Re: [Flashcoders] shape tweens at 60fps

2007-03-01 Thread Arseniy Shklyaev

Doesn that a problem just with that in browser flash always go slower?
I m looking for some ways to solve it.

On 3/1/07, Matthew Ganz <[EMAIL PROTECTED]> wrote:


hi.

just received an .fla from an old developer that has an fps rate of 60 and
a bunch of shape tweens. testing out of the IDE the shape tweens execute
nicely but any test in a browser and they slow down dramatically.

has anyone experienced this before and can shed some lite?

thanks!

matt.
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[Flashcoders] flash games network

2007-02-23 Thread Arseniy Shklyaev

I suggest to every developer of games or other things which are use to be
posted on other sites to create their networks.
1. Create a directory on your domain to be used to load files into games -
mydomain.com/mynetwork/
2. Make so each game load different file into it like - mygame.swf loadmovie
mydomain.com/mynetwork/fileformygame.swf
3. Create a things to load into games then make each fileformygame.swf load
it into it. For example:
http://gamebalance.com/games/orboxb.html
4. this can be used for lotta good things - traffic exchange, load
commercial ads,notify about updates or new games releases etc.
You can load some same stuff into games similar as banner in my games + load
anyother things that fit current game.
5. I m looking for help to develope this and connect to other networks.


P.S.


I think up this myself BTW. Even if its exist I make it once again and look
its not used yet!

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Re: [Flashcoders] load jpg/gif to player 6 AS1?

2007-02-19 Thread Arseniy Shklyaev

A pity...
I m not in php yet but seems there is php examples. I think I can figure
that.
Non progressive jpg works, yeah.
Thanks.

On 2/19/07, eka <[EMAIL PROTECTED]> wrote:


hello :)

in the FP6 and < you can load gif or png... you must use PHP to transform
the picture server side :
http://www.quasimondo.com/archives/000407.php

EKA+ :)

2007/2/19, Arseniy Shklyaev <[EMAIL PROTECTED]>:
>
> loadMovie("../widegames/scrnshots/bladeofinnocence.gif",
> screenshot);
> When I publish it to player 8 AS1 it works. When I publish to player 6
AS1
> it not works.
> I have help for Flash MX and seems there is the same way.
> Need to load screenshots into some movieclip on stage.
> my old games works published to 6 player AS1
> 
> --
> -Arseniy Shklyaev
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[Flashcoders] load jpg/gif to player 6 AS1?

2007-02-19 Thread Arseniy Shklyaev

loadMovie("../widegames/scrnshots/bladeofinnocence.gif",
screenshot);
When I publish it to player 8 AS1 it works. When I publish to player 6 AS1
it not works.
I have help for Flash MX and seems there is the same way.
Need to load screenshots into some movieclip on stage.
my old games works published to 6 player AS1

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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Arseniy Shklyaev

The End
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Arseniy Shklyaev

There is also System.security stuff. My file started to work inside other
after I added it.

On 2/14/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:


the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there
could be problems with access. It will work in flash but in .swf
outside(web) could be bugs. There possible problems with access between
movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some
stuff for me(I used Loaded vs Total only). Do u put "Access network only"
BTW? in publish window. Maybe to think up the way to use stuff like in
preloaders(loaded/total*100) or use some movieclip which has
onClipEven(load)?

On 2/14/07, Andy Herrman <[EMAIL PROTECTED]> wrote:
>
> I had a similar problem (onInit firing when it actually failed) and I
> found that checking the bytes loaded vs bytes total worked as a way to
> check if it really succeeded or not.
>
>-Andy
>
> On 2/14/07, Danny Kodicek < [EMAIL PROTECTED]> wrote:
> >  > On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> > > >  > I thought I saw this discussed recently, but I couldn't find
> > > > > it in the archives. Apologies if I'm repeating something.
> > > >
> > > > You might be thinking about the thread I started with the
> > > opposite problem:
> > > > onLoadInit was called when the load actually failed.
> > >
> > > Ahh, right. Ever find an answer to that?
> >
> > The best I came up with was this (set fileExists to true first):
> >
> > function onLoadComplete(tContainer:MovieClip, tStatus:Number) {
> > if (tStatus >= 300 || tStatus < 200) {
> > fileExists = false;
> > }
> > }
> > function onLoadInit(tContainer:MovieClip) {
> > if (!fileExists) {
> > this.onLoadError(tContainer);
> > } else {
> > // succeeded: do stuff here
> > }
> > }
> >
> > Foolproof? I doubt it. But it works so far.
> >
> > Danny
> >
> > ___
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Arseniy Shklyaev

the files AS1 flash 6 will work loaded into AS2 8 player BTW. But there
could be problems with access. It will work in flash but in .swf
outside(web) could be bugs. There possible problems with access between
movies when load pl8 AS2 into pl8 AS2. I dont remember but there was some
stuff for me(I used Loaded vs Total only). Do u put "Access network only"
BTW? in publish window. Maybe to think up the way to use stuff like in
preloaders(loaded/total*100) or use some movieclip which has
onClipEven(load)?

