Re: [Flashcoders] What's different between _alpha=0 and _visible =flase;

2006-04-06 Thread Kalle Thyselius, Inlovewith
i have a related question

what is the difference between
- setting _visible = false on a clip
and
- structuring the flash movie so i go to a frame where that same
movieclip is removed.


see what i mean? i always have a pretty massice _root.content_mc with,
say,  intro_mc, section1_mc, section2_mc inside it.

i always set _visible = false on all the clips i'm not currently
using, but it's sometimes tempting to have multiple frames in
_root.content_mc, one frame for intro_mc, one for section1_mc etc. to
save cpu.

does anyone know the difference between _visible = false and going to
a frame that hasn't got the clip.


ps. i have noticed how
intro_mc._y = - 2000
together with
intro_mc._visible = false

often gives better performance when showing for instance section1_mc.

but probably attachMovie and removeMovieClip is the best way to go at
this problem, in order to get the best performance?

thanks,

kalle



On 4/6/06, Ian Thomas [EMAIL PROTECTED] wrote:
 The other major difference is easily shown:
 Place a movieClip on stage.
 Give it an onRelease handler:
 clip.onRelease=function(){trace(Release!);}

 Test your movie - click on it, and Release! is traced.

 Set clip._alpha to 0

 Test the movie - click on where the clip should be, and Release! is traced.

 Set clip._visible=false
 Test the movie - click on where the clip should be, and nothing
 happens. The clip has effectively been removed from the drawing
 heirarchy completely.

 Cheers,
   Ian


 On 4/6/06, zikey Han [EMAIL PROTECTED] wrote:
  I kown that one different between _alpha=0 and _visible =flase.
 
  when we load a picture or swf ,like this:
 
  this.createEmptyMovieClip(container_mc,0);
  container_mc.loadMovie(test.jpg);
  container_mc._alpha =0 ;
  you can see nothing in the scene.because of ._alpha =0;
  but if you
  container_mc_visible=false ;
  you can see the test.jpg on the scene._visible = false
  do nothing.
 
  i want to kown ,what the other different between them.
 
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Re: [Flashcoders] What's different between _alpha=0 and _visible =flase;

2006-04-06 Thread Kalle Thyselius, Inlovewith
yeah sure, but performance wise, how much slower could _visible = false be?

if on frame where the MovieClip is not present, nothing of its property is
accessible

yes, but does that mean that everything else can get more attantion
from cpu, graphics etc?

thanks,

kalle


On 4/6/06, Martin Weiser [EMAIL PROTECTED] wrote:
 when only setting _visible to flase., all other belongings are accessible,
 all properties methods if it is forinstance subClass of MovieClip
 if on frame where the MovieClip is not present, nothing of its property is
 accessible
 so big difference, visualy almost none, though

 MW


 - Original Message -
 From: Kalle Thyselius, Inlovewith [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, April 06, 2006 10:20 AM
 Subject: Re: [Flashcoders] What's different between _alpha=0 and _visible
 =flase;


 i have a related question
 
  what is the difference between
  - setting _visible = false on a clip
  and
  - structuring the flash movie so i go to a frame where that same
  movieclip is removed.
 
 
  see what i mean? i always have a pretty massice _root.content_mc with,
  say,  intro_mc, section1_mc, section2_mc inside it.
 
  i always set _visible = false on all the clips i'm not currently
  using, but it's sometimes tempting to have multiple frames in
  _root.content_mc, one frame for intro_mc, one for section1_mc etc. to
  save cpu.
 
  does anyone know the difference between _visible = false and going to
  a frame that hasn't got the clip.
 
 
  ps. i have noticed how
  intro_mc._y = - 2000
  together with
  intro_mc._visible = false
 
  often gives better performance when showing for instance section1_mc.
 
  but probably attachMovie and removeMovieClip is the best way to go at
  this problem, in order to get the best performance?
 
  thanks,
 
  kalle
 
 
 
  On 4/6/06, Ian Thomas [EMAIL PROTECTED] wrote:
  The other major difference is easily shown:
  Place a movieClip on stage.
  Give it an onRelease handler:
  clip.onRelease=function(){trace(Release!);}
 
  Test your movie - click on it, and Release! is traced.
 
  Set clip._alpha to 0
 
  Test the movie - click on where the clip should be, and Release! is
  traced.
 
  Set clip._visible=false
  Test the movie - click on where the clip should be, and nothing
  happens. The clip has effectively been removed from the drawing
  heirarchy completely.
 
  Cheers,
Ian
 
 
  On 4/6/06, zikey Han [EMAIL PROTECTED] wrote:
   I kown that one different between _alpha=0 and _visible =flase.
  
   when we load a picture or swf ,like this:
  
   this.createEmptyMovieClip(container_mc,0);
   container_mc.loadMovie(test.jpg);
   container_mc._alpha =0 ;
   you can see nothing in the scene.because of ._alpha
   =0;
   but if you
   container_mc_visible=false ;
   you can see the test.jpg on the scene._visible =
   false
   do nothing.
  
   i want to kown ,what the other different between them.
  
