Re: [Flashcoders] Flash on Wii

2006-12-29 Thread Seb L

Don't speak too soon!

http://aralbalkan.com/825

regards
Seb Lee-Delisle
http://sebleedelisle.com

On 28/12/06, Max [EMAIL PROTECTED] wrote:

Hey, good news. The buttons on the Wiimote give out key events.

http://wiinintendo.net/2006/12/27/wiimote-d-pad-works-in-javascript-or-flash-games/

On 12/25/06, Max [EMAIL PROTECTED] wrote:
 Any key events? What about right-clicks or mouse scrolling?

 I'd do it myself but I'm facinated by this and don't have any wireless
 Internet for a while so I can't test anything.

 On 12/25/06, Martin Jonasson [EMAIL PROTECTED] wrote:
  I've also been doing some poking around. It seems it renders the page at
  a higher resolution than the one displayed and then scales it down
  (since you can zoom), so setting the swf to half the resolution (400x250
  for 4:3) and then zooming in gives a nice performance boost.
 
  The only real problems I've been having is some trouble getting all
  mousedown's to register properly, sometimes it just ignores the clicks,
  but zooming in and then out again helps. It might be my code acting up
  though.
 
  Josh Santangelo skrev:
   I did some poking around and discovered the following:
  
   - The user-agent of the Wii browser (US version) is  Opera/9.00
   (Nintendo Wii; U; ; 1309-9; en).
   - The Flash Player version on the Wii is WII 7.0.70.0
   - You CAN enter a URL directly to a SWF.
   - You CAN add a favorite directly to a SWF, but it won't show a good
   icon in the favorites screen.
   - A SWF's stage at 100% width and height in 16:9 mode (480p) is 1024x500.
   - In 4:3 mode it is 800x500.
   - After messing with the screen mode I was able to get the browser
   into a state where it was reporting the stage size as 700x150.
   Restarting the Wii fixed it.
   - There are no global objects named Controller, Remote, Buttons, Wii,
   Nintendo, or com (looking for things like Mouse and Key).
   - When pressing the A button on the remote, you get a mousedown event
   -- in fact it seems like you get four of them!
   - Releasing the A button does not create a mouseup event.
   - onMouseMove works pretty much as expected.
   - Mouse.hide() does not hide the Wii remote pointer.
   - Clicking on a text input field does bring up the Wii on-screen
   keyboard.
   - I was not able to trap any events from buttons other than A on the
   main remote using mouse or keyboard events -- also tried Nunchuck and
   Classic Controller.
  
   My only tools here are outputting things to a text field and using
   ASSetPropFlags to unhide any potentially-hidden variables. If anyone
   else has other tricks for finding things, I'd be into hearing them,
   but at this point it looks like you can't do anything particularly
   cool with Flash on Wii.
  
   -josh
  
   On Dec 22, 2006, at 9:37a, Josh Santangelo wrote:
  
   The Wii's Internet Channel launched today, which is basically a
   downloadable version of Opera. Of course the first thing I did after
   getting it was check out what version of Flash was included.
   getVersion() returns WII 7.0.70.0.
  
   Kind of lame that it's only Flash 7. It looks like wiicade.com, a
   site full of Flash games to play on the Wii, was surprised too:
   http://wiicade.com/
  
   I wonder if there's any kind of hidden API to trap events from the
   Wii remote control.
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Re: [Flashcoders] onFrameReached {do something}

2006-12-02 Thread Seb L

why can't you just use this on the first frame :

this.onEnterFrame = function(){

  if(this._currentframe==30){
  // do something
  }

}


cheers!

Seb Lee-Delisle
www.sebleedelisle.com

On 02/12/06, Ray Chuan [EMAIL PROTECTED] wrote:

Hi,

afaik there's no such thing.

If you want to, in the frame that you are looking for you can put a
dispatch call, eg at frame 30:

trace(frame reached);
broadcaster.dispatch({type: onFrameReached});

I made that up, there's no event by the name onFrameReached.

Even if you do that or use onEnterFrame you may not get what you want
since the player can choose to skip that frame/not call onEnterFrame
for performance reasons.

On 12/1/06, Wendy Richardson [EMAIL PROTECTED] wrote:
 Hi All,

 I'm looking for some suggestions for the best way to know when a certain
 frame has been reached or plays.

 Barring checking for that frame-by-frame on each onEnterFrame, is there
 a way to listen for a swf reaching or playing a certain frame?  Some
 event to listen for?

 Code will be 1st frame only or via new classes.

 Thanks for any ideas!

 Wendy
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--
Cheers,
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[Flashcoders] swf2Video

2006-11-23 Thread Seb L

Anyone know if this software is still being updated/supported? I've
tried mailing them but no response. I need to get an upgrade that
works with FP8.

cheers
Seb Lee-Delisle
sebleedelisle.com
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Re: [Flashcoders] Problem: Safari and dynamic loading?