On 2/14/07, Andy Herrman <[EMAIL PROTECTED]> wrote:


I had a similar problem (onInit firing when it actually failed) and I
found that checking the bytes loaded vs bytes total worked as a way to
check if it really succeeded or not.

   -Andy

On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote:
>  > On 2/14/07, Danny Kodicek <[EMAIL PROTECTED]> wrote:
> > >  > I thought I saw this discussed recently, but I couldn't find
> > > > it in the archives. Apologies if I'm repeating something.
> > >
> > > You might be thinking about the thread I started with the
> > opposite problem:
> > > onLoadInit was called when the load actually failed.
> >
> > Ahh, right. Ever find an answer to that?
>
> The best I came up with was this (set fileExists to true first):
>
> function onLoadComplete(tContainer:MovieClip, tStatus:Number) {
> if (tStatus >= 300 || tStatus < 200) {
> fileExists = false;
> }
> }
> function onLoadInit(tContainer:MovieClip) {
> if (!fileExists) {
> this.onLoadError(tContainer);
> } else {
> // succeeded: do stuff here
> }
> }
>
> Foolproof? I doubt it. But it works so far.
>
> Danny
>
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Re: [Flashcoders] onLoadComplete, but no onLoadInit

2007-02-14 Thread Arseniy Shklyaev

What u load there? If u use to load swf into swf and didnt find solution use
getbytestotal or something like in the usual preloaders. When u have 100%
loaded execute anyscript you want.

On 2/14/07, T. Michael Keesey <[EMAIL PROTECTED]> wrote:


I thought I saw this discussed recently, but I couldn't find it in the
archives. Apologies if I'm repeating something.

Has anyone ever had a situation using MovieClipLoader where, when
loading a SWF, the onLoadComplete handler gets called but the
onLoadInit handler does? I've verified that the actions on the first
frame (a component initializing) are being called, but onLoadInit
never happens.

TIA,
--
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Avenue Ste. B
Los Angeles, California 90039
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-14 Thread Arseniy Shklyaev

I cant believe someone really understand a reason of hate something. Usually
if you think something as a reason then it is an aliby or something to leave
you to think you are rigth. Yes. There is some reasons really could be told
like bad happens or something. But for Flashkit boards I m not sure. Maybe I
m too selfish maybe my eenglich was bad.

On 2/14/07, The Helmsman <[EMAIL PROTECTED]> wrote:


I started to hate it!

And I know many others, but hate is a little bit strong word, the more
correctly to call it - I'm not comfortable with it yet. May be because it
lacks good documentation and still alpha. My only hope it will change with a
release :)

BTW... You wrote: " Every post on flashkit and similar just make me
angree... ". May I ask you why?

Igor Vasiliev
a.k.a. The Helmsman

Atidim 2, Tel-Aviv, Israel
phone: +972-36471884
fax: +972-36472722

web: www.mixtv.tv
email: [EMAIL PROTECTED]
-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of Arseniy Shklyaev
Sent: Wednesday, February 14, 2007 12:26 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Anyone hate flash 9 already?

U mean u publish them for player 8 with AS1?
I did published my 6 player games from 8 flash as for 6 player too. Cua
they
didnt work when publish to 8 player but I thought it was cuz I used ../:
/:
instead of _parent and _root

