call methods on the php classes like
its native... But it seems to be adept at handling large amounts of data...
Is this all? Of course not, so any info u have would be useful...

I do know that more advanced sites use it...

Can you tell me if it would be useful for these simple uses?
Loading text...such events
Video player with playlist
Sending email with php
How is it useful for a photogallery application
I think its time to step up my knowlegde to create rias...
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[Flashcoders] Re: Loading strategies

2008-05-13 Thread Dwayne Neckles
What do you think?

On Mon, May 12, 2008 at 5:59 PM, Dwayne Neckles <[EMAIL PROTECTED]>
wrote:

>
> http://nolaf.org/
>
>
> This whole site ( video based) loads extremely quick.. can we discuss some
> loading strategies for this kind of content..
> Even other video sections on the site load fast..
> Do you think a sequential loader was used...
> Its not HD but video that was stretched a bit right..
>
> This should be a good discussion..
>
> Dwayne
>
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[Flashcoders] Why is good to extend an Event Class

2008-05-06 Thread Dwayne Neckles
Why is it good to extend the Event Class in your application?

I understand that you can create your own events with it that are specific
to your app but does anyone have any good tutorials/articles on this?
I am a visual learner and I don't get it fully just yet..
Meanwhile I'll keep searching..

Dwayne
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RE: [Flashcoders] Access a clip when it's attached to the stage

2008-04-25 Thread Dwayne Neckles
this is for as 2 by the way



> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
> Date: Fri, 25 Apr 2008 14:19:21 +
> CC: 
> Subject: [Flashcoders] Access a clip when it's attached to the stage
> 
> I am trying to make apply the reflection class to my coverflow code...
> 
> I emailed the creator of the reflection class 
> (http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source.html) 
> and he said to
> 
> "Try not applying the reflections until after the clip is attached and fully 
> inited.."
> 
> and I wasn't sure how to detect for when its attached and accessible to 
> actionscript...
> I know there is an event for when things are loaded in etc.. but how about 
> when its attached and accesible to actionscript
> 
> I saw somewhere that you can set the attached clips onEnterframe with a 
> function I tried that with no success..
> If you want to see the fla let me know...
> Dwayne
> 
> 
> 
> 
> 
> 
> 
> Date: Fri, 25 Apr 2008 09:17:36 -0400
> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: Re: Coverflow Issue
> 
> Dwyane,I
> took an initial look and it appears it may be related to the levels
> being used.  Try not applying the reflections until after the clip is
> attached and fully inited.  Then make sure that the reflection is
> looking good too - you probably will want to test on something static.
>  A dropoff of 7 may be too much.  I started going into the Reflection
> class and checking where the reflections are added.  They are using
> getNextHighestDepth so you would think it would be appearing.  You can
> hardcode a value in there if you like if you know that your gradient
> and album art are on levels 1 and 2.  Sorry I don't have more time to
> check it out right now. 
> Thanks!-Ben
> 
> On Thu, Apr 24, 2008 at 9:35 PM, Dwayne Neckles <[EMAIL PROTECTED]> wrote:
> 
> 
> 
> 
> 
> Thank you so much Sarge..
> I've been trying for a few hours to get your reflection class to work with a 
> code i found on reflecktions.com
> 
> 
> Attached is the FLA and your class...
> 
> Here is the breakdown:
> 
> 
> In
> the coverflow as you know those clips scale horizontally.. now even
> though i put all of the clips in a parent clip called holder ( on stage
> ) it still didnt work.
> 
> Now I know I'm not allowed to reflect a clip that scales but I am scaling the 
> holder clip and not the invidual planes..
> 
> Maybe its because I'm trying to reflect a clip thats attached to the stage...
> 
> Dwayne
> 
> 
> 
> 
> 
> 
> Back to work after baby– how do you know when you're ready?
> 
> 
> 
> -- 
> www.pixelfumes.com
> www.pixelfumes.com/blog
> www.pittmfug.org/
> 
> 
> 
> _
> Make i'm yours.  Create a custom banner to support your cause.
> http://im.live.com/Messenger/IM/Contribute/Default.aspx?source=TXT_TAGHM_MSN_Make_IM_Yours___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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RE: [Flashcoders] Access a clip when it's attached to the stage

2008-04-25 Thread Dwayne Neckles
 
this is for as 2 by the way





> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]; flashcoders@chattyfig.figleaf.com
> Date: Fri, 25 Apr 2008 14:19:21 +
> CC: 
> Subject: [Flashcoders] Access a clip when it's attached to the stage
> 
> I am trying to make apply the reflection class to my coverflow code...
> 
> I emailed the creator of the reflection class 
> (http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source.html) 
> and he said to
> 
> "Try not applying the reflections until after the clip is attached and fully 
> inited.."
> 
> and I wasn't sure how to detect for when its attached and accessible to 
> actionscript...
> I know there is an event for when things are loaded in etc.. but how about 
> when its attached and accesible to actionscript
> 
> I saw somewhere that you can set the attached clips onEnterframe with a 
> function I tried that with no success..
> If you want to see the fla let me know...
> Dwayne
> 
> 
> 
> 
> 
> 
> 
> Date: Fri, 25 Apr 2008 09:17:36 -0400
> From: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: Re: Coverflow Issue
> 
> Dwyane,I
> took an initial look and it appears it may be related to the levels
> being used.  Try not applying the reflections until after the clip is
> attached and fully inited.  Then make sure that the reflection is
> looking good too - you probably will want to test on something static.
>  A dropoff of 7 may be too much.  I started going into the Reflection
> class and checking where the reflections are added.  They are using
> getNextHighestDepth so you would think it would be appearing.  You can
> hardcode a value in there if you like if you know that your gradient
> and album art are on levels 1 and 2.  Sorry I don't have more time to
> check it out right now. 
> Thanks!-Ben
> 
> On Thu, Apr 24, 2008 at 9:35 PM, Dwayne Neckles <[EMAIL PROTECTED]> wrote:
> 
> 
> 
> 
> 
> Thank you so much Sarge..
> I've been trying for a few hours to get your reflection class to work with a 
> code i found on reflecktions.com
> 
> 
> Attached is the FLA and your class...
> 
> Here is the breakdown:
> 
> 
> In
> the coverflow as you know those clips scale horizontally.. now even
> though i put all of the clips in a parent clip called holder ( on stage
> ) it still didnt work.
> 
> Now I know I'm not allowed to reflect a clip that scales but I am scaling the 
> holder clip and not the invidual planes..
> 
> Maybe its because I'm trying to reflect a clip thats attached to the stage...
> 
> Dwayne
> 
> 
> 
> 
> 
> 
> Back to work after baby– how do you know when you're ready?
> 
> 
> 
> -- 
> www.pixelfumes.com
> www.pixelfumes.com/blog
> www.pittmfug.org/
> 
> 
> 
> _
> Make i'm yours.  Create a custom banner to support your cause.
> http://im.live.com/Messenger/IM/Contribute/Default.aspx?source=TXT_TAGHM_MSN_Make_IM_Yours___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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[Flashcoders] Access a clip when it's attached to the stage

2008-04-25 Thread Dwayne Neckles
I am trying to make apply the reflection class to my coverflow code...

