RE: [Flashcoders] Flash 9 player is public? Where to getFlash 8 codebase?

2006-06-28 Thread neo binedell
I updated about 6 hours ago so I'm sure it wasn't that. ~neo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Merrill, Jason Sent: 28 June 2006 07:49 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] Flash 9 player is public? Where to getFlash 8

RE: [Flashcoders] Flash 9 player is public? Whereto getFlash 8 codebase?

2006-06-28 Thread neo binedell
Yup I went through something similar (in FireFox, IE worked fine). Downloaded installer, closed FF, ran installer, says everythings ok. Load up FF, go to flashplayer/about and says You have fp 8.0.24 (cant remember exact version). Ran installer three times, still the same. Then installed Flash 9

[Flashcoders] Flash 9 Public Alpha - Blaze Preview

2006-06-28 Thread neo binedell
Is it just me or is it rather pointless that AS files containing AS3 classes opened in the IDE default to AS2 compilation? Now maybe I'm just a moron but CTRL-T and it it spews out a long list of errors. Alt-enter and run it and everything is fine. Do I have to publish the fla everytime I want

RE: [Flashcoders] Flex 2 and Flash 9 Press Releases

2006-06-28 Thread neo binedell
Err yes... Heh, I found it by accident, thought it was months old by now, even posted some questions about it on the list Looks like its new to everyone tho ;p -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Marsden Sent: 28 June 2006 09:28 PM To:

RE: [Flashcoders] Flex 2 and Flash 9 Press Releases

2006-06-28 Thread neo binedell
The Flash 9 Preview is a stand alone app, not an add-on for Flash 8 and it is basically flash 8 with AS3 compilation and publishing for flash player 9. ~neo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: 28 June 2006 09:26 PM To:

RE: [Flashcoders] Q:2 Way Comunication between classes

2006-06-29 Thread neo binedell
You've got yourself a cyclic dependency there. I'm surprised it runs at all. var a:FirstClass = new FirstClass(); // construction calls -- FirstClass (which creates) --- SecondClass (which creates) FirstClass (which creates) -- SecondClass (which creates) --- etc, etc, etc (which

RE: [Flashcoders] Preventing Compilation of components and source code

2006-06-29 Thread neo binedell
Add an xml exclude file for each swf you want classes excluded from. The xml file should be named [yourswfname]_exclude.xml e.g. You have an fla named nx_core.fla It imports a class com.nx.sdk.core.SomeClass but you will load it from another swf that exports it. You create an xml file called

[Flashcoders] AS3 Flash 9 - Speed Freak

2006-06-29 Thread neo binedell
I spent some time porting my flash AS2 3D engine over to AS3. Did some tests to see how they compare and: AS2: 1 cube 120 fps (max framerate) 16 cubes 34 fps AS3: 1 cube 120 fps (max framerate) 16 cubes 120 fps (max framerate) 25 cubes 120 fps (max framerate) 100 cubes 64 fps

RE: [Flashcoders] trying to call a function passed as an argument

2006-06-29 Thread neo binedell
Try something like this: ... doFirst( hello, world, bar, doLast ); ... public function doFirst( aS:String, bS:String, o:Object, m:String ) { trace(the first string is +aString); // call the second function here ??? a[ method ].apply( a, ... args... ); } ~neo ps: Interestingly

RE: [Flashcoders] trying to call a function passed as an argument

2006-06-29 Thread neo binedell
damn, should be: o[ method ].apply( o, ... args... ); Long day... ~neo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of neo binedell Sent: 29 June 2006 10:42 PM To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] trying to call a function passed

RE: [Flashcoders] Programmatically instantiating a class that extendsMovieClip.