On 2/14/07, Søren Christensen <[EMAIL PROTECTED]> wrote:
>
>
> Now speaking about flash 9 -
>
> I am experiencing some odd behaviors with fp9 player:
>
> flash 6 to 8 swf files with  as1 or keyframe animation just performs
> slower.
> If i want my animations to move just as smooth in the fp9  i need to
> export them with more or less the double framete before fp9 shows
> them rather ok.
>
> at least it is an issue on my intel mac with the newest fp9 player.
>
> Have anybody experienced something similar?
>
> Cheers,
> >B) Søren
>
> On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote:
>
> > Why to be specific in such a question?
> > I just dont like flash more and more. Intuitive feel.
> > Perhaps cuz I do only games...
> >
> > On 2/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
> >>
> >> Could you be more specific as to why one might do so?
> >>
> >> Curious,
> >> Alias
> >>
> >> On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> >> > Anyone hate flash 9 already?
> >> >
> >> > --
> >> > -Arseniy Shklyaev
> >> > ___
> >> > Flashcoders@chattyfig.figleaf.com
> >> > To change your subscription options or search the archive:
> >> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >> >
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> >> > Premier Authorized Adobe Consulting and Training
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> >> > http://training.figleaf.com
> >> >
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> >>
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> >> http://training.figleaf.com
> >>
> >
> >
> >
> > --
> > -Arseniy Shklyaev
> > ___
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

U mean u publish them for player 8 with AS1?
I did published my 6 player games from 8 flash as for 6 player too. Cua they
didnt work when publish to 8 player but I thought it was cuz I used ../: /:
instead of _parent and _root

On 2/14/07, Søren Christensen <[EMAIL PROTECTED]> wrote:



Now speaking about flash 9 -

I am experiencing some odd behaviors with fp9 player:

flash 6 to 8 swf files with  as1 or keyframe animation just performs
slower.
If i want my animations to move just as smooth in the fp9  i need to
export them with more or less the double framete before fp9 shows
them rather ok.

at least it is an issue on my intel mac with the newest fp9 player.

Have anybody experienced something similar?

Cheers,
>B) Søren

On Feb 13, 2007, at 12:07 PM, Arseniy Shklyaev wrote:

> Why to be specific in such a question?
> I just dont like flash more and more. Intuitive feel.
> Perhaps cuz I do only games...
>
> On 2/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
>>
>> Could you be more specific as to why one might do so?
>>
>> Curious,
>> Alias
>>
>> On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
>> > Anyone hate flash 9 already?
>> >
>> > --
>> > -Arseniy Shklyaev
>> > ___
>> > Flashcoders@chattyfig.figleaf.com
>> > To change your subscription options or search the archive:
>> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> >
>> > Brought to you by Fig Leaf Software
>> > Premier Authorized Adobe Consulting and Training
>> > http://www.figleaf.com
>> > http://training.figleaf.com
>> >
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> Brought to you by Fig Leaf Software
>> Premier Authorized Adobe Consulting and Training
>> http://www.figleaf.com
>> http://training.figleaf.com
>>
>
>
>
> --
> -Arseniy Shklyaev
> ___
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Re: [Flashcoders] Attaching a Symbol From a "Loader" Movie in a "Loaded" Movie

2007-02-13 Thread Arseniy Shklyaev

No way in AS 2 at least. But when u make loadmovie once next time it loads
from buffer so I guess it's pretty same then.

On 2/13/07, Jason Lutes <[EMAIL PROTECTED]> wrote:


Is it possible to attach a symbol (using attachMovie and a valid linkage
ID) within a movie, but from the Library of a movie that loads in that movie
(using loadMovie)? I did a simple test that didn't seem to work, so maybe I
already have my answer. Before I work around it the hard way, has anyone
here done this kind of thing before?

Synopsis:
Movie A loads movie B.
Movie B needs to attach a symbol from the Library in movie A.


-
Jason
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Re: [Flashcoders] using mx.controls package in an Actionscript 3.0 Project

2007-02-13 Thread Arseniy Shklyaev

I m in AS 1,2 yet. But I guess maybe it cuz of font not embeded or text
field width height not specifeid?

On 2/13/07, August Gresens <[EMAIL PROTECTED]> wrote:


Hello

I'm trying to use an mx.controls.TextArea in my ActionScript 3.0 project.

var textArea:TextArea = new TextArea();
textArea.text = "foo";
addChild(textArea);

Nothing shows up - I suspect there is more to using flex controls in an
AS3
project.

Can anyone point me to some info about this?

Thanks,

August

--
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

Ah Craig List. that u mean about I have no money yet :D lol
Yeah. Really. It fits. The only thing could make u think I m not trying to
catcha that u can look into a games I made myself. And I will take GFX SFX
music part on myself.
Could this community help me more than flashkit boards?
I even afraid to post anything here really that is question about
actionscript itself :\
Every post on flashkit and similar just make me angree... So actually I hate
not flash/AS1,2,3 itself but my progress around >_<

On 2/13/07, Ian Thomas <[EMAIL PROTECTED]> wrote:


*hangs a large "Do Not Feed The Troll" sign on this thread.*

On 2/13/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> I m not easy person but my ideas much better than most of games out
there.
> Also this is good to be offensive for director/producer I guess.
>
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

I m not easy person but my ideas much better than most of games out there.
Also this is good to be offensive for director/producer I guess.

