Re: [Flashcoders] zinc 3.0 overhead
I'm using Zinc 2.5 for my games (http://www.thecodezone.com/games/bulldozer.php).I haven't had any real performance problems between standalone andweb-based versions. My stuff targets the Flash 8 runtime and isn't areal performance hog, though. I'm not upgrading to Zinc 3because the deployed apps will only run on XP or later. With 2.5 I cantarget everything back to Windows 98. - Original Message From: August Gresens <[EMAIL PROTECTED]> To: Flash Coders List Sent: Tuesday, March 25, 2008 1:13:43 PM Subject: [Flashcoders] zinc 3.0 overhead Anyone else find that frame rates drop significantly with Flash projects wrapped in Zinc? Despite claims of performance enhancements, I'm noticing a significant decrease in performance with an AS3 SWF running in Zinc 3.0 on windows compared with the Flash Player. Using the flex sample at http://www.bubblemark.com/ I found that the project ran about 50% slower on Zinc than in the flash player (25-28 FPS in Zinc and 47-50 FPS in the Standalone Flash Player 9). Kind of a disappointment for a product touting itself as a game development platform for Flash. Has anyone else been down this road? Note: I was testing with the trial version. Not sure if the trial watermark could slow down the performance that much or not. Thanks, A -- - August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Couple questions re Zinc and Access
Glad you like it :) FWIW, here's the page for my SQLite glue-DLL for Zinc. The Mac version works with mProjector, which is what I'm using for the Mac games (Zinc for Mac doesn't do universal binaries). http://www.thecodezone.com/downloads/sqlite.html - Original Message From: vipin chandran <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Sunday, July 29, 2007 12:59:19 AM Subject: Re: [Flashcoders] Couple questions re Zinc and Access Dave, Try the flat file DB called SQLite. There is an open source dll (mac version also) which connects Zinc to SQLIte DB. This is very simple and you dont need to worry about ODBC and stuffs... The SQLite is capable of handling almost all the SQL queries also. -Vipin On 7/26/07, Dave Burnett <[EMAIL PROTECTED]> wrote: > > > Hi all; > > I'm looking to connect a projector to an Access db, both on CD. > > Looks like Zinc will do this, but I'm curious if any folks with experience > in the area could enlighten me: > > 1. Are there any client requirements? MDAC version? Do I have to make an > ODBC connection? > > 2. What does Zinc mean when they say the recordset can be dumped "in a > simple XML format"? > > e.g. is there any control over the XML structure, or is it WYSIWYG? > > Thanks. > > Dave > > _ > > http://imagine-windowslive.com/hotmail/?locale=en-us&ocid=TXT_TAGHM_migration_HM_mini_pcmag_0507 > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] amfphp.org?
Yeah, looks like the domain got snatched with that whole registrar snafu of a few months ago. Right now it's up in the air as to whether they can get the domain back. In any case, the project's still very much alive. Update your bookmarks to http://amfphp.sourceforge.net/ and you'll be fine. - Original Message From: dnk <[EMAIL PROTECTED]> To: Flashcoders Sent: Tuesday, May 15, 2007 11:42:50 AM Subject: [Flashcoders] amfphp.org? looks like the domain has expired (May 7th). I am assuming the project is not dead, but it is rather just an over site by the owner. Does anyone have any info on this? How about a spot to download the latest? d ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and paypal
You don't send passwords to paypal. Just the transaction details (item numbers, quantities, and prices) and your paypal address. The user enters all the secure stuff on the paypal site so you don't have to mess with that. The transaction you get from paypal only includes the user's info (name, email, and snailmail address) and details about the transaction (items purchased, quantities, and price). There's no way for me to sneakily charge extra money from one of my buyers' accounts. As for security the other way (i.e. people faking a purchase to you), there's a verify step. When paypal first contacts you to tell you that somebody bought something, they send you a key, which is a big string of random characters. You send this key to Paypal's verification-server, and it sends you back a "VERIFIED" or "NOT VERIFIED". If you get a "VERIFIED", then you can be sure that the transaction came from Paypal. Again, the sample-code takes care of all of this. Most of your paypal solution will involve downloading their sample code in your favorite server language (PHP, Perl, CF, etc) and modifying it to serve your needs. Google checkout is similar, security-wise, although it's entirely XML-based and requires an encrypted connection so you can't talk to it directly from Flash (at least not easily). In my case, I talk to a little piece of PHP on my site that sends the transaction to Google Checkout, because PHP has all the secure-connection stuff built in. One nice thing Google Checkout adds is that buyers can hide their emails from sellers. I've gotten a couple of these with game purchases. Instead of the user's real email address, I