Re: [Flashcoders] zinc 3.0 overhead

2008-03-25 Thread John Hattan
I'm using Zinc 2.5 for my games 
(http://www.thecodezone.com/games/bulldozer.php).I haven't had any real 
performance problems between standalone andweb-based versions. My stuff targets 
the Flash 8 runtime and isn't areal performance hog, though.

I'm not upgrading to Zinc 3because the deployed apps will only run on XP or 
later. With 2.5 I cantarget everything back to Windows 98.

- Original Message 
From: August Gresens <[EMAIL PROTECTED]>
To: Flash Coders List 
Sent: Tuesday, March 25, 2008 1:13:43 PM
Subject: [Flashcoders] zinc 3.0 overhead

Anyone else find that frame rates drop significantly with Flash projects
wrapped in Zinc? Despite claims of performance enhancements, I'm noticing a
significant decrease in performance with an AS3 SWF running in Zinc 3.0 on
windows compared with the Flash Player.

Using the flex sample at http://www.bubblemark.com/ I found that the project
ran about 50% slower on Zinc than in the flash player (25-28 FPS in Zinc and
47-50 FPS in the Standalone Flash Player 9).

Kind of a disappointment for a product touting itself as a game development
platform for Flash. Has anyone else been down this road?

Note: I was testing with the trial version. Not sure if the trial watermark
could slow down the performance that much or not.

Thanks,

A

-- 
-


August Gresens
Technical Director
Black Hammer Productions, NYC
[EMAIL PROTECTED]

-

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Re: [Flashcoders] Couple questions re Zinc and Access

2007-07-29 Thread John Hattan
Glad you like it :)

FWIW, here's the page for my SQLite glue-DLL for Zinc. The Mac version works 
with mProjector, which is what I'm using for the Mac games (Zinc for Mac 
doesn't do universal binaries).

http://www.thecodezone.com/downloads/sqlite.html

- Original Message 
From: vipin chandran <[EMAIL PROTECTED]>
To: flashcoders@chattyfig.figleaf.com
Sent: Sunday, July 29, 2007 12:59:19 AM
Subject: Re: [Flashcoders] Couple questions re Zinc and Access

Dave,
Try the flat file DB called SQLite. There is an open source dll (mac version
also) which connects Zinc to SQLIte DB. This is very simple and you dont
need to worry about ODBC and stuffs... The SQLite is capable of handling
almost all the SQL queries also.

-Vipin

On 7/26/07, Dave Burnett <[EMAIL PROTECTED]> wrote:
>
>
> Hi all;
>
> I'm looking to connect a projector to an Access db, both on CD.
>
> Looks like Zinc will do this, but I'm curious if any folks with experience
> in the area could enlighten me:
>
> 1. Are there any client requirements? MDAC version? Do I have to make an
> ODBC connection?
>
> 2. What does Zinc mean when they say the recordset can be dumped "in a
> simple XML format"?
>
> e.g. is there any control over the XML structure, or is it WYSIWYG?
>
> Thanks.
>
> Dave
>
> _
>
> http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507
>
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Re: [Flashcoders] amfphp.org?

2007-05-15 Thread John Hattan
Yeah, looks like the domain got snatched with that whole registrar snafu of a 
few months ago. Right now it's up in the air as to whether they can get the 
domain back.

In any case, the project's still very much alive. Update your bookmarks to 
http://amfphp.sourceforge.net/ and you'll be fine.


- Original Message 
From: dnk <[EMAIL PROTECTED]>
To: Flashcoders 
Sent: Tuesday, May 15, 2007 11:42:50 AM
Subject: [Flashcoders] amfphp.org?

looks like the domain has expired (May 7th). I am assuming the project is
not dead, but it is rather just an over site by the owner. Does anyone have
any info on this? How about a spot to download the latest?

d
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Re: [Flashcoders] flash and paypal

2007-04-24 Thread John Hattan
You don't send passwords to paypal. Just the transaction details (item
numbers, quantities, and prices) and your paypal address. The user enters all 
the secure stuff on the paypal site so you don't have to mess with that. The 
transaction you get from paypal only includes the user's info (name, email, and 
snailmail address) and details about the transaction (items purchased, 
quantities, and price). There's no way for me to sneakily charge extra money 
from one of my buyers' accounts.

As for security the other way (i.e. people faking a purchase to you), there's a 
verify step. When paypal first contacts you to tell you that somebody bought 
something, they send you a key, which is a big string of random characters. You 
send this key to Paypal's verification-server, and it sends you back a 
"VERIFIED" or "NOT VERIFIED". If you get a "VERIFIED", then you can be sure 
that the transaction came from Paypal.