I emailed the creator of the reflection class 
(http://pixelfumes.blogspot.com/2007/03/reflection-class-v3-with-source.html) 
and he said to

"Try not applying the reflections until after the clip is attached and fully 
inited.."

and I wasn't sure how to detect for when its attached and accessible to 
actionscript...
I know there is an event for when things are loaded in etc.. but how about when 
its attached and accesible to actionscript

I saw somewhere that you can set the attached clips onEnterframe with a 
function I tried that with no success..
If you want to see the fla let me know...
Dwayne







Date: Fri, 25 Apr 2008 09:17:36 -0400
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Coverflow Issue

Dwyane,I
took an initial look and it appears it may be related to the levels
being used.  Try not applying the reflections until after the clip is
attached and fully inited.  Then make sure that the reflection is
looking good too - you probably will want to test on something static.
 A dropoff of 7 may be too much.  I started going into the Reflection
class and checking where the reflections are added.  They are using
getNextHighestDepth so you would think it would be appearing.  You can
hardcode a value in there if you like if you know that your gradient
and album art are on levels 1 and 2.  Sorry I don't have more time to
check it out right now. 
Thanks!-Ben

On Thu, Apr 24, 2008 at 9:35 PM, Dwayne Neckles <[EMAIL PROTECTED]> wrote:





Thank you so much Sarge..
I've been trying for a few hours to get your reflection class to work with a 
code i found on reflecktions.com


Attached is the FLA and your class...

Here is the breakdown:


In
the coverflow as you know those clips scale horizontally.. now even
though i put all of the clips in a parent clip called holder ( on stage
) it still didnt work.

Now I know I'm not allowed to reflect a clip that scales but I am scaling the 
holder clip and not the invidual planes..

Maybe its because I'm trying to reflect a clip thats attached to the stage...

Dwayne






Back to work after baby– how do you know when you're ready?



-- 
www.pixelfumes.com
www.pixelfumes.com/blog
www.pittmfug.org/



_
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[Flashcoders] Math question

2008-04-24 Thread Dwayne Neckles
How to go from one number to another..
function(x) = y
so that x is 
0 - 250 - 500
and y is
25 - 50- 75

func(0) = 25
func(250)=50
func(500)=50
How would one find the equation for that...Thats satisfies that..?


I'm doing some as and I need to figure out to go from one num to the other num


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[Flashcoders] BitmapData and DisplacementMapFilter

2008-04-24 Thread Dwayne Neckles
Can you guys recommend any books that goes over these classes? with examples..

import flash.geom.Matrix;

import flash.filters.DisplacementMapFilter;

import flash.display.BitmapData;

import flash.geom.Point;



there is alot going on there that I gotta learn...
especially on how to make a gradient map that affects the image in the way you..

I am away of using red blue etc. but I don't know how to use it to achieve a 
specfic effect.. like lets say having a pic shrink from left to right as 
opposed to down/up
this guy
http://www.5etdemi.com/blog/archives/2006/09/fuse-displacementmapfilter-and-perspective-an-experiment/



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[Flashcoders] [SOLVED FINALLY!] Inconsistent rolling over for a plane

2008-03-28 Thread Dwayne Neckles

Life is good.

I went through major pains to figure out the answersorry for the numerous 
emails but I really wanted to learn this PV thing 
the answer is to not have any segments..
plane = new Plane(material,navItem.width,navItem.height,0,0);

set the segments to nothing other than 0... otherwise it literally breaks up 
the plane into that many segments with tiny space in between the pieces..

WHICH IS WHY THE ROLLOVERS ARE INCONSISENT.. holy ish!
and

WHich is when you would click it wouldnt work! You were clicking on the plane 
visually but in PV3d u were click in between the segment..

I know this is no revolutionary break through compared to Mr D00b :)  BUT im 
sending it to you in case you have every grappled with the same issue..

Dang guys you have no idea how good this feels.

Dwayne


From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 23:50:35 +
Subject: Re: [Papervision3D] [UNSOLVABLE BUG] Inconsistent rolling over for 
a plane











I think it might be a bug within Papervision and nothing within me.. 
http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html
and you know I also went back to the basic Materials Demo I got from the CLaSS 
in SAN FRAN...
and simple added the rollover states

and I got the same issue.. in fact here is the code
dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip

and sometimes when rolling over you'd notice while on the clip that the roll 
off mousepointer appears and is is inconsistent..

this problem will be considered a BUG and wont take priority ..

It's be great if someone would please confirm so I can move on..I spent weeks 
on this one small issue..


Dwayne




From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 20:20:10 +
Subject: Re: [Papervision3D] Inconsistent rolling over for  a plane







gang maybe i should use Mouseevent instead of interactivescene3devent???



From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 19:42:48 +
Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over for
a plane







Gang,

Just when we thought we got it..
To make things SIMPLE I took out the text and have a simple red movieclip

So now I  have a papervision plane -> movieclip (as its material) -> movieclip 
-> textfield

i use e.currenttarget instead of e.target in the onPlane Click function

but i still get the inconsistent rolling over

Frustrating cause im sure its something im doing wrong

Check out onPlaneOver and onPlaneOut do they access e.target by default..How do 
I access e.currentTarget
Is that even the issue.. I may start from scratch and go back to basics..

public function onPlaneClick(e:InteractiveScene3DEvent):void {
   
if (BUTTONS_ENABLED) {
trace("e.currentTarget: "+e.currentTarget)
trace("e.target: "+e.target)
   

var plane:Plane =  Plane(e.currentTarget);
trace("targets name", e.displayObject3D.name );
   

} else {
trace("wait till its done..");
   
}
}
public function onPlaneOver(e:InteractiveScene3DEvent):void {

viewport.containerSprite.buttonMode = true;
trace("e.currentTarget: "+e.currentTarget)
trace("e.target: "+e.target)
}
public function onPlaneOut(e:InteractiveScene3DEvent):void {
trace("e.currentTarget: "+e.currentTarget)
trace("e.target: "+e.target)
viewport.containerSprite.buttonMode = false;
}


From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane
Date: Mon, 24 Mar 2008 05:06:19 +







More info on this...
http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actionscript-3-0-a.html



To: [EMAIL PROTECTED]
From: [EMAIL PROTECTED]
Date: Sun, 23 Mar 2008 11:12:02 -0400
Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane




















Dwayne Neckles wrote:

> Check out.. http://dnecklesportfolio.com/pv3d/index.html

>

> Rollover one of the main links.. you will see that the pointer changes from 
> pointer to hand and back.. It's not supposed to do that... though it could be 
> , I'm not sure its a papervision issue..

>

> Any suggestion why this happens..



This is one of those issues that seems to get neglected in most AS3 books and 
online references. Then it's maddeningly difficult to find what's going wrong.

You assume that if you've added an eventlistener to the button clip, in the 
handler the event target will actually be the button. However, although you 
added the MouseOver listener to the button, the event target in th

[Flashcoders] RE: [Papervision3D][UNSOLVABLE BUG] Inconsistent rolling over for a plane

2008-03-28 Thread Dwayne Neckles










I think it might be a bug within Papervision and nothing within me.. 
http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html
and you know I also went back to the basic Materials Demo I got from the CLaSS 
in SAN FRAN...
and simple added the rollover states

and I got the same issue.. in fact here is the code
dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip

and sometimes when rolling over you'd notice while on the clip that the roll 
off mousepointer appears and is is inconsistent..

this problem will be considered a BUG and wont take priority ..

It's be great if someone would please confirm so I can move on..I spent weeks 
on this one small issue..


Dwayne




From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 20:20:10 +
Subject: Re: [Papervision3D] Inconsistent rolling over for  a plane







gang maybe i should use Mouseevent instead of interactivescene3devent???