get something like "[EMAIL PROTECTED]". This email forwards to the buyer, but only for a limited time. That way buyers don't have to worry about getting spammed by sellers after the fact. - Original Message From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 24, 2007 4:42:01 AM Subject: Re: [Flashcoders] flash and paypal super-useful guys, thankyou how secure is this? are there any passwords or seller account details sent by flash to paypal? Quoting Jordan Snyder <[EMAIL PROTECTED]>: > That was helpful John! > > FYI, it seems your Google Checkout code is broken! > > > Cheers > > On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote: >> You don't need any third-party API's to talk to paypal. Since the >> paypal site accepts standard GET and POST CGI data, sending a >> transaction to Paypal can be done by setting up a LoadVars object, >> setting the parameters to your shopping cart in the object, then >> sending that LoadVars object to PayPal's little processor at >> https://www.paypal.com/cgi-bin/webscr >> >> (note that there's apparently a long-standing bug in Flash's >> POST-handler, so I just use GET. It makes for ugly URL's, but it >> works) >> >> As for doing back-end processing from Paypal (i.e. being notified >> that somebody bought something and you need to act on that >> purchase), google for "IPN", which is Paypal's spec for creating >> and acting on transactions. Paypal's got good sample code in >> several server-side languages along with developer forums and a >> sandbox (i.e. a "fake paypal" where you can test your code without >> spending real money). >> >> The process basically goes like this. . . >> >> 1. You send your shopping cart data to paypal (either from Flash or >> some other browser-based shopping-cart solution) >> 2. The user is sent to paypal where he pays for the transaction. >> 3. Paypal contacts some server-side code telling you that somebody >> bought something. >> 4. You verify the transaction with paypal (to make sure you're not >> being spoofed) >> 5. If verified, do whatever's necessary to complete the >> transaction, like email the user a download link. >> >> Here's my little shopping-cart. Note that it also talks to Google >> Checkout, which has a few more steps but is otherwise similar. >> >> http://www.thecodezone.com/buy.html >> >> >> >> - Original Message >> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> >> To: flashcoders@chattyfig.figleaf.com >> Sent: Monday, April 23, 2007 11:23:40 AM >> Subject: [Flashcoders] flash and paypal >> >> i'm going to be producing a site which sells some exclusive, single >> and multiple (ie shopping cart) products which i'd like to do in flash.
Re: [Flashcoders] flash and paypal
Yes it is. That's what happens when you make minor code changes without testing 'em. It's working now if you want to try it again. - Original Message From: Jordan Snyder <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 23, 2007 4:19:53 PM Subject: Re: [Flashcoders] flash and paypal That was helpful John! FYI, it seems your Google Checkout code is broken! Cheers On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote: > You don't need any third-party API's to talk to paypal. Since the paypal site > accepts standard GET and POST CGI data, sending a transaction to Paypal can > be done by setting up a LoadVars object, setting the parameters to your > shopping cart in the object, then sending that LoadVars object to PayPal's > little processor at https://www.paypal.com/cgi-bin/webscr > > (note that there's apparently a long-standing bug in Flash's POST-handler, so > I just use GET. It makes for ugly URL's, but it works) > > As for doing back-end processing from Paypal (i.e. being notified that > somebody bought something and you need to act on that purchase), google for > "IPN", which is Paypal's spec for creating and acting on transactions. > Paypal's got good sample code in several server-side languages along with > developer forums and a sandbox (i.e. a "fake paypal" where you can test your > code without spending real money). > > The process basically goes like this. . . > > 1. You send your shopping cart data to paypal (either from Flash or some > other browser-based shopping-cart solution) > 2. The user is sent to paypal where he pays for the transaction. > 3. Paypal contacts some server-side code telling you that somebody bought > something. > 4. You verify the transaction with paypal (to make sure you're not being > spoofed) > 5. If verified, do whatever's necessary to complete the transaction, like > email the user a download link. > > Here's my little shopping-cart. Note that it also talks to Google Checkout, > which has a few more steps but is otherwise similar. > > http://www.thecodezone.com/buy.html > > > > - Original Message > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> > To: flashcoders@chattyfig.figleaf.com > Sent: Monday, April 23, 2007 11:23:40 AM > Subject: [Flashcoders] flash and paypal > > i'm going to be producing a site which sells some exclusive, single > and multiple (ie shopping cart) products which i'd like to do in flash. > > the client wants to use paypal to begin with (it's a startup). > > Does anyone have any experience with using flash with paypal? Can you > recommend any good tutorial sites or 3rd party api's? > > Hope you guys can help > > thanks > a > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and paypal