Again, the sample-code takes care of all of this. Most of your paypal solution 
will involve downloading their sample code in your favorite server language 
(PHP, Perl, CF, etc) and modifying it to serve your needs.


Google checkout is similar, security-wise, although it's entirely XML-based and 
requires an encrypted connection so you can't talk to it directly from Flash 
(at least not easily). In my case, I talk to a little piece of PHP on my site 
that sends the transaction to Google Checkout, because PHP has all the 
secure-connection stuff built in.

One nice thing Google Checkout adds is that buyers can hide their emails from 
sellers. I've gotten a couple of these with game purchases. Instead of the 
user's real email address, I get something like "[EMAIL PROTECTED]". This email 
forwards to the buyer, but only for a limited time. That way buyers don't have 
to worry about getting spammed by sellers after the fact.



- Original Message 
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: flashcoders@chattyfig.figleaf.com
Sent: Tuesday, April 24, 2007 4:42:01 AM
Subject: Re: [Flashcoders] flash and paypal

super-useful guys, thankyou

how secure is this? are there any passwords or seller account details  
sent by flash to paypal?

Quoting Jordan Snyder <[EMAIL PROTECTED]>:

> That was helpful John!
>
> FYI, it seems your Google Checkout code is broken!
>
>
> Cheers
>
> On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote:
>> You don't need any third-party API's to talk to paypal. Since the   
>> paypal site accepts standard GET and POST CGI data, sending a   
>> transaction to Paypal can be done by setting up a LoadVars object,   
>> setting the parameters to your shopping cart in the object, then   
>> sending that LoadVars object to PayPal's little processor at   
>> https://www.paypal.com/cgi-bin/webscr
>>
>> (note that there's apparently a long-standing bug in Flash's   
>> POST-handler, so I just use GET. It makes for ugly URL's, but it   
>> works)
>>
>> As for doing back-end processing from Paypal (i.e. being notified   
>> that somebody bought something and you need to act on that   
>> purchase), google for "IPN", which is Paypal's spec for creating   
>> and acting on transactions. Paypal's got good sample code in   
>> several server-side languages along with developer forums and a   
>> sandbox (i.e. a "fake paypal" where you can test your code without   
>> spending real money).
>>
>> The process basically goes like this. . .
>>
>> 1. You send your shopping cart data to paypal (either from Flash or  
>>  some other browser-based shopping-cart solution)
>> 2. The user is sent to paypal where he pays for the transaction.
>> 3. Paypal contacts some server-side code telling you that somebody   
>> bought something.
>> 4. You verify the transaction with paypal (to make sure you're not   
>> being spoofed)
>> 5. If verified, do whatever's necessary to complete the   
>> transaction, like email the user a download link.
>>
>> Here's my little shopping-cart. Note that it also talks to Google   
>> Checkout, which has a few more steps but is otherwise similar.
>>
>> http://www.thecodezone.com/buy.html
>>
>>
>>
>> - Original Message 
>> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
>> To: flashcoders@chattyfig.figleaf.com
>> Sent: Monday, April 23, 2007 11:23:40 AM
>> Subject: [Flashcoders] flash and paypal
>>
>> i'm going to be producing a site which sells some exclusive, single
>> and multiple (ie shopping cart) products which i'd like to do in flash.

Re: [Flashcoders] flash and paypal

2007-04-24 Thread John Hattan
Yes it is. That's what happens when you make minor code changes without testing 
'em. It's working now if you want to try it again.

- Original Message 
From: Jordan Snyder <[EMAIL PROTECTED]>
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 23, 2007 4:19:53 PM
Subject: Re: [Flashcoders] flash and paypal

That was helpful John!

FYI, it seems your Google Checkout code is broken!