From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Date: Fri, 28 Mar 2008 19:42:48 +
Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over for
a plane







Gang,

Just when we thought we got it..
To make things SIMPLE I took out the text and have a simple red movieclip

So now I  have a papervision plane -> movieclip (as its material) -> movieclip 
-> textfield

i use e.currenttarget instead of e.target in the onPlane Click function

but i still get the inconsistent rolling over

Frustrating cause im sure its something im doing wrong

Check out onPlaneOver and onPlaneOut do they access e.target by default..How do 
I access e.currentTarget
Is that even the issue.. I may start from scratch and go back to basics..

public function onPlaneClick(e:InteractiveScene3DEvent):void {
   
if (BUTTONS_ENABLED) {
trace("e.currentTarget: "+e.currentTarget)
trace("e.target: "+e.target)
   

var plane:Plane =  Plane(e.currentTarget);
trace("targets name", e.displayObject3D.name );
   

} else {
trace("wait till its done..");
   
}
}
public function onPlaneOver(e:InteractiveScene3DEvent):void {

viewport.containerSprite.buttonMode = true;
trace("e.currentTarget: "+e.currentTarget)
trace("e.target: "+e.target)
}
public function onPlaneOut(e:InteractiveScene3DEvent):void {
trace("e.currentTarget: "+e.currentTarget)
trace("e.target: "+e.target)
viewport.containerSprite.buttonMode = false;
}


From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane
Date: Mon, 24 Mar 2008 05:06:19 +







More info on this...
http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actionscript-3-0-a.html



To: [EMAIL PROTECTED]
From: [EMAIL PROTECTED]
Date: Sun, 23 Mar 2008 11:12:02 -0400
Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane




















Dwayne Neckles wrote:

> Check out.. http://dnecklesportfolio.com/pv3d/index.html

>

> Rollover one of the main links.. you will see that the pointer changes from 
> pointer to hand and back.. It's not supposed to do that... though it could be 
> , I'm not sure its a papervision issue..

>

> Any suggestion why this happens..



This is one of those issues that seems to get neglected in most AS3 books and 
online references. Then it's maddeningly difficult to find what's going wrong.

You assume that if you've added an eventlistener to the button clip, in the 
handler the event target will actually be the button. However, although you 
added the MouseOver listener to the button, the event target in the handler 
actually turns out to be the text within the button.

I would handle this in one of two ways:

*** In the handler function, instead of using "target", use "currentTarget".

*** Set the mouseChildren property of the button to false.



Either way, your rollover should then display properly.



::. clive



Clive Sweeney

Durham NC

MetaConverse.com 



  


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RE: [Flashcoders] Outsourcing (was: Tweening Engines for AS3)

2008-03-27 Thread Dwayne Neckles
My sentiments exactly.. it's frustrating...thats why  I became full time in NY.



> Date: Thu, 27 Mar 2008 10:05:38 -0700
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Outsourcing (was: Tweening Engines for AS3)
> 
> And that's why I took a steady. I contracted for about 6 years. Got a bit
> burnt out on people wanting something for nothing. Oh, and the "we'll give
> you a project and see how well you do. Then we'll discus payment'... look at
> my @[EMAIL PROTECTED]@ portfolio you piece of [EMAIL PROTECTED]@[EMAIL 
> PROTECTED] Also the 'my neighbors son
> said he could build this for $200 in half the time'.
> 
> I think the best was when I quoted a flash form project and the company
> thought it was too much so they outsourced it. Needlesss to say that when
> they got the final product and tried to implement it into their existing
> application it wasn't compatible and very buggy. Guess you get what you pay
> for ;)
> 
> B.
> 
> 
> On Thu, Mar 27, 2008 at 9:45 AM, Kerry Thompson <[EMAIL PROTECTED]>
> wrote:
> 
> > Laurent wrote:
> >
> > > sick. If you want to know for how little money projects are proposed and
> > > how fast programmer people on earth can work for go there:
> > > http://www.getacoder.com
> >
> > I found the same thing when I registered with guru.com. There are hundreds
> > of jobs with a budget of $500 or less, and precious few worth bidding on.
> > All my work comes from contacts--current and former clients, colleagues, and
> > the like.
> >
> > There is a downside to outsourcing, though. I've worked on two major
> > projects, one for Disney and one for Sesame Street, that were initially
> > outsourced overseas. Both projects were eventually deemed substandard, and
> > completely re-written in-house.
> >
> > I'm not saying the programmers overseas are substandard--I've worked with
> > some fine Chinese and Indian programmers (even some good Europeans ;-) There
> > are so many problems with time differences, cultural differences,
> > expectations, and a host of other issues that it often costs more to send
> > something overseas.
> >
> > Cordially,
> >
> > Kerry Thompson
> >
> >
> >
> > ___
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> >
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-27 Thread Dwayne Neckles
Yea guys I I know we are off the issue topic.
but its disgusting...

i could be wrong but I feel getacoder and elance all i feel cheapen us as 
coders and "flashers".. but this is a digression..



> Date: Thu, 27 Mar 2008 16:24:08 +0100
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Tweening Engines for AS3
> 
> sick. If you want to know for how little money projects are proposed and 
> how fast programmer people on earth can work for go there:
> http://www.getacoder.com
> 
> L
> 
> 
> Paul Andrews a écrit :
> > - Original Message - From: "Pedro Kostelec" <[EMAIL PROTECTED]>
> > To: "Flash Coders List" 
> > Sent: Thursday, March 27, 2008 9:21 AM
> > Subject: Re: [Flashcoders] Tweening Engines for AS3
> >
> >
> >> "Sorry, my fault, sometimes I forgot I am on an international list.
> >> You would cry if you see a paycheck of a programmer from a third-world
> >> country ;)"
> >>
> >> I don't get it. I am not even in university so i am not employed and 
> >> i have
> >> no idea what this international list means??
> >
> > People reading and posting to the list are from all over the world - 
> > international - rather than just being in the US. In that respect you 
> > can't assume that worldwide flash developers are all driving in shiny 
> > new Porsches.
> >
> > Paul
> >
> >
> >> I am curious,
> >> Pedro
> >>
> >>
> >> On Wed, Mar 26, 2008 at 7:43 PM, Wagner Amaral <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>> On Wed, Mar 26, 2008 at 2:38 PM, Steven Sacks 
> >>> <[EMAIL PROTECTED]>
> >>> wrote:
> >>>
> >>> > > We are programmers, we can't afford Porsches! Better change that
> >>> > > to bike and skate...
> >>> >
> >>> > You're joking, right?  Talented Flash developers are in extremely 
> >>> high
> >>> > demand right now.  Every day I get 3-5 emails from recruiters or
> >>> companies.
> >>> >  It's a seller's market and people are paying top dollar for AS3 and
> >>> Flex
> >>> > devs.  Flash and Flex jobs are paying $75-$150/hr.  That's $150,000 -
> >>> > $300,000 a year.  If you can't afford a Porsche, you need to find 
> >>> a new
> >>> job
> >>> > or grow a pair and ask for a raise.
> >>> >
> >>> > That being said, I don't own a Porsche because I've got better 
> >>> things > to
> >>> > do with my money.  ;)
> >>> >
> >>>
> >>>
> >>> Sorry, my fault, sometimes I forgot I am on an international list.
> >>> You would cry if you see a paycheck of a programmer from a third-world
> >>> country ;)
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>
> >>
> >>
> >> -- 
> >> Pedro D.K.
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> 
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Thank you Jack.. didnt know that - I'lll check out TweenLite