On 2/13/07, dan <[EMAIL PROTECTED]> wrote:


I wish apon a star that flash 9 will have RTL text for us non English
people

:)
shalom


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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

Those could help me.
I m just found it yestarday. If I post here looking for coders can I found
someone?
I tried to find some ppl in Russia but even if I found I dont like them
anyone.
So does this is not under rules to post here of looking for ppl to make
games with or hire someone(dont have enough money to hire ppl yet)

On 2/13/07, James Marsden <[EMAIL PROTECTED]> wrote:


ditto :)


Matthias Dittgen wrote:
> We love Flash! And we hate Flash!
> That's why we read [Flashcoders]. :-)
>
>
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

Dont like drugs BTW.
Sure. I know. A lirical one. It is bout coding too tho. There was answers
bout coding so it is OK

On 2/13/07, Johannes Nel <[EMAIL PROTECTED]> wrote:


drugs help

On 2/13/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
>
> BTW. I dont know why I hate things. For example I hate my parents and I
> dont
> know why.
>
> On 2/13/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> >
> > I guess I just tired of it. I m wrong perhaps. I m tired of coding for
> > sure. I m more designer/composer and I code my games just cuz who else
> do
> > it.
> >
> > On 2/13/07, Paul Andrews <[EMAIL PROTECTED] > wrote:
> > >
> > > Well you have some reason and you don't mind asking others
questions,
> so
> > >
> > > we'd like to know what it is that is making you think like that!
> > >
> > > Is it that you're getting fed up of flash in general, or what is it
> > > specifically about flash 9 that irritates you?
> > >
> > > If people hate something they generally know why.
> > >
> > > Paul
> > >
> > > - Original Message -
> > > From: "Arseniy Shklyaev" <[EMAIL PROTECTED] >
> > > To: "Flashcoders mailing list" < flashcoders@chattyfig.figleaf.com>
> > > Sent: Tuesday, February 13, 2007 11:07 AM
> > > Subject: Re: [Flashcoders] Anyone hate flash 9 already?
> > >
> > >
> > > Why to be specific in such a question?
> > > I just dont like flash more and more. Intuitive feel.
> > > Perhaps cuz I do only games...
> > >
> > > On 2/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Could you be more specific as to why one might do so?
> > > >
> > > > Curious,
> > > > Alias
> > > >
> > > > On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> > > > > Anyone hate flash 9 already?
> > > > >
> > > > > --
> > > > > -Arseniy Shklyaev
> > > > > ___
> > > > > Flashcoders@chattyfig.figleaf.com
> > > > > To change your subscription options or search the archive:
> > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> > >
> > >
> > >
> > > --
> > > -Arseniy Shklyaev
> > > ___________
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
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> >
> >
> >
> > --
> > -Arseniy Shklyaev
>
>
>
>
> --
> -Arseniy Shklyaev
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

BTW. I dont know why I hate things. For example I hate my parents and I dont
know why.

On 2/13/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:


I guess I just tired of it. I m wrong perhaps. I m tired of coding for
sure. I m more designer/composer and I code my games just cuz who else do
it.

On 2/13/07, Paul Andrews <[EMAIL PROTECTED] > wrote:
>
> Well you have some reason and you don't mind asking others questions, so
>
> we'd like to know what it is that is making you think like that!
>
> Is it that you're getting fed up of flash in general, or what is it
> specifically about flash 9 that irritates you?
>
> If people hate something they generally know why.
>
> Paul
>
> - Original Message -
> From: "Arseniy Shklyaev" <[EMAIL PROTECTED] >
> To: "Flashcoders mailing list" < flashcoders@chattyfig.figleaf.com>
> Sent: Tuesday, February 13, 2007 11:07 AM
> Subject: Re: [Flashcoders] Anyone hate flash 9 already?
>
>
> Why to be specific in such a question?
> I just dont like flash more and more. Intuitive feel.
> Perhaps cuz I do only games...
>
> On 2/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
> >
> > Could you be more specific as to why one might do so?
> >
> > Curious,
> > Alias
> >
> > On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> > > Anyone hate flash 9 already?
> > >
> > > --
> > > -Arseniy Shklyaev
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
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> >
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> >
>
>
>
> --
> -Arseniy Shklyaev
> ___
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

I guess I just tired of it. I m wrong perhaps. I m tired of coding for sure.
I m more designer/composer and I code my games just cuz who else do it.

