Hi;
I figured out the reason I couldn't successfully mask out the background from
my programatiically created bitmap image was because I added it to a sprite and
then tried to mask the sprite; however, by then the background was no longer
distinguishable from the rest. Someone suggested I mask
Date: Fri, 10 Sep 2010 21:33:38 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Playing With Fire
You don't want a mask. You want a bitmap with alpha values.
Ok. But that's what I have. As you know, I tried every combination to change
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 16:18:36 -0500
To: flashcoders@chattyfig.figleaf.com
On Sep 8, 2010, at 1:15 PM, George Jones wrote:
if (gp 1050112)
{
_redArray.push(0
On Sep 9, 2010, at 7:28 AM, George Jones wrote:
From: k...@designdrumm.com
Subject: Re: [Flashcoders] Impossible?
Date: Wed, 8 Sep 2010 16:18:36 -0500
To: flashcoders@chattyfig.figleaf.com
On Sep 8, 2010, at 1:15 PM, George Jones wrote:
if (gp 1050112
From: tom.rho...@gmail.com
Date: Wed, 8 Sep 2010 11:01:21 +0200
Subject: Re: [Flashcoders] Impossible?
To: flashcoders@chattyfig.figleaf.com
what henrik said, or stick them in sprites first and mask the sprites...
I'm a little lost. I've followed your suggestion and it *appears* I've
Date: Wed, 8 Sep 2010 18:16:44 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
When in doubt about masking, skip the step where you assign the mask
property, but leave the mask shape added, it will show what parts the
mask
Date: Wed, 8 Sep 2010 18:46:52 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Incorrect, the mask isn't even added to the screen. And I doubt that the
content is visible either.
_fire = new BitmapData(865,
Date: Wed, 8 Sep 2010 19:20:05 +0200
From: he...@henke37.cjb.net
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Forget about the mask until you get the output to work without it.
There was a fundamental error, now corrected. However, now what I get is black
From: tom.rho...@gmail.com
Date: Fri, 3 Sep 2010 16:03:08 +0200
Subject: Re: [Flashcoders] Impossible?
To: flashcoders@chattyfig.figleaf.com
why not make 2 bitmaps, one transparent and one not, mask the non
transparent one to reveal the transparent one, will look the same as what
you are
Date: Fri, 3 Sep 2010 14:01:55 +0100
From: g...@engineeredarts.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Impossible?
Hi,
Not sure if it's any help, but I did something similar overlaying
perlin clouds on a background - have a look at this post and see
Hi;
I think I've done my homework on this, but I can find no answers. Is it
possible, using BitmapData, to make part--and only part--of a bitmap
transparent? I'm presuming the answer is no. If that is the case, would you
be so kind as to inform me so that I quit beating my head against the
, George Jones wrote:
Hi;
I'm trying to tweak a script I found online to work for my
application. The problem I am having is to make a certain part of
the bitmap that is created by code transparent...but only a certain
part of it. The code has the following
Hi;
I'm trying to tweak a script I found online to work for my application. The
problem I am having is to make a certain part of the bitmap that is created by
code transparent...but only a certain part of it. The code has the following:
_fire = new BitmapData(865, 92, false,
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