and as some mentioned much kudos for the earllier non biased review by the 
way



> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: RE: [Flashcoders] Tweening Engines for AS3
> Date: Wed, 26 Mar 2008 11:38:16 -0500
> 
> You're right, Dwayne, for a lot of non-banner work, 8k vs 3k really doesn't
> matter. It can, however, come into play in local memory as tweens are
> created. For example, if an instance of Tweener has 8k worth of code driving
> it (not that every instance would take 8k in memory - I'm just talking about
> the variables/properties/methods stored for each instance) and you create
> 300 instances, it's that much more that has to get pushed into memory and
> chewed on by the CPU verses 3k worth of code. Again, with today's
> desktop/laptop processors and Gigabytes of RAM, it's not much of an issue
> unless you're working with a LOT of tweens, but in some cases it's
> important, especially for mobile devices. Some developers prefer
> lightweight, efficient and speedy whereas some would rather trade for a
> broader feature set. I'd encourage you to compare the feature sets because
> if you need a Tweener-specific feature, your choice is a no-brainer. But
> many developers find everything they need and more in TweenLite, so they
> feel all warm & fuzzy inside when they get the size and speed benefits too.
> 
> When you're driving around town, there ain't much difference between a
> Hummer and a Porche. They both get you from point A to B. If you're gonna do
> some off-roading, better warm up the Hummer. If you need speed and agility,
> get your racing gloves on and hop into the Porsche. :-)
> 
> Jack
> 
> -Original Message-
> From: Dwayne Neckles [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, March 26, 2008 10:29 AM
> To: Flash Coders List
> Subject: RE: [Flashcoders] Tweening Engines for AS3
> 
> Gys
> 
> I'm very clear that when doing banners the is the big concern about size.. I
> was saying before that I understand that...
> 
> I do banners everyday
> 
> but that when it comes to BIG sites (2 megs )etc that I don't understand
> the concern .most sites on FWA are big you know thats all?
> 
> Other than banners whats the big deal? Who cares about file sizes.. those
> sites on FWA are pretty huge..
> 
> Put me on.. I'm just asking 
> 
> > Date: Wed, 26 Mar 2008 11:04:30 -0400
> > From: [EMAIL PROTECTED]
> > Subject: RE: [Flashcoders] Tweening Engines for AS3
> > To: flashcoders@chattyfig.figleaf.com
> > 
> > >>I don't get the big deal either about size.. I mean I really don't...
> > >>
> > >>except for ads maybe that have a tight 30k limit( which needs 
> > >>to be upped)
> > 
> > You add 40k here for some media. 60k there for some code, you're up to
> > 100k.  If you have download requirements of 100k max in some client
> > environments (like we do in some environments), 8k makes a difference.
> > 
> > Jason Merrill
> > Bank of America  
> > GT&O and Risk L&LD Solutions Design & Development 
> > eTools & Multimedia 
> 
> 
> 
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Gys



I'm very clear that when doing banners the is the big concern about size.. I 
was saying before that I understand that...

I do banners everyday


but that when it comes to BIG sites (2 megs )etc that I don't understand
the concern .most sites on FWA are big you know thats all?




Other than banners whats the big deal? Who cares about file sizes.. those sites 
on FWA are pretty huge..



Put me on.. I'm just asking 






> Date: Wed, 26 Mar 2008 11:04:30 -0400
> From: [EMAIL PROTECTED]
> Subject: RE: [Flashcoders] Tweening Engines for AS3
> To: flashcoders@chattyfig.figleaf.com
> 
> >>I don't get the big deal either about size.. I mean I really don't...
> >>
> >>except for ads maybe that have a tight 30k limit( which needs 
> >>to be upped)
> 
> You add 40k here for some media. 60k there for some code, you're up to
> 100k.  If you have download requirements of 100k max in some client
> environments (like we do in some environments), 8k makes a difference.
> 
> Jason Merrill
> Bank of America  
> GT&O and Risk L&LD Solutions Design & Development 
> eTools & Multimedia 
> 
> Bank of America Flash Platform Developer Community
> 
> 
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies? 
> Check out our internal  GT&O Innovative Learning Blog & subscribe.
> 
> 
> 
> 
>  
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
Gys

I'm very clear that in banners the is the big concern about size.. I was saying 
before that I understand that...

but that when it comes to BIG sites 2 megs etc that I don't understand the 
concern .like most sites on FWA are big you know thats all?

Other than banners whats the big deal? Who cares about file sizes.. those sites 
on FWA are pretty huge..

Put me on.. I'm just asking 



> Date: Wed, 26 Mar 2008 16:03:39 +0100
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Tweening Engines for AS3
> 
> It is not that much to figure out Dwayne,
> if you really care about filesizes - especially when doing banners - than
> choosing
> a lighter Tweening-engine might do the trick of keeping the filesize as low
> as it must be
> 
> But you can use any tweening engine you like, as long as you agree with
> yourself that
> it is a tweening engine you want to use ;)
> 
> /m
> 
> 2008/3/26, Dwayne Neckles <[EMAIL PROTECTED]>:
> >
> > I don't get the big deal either about size.. I mean I really don't...
> >
> > except for ads maybe that have a tight 30k limit( which needs to be upped)
> >
> > sites are like 2 megs these lols...
> >
> >
> >
> > > Date: Wed, 26 Mar 2008 10:36:16 -0300
> > > From: [EMAIL PROTECTED]
> > > To: flashcoders@chattyfig.figleaf.com
> > > Subject: Re: [Flashcoders] Tweening Engines for AS3
> > >
> > > No. Classes add their size per SWF file, not per use. So yes, it's 8kb
> > > added to the file regardless of the number of uses.
> > >
> > >
> > > Zeh
> > >
> > > Matt S. wrote:
> > > > One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
> > > > etc add to the file size. And while I absolutely understand the need
> > > > for keeping projects as barebones tiny as possible, I guess it just
> > > > doesnt seem like that much, especially since a project that involves
> > > > heavy, repeated and complex tweening, 9 times out of 10, is chock full
> > > > o' jpegs, flvs, complex vector graphics etc, all of which might make
> > > > 8k seem like the least of one's concerns. Am I missing something? Is
> > > > that 8k per tween?
> > > >
> > > > .m
> > > > ___
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > _
> > Test your Star IQ
> >
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> >
> 
> 
> 
> -- 
> 
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> Flash Developer
> Parkgatan 9-11
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-26 Thread Dwayne Neckles
I don't get the big deal either about size.. I mean I really don't...

except for ads maybe that have a tight 30k limit( which needs to be upped)

sites are like 2 megs these lols...



> Date: Wed, 26 Mar 2008 10:36:16 -0300
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Tweening Engines for AS3
> 
> No. Classes add their size per SWF file, not per use. So yes, it's 8kb 
> added to the file regardless of the number of uses.
> 
> 
> Zeh
> 
> Matt S. wrote:
> > One thing I keep seeing is all this talk of the 8k+ that Tweener, Fuse
> > etc add to the file size. And while I absolutely understand the need
> > for keeping projects as barebones tiny as possible, I guess it just
> > doesnt seem like that much, especially since a project that involves
> > heavy, repeated and complex tweening, 9 times out of 10, is chock full
> > o' jpegs, flvs, complex vector graphics etc, all of which might make
> > 8k seem like the least of one's concerns. Am I missing something? Is
> > that 8k per tween?
> > 
> > .m
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > 
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dwayne Neckles
Cool didn't know.. take that back..



> Date: Mon, 24 Mar 2008 13:00:57 -0700
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Tweening Engines for AS3
> 
> Dwayne Neckles wrote:
> > ALso 
> > Tweener allows you to tween frames in movieclips WITH easy... 
> > which is pretty darn useful and amazing if you ask me..
> >
> > I dunno if tweenlite allows that..
> >
> > Dwayne
> >   
> 
> TweenLite:
> 
> *Frame tweening* - you can tween to any frame in a MovieClip, like 
> TweenLite.to(my_mc, 2, {frame:125});
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RE: [Flashcoders] Tweening Engines for AS3

2008-03-24 Thread Dwayne Neckles
ALso 
Tweener allows you to tween frames in movieclips WITH easy... 
which is pretty darn useful and amazing if you ask me..

I dunno if tweenlite allows that..