2006-11-22 Thread Seb L

I've had this problem recently. I found it was an issue when the swf
and the html file aren't in the same directory. Either put them both
in the same directory, or give the full path in your filename. Let me
know how you get along!

Seb Lee-Delisle
sebleedelisle.com

On 22/11/06, Haydn [EMAIL PROTECTED] wrote:

Hi,

I'm pretty sure this is an issue with Safari as a similar problem
somethings occurs when loading HTML pages. From what I can tell it's
completely random. I'm using Safari 1.3.1 so maybe an update to 1.3.2
would fix the problem?

Haydn.

On 21/11/2006, at 9:08 PM, Daniel Forslund|Lists wrote:



 Hi everyone!

 I've researched this - apologies if I've missed the answer somewhere.
 Anyways:
 I have a flash application that reads an XML-file and then proceeds to
 load lots of content dynamically - a common situation.
 Everything works very well, except now and then in Safari. Safari will
 then miss loading an element and my preload bar for that object will
 hang indefinitely. A simple reload of the page solves the problem.
 This happens regardless of whether I've cleared Safari's cache etc.

 The problem *never* occurs in other browsers (Firefox for example) or
 offline. So I'm starting to suspect Safari as the culprit rather than
 my code.
 - Has anyone experienced the same problem?
 - Any idea what may be causing it?
 - Any pitfalls in using Moviecliploader that may cause this?

 I would be very thankful for advice as I want to pin down the problem
 before it causes problems for the client. Thanks in advance!

 Regards,
 Dan
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Re: [Flashcoders] OT: Flash on the beach

2006-11-17 Thread Seb L

I also live in Brighton and I'll be there too! But then I am
presenting a session on realtime 3D in Flash ... ;-)

http://flashonthebeach.com/sessions/index.php?pageid=315

And here are my recommendations for the rest of the conference...

http://sebleedelisle.com/?p=38

It's gonna be amazing, AMAZING I tell you

cheers!

Seb Lee-Delisle
(quite excited about the whole thing...)


On 17/11/06, James Marsden [EMAIL PROTECTED] wrote:

I'll be there, I live in Brighton, woo hoo!



Zárate wrote:
 I will be there,

 Hope to meet a bunch of people : )

 On 11/17/06, Pedro Furtado [EMAIL PROTECTED] wrote:


 Who's going then?

 http://www.flashonthebeach.com


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Re: [Flashcoders] OT: Flash on the beach

2006-11-17 Thread Seb L

a flashcoders beer night


AKA the Flash on the Beach Main Party, Tuesday night, 8pm. :-)

On 17/11/06, Pedro Furtado [EMAIL PROTECTED] wrote:

Good, let's have a flashcoders beer night :D lol


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Marsden
Sent: sexta-feira, 17 de Novembro de 2006 14:10
To: Flashcoders mailing list
Subject: Re: [Flashcoders] OT: Flash on the beach

I'll be there, I live in Brighton, woo hoo!



Zárate wrote:
 I will be there,

 Hope to meet a bunch of people : )

 On 11/17/06, Pedro Furtado [EMAIL PROTECTED] wrote:


 Who's going then?

 http://www.flashonthebeach.com


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Re: [Flashcoders] OT: Flash on the beach

2006-11-17 Thread Seb L

what can i say? i'm the flash slut of sussex... :-)

On 17/11/06, James Marsden [EMAIL PROTECTED] wrote:

Damn, I was just about to pimp your must see list, you've got your
autopimp set too sensitive... ;)




Seb L wrote:
 I also live in Brighton and I'll be there too! But then I am
 presenting a session on realtime 3D in Flash ... ;-)

 http://flashonthebeach.com/sessions/index.php?pageid=315

 And here are my recommendations for the rest of the conference...

 http://sebleedelisle.com/?p=38

 It's gonna be amazing, AMAZING I tell you

 cheers!

 Seb Lee-Delisle
 (quite excited about the whole thing...)


 On 17/11/06, James Marsden [EMAIL PROTECTED] wrote:
 I'll be there, I live in Brighton, woo hoo!




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Re: [Flashcoders] odd _alpha arithmetic

2006-11-14 Thread Seb L

It's because _alpha is stored internally at 255 levels, so it's the
dodgy floating point accuracy and conversion from the internal value
to a percentage that causes the inconsistency. If it causes problems,
I usually have a separate value for storing the current alpha.

myClip = _root.createEmptyMovieClip(appClip,1);
myClip.modifier = 5;
myClip.currentAlpha = 100;

myClip.onEnterFrame = function(){
  this.currentAlpha-=this.modifier;
  this._alpha = this.currentAlpha

}

Hope this helps!