Cheers

On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote:
> You don't need any third-party API's to talk to paypal. Since the paypal site 
> accepts standard GET and POST CGI data, sending a transaction to Paypal can 
> be done by setting up a LoadVars object, setting the parameters to your 
> shopping cart in the object, then sending that LoadVars object to PayPal's 
> little processor at https://www.paypal.com/cgi-bin/webscr
>
> (note that there's apparently a long-standing bug in Flash's POST-handler, so 
> I just use GET. It makes for ugly URL's, but it works)
>
> As for doing back-end processing from Paypal (i.e. being notified that 
> somebody bought something and you need to act on that purchase), google for 
> "IPN", which is Paypal's spec for creating and acting on transactions. 
> Paypal's got good sample code in several server-side languages along with 
> developer forums and a sandbox (i.e. a "fake paypal" where you can test your 
> code without spending real money).
>
> The process basically goes like this. . .
>
> 1. You send your shopping cart data to paypal (either from Flash or some 
> other browser-based shopping-cart solution)
> 2. The user is sent to paypal where he pays for the transaction.
> 3. Paypal contacts some server-side code telling you that somebody bought 
> something.
> 4. You verify the transaction with paypal (to make sure you're not being 
> spoofed)
> 5. If verified, do whatever's necessary to complete the transaction, like 
> email the user a download link.
>
> Here's my little shopping-cart. Note that it also talks to Google Checkout, 
> which has a few more steps but is otherwise similar.
>
> http://www.thecodezone.com/buy.html
>
>
>
> - Original Message 
> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> To: flashcoders@chattyfig.figleaf.com
> Sent: Monday, April 23, 2007 11:23:40 AM
> Subject: [Flashcoders] flash and paypal
>
> i'm going to be producing a site which sells some exclusive, single
> and multiple (ie shopping cart) products which i'd like to do in flash.
>
> the client wants to use paypal to begin with (it's a startup).
>
> Does anyone have any experience with using flash with paypal? Can you
> recommend any good tutorial sites or 3rd party api's?
>
> Hope you guys can help
>
> thanks
> a
> ___
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-- 
Jordan Snyder
Applications Developer
Image Action LLC
http://www.imageaction.com
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Re: [Flashcoders] flash and paypal

2007-04-23 Thread John Hattan
You don't need any third-party API's to talk to paypal. Since the paypal site 
accepts standard GET and POST CGI data, sending a transaction to Paypal can be 
done by setting up a LoadVars object, setting the parameters to your shopping 
cart in the object, then sending that LoadVars object to PayPal's little 
processor at https://www.paypal.com/cgi-bin/webscr

(note that there's apparently a long-standing bug in Flash's POST-handler, so I 
just use GET. It makes for ugly URL's, but it works)

As for doing back-end processing from Paypal (i.e. being notified that somebody 
bought something and you need to act on that purchase), google for "IPN", which 
is Paypal's spec for creating and acting on transactions. Paypal's got good 
sample code in several server-side languages along with developer forums and a 
sandbox (i.e. a "fake paypal" where you can test your code without spending 
real money).

The process basically goes like this. . .

1. You send your shopping cart data to paypal (either from Flash or some other 
browser-based shopping-cart solution)
2. The user is sent to paypal where he pays for the transaction.
3. Paypal contacts some server-side code telling you that somebody bought 
something.
4. You verify the transaction with paypal (to make sure you're not being 
spoofed)
5. If verified, do whatever's necessary to complete the transaction, like email 
the user a download link.

Here's my little shopping-cart. Note that it also talks to Google Checkout, 
which has a few more steps but is otherwise similar.

http://www.thecodezone.com/buy.html



- Original Message 
From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
To: flashcoders@chattyfig.figleaf.com
Sent: Monday, April 23, 2007 11:23:40 AM
Subject: [Flashcoders] flash and paypal

i'm going to be producing a site which sells some exclusive, single  
and multiple (ie shopping cart) products which i'd like to do in flash.

the client wants to use paypal to begin with (it's a startup).

Does anyone have any experience with using flash with paypal? Can you  
recommend any good tutorial sites or 3rd party api's?

Hope you guys can help

thanks
a
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Re: [Flashcoders] Screensavers...

2006-12-04 Thread John Hattan
I've done screensavers with Screenweaver and had good luck. The one 
thing that puts it ahead of Zinc for screensavers is that you can set up 
an SWF file to appear as the setup-dialog if somebody presses the 
"settings" button on the Windows display preferences. That way you can 
add settings for your screensaver.


And it's free :)

I haven't tried the other projector-tools, so I can't comment on them.


Jason Ross wrote:

Hi ...

Any advice on what we should / could use to deploy Flash based screen
savers. The screen savers may be pretty AS heavy.

Thanks,

Jason.

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[Flashcoders] SharedObject path?

2006-06-04 Thread John Hattan
I just noticed this problem when re-compiling my games from Flash 6 to Flash
7. Some of my SharedObjects (i.e. Flash cookies) weren't being read properly
by some of my Flash content.