You don't need any third-party API's to talk to paypal. Since the paypal site accepts standard GET and POST CGI data, sending a transaction to Paypal can be done by setting up a LoadVars object, setting the parameters to your shopping cart in the object, then sending that LoadVars object to PayPal's little processor at https://www.paypal.com/cgi-bin/webscr (note that there's apparently a long-standing bug in Flash's POST-handler, so I just use GET. It makes for ugly URL's, but it works) As for doing back-end processing from Paypal (i.e. being notified that somebody bought something and you need to act on that purchase), google for "IPN", which is Paypal's spec for creating and acting on transactions. Paypal's got good sample code in several server-side languages along with developer forums and a sandbox (i.e. a "fake paypal" where you can test your code without spending real money). The process basically goes like this. . . 1. You send your shopping cart data to paypal (either from Flash or some other browser-based shopping-cart solution) 2. The user is sent to paypal where he pays for the transaction. 3. Paypal contacts some server-side code telling you that somebody bought something. 4. You verify the transaction with paypal (to make sure you're not being spoofed) 5. If verified, do whatever's necessary to complete the transaction, like email the user a download link. Here's my little shopping-cart. Note that it also talks to Google Checkout, which has a few more steps but is otherwise similar. http://www.thecodezone.com/buy.html - Original Message From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 23, 2007 11:23:40 AM Subject: [Flashcoders] flash and paypal i'm going to be producing a site which sells some exclusive, single and multiple (ie shopping cart) products which i'd like to do in flash. the client wants to use paypal to begin with (it's a startup). Does anyone have any experience with using flash with paypal? Can you recommend any good tutorial sites or 3rd party api's? Hope you guys can help thanks a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Screensavers...
I've done screensavers with Screenweaver and had good luck. The one thing that puts it ahead of Zinc for screensavers is that you can set up an SWF file to appear as the setup-dialog if somebody presses the "settings" button on the Windows display preferences. That way you can add settings for your screensaver. And it's free :) I haven't tried the other projector-tools, so I can't comment on them. Jason Ross wrote: Hi ... Any advice on what we should / could use to deploy Flash based screen savers. The screen savers may be pretty AS heavy. Thanks, Jason. Legal Disclaimer: This email message (including any attachments) is strictly confidential and is intended only for the person(s) or organisation(s) named above. The unauthorised use, disclosure, distribution and/or copying of the email message, or any information it contains (including any attachments), is strictly prohibited and could in certain circumstances constitute a legal offence. If you are not an intended recipient, please contact the sender immediately by return email and delete the email from your system. Internet email communications are not always secure and may be susceptible to data corruption, interception and unauthorised amendment, and therefore "View" does not accept legal responsibility for the contents of this message for any such corruption, interception or amendment or the consequences thereof nor any delay in its receipt. Although this email message and any attachments are believed to be free of any virus or other defect that might affect any computer system into which it is received and opened, it is the responsibility of the recipient to ensure that it is virus free. No responsibility is accepted by "View" for any loss or damage in any way arising from its use. Any views expressed by the sender of this message are not necessarily those of "View". _ This message from View has been checked for all known viruses by the MessageLabs Virus Control Centre. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] SharedObject path?
I just noticed this problem when re-compiling my games from Flash 6 to Flash 7. Some of my SharedObjects (i.e. Flash cookies) weren't being read properly by some of my Flash content. Getting out .SOL editor (Flash cookie viewer), I took a look at what was being written out. Turns out some of the games are writing out to the directory "www.thecodezone.com" and others are writing out to "thecodezone.com". For the life of me I can't find the rule that determines what gets written out and how. Anyone have any insight as to how Flash gets the source URL for its cookies so I can make 'em write out to one consistent place? --- John Hattan The Code Zone - Sweet Software for a Saturnine World www.thecodezone.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] obfuscation swf !
> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Burak KALAYCI > Sent: Monday, May 08, 2006 11:57 AM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] obfuscation swf ! > > Hi John, > > I wouldn't say SWF Encrypt is absolute crap - though it took > just minutes for us to bypass their initial 3.0 version. > > As per requests from our customers, we have been deliberately > not bypassing it (but we gave no promises). > > Recently, it turned out it broke some of our applications > (namely UAE and > ASR) because our software does not preserve the tag order > when saving a SWF file and the obfuscation moves real > actionscript bytecode to other tags. We had to move the > scripts back and though we didn't add even a single line of > code to bypass the obfuscation, it turned out some of the > scripts can now be decompiled. I'm sure SWF Encrypt guys can > fix this quickly (or they already may have) because we are > not actively trying to bypass the obfuscation. > > Current release version of ASR can show the script in > fish_secure.swf, with the right options selected. We will > have the same option with the ASV update (as it also uses the > same decompiler engine), which will be released in 10 days > (We hope to have it released by ASVs 6th anniversary - May 16). > > I'd agree that SWF Encrypt is currently a good choice.. But, > one must not depend on it too much. > > Also, I'd suggest identifier renaming ( like > http://www.genable.com/asolite.html ) in addition to any > other obfuscation, as it will be non-reversible even in > theory. It may require more work and care but I think it's worth it. Big thanks for the info. I've heard loads of FUD about flash encryption versus decompilers, but very little real information. --- John Hattan [EMAIL PROTECTED] Gamedev.net - more 1's and 0's than you can shake a stick at ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Best SWF Wrapper
> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of André Goliath > Sent: Tuesday, May 09, 2006 4:10 PM > To: 'Flashcoders mailing list' > Subject: RE: [Flashcoders] Best SWF Wrapper > > Not long ago I´ve posted a little comparison of SWF Studio > and Zinc here, my clear favorite is SWF Studio, using it now > for about 4 years and was never disappointed. > > There where many discussions about that topic on this list, I > suggest simply grab rhe demo and the help file from each of > them and check out for your on. All tools out there have > advantages and disadvantages. > > As for offline DBs, Zinc and SWF Studio both have SQLite > interfaces available. > While Zinc´s is free, SS´ has much more features. What features does the SS SQLite wrapper have that the Zinc one is missing? Not that it matters much. What I have appears to be working properly, so new features in the wrapper will only be added if they'll improve performance or make things easier for me. Disclaimer: I am in no way related to author of the Zinc SQLite wrapper beyond the fact that I am him. > p.s.: Hey Derek, what about an SWF Studio T-Shirt? ;) You can keep the T-shirt. I need a review copy for gamedev ;) --- John Hattan [EMAIL PROTECTED] Gamedev.net - more 1's and 0's than you can shake a stick at ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] obfuscation swf !