Seb Lee-Delisle
http://sebleedelisle.com



On 14/11/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote:

I asked this question once.  Check out the archives of my post:
http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2002-December/055
709.html

- MM

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Re: [Flashcoders] Weird movie corruption

2006-11-14 Thread Seb L

A couple of things to try...

I've recently been getting VERY unpredictable results with JS/AS
communication and I realised that security settings seem to be a bit
weird... so the first thing to try is uploading it to a web server and
see if it still happens there.

Secondly, I would delete all the movieclips and just have the button
left just to make sure there's nothing to do with hiding the mouse or
changing frames. I'm sure it's fine, but you need to eliminate
everything that could be a problem.

good luck!

Seb Lee-Delilsle
http://sebleedelisle.com

On 14/11/06, Chris Akins [EMAIL PROTECTED] wrote:

Greetings, all. I've been working on an interactive quiz for a while now,
and it's working correctly, except that some parts of it break after making
a call to any JavaScript function. I've been trying fruitlessly to debug
this for a small eternity now, and I've finally run out of ideas.
Could someone try to reproduce this effect? I've been able to reproduce the
bug (?) with the following setup:

The components are a button symbol and three movie clips. One movie clip has
three frames with a static graphic on each frame; each frame has a stop()
statement on it, and nothing else. Attached to it at the root level is
onClipEvent(enterFrame){
this._x=_root._xmouse;
this._y=_root._ymouse;
}
This clip should be named 'pointer', and reside alone on the top layer.
The second movie clip has the following code attached to it:
onClipEvent(load){
onRollOver=function(){
Mouse.hide();
_root.pointer.gotoAndPlay(2);
}
onRollOut=function(){
Mouse.show();
_root.pointer.gotoAndPlay(1);
}
}
The third and final movie clip has the same code attached to it, save that
its onRollOver send the pointer clip to frame 3, rather than frame 2.
The button has the following code attached to it:
on(release){
flash.external.ExternalInterface.call(alert, alert called);
}

After clicking the button and thereby making the JS call, the pointer clip
stops following the system mouse movements. I've seen this behavior using
both fscommand and ExternalInterface, exporting for Flash Player 6 and 8.
The consistency makes me believe either that it's a bug in the way that
Flash handles calls to JavaScript, or that it's a really really basic error
in my AS.

Many Thanks,
Chris Akins
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Re: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

2006-11-14 Thread Seb L

OK it's on my list, but I'm not sure when that'll be... I have a whole
lot of 3D tutorials to prepare for Flash on the Beach first...

But I have an rss if you want to be the first to see...
http://sebleedelisle.com/?feed=rss2

cheers

Seb Lee-Delisle
http://sebleedelisle.com

On 14/11/06, Jake Prime [EMAIL PROTECTED] wrote:

Hi Seb

Seconded. If you find the time I'd love to read that blog.

Jake

On 14/11/06, Ben Smeets [EMAIL PROTECTED] wrote:
 Oe, I'm liking this one very much.

 More background would be greatly appreciated :D

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Seb L
 Sent: maandag 13 november 2006 11:33
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

 We did this at FlashCodersBrighton :
 http://www.flashcodersbrighton.org/wordpress/?cat=1

 We used a mode7 style technique. It was actually a bit complicated, but 
maybe I'll post a blog about it if enough people are interested?

 cheers!

 Seb Lee-Delisle
 http://sebleedelisle.com

 On 10/11/06, Andrew Murphy [EMAIL PROTECTED] wrote:
  Hello.
 
  I'm trying to take a vector map of North America and produce the sense
  of 'flying over' it.  I want to have the flat map tipped along the X
  axis, so that the bottom (Florida, Texas, etc.) appear closer and the
  top (Nunuvut, Greenland, etc.) appear farther away.
 
  Then I want to be able to pan the map left and right, up and down, and
  'zoom' in by scaling it.. scaling it a little faster vertically so
  that it seems to flatten out a bit as you get closer to the ground.
 
  So far I've only been able to achieve that in Illustrator and then
  saving the perspectively squished vectors as a .swf  What I'd love to
  do is to get that perspective squish done within Flash 8 using script.
 
  I know about 3D program extensions for Flash like Sandy, but I find
  them cryptic (at best) and over kill for my simple needs.
 
  Any suggestions..?
 
  Thanks. :)
 
 
  - - - - - - - - -
  -[andrew murphy]-
  flash developer
  [EMAIL PROTECTED]
 
  delvinia interactive inc.
  214 king street west, suite 214
  toronto canada M5H 3S6
  voice 416.364.1455 ext. 232
  cell 416.820.8723
  fax 416.364.9830
  www.delvinia.com
 
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  If you are not the intended recipient or received this communication
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Re: [Flashcoders] Faking 3D perspective of a 2D map in Flash 8..?