On 2/13/07, Paul Andrews <[EMAIL PROTECTED] > wrote:


Well you have some reason and you don't mind asking others questions, so
we'd like to know what it is that is making you think like that!

Is it that you're getting fed up of flash in general, or what is it
specifically about flash 9 that irritates you?

If people hate something they generally know why.

Paul

- Original Message -
From: "Arseniy Shklyaev" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" < flashcoders@chattyfig.figleaf.com>
Sent: Tuesday, February 13, 2007 11:07 AM
Subject: Re: [Flashcoders] Anyone hate flash 9 already?


Why to be specific in such a question?
I just dont like flash more and more. Intuitive feel.
Perhaps cuz I do only games...

On 2/13/07, Alias™ <[EMAIL PROTECTED]> wrote:
>
> Could you be more specific as to why one might do so?
>
> Curious,
> Alias
>
> On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> > Anyone hate flash 9 already?
> >
> > --
> > -Arseniy Shklyaev
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

Why to be specific in such a question?
I just dont like flash more and more. Intuitive feel.
Perhaps cuz I do only games...

On 2/13/07, Alias™ <[EMAIL PROTECTED]> wrote:


Could you be more specific as to why one might do so?

Curious,
Alias

On 13/02/07, Arseniy Shklyaev <[EMAIL PROTECTED]> wrote:
> Anyone hate flash 9 already?
>
> --
> -Arseniy Shklyaev
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
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[Flashcoders] Anyone hate flash 9 already?

2007-02-13 Thread Arseniy Shklyaev

Anyone hate flash 9 already?

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Re: [Flashcoders] [JOB] Flash Developer | 90-130k

2007-02-12 Thread Arseniy Shklyaev

Do u have something about games? I m flash games developer but actually I
dont want to develope them myself. Anything about producer/director?
my site with my games gamebalance.com

On 2/13/07, Beau Gould <[EMAIL PROTECTED]> wrote:


Flash Developer | 90-130k

My name is Beau Gould and I have many clients throughout the United
States looking for skilled Flash and/or Flex Developers in the 90-130k
range.

If you are thinking about changing careers and/or climates, this is your
chance. Most of my clients will pay full relocation expenses and offer
some of the highest salaries and best benefits around.

My clients are primarily looking for candidates with moderate to heavy
experience with AS2/AS3, XML, Remoting, etc.

My most recent Flash Developer placements have been made at BLITZ
Interactive and TBWA/Chiat/Day, both in Los Angeles.  I have about 15
clients scattered throughout the U.S.A, but most are located in NYC, San
Francisco and Los Angeles.

Please take a moment to advise me of your current situation. Should you
be interested in evaluating new opportunities at present, please forward
your resume along with your desired situation/location, salary, etc.

Thank you,
Beau J. Gould

Open Source Staffing
www.open-source-staffing.com
[EMAIL PROTECTED]

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Re: [Flashcoders] (no subject)

2007-02-12 Thread Arseniy Shklyaev

And what is better?

On 2/13/07, Omar Fouad <[EMAIL PROTECTED]> wrote:


lol i was just testing if i receive posts that i do. as i see hotmails
does,
but gmail doesn't

