Re: [Flashcoders] XPath
It's not the samples but this may be of use to you: http://download.macromedia.com/pub/documentation/en/flash/fl8/XpathAPI.pdf http://www.sephiroth.it/file_detail.php?id=130# --Damian Mindshare Media, Inc. 622A Alto St. Santa Fe, NM 87501-2519 http://mindsharemedia.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] best tool for flash and maps
I was just working on a project with these maps: http://www.flashimap.com/ Only complaint is that they were built in MX 2004 for Flash Player 7 and there were some problems getting them to work when publishing out of Flash 8. But the full source is available for customization. Best, -- Damian Taggart Mindshare Media, Inc. 622A Alto St. Santa Fe, NM 87501-2519 Web: http://mindsharemedia.net Email: [EMAIL PROTECTED] Phone/fax: 505.983.6247 Mobile: 505.573.4423 SkypeIn: 505.796.4010 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] book suggestions?
You might also check out : Flash Math Creativity http://www.amazon.com/Flash-Math-Creativity-Keith-Peters/dp/1590594290/ref=pd_sxp_f_pt/002-5141500-1949663?ie=UTF8 -- Damian Taggart Mindshare Media, Inc. http://mindsharemedia.net On 10/8/06, Josh Santangelo [EMAIL PROTECTED] wrote: My focus in Flash development is more about apps than games, so I've managed to work around the fact that don't really have the background in math and science (yay art school) to produce realistic effects that lend physicality to objects, such as realistic physics, simulated 3d, etc. However I've been fortunate to get on some very interesting projects lately which are not games, but do require these sorts of things to render their interfaces. I'm wondering if anyone can recommend a book or two which covers things like vector math, matrices, 2d and 3d geometry, the equations behind common physical effects, etc. What do you guys use as a reference on these kinds of topics? thanks, -josh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com