2006-11-13 Thread Seb L

We did this at FlashCodersBrighton :
http://www.flashcodersbrighton.org/wordpress/?cat=1

We used a mode7 style technique. It was actually a bit complicated,
but maybe I'll post a blog about it if enough people are interested?

cheers!

Seb Lee-Delisle
http://sebleedelisle.com

On 10/11/06, Andrew Murphy [EMAIL PROTECTED] wrote:

Hello.

I'm trying to take a vector map of North America and produce the sense of
'flying over' it.  I want to have the flat map tipped along the X axis, so
that the bottom (Florida, Texas, etc.) appear closer and the top (Nunuvut,
Greenland, etc.) appear farther away.

Then I want to be able to pan the map left and right, up and down, and
'zoom' in by scaling it.. scaling it a little faster vertically so that it
seems to flatten out a bit as you get closer to the ground.

So far I've only been able to achieve that in Illustrator and then saving
the perspectively squished vectors as a .swf  What I'd love to do is to get
that perspective squish done within Flash 8 using script.

I know about 3D program extensions for Flash like Sandy, but I find them
cryptic (at best) and over kill for my simple needs.

Any suggestions..?

Thanks. :)


- - - - - - - - -
-[andrew murphy]-
flash developer
[EMAIL PROTECTED]

delvinia interactive inc.
214 king street west, suite 214
toronto canada M5H 3S6
voice 416.364.1455 ext. 232
cell 416.820.8723
fax 416.364.9830
www.delvinia.com

CONFIDENTIALITY NOTICE
This email message may contain privileged or confidential information. If
you are not the intended recipient or received this communication by error,
please notify the sender and delete the message without copying or
disclosing it.

AVIS DE CONFIDENTIALITÉ
Ce message peut contenir de l'information légalement privilégiée ou
confidentielle. Si vous n'êtes pas le destinataire ou croyez avoir reçu par
erreur ce message, nous vous saurions gré d'en aviser l'émetteur et d'en
détruire le contenu sans le communiquer a d'autres ou le reproduire.



--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.5.430 / Virus Database: 268.14.1/527 - Release Date: 09/11/2006
6:00 PM

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Re: [Flashcoders] Q: 3D effect similar to OSX RSS Visualizer Quartz screen saver

2006-11-13 Thread Seb L

Hiya, we've built a similar texture mapped text effect on our new
website, currently in beta. Here's an example :

http://www.sebleedelisle.com/?p=18

It's actually quite complex to stretch text like that... it may be
easier to just treat the text as always facing towards you, then
there's no need for a perspective distortion. But you'll probably
still need to convert the text image into a bitmap first, otherwise it
may take a while to render all those words all over the place...

And then there are all the rotations to calculate... so generally
speaking, a complex area to get into, but there are some good
tutorials on kurupa, or else attend my 3D session at Flash on the
Beach (http://flashonthebeach.com) and i'll tell you all about it :-)

cheers

Seb Lee-Delisle
http://sebleedelisle.com


On 13/11/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

Hi
I know there's a surplus of threads on 3D and 3D frameworks for Flash but what 
I am after is a spcific treatment used in the RSS Visualizer Quartz screen 
saver for OSX

Here is a screen shot:

http://www.mactech.com/articles/mactech/Vol.21/21.05/QuartzComposer/index.html

I'd like to reproduce this using actionscript...


Can anyone point me in the right direction to get started?


Thanks in advance
Jim Bachalo


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

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Re: [Flashcoders] hitDetect and levels?

2006-10-31 Thread Seb L

hmmm interesting...

ball.checkBricks is a method of the ball object? So it may be a
scoping issue? If you're calling the checkBricks function from within
the ball object you'd need to do a call on this.hitTest(brick0_0),
rather than ball.hitTest(...). Try that first.

Just a general comment, eval is not widely used any more, although it
will work when it's on the right hand side of an equation, it won't on
the left. But you can use the square bracket notation :
_root[brick+row+_+col];

Oh and of course it's not good practice to refer to _root, but we'll
take that on another time ;-)

hope this helps

Seb Lee-Delisle
http://sebleedelisle.com

On 31/10/06, Martin Scott Goldberg [EMAIL PROTECTED] wrote:

Working on another side project (Breakout clone), and am having an
interesting problem with hitDetect.  The paddle and ball are detecting
hits with each other just fine, but the same code isn't working for the
bricks.  The ball, paddle, and brick are all attached dynamically.


Here's the initialize code for the player and paddle:

_root.attachMovie(ball, ball, 2);
ball._x = 275;
ball._y = 200;
_root.attachMovie(paddle, player, 1);
player._x = 200;
player._y = 362;


Here's the code for the bricks:

yPos = 150.8;
xPos = 138.3;
zBuff = 3;
for (col = 0; col  14; col++)
{
for (row = 0; row  8; row++)
{
_root.attachMovie(brick, brick + row + _ +
col, zBuff);
currentBrick = eval(brick + row + _ + col);
currentBrick._x = xPos;
currentBrick._y = yPos;
yPos = yPos - 8;
zBuff++;
}
xPos = xPos + 21;
yPos = 150.8;
}



The hit test routine for the ball/paddle (which works) uses:

if (ball.hitTest(player))

etc. etc.