Dwayne



> Date: Mon, 24 Mar 2008 12:08:44 -0700
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Tweening Engines for AS3
> 
> For things like Papervision 3D, where bezier curves are important, 
> Tweener is the obvious choice.  For general purposes, though, Tweener is 
> probably overkill.  I'm not bashing Tweener or Fuse or any of the other 
> tweening engines out there.  For a lot of situations, TweenLite is more 
> than sufficient.  When you need the special functionality that Tweener 
> provides, TweenLite is obviously not going to cut it.
> 
> 
> 
> 
> 
> Zeh Fernando wrote:
> > While I agree with the speed thing, let's just keep this in context - 
> > it's so when you have a lot of tweenings going on at the exact same 
> > time. A few tweens won't produce a difference in terms of framerate. 
> > If they do, there's something else wrong.
> >
> > Still, I think we should be glad there are so many alternatives. :)
> >
> >
> > Zeh
> >
> > Steven Sacks wrote:
> >> Tweener is proven to be significantly slower than TweenLite, and it's 
> >> almost 300% larger (TweenLite is 3k vs Tweener's 8k).
> >>
> >> I'm not telling you what to do. You're welcome to your preference. I 
> >> prefer to write better, faster, smaller, more efficient code.  
> >> Different strokes for different folks, I guess.  :)
> >>
> >>
> >> Dave Mennenoh wrote:
> >>> I prefer Tweener, and if you've ever used Fuse you'll like it's 
> >>> syntax. It's also quite small - adds about 8K.
> >>>
> >>> Dave -
> >>> Head Developer
> >>> http://www.blurredistinction.com
> >>> Adobe Community Expert
> >>> http://www.adobe.com/communities/experts/
> >>> ___
> >>> Flashcoders mailing list
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> >>>
> >>
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> >>
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[Flashcoders] Inconsistent rollover for a plane

2008-03-22 Thread Dwayne Neckles
Check out..





http://dnecklesportfolio.com/pv3d/index.html

Rollover one of the main links..

you will see that the pointer changes from pointer to hand and back..

It's not supposed to do that...

the text layer was on top so i figured when the mouse rolls over the
text it activates rollover but NOT if the whole plane is a button

though it could be , I'm not sure its a papervision issue..

Any suggestion why this happens..


Dwayne
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[Flashcoders] swc

2008-03-18 Thread Dwayne Neckles
I am gettign long compile times witha papervision project im doing.. i have a 
hunch that if i use somethign called a swc that has the pv3dclasses precompiled 
already.. then i can save massive times...

anyone know of a way to create them.. and i dont have flex

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RE: [Flashcoders] dictionary vs array

2008-03-11 Thread Dwayne Neckles
I was just wondering since tthe PV3d guys use it all the time.. and i am having 
some trouble interacting with planes consistently ( see 
http://www.dnecklesportfolio.com/pv3d/ click on interactive and then 
experiements ).. so i thought that it might be an issue as far off as it seems



> Date: Tue, 11 Mar 2008 19:48:45 +0100
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] dictionary vs array
> CC: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> 
> Hi,
> its a conceptual difference, array maps indices to objects, while a
> dictionary maps objects to objects.
> There is no such thing as better, it depends on what you need.
> 
> greetz
> JC
> 
> On Tue, Mar 11, 2008 at 7:02 PM, Dwayne Neckles <[EMAIL PROTECTED]>
> wrote:
> 
> > can anyone say why dictionary is better than array.. Im seeing it used in
> > alot of papervision examples and i dont get why?
> > I will research this on my own as well..
> >
> > _
> > Need to know the score, the latest news, or you need your Hotmail(R)-get
> > your "fix".
> >
> > http://www.msnmobilefix.com/Default.aspx___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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[Flashcoders] dictionary vs array

2008-03-11 Thread Dwayne Neckles
can anyone say why dictionary is better than array.. Im seeing it used in alot 
of papervision examples and i dont get why?
I will research this on my own as well..

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[Flashcoders] STEAM/SMOKE

2008-03-04 Thread Dwayne Neckles
Any smoke /steam particle effects not done in as3 but in aS 2?

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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
this is the site im talking about

http://mrdoob.com/#/46/


all hail mr doob



> Date: Mon, 25 Feb 2008 16:52:45 -0500
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] How do you do this?
> 
> tons of math and some papervision3d.
> 
> 
> 
> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
> wrote:
> 
> > Hello all,
> >
> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
> > go
> > about creating this kind of effect; my (few and rare) attempts at 3D
> > animation in Flash have not performed nearly this well:
> >
> > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> >
> > Any ideas/hints/urls/etc?
> >
> > - Jim
> >
> > ___
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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RE: [Flashcoders] How do you do this?

2008-02-25 Thread Dwayne Neckles
I firmly believe  its not as hard as it seems... check out mr d00b's site..
he has something pretty similiar.. and the source code

all hails Mr d00b



> Date: Mon, 25 Feb 2008 16:52:45 -0500
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] How do you do this?
> 
> tons of math and some papervision3d.
> 
> 
> 
> On Mon, Feb 25, 2008 at 4:40 PM, Jim Robson <[EMAIL PROTECTED]>
> wrote:
> 
> > Hello all,
> >
> > There's a neat 3D CS3 demo from a Japanese tour. I'd like to know how to
> > go
> > about creating this kind of effect; my (few and rare) attempts at 3D
> > animation in Flash have not performed nearly this well:
> >
> > http://www.adobe.com/jp/events/cs3_web_edition_tour/swfs/perform.swf
> >
> > Any ideas/hints/urls/etc?
> >
> > - Jim
> >
> > ___
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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RE: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Dwayne Neckles
Don't be so hard on yourse;f.. that happens to all of us :) 



> Date: Fri, 22 Feb 2008 14:15:14 -0500
> From: [EMAIL PROTECTED]
> Subject: RE: [Flashcoders] Dynamically drawing gloss
> To: flashcoders@chattyfig.figleaf.com
> 
> @%$!*!, I knew someone would send me to the help docs. :) Thanks Muzak -
> I'm feeling lazy today.
> 
> Jason Merrill
> Bank of America  
> GT&O L&LD Solutions Design & Development 
> eTools & Multimedia 
> 
> Bank of America Flash Platform Developer Community
> 
> 
> Are you a Bank of America associate interested in innovative learning
> ideas and technologies? 
> Check out our internal  GT&O Innovative Learning Blog and & subscribe.
> 
> 
> 
> 
>  
> 
> >>-Original Message-
> >>From: [EMAIL PROTECTED] 
> >>[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
> >>Sent: Friday, February 22, 2008 1:48 PM
> >>To: Flash Coders List
> >>Subject: Re: [Flashcoders] Dynamically drawing gloss
> >>
> >>This might help:
> >>http://livedocs.adobe.com/flash/9.0/main/0180.html
> >>
> >>
> >>- Original Message -
> >>From: "Merrill, Jason" <[EMAIL PROTECTED]>
> >>To: "Flash Coders List" 
> >>Sent: Friday, February 22, 2008 7:03 PM
> >>Subject: [Flashcoders] Dynamically drawing gloss
> >>
> >>
> >>> How would you approach drawing a shape dynamically which 
> >>fades from .5
> >>> alpha at the top, to 0 alpha in the middle, so that when 
> >>overlaid over a
> >>> filled circle in the middle , the sprite has that 
> >>"glassy/glossy" look?
> >>> I know how to use the sprite.graphics methods, including 
> >>circle, but not
> >>> sure how to approach a faded graphic like that with code.  
> >>Definitely
> >>> needs to be drawn with code. Thanks.
> >>> 
> >>> Jason Merrill
> >>
> >>___
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[Flashcoders] How to structure this site

2008-02-08 Thread Dwayne Neckles



http://dnecklesportfolio.com/pv3d/archive/2/PaperCloud.html

That column represents a prototype menu, there will also be a similiar looking 
subnav column to the right. 
like my current site dnecklesportfolio.com  I am redoing this site to use a lil 
PV.
Real minimal.

My question for you:
Do you recommend having a class for the main navigation that contains the 
transition intro and outro
and a seperate sub navclass for the sub nav navigation that contains the 
transition intro and outro

and then a separate class for the project detail.

This is probably an OOP question more than papervision..

Currently each part are in the old school way . 3 seperate movieclips that all 
talk to each other.

I'd appreciate any suggestions.

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RE: [Flashcoders] yahoo list?