  ___
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  Brought to you by Fig Leaf Software
  Premier Authorized Adobe Consulting and Training
  http://www.figleaf.com
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  linnégatan 76, stockholm, sweden
  + 46 707 602 600
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[Flashcoders] passing variables to a popup using javascript instead of php/asp

2006-02-08 Thread Kalle Thyselius, Inlovewith
hi,

just found a way to send variables to a pop up (or similar) without
having to use a server side language like php or asp.

it's a java script property called document.location.search and is
The sub string that follows the question mark is the query string or
form data.


example:

example getURL in the mother swf:

getURL('javascript:OpenWin(popup.html?someVar=' + someVar + ', 700, 400);')

and the code inside popup.html

var fo = new FlashObject(main.swf + document.location.search,
fotester, 700, 400, 7);

as i have been using php like a sucker all these years, this can make
it simpler for me to work. perhaps it can help someone else.


kalle



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Re: [Flashcoders] ConvolutionFilter performance

2006-01-31 Thread Kalle Thyselius, inlovewith
powerbook 15, 1.25 GHz, 1GB RAM:

blur filter: 13 745
convolution 3x3: 44 437
convolution 5x5 : 119 497
no filter : 7 216


kalle




On 1/31/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 Blur: 5944
 convolution 3x3: 5641
 convolution 5x5: 29932
 no filter: 5646

 also Win XP, 3GHz (northwood), 512MB RAM - intel 915 GAV motherboard w/built 
 in crap vga

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ian Thomas
 Verzonden: dinsdag 31 januari 2006 14:48
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] ConvolutionFilter performance

 Hrm. I get:

 blur filter time : 11032
 convolution 3x3: 10144
 convolution 5x5: 37781
 no filter : 7510

 Win XP, 3GHz, 512MB RAM

 I wonder if it's a graphics card/hardware acceleration thing. (I have a
 rubbish graphics card.)

 Ian

 On 1/31/06, Mike Mountain [EMAIL PROTECTED] wrote:
 
 
 
   so, please wrote the times, its really strange
 
  Blur: 5622
  Conv 3x3: 5625
  Conv 5x5: 14453
  None: 5640
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Re: [Flashcoders] Caret position coords

2006-01-02 Thread Kalle Thyselius, inlovewith
i remember doing this a few years ago, using

— a loop (filling the textfield) and autoSize=true to determine if
there was a line break (you could determine this in other ways)
— and if _height  old_height in the loop, do
— letterCurrentY += LINE_HEIGHT

then use getTextExtent() to get _x.

i remember there was some margins and stuff inside the text field to
take into account, but it worked. the problem is it can be hard to
find out the constant LINE_HEIGHT.

good luck,

kalle


On 1/2/06, Michael Bedar [EMAIL PROTECTED] wrote:
 To answer the original question - there is no direct way to do this,
 although you can use the text-extent to get the x offset of the caret
 fairly easily in a single line textfield.


 On Jan 2, 2006, at 9:47 AM, Andreas Rønning wrote:

  Is there a decent way of getting the _x / _y position of a caret in
  a text box? Somehow compare the x/y of the textfield with the caret
  index..?
  Have a hard time getting an exact value from this.
 
  - Andreas
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Re: [Flashcoders] detecting when mouse goes outside of the flash

2005-11-23 Thread Kalle Thyselius, inlovewith
i did something in javascript that sent the data into flash
onMouseMove, which worked very well. especially if the flash movie is
on a fixed position.

i can't seem to find the code now though.

kalle


On 11/23/05, Marc Hoffman [EMAIL PROTECTED] wrote:
 A 1-pixel wide area is not likely to capture a rollOver.

 Here's a .swf to test how wide a button needs to be to capture a rollOver:
 http://www.dartfrogmedia.com/buttonTest

 - Marc


 At 10:42 AM 11/23/2005, you wrote:

 I'd suggest to use 1-pixel frame (maybe invisible) movieclip. Even
 better - 2 such frames,- say, 1 and 2 px from the edge of the stage.
 Then it can work as follows:
 
 1) If mouse crosses one of frames, check (setInterval or onEnterFrame) if
 it'll cross other right after this. Then:
 2) If inner-then-outer = likely it goes outside;
 if outer-then-inner = likely it came back.
 3) You can use vars (boolean) like hasCrossedInner etc.
 
 Hope this can help.
 
 --
 Best regards,
   Gregory_GOusable
 
 http://GOusable.com
 Flash components development.
 Usability services.
 
 At 10:10 AM 11/23/2005, Martin Klasson wrote:
 
  Hi coders.
  
  This has been up before, and I have done some own tests and searched the
  archives as well.
  
  But I can't find the solution, if there is any.
  
  I want a certain thing to happen in my flash when the mouse moves
  outside flash. Since the _xmouse/_ymouse stops updating when dragged
  outside you cant rely on them (they do work WHEN mouse is pressed and
  dragged out from the swf, but that is of course not a solution)
  
  I have also tried to add a big 'button' which has onRollOut/onDragOut
  attached to it, but the problem is that button-events above it will
  disable the underlying one.
  
  So what I know of there is no solution to this problem, but probably
  some decent hacks?
  
  I am not interested in a solution which requires code in the html-page
  or so, but if you have such one I would like to know about it as well.
  
  But mainly I wish to know a solution in which flash internally can say
  if the mouse-cursor is outside the flash in the html-page.
  
  Thanks Coders
  
  / martin
 
 
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