The routine for the ball/brick (which is not working) is a sample one I
have for just one brick test right now:

ball.checkBricks()
{

if (ball.hitTest(_root.brick0_0))
{

_root.brick0_0.removeMovieClip();
}
}


I've tested the _root.brick0_0.removeMovieClip() line on its own, and that
works fine (it removes the lower left brick in question perfectly).  Its
the hitTest that's not working. I tried setting it to
this.hitTest(_root.brick0_0) and that incorrectly returns true all
the time (even when the program first starts up and the ball hasn't
started moving yet).

Am I approaching something wrong with levels?  I know I have the brick
name right (brick0_0), and hitTest is working fine for the Paddle and Ball
itself.  Really confusing.




Marty

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Re: [Flashcoders] Q:Justifying Flash 8 Content

2006-10-31 Thread Seb L

We've just sold two projects on FP8, the first because of it bitmap
rendering capabilities, and the fact that we could use bitmap fills to
stretch bitmap textures on 3D surfaces.

Recently we've been using cacheAsBitmap, and also custom bitmap
caching methods to massively increase the speed of animation. (all
documented on my blog - sebleedelisle.com)

And the latest project uses video - the new codecs mean much better
video quality with lower bandwidth - this represents both a quality
increase and real financial saving in terms of file transfer costs.

cheers

Seb Lee-Delisle
http://sebleedelisle.com

On 31/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


I'm working on a large commercial site that uses FP7 based content.

What are some of the arguments and/or approaches that Flash developers have and 
are using to push the transition to FP8 content?

The bottom line is really about providing the best user experience possible 

Jim bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] hitDetect and levels?

2006-10-31 Thread Seb L

Oh and of course it's not good practice to refer to _root, but we'll
take that on another time ;-)

Really?  I've seen it done in several books I have, so I assumed its ok.
What are some of the possible errors that can happen with that?


If you swf is loaded into another swf, it may cause problems. More
info at the AS2 best practice guide :
http://www.adobe.com/devnet/flash/articles/as_bestpractices_04.html

cheers

Seb Lee-Delisle
http://sebleedelisle.com
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Re: [Flashcoders] Dynamically Distort Text?

2006-10-24 Thread Seb L

There are ways to do it but it's tricky. Here's an example on my blog :

http://www.sebleedelisle.com/?p=18

You need to convert the text to a bitmap first, then you can do
perspective distortions using the triangles method described here :
http://www.sebleedelisle.com/?page_id=7

We wrote our own code for it but if you want to save time, you can use
Sandy's excellent DistordImage class. :-)

http://sandy.media-box.net/blog/distordimage-the-way-to-distord-bitmaps-by-code.html

hope this helps!

Seb


On 24/10/06, slangeberg [EMAIL PROTECTED] wrote:

Not in (solely) flash, as far as I know or have ever seen.

We created a Java class that takes the parameters (font, text, style) and
performs the distortions on actual letter outlines, using Font objects. This
was set up as a webservice (coldfusion instantiates java object) that
returns coordinates for flash to draw out, at runtime.

Here's a section of that code, to give an idea (sorry, closed-source!):

private java.awt.Shape transform( int layout, String text, String font )
{
j_Font = new java.awt.Font(font, java.awt.Font.PLAIN, FONT_SIZE);

// FontRenderContext needed to create a GlyphVector object
FontRenderContext frc = new FontRenderContext(null,true,true);

// Create a GlyphVector object to get an outline of the text string
GlyphVector gv = j_Font.createGlyphVector(frc, text);

int length = gv.getNumGlyphs(); //Get the number of characters
for(int i = 0; i  length; i++) {
java.awt.Shape glyph = gv.getGlyphOutline(i); //Transform
single glyph to Shape

double glyphWidth = glyph.getBounds().getWidth(); //Get
single glyph width prior to rotation
theta = (accGlyphWidth/gvWidth) * totalRotationDistance;
//Set rotation by points
accGlyphWidth = accGlyphWidth + glyphWidth; //Add up
distance traveled thus far

Point2D p = gv.getGlyphPosition(i);

AffineTransform at = new AffineTransform();
at.translate(-p.getX(), -p.getY());
   .
   .
  .
}
  .
.
.

}

As you can see, most of the transformations were accomplised using
AffineTransform to the glyphs stored in 'gv'.

Hope that gives you an idea of how this was done..!