Getting out .SOL editor (Flash cookie viewer), I took a look at what was
being written out. Turns out some of the games are writing out to the
directory "www.thecodezone.com" and others are writing out to
"thecodezone.com". For the life of me I can't find the rule that determines
what gets written out and how.

Anyone have any insight as to how Flash gets the source URL for its cookies
so I can make 'em write out to one consistent place?

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] obfuscation swf !

2006-05-09 Thread John Hattan
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Burak KALAYCI
> Sent: Monday, May 08, 2006 11:57 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] obfuscation swf !
> 
> Hi John,
> 
> I wouldn't say SWF Encrypt is absolute crap - though it took 
> just minutes for us to bypass their initial 3.0 version.
> 
> As per requests from our customers, we have been deliberately 
> not bypassing it (but we gave no promises).
> 
> Recently, it turned out it broke some of our applications 
> (namely UAE and
> ASR) because our software does not preserve the tag order 
> when saving a SWF file and the obfuscation moves real 
> actionscript bytecode to other tags. We had to move the 
> scripts back and though we didn't add even a single line of 
> code to bypass the obfuscation, it turned out some of the 
> scripts can now be decompiled. I'm sure SWF Encrypt guys can 
> fix this quickly (or they already may have) because we are 
> not actively trying to bypass the obfuscation.
> 
> Current release version of ASR can show the script in 
> fish_secure.swf, with the right options selected. We will 
> have the same option with the ASV update (as it also uses the 
> same decompiler engine), which will be released in 10 days 
> (We hope to have it released by ASVs 6th anniversary - May 16).
> 
> I'd agree that SWF Encrypt is currently a good choice.. But, 
> one must not depend on it too much.
> 
> Also, I'd suggest identifier renaming ( like 
> http://www.genable.com/asolite.html ) in addition to any 
> other obfuscation, as it will be non-reversible even in 
> theory. It may require more work and care but I think it's worth it.

Big thanks for the info. I've heard loads of FUD about flash encryption
versus decompilers, but very little real information.

---
John Hattan
[EMAIL PROTECTED]
Gamedev.net - more 1's and 0's than you can shake a stick at 

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RE: [Flashcoders] Best SWF Wrapper

2006-05-09 Thread John Hattan
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of André Goliath
> Sent: Tuesday, May 09, 2006 4:10 PM
> To: 'Flashcoders mailing list'
> Subject: RE: [Flashcoders] Best SWF Wrapper
> 
> Not long ago I´ve posted a little comparison of SWF Studio 
> and Zinc here, my clear favorite is SWF Studio, using it now 
> for about 4 years and was never disappointed.
> 
> There where many discussions about that topic on this list, I 
> suggest simply grab rhe demo and the help file from each of 
> them and check out for your on. All tools out there have 
> advantages and disadvantages.
> 
> As for offline DBs, Zinc and SWF Studio both have SQLite 
> interfaces available.
> While Zinc´s is free, SS´ has much more features.

What features does the SS SQLite wrapper have that the Zinc one is missing?

Not that it matters much. What I have appears to be working properly, so new
features in the wrapper will only be added if they'll improve performance or
make things easier for me.

Disclaimer: I am in no way related to author of the Zinc SQLite wrapper
beyond the fact that I am him.

> p.s.: Hey Derek, what about an SWF Studio T-Shirt? ;)

You can keep the T-shirt. I need a review copy for gamedev ;)

---
John Hattan
[EMAIL PROTECTED]
Gamedev.net - more 1's and 0's than you can shake a stick at 

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RE: [Flashcoders] obfuscation swf !

2006-05-08 Thread John Hattan
I wrote up a review here.

http://www.gamedev.net/features/reviews/productreview.asp?categoryid=35&prod
uctid=565

A couple of the commentors talked about how it's absolute crap, but I
haven't yet found a SWF-decryptor that can bring the encrypted SWF back to
something resembling its original form.

I probably should've embedded some hidden source-code and challenged the
naysayers to present it to me :) 

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Bart Wttewaall
> Sent: Sunday, May 07, 2006 7:10 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] obfuscation swf !
> 
> http://www.amayeta.com/software/swfencrypt/
> This doesn't obfuscate, but really encrypt your swf's. I've 
> tried every swf decoder I could find to check if it works, 
> and it does. All you get is rubbish when decompiling.
> 
> 2006/5/7, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
> > Is there any good way or method for obfuscation a Flash 
> file so that 
> > swf works fine after obfuscation and also prevent any one to 
> > understand the code easily . Few common softwares for 
> obfuscation are 
> > just not that good as swf stops working after using them . 
> Of if not 
> > obfuscation is there any other method to prevent swf to be 
> decompiled 
> > to fla . help will be really appreciate .
> >
> > Thx
> >
> > Max
> >
> >
> >
> > 
> > mail2web - Check your email from the web at http://mail2web.com/ .
> >
> >
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RE: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)

2006-03-28 Thread John Hattan
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Jim Tann
> Sent: Tuesday, March 28, 2006 4:54 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)
> 
> I have just bought Zinc and looking at this thread yesterday 
> on how stable it is I was wondering what the last good version is.
> 
> Are you all using 2.5.0.12 or should I get a previous version?