2008-02-06 Thread Dwayne Neckles
http://tech.groups.yahoo.com/group/Flash_tiger/



> Date: Wed, 6 Feb 2008 09:03:00 -0600
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] yahoo list?
> 
> Hey i had say a post a while back about another mailing list some
> others were getting started that was just a spin off of flashcoders.
> Could somebody link me? Thanks!
> 
> -- 
> Corban Baxter
> http://www.projectx4.com
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RE: [Flashcoders] nested for loops stumper

2008-01-24 Thread Dwayne Neckles
ok guys sorry for sending this quest out

i found the answer .. u can not forget the this before any dynamically access 
variables..

nothing wrong with a good reminder right : )



> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Date: Fri, 25 Jan 2008 01:52:58 +
> Subject: [Flashcoders] nested for loops stumper
> 
> I 4 movie clips on the stage named scrollx where x are numbers 0- 3 and 
> within each scrollx clip i have 5 nested movieclips..is called clipx where x 
> are numbers 0-4
> 
> YET when i run the function below.. tracing scroll works but not scrollx.clipx
> yet j traces fine.. 
> 
> any suggestions???
> 
> also the for loop ran well went not in the onEnterframe function, im stuck..
> this.onEnterFrame = function() {
> //outerloop that goes through all of the clips the four scroll clips on 
> the timeline
> for (var i = 0; i<4; i++) {
> 
> //inner loop that goes through each drink in the scroll clips
> 
> for (var j = 0; j<5; j++) {
> trace(j);
> 
> trace(["scroll"+i]["clip"+j]._x);
> 
> 
> }
> 
> 
> }
> 
> };
>  
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[Flashcoders] nested for loops stumper

2008-01-24 Thread Dwayne Neckles
I 4 movie clips on the stage named scrollx where x are numbers 0- 3 and within 
each scrollx clip i have 5 nested movieclips..is called clipx where x are 
numbers 0-4

YET when i run the function below.. tracing scroll works but not scrollx.clipx
yet j traces fine.. 

any suggestions???

also the for loop ran well went not in the onEnterframe function, im stuck..
this.onEnterFrame = function() {
//outerloop that goes through all of the clips the four scroll clips on the 
timeline
for (var i = 0; i<4; i++) {

//inner loop that goes through each drink in the scroll clips

for (var j = 0; j<5; j++) {
trace(j);

trace(["scroll"+i]["clip"+j]._x);


}


}

};
 
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[Flashcoders] for statement stumper

2008-01-23 Thread Dwayne Neckles
Gang here is a stumper for you..

When in the first trace statement j is 0 through 4 but in the second trace 
statement j is 4, 4 times...

ive been playing with this for days.. so i guess the j value is not the same 
inside a nested function.. 
what can i do to make it the same?


for (var j = 0; j<5; j++) {
trace("j is"+j);
this["clip"+j]["button"+j].onRollOver = function() {

Tweener.addTween(this._parent,{_xscale:100, _yscale:100, delay:0, 
time:2});
Tweener.addTween(_root["text"+ j],{_alpha:100, delay:0, time:2});
_root.touchedButton = true
trace("j is"+j);
};

this["clip"+j]["button"+j].onRollOut = function() {

Tweener.addTween(this._parent,{_xscale:50, _yscale:50, delay:0, 
time:2});
Tweener.addTween(_root["text"+j],{_alpha:0, delay:0, time:2});
_root.touchedButton = false

};



}


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RE: [Flashcoders] running an action when a movieclip loads up

2008-01-20 Thread Dwayne Neckles
hmmm reading your answer I think the question wasnt has hard as i thought . 
thanks for your help
STEFX!. 
LOL



> Date: Sun, 20 Jan 2008 22:44:24 +0100
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] running an action when a movieclip loads up
> 
> Maybe perhaps your menu MovieClip is already loaded and has his onLoad Event
> fired before you rollOver on your button :)
> 
> My 2 Cents.
> 
> St3fX
> 
> 2008/1/20, Dwayne Neckles <[EMAIL PROTECTED]>:
> >
> > Any one knows why if the code below is placed on a button, the "ONLOAD"
> > function doesnt work
> > but the onEnterframe function does..
> >
> > _root.menu is a movie clip..
> >
> >
> > on (rollOver) {
> >
> >
> > _root.menu.onLoad = function() {
> > var test = "love";
> > trace("Lol");
> >
> > };
> > _root.menu.onEnterFrame = function() {
> >
> > };
> >
> > }
> >
> > _
> > Helping your favorite cause is as easy as instant messaging.You IM, we
> > give.
> >
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> >
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[Flashcoders] running an action when a movieclip loads up

2008-01-20 Thread Dwayne Neckles
Any one knows why if the code below is placed on a button, the "ONLOAD" 
function doesnt work
but the onEnterframe function does..

_root.menu is a movie clip..


on (rollOver) {


_root.menu.onLoad = function() {
var test = "love";
trace("Lol");

};
_root.menu.onEnterFrame = function() {

};

}

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RE: [Flashcoders] weird infinite scroller issue with preview link

2008-01-16 Thread Dwayne Neckles
hey anyone gad a chance to take a peek at this..



> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Date: Wed, 16 Jan 2008 08:13:02 +
> Subject: [Flashcoders] weird infinite scroller issue with preview link
> 
> http://dnecklesportfolio.com/transfer/kennycole_videopage3.html
> 
> Keep your mouse on the right hand side and let it scroll all of a sudden you 
> will a button or two thats lit up start to come into view.
> this totally totally should not happen.
> 
> anyone have any suggestions..
> 
> the fla is there 
> http://dnecklesportfolio.com/transfer/kennycole_videopage3.fla
> and it uses tweener...
> 
> 
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[Flashcoders] weird infinite scroller issue with preview link

2008-01-16 Thread Dwayne Neckles
http://dnecklesportfolio.com/transfer/kennycole_videopage3.html

Keep your mouse on the right hand side and let it scroll all of a sudden you 
will a button or two thats lit up start to come into view.
this totally totally should not happen.

anyone have any suggestions..

the fla is there http://dnecklesportfolio.com/transfer/kennycole_videopage3.fla
and it uses tweener...


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RE: [Flashcoders] buttons lined up next to each other- rollout not work

2008-01-15 Thread Dwayne Neckles
OK 

on rollover the correponding text clip fades in on rollout it fades out..

during debuging.. all of the targets are "text4" and it shouldnt  be..

clip0 should control text0 and etc..
but what happens is that clip0 to clip4 controls text4...
 
which is wrong, any suggestions?


Code below:

//this also sets the event handling in one shot
for (i=0; i<5; i++) {
clipName = this["clip"+i];
target= _root["text"+i]
trace(target);


clipName.onRollOver = function() {
Tweener.addTween(this.person,{_alpha:100, delay:0, time:2});
Tweener.addTween(this.whiteborder,{_alpha:100, delay:0, time:2});
Tweener.addTween(target,{_alpha:100, delay:0, time:2});
trace("onrollover"+target);


};

clipName.onRollOut = function() {
Tweener.addTween(this.person,{_alpha:30, delay:0, time:1});
Tweener.addTween(this.whiteborder,{_alpha:0, delay:0, time:1});
Tweener.addTween(target,{_alpha:0, delay:0, time:2});

};


}



> Date: Tue, 15 Jan 2008 21:32:41 -0800
> To: flashcoders@chattyfig.figleaf.com
> From: [EMAIL PROTECTED]
> Subject: Re: [Flashcoders] buttons lined up next to each other- rollout   
> not work
> 
> No such problem here with either adjacent or overlapping buttons. 
> Please post your code. Here's mine for four buttons named "btn1," "btn2," 
> etc.:
> 
> for (i = 1; i < 5; i++) {
>  this["btn" + i].onRollOut = function() {
>  trace(this._name);
>  };
> }
> 
> Marc
> 
> At 09:06 PM 1/15/2008, you wrote:
> 
> >This is probably a classic issue..
> >
> >I have  5 buttons lined up next to each with no space between but 
> >they arent overlapping.
> >
> >I have rollover and rollout events.. but the rollout event doesnt 
> >work when i roll over to the next button..
> >
> >the onrollout event works only when i rollout on to negative 
> >space..which sucks
> >is there a workaround
> 
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[Flashcoders] buttons lined up next to each other- rollout not work

2008-01-15 Thread Dwayne Neckles
This is probably a classic issue..