Scott

On 10/23/06, Marc Hoffman [EMAIL PROTECTED] wrote:

 I need to dynamically distort user input text to fill a limited set
 of shapes. For example, the user might type in WINNERS and select a
 shape like the Arc d' Triomphe (flat-topped arch), and the tops of
 all the letters would be flat but the bottoms would be curved. This
 is more than just putting text on a curve -- it requires actually
 distorting the individual letters. Nike has something similar to this
 (but not exactly) on their custom uniform builder. See
 http://www.niketeam.com/v2/new/Builders/Baseball/check_flash5.asp and
 move through the steps until you reach the Select Name Style, after
 which you'll see the effect I'm after. Somehow they are able to skew
 the letters, though they're not actually distorting any straight
 lines into a curve, and all the letters keep the same height.

 Anyone know of something like this? Especially Flash 7-compliant?

 Thanks.

 Marc Hoffman


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--

: : ) Scott
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Re: [Flashcoders] ... client server flash dev

2006-10-06 Thread Seb L

It's not something that I personally would do, but then I generally
avoid programming the back-end systems at all these days... :-)

But yeah, SQL in the Flash seems wrong!

Seb

On 06/10/06, Guy Parton [EMAIL PROTECTED] wrote:

hi everyone,

last night i received an email reviewing a very well designed site
(visually) ... and then i came to the following line in the article :

SQL statements are sent directly from in flash via PHP to access
records from the database...

now i have not developed a flash application in ages, but i have been part
of a web development team for sometime now - and one thing i have learnt
over the years is that your sql NEVER sits on your client - ie in the SWF -
or have i missed something.

any other thoughts, agreements, disagreements about this application design
approach in flash - i would be interested in.

tia

:)



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Re: [Flashcoders] Flash based desktop mate

2006-10-05 Thread Seb L

Zinc can do this and so can IceProjector, IIRC.

On 05/10/06, Shane Casey [EMAIL PROTECTED] wrote:

Hey all,

I'm looking into the possibility of building a desktop buddy type
application in Flash. Basically it would need to be a full-screen projector
file but with a transparent background that would allow the user to interact
with other windows etc.

Any ideas?




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Re: [Flashcoders] Rendering flash 8 to video

2006-10-03 Thread Seb L

I used swf2video, which worked really well. Not sure if they've
updated for 8 though, last time i used it on Flash 7.

On 03/10/06, Giles Taylor [EMAIL PROTECTED] wrote:

You could use some screen capture software (there are lots, but for
example: http://www.techsmith.com/camtasia.asp) to capture the swf area
as you play it back.
A lot cheaper than Director ;)

Giles

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Alias(tm)
Sent: 03 October 2006 11:48
To: Flashcoders mailing list
Subject: [Flashcoders] Rendering flash 8 to video

Hi guys,

Every so often, this question comes up, and I've never really gotten a
satisfactory answer. So...

I have a flash movie. I want to render it out to a video file, but of
course I want to have all the timelines playing correctly and all the
transparencies/filters properly rendered, etc. so save as... really
won't cut it.

As I understand, the only way to do this is to export via director.

Is this still the case? And if so, does whatever version of director
that is still in existence support flash 8? Anyone got any leads on
this?

Thanks in advance,
Alias
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[Flashcoders] Euler angles...

2006-09-01 Thread Seb L

... any crazy geniuses out there know how to generate euler angles for
a 3D vector? Or i guess to calculate the rotation angles between 2 3D
vectors? Any pointers would be greatly appreciated. I am losing it
now... :-)

cheers!

Seb
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Re: [Flashcoders] Euler angles...

2006-09-01 Thread Seb L

I have a simulated cable in 3D, and all I have a 3D plug attached to
the end of the cable.

My 3D plug object stores its rotation as 3 euler angles.

I need to work out what those angles should be so that they point in
the same direction as the end of the cable. I have the cable direction
as a 3D Vector.

I guess this same calculation could be used to work out how to point
the camera at a particular object.

thanks!

Seb

On 01/09/06, Alias™ [EMAIL PROTECTED] wrote:

What are you trying to do? Do you want to tween from one 3d
position/rotation to another?

How are you representing your objects?

Alias

On 01/09/06, Seb L [EMAIL PROTECTED] wrote:

 ... any crazy geniuses out there know how to generate euler angles for
 a 3D vector? Or i guess to calculate the rotation angles between 2 3D
 vectors? Any pointers would be greatly appreciated. I am losing it
 now... :-)

 cheers!

 Seb
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Re: [Flashcoders] Euler angles...

2006-09-01 Thread Seb L

That is indeed an amazing resource. Thank you so much!

Seb

On 01/09/06, Mark Winterhalder [EMAIL PROTECTED] wrote:

Hi,

it's been a while, but IIRC the cross product of the two normalized
vectors will give you the rotation vector, and the acos of the dot
product is the rotation angle. Convert that into a quaternion (much,
much easier than it sounds), that quaternion into a rotation matrix,
and extract the Euler angles from that one. I might be wrong, though.