IIRC, there's a "last known good" discussion at mdmforum.com.

 ---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] FATAL Zinc issue

2006-03-27 Thread John Hattan
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Derek Vadneau
> Sent: Monday, March 27, 2006 10:24 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: RE: [Flashcoders] FATAL Zinc issue
> 
> Actually they don't always:
> http://www.mdmforum.com/forum/index.php?showtopic=14984&hl=
> 
> This will, apparently, be the third release of 2.5.0.12.

Speaking as a registered user, Zinc is currently suffering from some serious
quality problems. Version 2.5 was rushed out the door, and they haven't done
a good job staying on top of things since then.

IIRC, 2.5.0.11 was released a couple of times. Seems like every time they
make a new release, the discover an hour later that they broke something
important and they have to release again.

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Bouncing laserbeam for game

2006-03-07 Thread John Hattan
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of James Marsden
> Sent: Tuesday, March 07, 2006 5:45 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Bouncing laserbeam for game
> 
> Hello games people,
> 
> I'm tasked with programming a bouncing laserbeam like in the 
> following pic.
> 
> http://www.irem.co.jp/e/game/r/rtype/image/r1stg6.gif
> 
> Has anyone done this kind of thing before and can point me in 
> the right direction?

I wrote a similar game under contract a couple of years ago. I could've done
lasers, but I decided to go with bouncing projectiles instead:

http://www.kidstation.de/junior/r5u3/r5u3m16/a.html

The "physics" for the bounce is really simple. The bounce-angle is just
180-(the angle that the projectile is hitting the paddle)

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Obfuscation

2006-01-15 Thread John Hattan
> From: will g [mailto:[EMAIL PROTECTED] 
> Sent: Saturday, January 14, 2006 8:06 AM
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Obfuscation
> 
> Hello all,
> 
> My name is Will, and i've got an interesting question.  (or 
> at least I think it's interesting).  This question is about 
> obfuscating your action script.  I know there are software 
> packages out there that will rename your variables to single 
> letter and number symbols to make the script hard to read, 
> and that there are programs  that will add "logical 
> impossibilities" to the tree structure inside the swf to make 
> decompilers crash...
> 
> But what i'd like to know is how to add these "logical 
> impossibilities" manually.  Is there a site that talks about 
> how to do this, or explains the structure and how it can 
> be...  edited.
> 
> Any help is greatly appreciated.

I reviewed an SWF obfuscator a while back.

http://www.gamedev.net/features/reviews/productreview.asp?productid=565

 ---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Flash Lite 2.0 phone list

2006-01-13 Thread John Hattan
> From: Oleg Filipchuk [mailto:[EMAIL PROTECTED] 
> Sent: Friday, January 13, 2006 10:46 AM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Flash Lite 2.0 phone list
> 
> Does anybody know about any plans for Palm OS flash player?

It appears that the decision is up to Palm (or whoever owns the Palm brand
now) to agree on a license. Presumably the code for a Palm-based player is
already written, as the Sony-licensed Palm clone had a Flash player
installed on it.

Much like Flash Lite, the player's written and it's now a matter of the
hardware maker ponying up the license fees required to bundle the player
with the device.

---
John Hattan
The Code Zone - Sweet Software for a Saturnine World
www.thecodezone.com

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RE: [Flashcoders] Flash Lite 2.0

2006-01-03 Thread John Hattan
> From: JesterXL [mailto:[EMAIL PROTECTED] 
> Sent: Tuesday, January 03, 2006 12:53 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Flash Lite 2.0
> 
> It's actually free currently if you go through the checkout 
> process, you'll see it subtracts the full price form the 
> total, equaling $0.

Tried installing it on my N-Gage. No joy. Looks like I'll need to upgrade
phones to use it :(

---
John Hattan
[EMAIL PROTECTED]
Gamedev.net - more 1's and 0's than you can shake a stick at 

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