On 2/12/07, Glen Pike <[EMAIL PROTECTED]> wrote:
>
> http://en.wikipedia.org/wiki/Foreigner_(band)
> <http://en.wikipedia.org/wiki/Foreigner_%28band%29>
>
> http://en.wikipedia.org/wiki/I_Want_to_Know_What_Love_Is
>
> Loved by people stuck in the 80's - I prefer to forget most of the
80's...
>
> I wish I had an IDE that was patient and kind and a government that
> delighted in truth.
>
> :)
>
> Gustavo Duenas wrote:
> > I don't want to create any discussion here but would you mind to
> > explain what that mean this "foreigner", for me is just a guy quoting
> > something I remember seen in the bible.
> > I know is way out of topic but life is not only the code...stop and
> > see landscape.
> >
> >
> > ciao.
> >
> >
> > On Feb 12, 2007, at 2:33 PM, Steven Sacks | BLITZ wrote:
> >
> >> I wasn't aware that Foreigner posed their question to Flashcoders,
but
> >> I'm sure they appreciate the answer.
> >>
> >>
> >>> -Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf
> >>> Of Omar Fouad
> >>> Sent: Monday, February 12, 2007 11:28 AM
> >>> To: flashcoders@chattyfig.figleaf.com
> >>> Subject: [Flashcoders] (no subject)
> >>>
> >>> hi
> >>> Omar Fouad-- Love is always patient and kind. It is never
> >>> jealous. Love is never boastful nor conceited. It is never
> >>> rude or selfish. It does not take offense and is not
> >>> resentful. Love takes no pleasure in other people's
> >>> sins...but delights in the truth. It is always ready to
> >>> excuse, to trust, to hope... and to endure... whatever comes.
> >>> _
> >>> Live Search: Better results, fast
> >>> http://get.live.com/search/overview
> >>> ___
> >>> Flashcoders@chattyfig.figleaf.com
> >>> To change your subscription options or search the archive:
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >>> Brought to you by Fig Leaf Software
> >>> Premier Authorized Adobe Consulting and Training
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> >>> http://training.figleaf.com
> >>>
> >> ___
> >> Flashcoders@chattyfig.figleaf.com
> >> To change your subscription options or search the archive:
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >> Brought to you by Fig Leaf Software
> >> Premier Authorized Adobe Consulting and Training
> >> http://www.figleaf.com
> >> http://training.figleaf.com
> >>
> >
> > Gustavo Duenas
> >
> >
> >
> > ___
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Re: [Flashcoders] Possible ways to solve fps in browser problem(with keyisdown stuff)

2007-02-12 Thread Arseniy Shklyaev

For me in firefox on opaque it has 29-30 fps in window 23-24 and same in IE.
Yes in IE it's not work by some reasons I dont know whichperhaps of
different wmode). But in IE When u set wmode=opaque flash get the
keyIspressed but html get it too. So the possible solving for IE is diffrent
than for FireFox.
I'm not talking here not about this game. It is about the question of fps.


On 2/12/07, Rákos Attila <[EMAIL PROTECTED]> wrote:



I tried both versions in IE 6 and FireFox 2.0. It seems that in IE the
opaque version is played at a little bit higher fps (however the
navigation doesn't work for me), but the other one (window) runs
smooth enough, too, and I didn't feel the lack of performance. On the
other hand with FireFox the window mode version reached higher fps,
while the opaque one was somewhat slower (the navigation worked here),
but the latter hangs up regularly for a half second, which is quite
annoying. So I think you can go with wmode=window and it will be
perfect.

And the game is really impressive :)

  Attila

AS> hello
AS> I did created two clips. One send keyboard pressed keys.
AS> I did put the game clip with wmode"opaque" and second "window"
AS> http://gamebalance.com/games/test/airforce39.html
AS> There is other page too. To compare fps.
AS> I need to discuss it.
AS> I did created topic on flashkit no one answer me.
AS> http://board.flashkit.com/board/showthread.php?t=720362
AS>
AS> --
AS> -Arseniy Shklyaev


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Re: [Flashcoders] Possible ways to solve fps in browser problem(with keyisdown stuff)

2007-02-12 Thread Arseniy Shklyaev

I want to know does it better to make games work with full fps or just
incrase fps to put in browsers.
I just found there was discussions about that and some ppl would like to
make it to run with same fps in browser like it goes in standalone player.

On 2/12/07, Gustavo Duenas <[EMAIL PROTECTED]> wrote:


man, the game is awesome is nice, some childish to my taste but it is
nice... congratulations.


Regards


On Feb 12, 2007, at 2:28 PM, Arseniy Shklyaev wrote:

> hello
> I did created two clips. One send keyboard pressed keys.
> I did put the game clip with wmode"opaque" and second "window"
> http://gamebalance.com/games/test/airforce39.html
> There is other page too. To compare fps.
> I need to discuss it.
> I did created topic on flashkit no one answer me.
> http://board.flashkit.com/board/showthread.php?t=720362
>
> --
> -Arseniy Shklyaev
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[Flashcoders] Possible ways to solve fps in browser problem(with keyisdown stuff)

2007-02-12 Thread Arseniy Shklyaev

hello
I did created two clips. One send keyboard pressed keys.
I did put the game clip with wmode"opaque" and second "window"
http://gamebalance.com/games/test/airforce39.html
There is other page too. To compare fps.
I need to discuss it.
I did created topic on flashkit no one answer me.
http://board.flashkit.com/board/showthread.php?t=720362

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-Arseniy Shklyaev
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