You might also check out : Flash Math Creativity http://www.amazon.com/Flash-Math-Creativity-Keith-Peters/dp/1590594290/ref=pd_sxp_f_pt/002-5141500-1949663?ie=UTF8
-- Damian Taggart Mindshare Media, Inc. http://mindsharemedia.net On 10/8/06, Josh Santangelo <[EMAIL PROTECTED]> wrote:
My focus in Flash development is more about apps than games, so I've managed to work around the fact that don't really have the background in math and science (yay art school) to produce realistic effects that lend "physicality" to objects, such as realistic physics, simulated 3d, etc. However I've been fortunate to get on some very interesting projects lately which are not games, but do require these sorts of things to render their interfaces. I'm wondering if anyone can recommend a book or two which covers things like vector math, matrices, 2d and 3d geometry, the equations behind common physical effects, etc. What do you guys use as a reference on these kinds of topics? thanks, -josh
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