I have  5 buttons lined up next to each with no space between but they arent 
overlapping.

I have rollover and rollout events.. but the rollout event doesnt work when i 
roll over to the next button..

the onrollout event works only when i rollout on to negative space..which sucks
is there a workaround

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RE: [Flashcoders] array access operator not working

2008-01-15 Thread Dwayne Neckles
Thank you Zeh, I swear its the little things..



> Date: Wed, 16 Jan 2008 01:54:06 -0300
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] array access operator not working
> 
> > this doesnt work..
> > Unexpected '.' encountered
> > any idea why?
> > ["clip"+i].onRollOver = function() {
> 
> You can't use a reference like that from no object. Instead, use:
> 
> this["clip"+i].onRollOver = function() { ...
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[Flashcoders] array access operator not working

2008-01-15 Thread Dwayne Neckles
this doesnt work..
Unexpected '.' encountered

any idea why?

["clip"+i].onRollOver = function() {
Tweener.addTween(this.person,{_alpha:100, delay:0, time:2});
Tweener.addTween(this.whiteborder,{_alpha:100, delay:0, time:2});
};

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RE: [Flashcoders] Classes added

2008-01-14 Thread Dwayne Neckles
> 
> Does that means that only the Sprite class will be added or will all the
> classes under display will still be added?
> 
All classes under display will be added if you wrote
import flash.display.Sprite;

then only the Sprite class would be imported..

Another basic question... could some one point me to a resource to
> understand the difference between
> 
> var mySprite:Sprite = new Sprite;
> 
> and
> 
> //notice the end ()
> var mySprite:Sprite = new Sprite();

Dude good question.. I dont think there is a diference.. cause both works...
and never feel hesitant to ask newbie questions..



> Date: Mon, 14 Jan 2008 16:26:37 -0600
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Classes added
> 
> I remember reading in a book/article that you can import all the classes you
> need and only the ones used by the application will be actually added
> this thought has been bother me because my logic says... "Import all classes
> since only the ones used will be added it doesnt matter what classes you
> import"
> 
> For example in the following:
> 
> import flash.display.*;
> 
> var mySprite:Sprite = new Sprite();
> 
> Does that means that only the Sprite class will be added or will all the
> classes under display will still be added?
> 
> //Another basic question... could some one point me to a resource to
> understand the difference between
> 
> var mySprite:Sprite = new Sprite;
> 
> and
> 
> //notice the end ()
> var mySprite:Sprite = new Sprite();
> 
> I tried to google it but didnt know exactly how to find it..
> 
> Thanks for your input...
> 
> -- 
> ...helmut
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[Flashcoders] cacheasBitmap renders dynamic text distorted

2008-01-10 Thread Dwayne Neckles





I was experience a little slowdown animating three dynamic textfields using 
Tweener

i used the cacheAsBitmap to true thinking this would solve it.

it did but it also made the text look really bad?

any suggestions? didnt find anything on google.. 
**example
http://dnecklesportfolio.com/pv3d/archive/1_xyBezier/nav.html

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RE: [Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles
It worked..



Guys you have no idea how much I appreciate your assistance!

Does that mean that brushing up on the basics of as3 should be in order?
geez..
add public IS important!
Thanks Everyone!!




> From: [EMAIL PROTECTED]
> Subject: Re: [Flashcoders] Error 1120?
> Date: Wed, 9 Jan 2008 23:21:55 -0500
> To: flashcoders@chattyfig.figleaf.com
> 
> Try :
> 
> public class MathUtil {
> 
> - James
> 
> On Jan 9, 2008, at 10:00 PM, Dwayne Neckles wrote:
> 
> > thanks so much for help me out
> > but its not working still here is the updated code..
> >
> > ** inside fla 
> > import com.bigspaceship.util.math.MathUtil;
> >
> > var num:Number = MathUtil.getRandom(4,100);
> > trace(num)
> > * Class file below
> >
> > package com.bigspaceship.util.math{
> > class MathUtil {
> >
> > static var min_num:Number;
> > static var max_num:Number;
> > static var num1:Number;
> > static var num2:Number;
> > public static function getRandom(min_num, max_num) {
> > //return min_num + Math.floor(Math.random() * (max_num  
> > + 1 - min_num));
> > }
> >
> > public static function getRandomFloat(min_num, max_num) {
> > //return (min_num + Math.random() * (max_num - min_num));
> >
> > }
> > public static function getCenterPoint(num1,num2) {
> > //return (num1 - num2 )/ 2;
> > }
> > }
> > }
> >
> >
> >
> >> Date: Wed, 9 Jan 2008 18:35:18 -0800
> >> From: [EMAIL PROTECTED]
> >> To: flashcoders@chattyfig.figleaf.com
> >> Subject: Re: [Flashcoders] Error 1120?
> >>
> >> You're attempting to access instance vars in a static method.  Make
> >> min_num and max_num static.
> >>
> >> Also, you don't need to put a constructor in a static class.
> >>
> >> Also, you should follow common practice and put public before static
> >> when declaring functions and variables.
> >>
> >>
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > _
> > Watch “Cause Effect,” a show about real people making a real  
> > difference.
> > http://im.live.com/Messenger/IM/MTV/? 
> > source=text_watchcause___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> James Booth
> [EMAIL PROTECTED]
> 
> 
> 
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RE: [Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles
thanks so much for help me out
but its not working still here is the updated code..

** inside fla 
import com.bigspaceship.util.math.MathUtil;

var num:Number = MathUtil.getRandom(4,100);
trace(num)
* Class file below

package com.bigspaceship.util.math{
class MathUtil {

static var min_num:Number;
static var max_num:Number;
static var num1:Number;
static var num2:Number;
public static function getRandom(min_num, max_num) {
//return min_num + Math.floor(Math.random() * (max_num + 1 - 
min_num));
}

public static function getRandomFloat(min_num, max_num) {
//return (min_num + Math.random() * (max_num - min_num));

}
public static function getCenterPoint(num1,num2) {
//return (num1 - num2 )/ 2;
}
}
}



> Date: Wed, 9 Jan 2008 18:35:18 -0800
> From: [EMAIL PROTECTED]
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] Error 1120?
> 
> You're attempting to access instance vars in a static method.  Make 
> min_num and max_num static.
> 
> Also, you don't need to put a constructor in a static class.
> 
> Also, you should follow common practice and put public before static 
> when declaring functions and variables.
> 
> 
> ___
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[Flashcoders] Error 1120?

2008-01-09 Thread Dwayne Neckles

Would anyone be able to assist, and tell me why am I getting a 
" 1120: Access of undefined property MathUtil." and a 
"1180: Call to a possibly undefined method MathUtil." error.. 

here is the code below..

import com.bigspaceship.util.math.*;

myMathUtil:MathUtil = new MathUtil();

var num = MathUtil.getRandom(4,100);

*
package com.bigspaceship.util.math{
class MathUtil {

private var min_num:int = 0 
private var max_num:int = 0

public function MathUtil() {
trace("lollolol");
}

static public function getRandom(min_num:int, max_num:int) {
//return min_num + Math.floor(Math.random() * (max_num + 1 - 
min_num));
}


static public function getRandomFloat(min_num:int, max_num:int) {
//return (min_num + Math.random() * (max_num - min_num));
}

static public function getCenterPoint(num1:int,num2:int) {
//return (num1 - num2 )/ 2;


}


}
}

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Re: [Flashcoders] Re: Biased Random Particle Distribution

2006-05-27 Thread Dwayne Neckles
My god are you guys seriously talking about Flash here. I mean this is so 
advanced. I feel like I gotta be a math whiz and a flash whiz ( an 
unexpected combination ) to get all of this.


god bless you guys, meanwhile Ill be lurking figuring out how exactly 
"biased random particle distribution" can be applied to flash..


ill send an fla if i get it figured out

goodness,

Dwayne

Original Message Follows
From: "clark slater" <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list 
To: "Flashcoders mailing list" 
Subject: Re: [Flashcoders] Re: Biased Random Particle Distribution
Date: Sat, 27 May 2006 11:58:57 -0700

Thanks Ron,

I'm working on a dynamic portfolio component for a client and I've been
given static designs that I have to match.