I wrote up a review here. http://www.gamedev.net/features/reviews/productreview.asp?categoryid=35&prod uctid=565 A couple of the commentors talked about how it's absolute crap, but I haven't yet found a SWF-decryptor that can bring the encrypted SWF back to something resembling its original form. I probably should've embedded some hidden source-code and challenged the naysayers to present it to me :) > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Bart Wttewaall > Sent: Sunday, May 07, 2006 7:10 AM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] obfuscation swf ! > > http://www.amayeta.com/software/swfencrypt/ > This doesn't obfuscate, but really encrypt your swf's. I've > tried every swf decoder I could find to check if it works, > and it does. All you get is rubbish when decompiling. > > 2006/5/7, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: > > Is there any good way or method for obfuscation a Flash > file so that > > swf works fine after obfuscation and also prevent any one to > > understand the code easily . Few common softwares for > obfuscation are > > just not that good as swf stops working after using them . > Of if not > > obfuscation is there any other method to prevent swf to be > decompiled > > to fla . help will be really appreciate . > > > > Thx > > > > Max > > > > > > > > > > mail2web - Check your email from the web at http://mail2web.com/ . > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue)
> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Jim Tann > Sent: Tuesday, March 28, 2006 4:54 AM > To: Flashcoders mailing list > Subject: [Flashcoders] ZINC - Last Good Version (was FATAL Zinc issue) > > I have just bought Zinc and looking at this thread yesterday > on how stable it is I was wondering what the last good version is. > > Are you all using 2.5.0.12 or should I get a previous version? IIRC, there's a "last known good" discussion at mdmforum.com. --- John Hattan The Code Zone - Sweet Software for a Saturnine World www.thecodezone.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] FATAL Zinc issue
> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Derek Vadneau > Sent: Monday, March 27, 2006 10:24 AM > To: flashcoders@chattyfig.figleaf.com > Subject: RE: [Flashcoders] FATAL Zinc issue > > Actually they don't always: > http://www.mdmforum.com/forum/index.php?showtopic=14984&hl= > > This will, apparently, be the third release of 2.5.0.12. Speaking as a registered user, Zinc is currently suffering from some serious quality problems. Version 2.5 was rushed out the door, and they haven't done a good job staying on top of things since then. IIRC, 2.5.0.11 was released a couple of times. Seems like every time they make a new release, the discover an hour later that they broke something important and they have to release again. --- John Hattan The Code Zone - Sweet Software for a Saturnine World www.thecodezone.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Bouncing laserbeam for game
> From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of James Marsden > Sent: Tuesday, March 07, 2006 5:45 AM > To: Flashcoders mailing list > Subject: [Flashcoders] Bouncing laserbeam for game > > Hello games people, > > I'm tasked with programming a bouncing laserbeam like in the > following pic. > > http://www.irem.co.jp/e/game/r/rtype/image/r1stg6.gif > > Has anyone done this kind of thing before and can point me in > the right direction? I wrote a similar game under contract a couple of years ago. I could've done lasers, but I decided to go with bouncing projectiles instead: http://www.kidstation.de/junior/r5u3/r5u3m16/a.html The "physics" for the bounce is really simple. The bounce-angle is just 180-(the angle that the projectile is hitting the paddle) --- John Hattan The Code Zone - Sweet Software for a Saturnine World www.thecodezone.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Obfuscation
> From: will g [mailto:[EMAIL PROTECTED] > Sent: Saturday, January 14, 2006 8:06 AM > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] Obfuscation > > Hello all, > > My name is Will, and i've got an interesting question. (or > at least I think it's interesting). This question is about > obfuscating your action script. I know there are software > packages out there that will rename your variables to single > letter and number symbols to make the script hard to read, > and that there are programs that will add "logical > impossibilities" to the tree structure inside the swf to make > decompilers crash... > > But what i'd like to know is how to add these "logical > impossibilities" manually. Is there a site that talks about > how to do this, or explains the structure and how it can > be... edited. > > Any help is greatly appreciated. I reviewed an SWF obfuscator a while back. http://www.gamedev.net/features/reviews/productreview.asp?productid=565 --- John Hattan The Code Zone - Sweet Software for a Saturnine World www.thecodezone.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Lite 2.0 phone list
> From: Oleg Filipchuk [mailto:[EMAIL PROTECTED] > Sent: Friday, January 13, 2006 10:46 AM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Flash Lite 2.0 phone list > > Does anybody know about any plans for Palm OS flash player? It appears that the decision is up to Palm (or whoever owns the Palm brand now) to agree on a license. Presumably the code for a Palm-based player is already written, as the Sony-licensed Palm clone had a Flash player installed on it. Much like Flash Lite, the player's written and it's now a matter of the hardware maker ponying up the license fees required to bundle the player with the device. --- John Hattan The Code Zone - Sweet Software for a Saturnine World www.thecodezone.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Flash Lite 2.0
> From: JesterXL [mailto:[EMAIL PROTECTED] > Sent: Tuesday, January 03, 2006 12:53 PM > To: Flashcoders mailing list > Subject: Re: [Flashcoders] Flash Lite 2.0 > > It's actually free currently if you go through the checkout > process, you'll see it subtracts the full price form the > total, equaling $0. Tried installing it on my N-Gage. No joy. Looks like I'll need to upgrade phones to use it :( --- John Hattan [EMAIL PROTECTED] Gamedev.net - more 1's and 0's than you can shake a stick at ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders