I updated about 6 hours ago so I'm sure it wasn't that.
~neo
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 28 June 2006 07:49 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Flash 9 player is public? Where to getFlash 8
Yup I went through something similar (in FireFox, IE worked fine).
Downloaded installer, closed FF, ran installer, says everythings ok.
Load up FF, go to flashplayer/about and says You have fp 8.0.24
(cant remember exact version). Ran installer three times, still the
same.
Then installed Flash 9
Is it just me or is it rather pointless that
AS files containing AS3 classes opened in the
IDE default to AS2 compilation?
Now maybe I'm just a moron but CTRL-T and it it spews
out a long list of errors. Alt-enter and run it and
everything is fine. Do I have to publish the fla
everytime I want
Err yes...
Heh, I found it by accident, thought it was months old by
now, even posted some questions about it on the list
Looks like its new to everyone tho ;p
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Marsden
Sent: 28 June 2006 09:28 PM
To:
The Flash 9 Preview is a stand alone app, not an
add-on for Flash 8 and it is basically flash 8
with AS3 compilation and publishing for flash player 9.
~neo
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando
Sent: 28 June 2006 09:26 PM
To:
You've got yourself a cyclic dependency there.
I'm surprised it runs at all.
var a:FirstClass = new FirstClass();
// construction calls
-- FirstClass (which creates)
--- SecondClass (which creates)
FirstClass (which creates)
-- SecondClass (which creates)
--- etc, etc, etc (which
Add an xml exclude file for each swf you want classes excluded from.
The xml file should be named [yourswfname]_exclude.xml
e.g.
You have an fla named nx_core.fla
It imports a class com.nx.sdk.core.SomeClass but you will load it from
another swf that exports it.
You create an xml file called
I spent some time porting my flash AS2 3D engine over to AS3.
Did some tests to see how they compare and:
AS2:
1 cube 120 fps (max framerate)
16 cubes 34 fps
AS3:
1 cube 120 fps (max framerate)
16 cubes 120 fps (max framerate)
25 cubes 120 fps (max framerate)
100 cubes 64 fps
Try something like this:
...
doFirst( hello, world, bar, doLast );
...
public function doFirst( aS:String, bS:String, o:Object, m:String )
{
trace(the first string is +aString);
// call the second function here ???
a[ method ].apply( a, ... args... );
}
~neo
ps:
Interestingly
damn, should be:
o[ method ].apply( o, ... args... );
Long day...
~neo
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of neo binedell
Sent: 29 June 2006 10:42 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] trying to call a function passed
Well usually it would just be:
class SomeClass
{
public function SomeClass( timeline:MovieClip )
{
...
}
}
...
var s:SomeClass = new SomeClass( MyCanvasMC );
...
and then you just act on the timeline var.
I usually create a static method that takes parameters
and passes them
U can have a looky here: http://www.neoji.co.za/neo/taotest.html
Framerate halves in the FireFox, only loses about 15fps in IE ;d
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of neo binedell
Sent: 29 June 2006 10:23 PM
To: 'Flashcoders mailing list
I dunno, plays fine for me in both FF and IE with both players.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael
Stuhr
Sent: 30 June 2006 12:55 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] AS3 Flash 9 - Speed Freak
Zárate schrieb:
should expect things to work unexpectedly, and you should report issues
to Adobe, instead of ranting on a mailing list.
If you need a production-ready AS3 editor, use FlexBuilder2.
Peter
On 6/28/06, neo binedell [EMAIL PROTECTED] wrote:
Is it just me or is it rather pointless that AS files
Of course it will be faster only if you port the code
over to AS3 (otherwise it will still use the old AS2/1 VM1).
I posted about the 3D engine I wrote and the speed increase
I got when I converted it to AS3 a few days ago so you can
check that out as an example of just how much faster it is ;p
Well even if you did not have access to it you
could just calc the color intensity yourself
and use a color transform or if you were lazy
just create a tween (converted to keyframes)
going from white to black and set an overlay
color.
~neo
-Original Message-
From: [EMAIL PROTECTED]
Try something like this
http://www.cedesign.com/cefx/reviews/reviews1_avbros.html
~neo
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Guntur N.
Sarwohadi
Sent: 06 July 2006 03:15 AM
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] jigsaw
Well you can change it right there in the browser by
calling methods on the movie object and setting variables.
It is important to keep anything like that on the server
side, as you can see with a lot of online flash games
with high incredible hiscores, etc.
I did this a couple of times to test
Hogwash, for previous projects we stored huge blobs
in both MySQL and MSSQL Server and these were replicated
globally and accessed frequently from both the web and
intranets.
If it is designed right it works just fine.
Try replicating a few million files to 200 sites using a file system.
~neo
RegEx performs greedy searches, so it would find
a first and move past it, which would break the second
pattern as it would just be b. In general you want to
order your expressions from longer matching to shorter
if one contains the other.
Just think of it as gobbling up patterns before other
I'll tell you a little secret about OOP.
Don't sweat it.
Sometimes the model jumps out at you but other times you
have to find it. How to find it? Write something that does
what you want. Then refactor it once you have a better idea
of how it works. The more you do that the more certain
Consider:
myArray.sortOn( 1, Array.NUMERIC );
From a quick test this is 2-3 times faster than the callback compare way.
10K entries sorted in:
sortOn(1) : 5ms
sort(compare) : 13ms
This works because array indices are considered as
If you are simply ticker taping the text consider using scrollRect, much
smoother and as it is just a bitmap copy quite fast too.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of pedr browne
Sent: 10 May 2007 07:44 PM
To: flashcoders@chattyfig.figleaf.com
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