2006-06-29 Thread neo binedell
Well usually it would just be: class SomeClass { public function SomeClass( timeline:MovieClip ) { ... } } ... var s:SomeClass = new SomeClass( MyCanvasMC ); ... and then you just act on the timeline var. I usually create a static method that takes parameters and passes them

RE: [Flashcoders] AS3 Flash 9 - Speed Freak

2006-06-29 Thread neo binedell
U can have a looky here: http://www.neoji.co.za/neo/taotest.html Framerate halves in the FireFox, only loses about 15fps in IE ;d -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of neo binedell Sent: 29 June 2006 10:23 PM To: 'Flashcoders mailing list

RE: [Flashcoders] AS3 Flash 9 - Speed Freak

2006-06-30 Thread neo binedell
I dunno, plays fine for me in both FF and IE with both players. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Stuhr Sent: 30 June 2006 12:55 PM To: Flashcoders mailing list Subject: Re: [Flashcoders] AS3 Flash 9 - Speed Freak Zárate schrieb:

RE: [Flashcoders] Flash 9 Public Alpha - Blaze Preview

2006-07-06 Thread neo binedell
should expect things to work unexpectedly, and you should report issues to Adobe, instead of ranting on a mailing list. If you need a production-ready AS3 editor, use FlexBuilder2. Peter On 6/28/06, neo binedell [EMAIL PROTECTED] wrote: Is it just me or is it rather pointless that AS files

RE: [Flashcoders] AS3 faster ??

2006-07-06 Thread neo binedell
Of course it will be faster only if you port the code over to AS3 (otherwise it will still use the old AS2/1 VM1). I posted about the 3D engine I wrote and the speed increase I got when I converted it to AS3 a few days ago so you can check that out as an example of just how much faster it is ;p

RE: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-06 Thread neo binedell
Well even if you did not have access to it you could just calc the color intensity yourself and use a color transform or if you were lazy just create a tween (converted to keyframes) going from white to black and set an overlay color. ~neo -Original Message- From: [EMAIL PROTECTED]

RE: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-11 Thread neo binedell
Try something like this http://www.cedesign.com/cefx/reviews/reviews1_avbros.html ~neo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guntur N. Sarwohadi Sent: 06 July 2006 03:15 AM To: Flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] jigsaw

RE: [Flashcoders] Flash SQL

2006-07-15 Thread neo binedell
Well you can change it right there in the browser by calling methods on the movie object and setting variables. It is important to keep anything like that on the server side, as you can see with a lot of online flash games with high incredible hiscores, etc. I did this a couple of times to test

RE: [Flashcoders] working with dynamic images using mysql database

2006-08-24 Thread neo binedell
Hogwash, for previous projects we stored huge blobs in both MySQL and MSSQL Server and these were replicated globally and accessed frequently from both the web and intranets. If it is designed right it works just fine. Try replicating a few million files to 200 sites using a file system. ~neo

RE: [Flashcoders] Regular Expressions

2006-08-24 Thread neo binedell
RegEx performs greedy searches, so it would find a first and move past it, which would break the second pattern as it would just be b. In general you want to order your expressions from longer matching to shorter if one contains the other. Just think of it as gobbling up patterns before other

RE: [Flashcoders] OOP methodology and flash. I'm loosing my faith...

2006-08-24 Thread neo binedell
I'll tell you a little secret about OOP. Don't sweat it. Sometimes the model jumps out at you but other times you have to find it. How to find it? Write something that does what you want. Then refactor it once you have a better idea of how it works. The more you do that the more certain

RE: [Flashcoders] sort 2d array

2007-02-01 Thread neo binedell
Consider: myArray.sortOn( 1, Array.NUMERIC ); From a quick test this is 2-3 times faster than the callback compare way. 10K entries sorted in: sortOn(1) : 5ms sort(compare) : 13ms This works because array indices are considered as

RE: [Flashcoders] Smooth movement for dynamic text

2007-05-10 Thread neo binedell
If you are simply ticker taping the text consider using scrollRect, much smoother and as it is just a bitmap copy quite fast too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of pedr browne Sent: 10 May 2007 07:44 PM To: flashcoders@chattyfig.figleaf.com