In any case, have a look at these two FAQs:
http://www.j3d.org/matrix_faq/

They'll walk you through all the necessary steps and will answer
pretty much every question you might have regarding these issues.
Extremely helpful resource.

Mark


On 9/1/06, Seb L [EMAIL PROTECTED] wrote:
 I have a simulated cable in 3D, and all I have a 3D plug attached to
 the end of the cable.

 My 3D plug object stores its rotation as 3 euler angles.

 I need to work out what those angles should be so that they point in
 the same direction as the end of the cable. I have the cable direction
 as a 3D Vector.

 I guess this same calculation could be used to work out how to point
 the camera at a particular object.

 thanks!

 Seb

 On 01/09/06, Alias™ [EMAIL PROTECTED] wrote:
  What are you trying to do? Do you want to tween from one 3d
  position/rotation to another?
 
  How are you representing your objects?
 
  Alias
 
  On 01/09/06, Seb L [EMAIL PROTECTED] wrote:
  
   ... any crazy geniuses out there know how to generate euler angles for
   a 3D vector? Or i guess to calculate the rotation angles between 2 3D
   vectors? Any pointers would be greatly appreciated. I am losing it
   now... :-)
  
   cheers!
  
   Seb
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[Flashcoders] Custom cacheAsBitmap with scale and rotate

2006-07-31 Thread Seb L

Hi guys,

So cacheAsBitmap is great, but it re-renders the bitmap every time you
scale or rotate. I remember seeing some code that you could apply to a
movie clip and it manually cached a bitmap version of the clip, which
was scaled and rotated as a bitmap... but I can't remember where...
can anyone else?

Thanks in advance!

Seb
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Re: [Flashcoders] Custom cacheAsBitmap with scale and rotate

2006-07-31 Thread Seb L

Yes that's exactly what I'm about to do, but I remember seeing someone
else had done that a while back, and I was asking if anyone could tell
me who it was, to save me the trouble :-)

Seb

On 31/07/06, Howard Nager [EMAIL PROTECTED] wrote:

Have you tried drawing the movieclip to a bitmap using the BitmapData draw() 
methos? You could display (scale/rotate) the bitmap instead of the 
cacheAsBitmap movieclip.


-Original Message-
From: [EMAIL PROTECTED] on behalf of eric dolecki
Sent: Mon 7/31/2006 8:20 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Custom cacheAsBitmap with scale and rotate

If you are scaling and rotating a clip often, it wouldn't seem likely to be
a good candidate for cacheAsBitmap in the first place.

- e.d.

On 7/31/06, Seb L [EMAIL PROTECTED] wrote:

 Hi guys,

 So cacheAsBitmap is great, but it re-renders the bitmap every time you
 scale or rotate. I remember seeing some code that you could apply to a
 movie clip and it manually cached a bitmap version of the clip, which
 was scaled and rotated as a bitmap... but I can't remember where...
 can anyone else?

 Thanks in advance!

 Seb
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Re: [Flashcoders] Alpha fade problem

2006-06-01 Thread Seb L

try this...

  myAlpha = ((alphaTime-(getTimer()-loadTime))/alphaTime)*100;


On 01/06/06, Tony Watkins [EMAIL PROTECTED] wrote:

So, the following script will cause a MC to fade in. What would I change to
make a MC fade out?

onClipEvent (load) {
loadTime = getTimer();
alphaTime = 1000;
myAlpha = 0;
this._alpha = myAlpha;
}
onClipEvent (enterFrame) {
if (this._alpha100) {
myAlpha = ((getTimer()-loadTime)/alphaTime)*100;
this._alpha = myAlpha;
}
}

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Re: [Flashcoders] Alpha fade problem

2006-06-01 Thread Seb L

oh yeah, well spotted :)

On 01/06/06, Adrian Park [EMAIL PROTECTED] wrote:

You'll also have to change...

 if (this._alpha100) {

to

 if (this._alpha0) {

On 6/1/06, Seb L [EMAIL PROTECTED] wrote:

 try this...

myAlpha = ((alphaTime-(getTimer()-loadTime))/alphaTime)*100;


 On 01/06/06, Tony Watkins [EMAIL PROTECTED] wrote:
  So, the following script will cause a MC to fade in. What would I change
 to
  make a MC fade out?
 
  onClipEvent (load) {
  loadTime = getTimer();
  alphaTime = 1000;
  myAlpha = 0;
  this._alpha = myAlpha;
  }
  onClipEvent (enterFrame) {
  if (this._alpha100) {
  myAlpha = ((getTimer()-loadTime)/alphaTime)*100;
  this._alpha = myAlpha;
  }
  }
 
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[Flashcoders] FlashCodersBrighton.org

2006-05-31 Thread Seb L

Thought that UK Flashers may be interested in this!