The beginning of the portfolio has a couple hundred *tiny* icons that appear
spread across the stage in a non overlapping random pattern. Thing is, it's
not a normal distribution - with many more of the icons appearing to the
upper left (origin) of the stage...then spreading out in a random but
decreasingly dense pattern across the stage.

So it turned out that using the squared random value worked really well in
this particular case. I was kind of surprised how well it works actually.

That link's a wonderful resource for these kind of things, thanks a million.

Clark


On 5/27/06, Ron Wheeler <[EMAIL PROTECTED]> wrote:


I was surprised that the squaring gave you any kind of banding since it
should be a smooth bias.
I think that the log transformation will give you less of a bias toward
one side but I have not pulled out all my old stats and calculus books
to check this out.
It would seem that a normal distribution(cut in half and shifted) or a
Poisson might be what you are looking for.
What is the physical phenomenon are you trying to model?

http://mathworld.wolfram.com/topics/ContinuousDistributions.html has
more distributions that I ever knew existed.
It has a picture and formula for each one.

Ron


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RE: [Flashcoders] Macbook pro issue

2006-04-12 Thread Dwayne Neckles


I have one and Flash is super slow on a macbook pro... disapointing
Original Message Follows
From: Patrick Matte <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list 
To: Flashcoders mailing list 
Subject: [Flashcoders] Macbook pro issue
Date: Wed, 12 Apr 2006 16:05:39 -0400

We have a performance issue here with the flash player on a brand new
macbook pro. Our latest site that uses flash 8 progressive download video is
running at less than 5 frames per second while it should play at 24 fps...
Has anybody heard of any similar problem with that machine?


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[Flashcoders] {Business/Workflow} The use of mock prototypes

2006-03-01 Thread Dwayne Neckles

Hello folks,

Just wondering when you are developing flash site how many folks actually 
develop flash prototypes or fake quick mock up of how the site functional 
will feel...it seems like a waste of time to me especially with larger 
projects... but if someone didnt mind sharing their experiences on whether 
one should I'd appreciate it.


Thanks,

Dwayne
dnecklesportfolio.com


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[Flashcoders] Autosave Feature in Flash?

2006-02-16 Thread Dwayne Neckles
I don't know JSFL but they say its good to create extensions with it. Is it 
possible to create a feature that allows the files to be auto saved every or 
2 minutes..


I ask cause Flash just crashed on me and when I am in the middle of some 
heavy flashing it's possible to forget to save it.


Let me know if or if not possible.

Thanks

Dwayne Neckles
dnecklesportfolio.com


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Re: [Flashcoders] flv video encoding for flash 7

2006-02-15 Thread Dwayne Neckles



Original Message Follows
From: [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list 
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] flv video encoding for flash 7
Date: 15 Feb 2006 16:11:57 -

I used the flash 8 video encoding tool and set it for flash 7 high quality 
(700k) and the video is very pixelated, I've uploaded it here for review :


http://bluetubecom.web123.discountasp.net/clients/soapbox/videotest.html

the original quicktime is here :

http://bluetubecom.web123.discountasp.net/clients/soapbox/img/PortVideo/SBS_open_for_flash-test.mov

the flv version is really pixelated, not acceptable at all.  Someone 
suggested using sorenson squeeze instead of the flash video encoder as it 
may produce better results but I'm pretty green on flash video.


The settings I used for that where :

Sorenson spark codec, frame rate same as source (29.xx), keyframe placement 
automatic, quality, custom, 1000 kilobits per sec, no video resize, audio 
mp3, 128kbs stereo.


Thanks
Grant.



- Original Message -
From: Fabio Sonnati [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: 2/15/06 2:54 AM
Subject: Re: [Flashcoders] flv video encoding for flash 7

> I think its sorenson
> let we know what you used to encode your video and related settings.
>
> Fabio Sonnati
> http://flashvideo.progettosinergia.com
>
>
> - Original Message -
> From:
> To:
> Sent: Wednesday, February 15, 2006 7:07 AM
> Subject: [Flashcoders] flv video encoding for flash 7
>
>
> >I have a quicktime that I need to encode to an flv and have had very 
poor

> >results (pixelation/noise) using flash 7 sorenson.  I found this site :
> >
> > http://www.creativedigitalgroup.com
> >
> > the quaility of video on there looks very good, is it my source 
material

> > that is too hard to encode and produce a good quality flv ?  Or is that
> > site really using the on2 Vp6 codec ?  Is there a way to tell in an flv 
is

> > on2 or sorenson without some special tools ?
> >
> > Grant.
> > ___
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[Flashcoders] using AS to set the height and width of a new browser window

2006-02-13 Thread Dwayne Neckles



myButton.onPress = function () {
getURL("html/myHTMLpg.htm", "_blank");
}

along with a event handler just attached to the button instance directly:

on (release) {
getURL("html/myHTMLpg.htm", "_blank");
}


do you know of a way using actionscript (setting properties) where you can 
specify the height
and width of the new browser window along with the positioning on the 
screen. i have not been

able to find any reference for this.

in my html site i just use a javascript function to open a new window where 
i can set the size,
position and scrolling properties which is then called by the ahref to open 
up in this specific

sized and positioned window.

i tried messing with html but i did it wrong.

Original Message Follows
From: Jose Maria Barros <[EMAIL PROTECTED]>
Reply-To: Flashcoders mailing list 
To: Flashcoders mailing list 
Subject: Re: [Flashcoders] Browser back button, is it necessary?
Date: Mon, 13 Feb 2006 20:09:37 +

There is other site with back button in the browser...its made with what
they call " dynamic deeplinking"..but i dont know how they do that..but its
possible.

http://www.advanceflash.com/




On 2/13/06, Miles Thompson <[EMAIL PROTECTED]> wrote:
>
> At 03:03 AM 2/13/2006, Daniel Freeman wrote:
>
> >Is it even possible to disable it?  How do you do
> >that?  (Unless, you open a new window with no
> >controls).  Or is there some technique I don't know?
> >(JavaScript?)
> >
> >The problem with the back button is that people are
> >very used to using it for navigating internet content.
> >  When I got non-technical people to test my Central
> >applications (in the Central environment, not the
> >browser) they would still ask "Where's the back button?".
> >
> >
> >
>
>
> It's a real conundrum - so many sites provide their own "Back" button,
> usually in JavaScript, some users look for that. Other users tune up 
their

> custom keyboards and mice to use the built-in Back/Forward capability,
> others become very used to the keyboard shortcuts. Still others
> religiously
> use the browser's navigation buttons.
>
> Last summer I project I was involved with, for a short while, required
> browser navigation to work, while still minimizing load times for Flash. 
I

> left before that was implemented, so can't tell you how it was done.
>
> So, to answer the original question - yes, ideally provide browser
> navigation. Realistically, some Flash applications are so complex it's 
not

> practical.
> Example? www.gigagolf.com, no back button, v. impressive RIA. (There's an
> even more complex one mentioned a couple of weeks ago which can model big
> share buys and the offer to make.)
>
> So, as always, "It depends".
>
> Cheers - Miles
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.1.375 / Virus Database: 267.15.6/257 - Release Date: 2/10/2006
>
>
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