Seb

-- Forwarded message --
From: James Marsden [EMAIL PROTECTED]
Date: 30-May-2006 18:48
Subject: [BNM] Flash Coders Brighton
To: Brighton New Media [EMAIL PROTECTED]


Hello BNM flash people!

Just when you thought Brighton couldn't get any more interesting, along
comes a Flash coders group hosted by the Skills Lab at City College!

The first session is due to take place on 6th June at 6:30 pm and will
run for 2 hours. It'll be a meet and greet session to find out what
people would really like to focus on during the meetings, and will be
followed by a presentation on particle systems if we have the time!

The Skills Lab is kitted out with enough CPU's for us all to play with,
so we can hack around with code, share ideas and have some fun.

More details in the press release below. Hope to see you there!

James



//[ Press Release ]==//

*Flashers come together*

Shame on you readers, this has nothing to do with the raincoat brigade!

A new Flash developers group, FlashCodersBrighton (FCB), is being
established in the city to bring together users of the software and
create a knowledge sharing network.  FCB, who have no intention of
exposing themselves, will meet fortnightly at City College, Brighton and
Hove, in Pelham Street.

They hope to attract all levels of Flash enthusiasts, from the casual
hobbyist to the Flash professional and this diversity will make for some
exciting discussions. The first of its kind in the area, the group was
inspired by FlashCodersNewYork (_www.flashcodersny.org
http://www.flashcodersny.org/_) and intends to maintain close contact
with the American network through the mutual sharing of ideas and
information from the meetings.

The group aims to cultivate a Flash programming community that will
raise standards and inspire, further enhancing Brighton's reputation as
a centre of excellence in the field of Digital Media.

The meetings will cover a wide range of topics. Some will feature
high-profile guest speakers from the Flash community; others will be
more informal discussions and an opportunity for information sharing.
They aim to cover the latest developments in software such as AS3 and
Flex, and more inspirational areas such as particle systems, animation
and physics simulations. The first meeting will be on the 6th of June,
and registration will be required before attending. For more information
please contact Seb at Plug-In Media on [EMAIL PROTECTED] or
check the website at www.flashcodersbrighton.org.

FCB is supported by Plug-In Media, FuturLab, SkillsLab at City
College Brighton and Hove and Wired Sussex.

--
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[Flashcoders] FDT weirdness

2006-05-05 Thread Seb L

FDT has suddenly stopped doing its code parsing for new classes...
anyone else had this? It's still parsing and checking on the
pre-existing classes. Weird!

Seb
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Re: [Flashcoders] FDT weirdness

2006-05-05 Thread Seb L

of course, that's always the first thing to try! :-)

On 05/05/06, Sönke Rohde [EMAIL PROTECTED] wrote:

Did you try to restart Eclipse?

Cheers,
Sönke

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Seb L
 Sent: Friday, May 05, 2006 12:35 PM
 To: Flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] FDT weirdness

 FDT has suddenly stopped doing its code parsing for new classes...
 anyone else had this? It's still parsing and checking on the
 pre-existing classes. Weird!

 Seb
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Re: [Flashcoders] FDT weirdness

2006-05-05 Thread Seb L

Yeah it seems to be, the new classes are just in the same folder as the old one!

On 05/05/06, Sönke Rohde [EMAIL PROTECTED] wrote:

And is the path with your classes added to the classpath?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Seb L
 Sent: Friday, May 05, 2006 12:35 PM
 To: Flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] FDT weirdness

 FDT has suddenly stopped doing its code parsing for new classes...
 anyone else had this? It's still parsing and checking on the
 pre-existing classes. Weird!

 Seb
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Re: [Flashcoders] FDT weirdness

2006-05-05 Thread Seb L

Ah that'll be the one! doh! Thanks Michael.

On 05/05/06, Michael Klishin [EMAIL PROTECTED] wrote:

Seb L wrote:
 FDT has suddenly stopped doing its code parsing for new classes...
 anyone else had this? It's still parsing and checking on the
 pre-existing classes. Weird!
Check if your classes name starts with uppercase letter. FDT parser
ignores it otherwise.

--
Michael Antares Klishin,

Blog: http://www.novemberain.com/blog/
Email: [EMAIL PROTECTED]

Non progredi est regredi

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Re: [Flashcoders] Good Math script for sheet movement when dragedontable

2006-04-03 Thread Seb L
yeah that's close...! What you need is a pendulum simulation, where
the clicked point is the pivot, and the centre point is the weight
(centre of gravity). I built something like this for
www.jak2renegade.com, except there was gravity involved too. (check
scene 2). Take out the effects of gravity and you get what you're
looking for.

If I wasn't snowed under building a 3D shootout game in Flash, I'd dig
out the code...

cheers
Seb

On 03/04/06, eugen pflüger [EMAIL PROTECTED] wrote:
 i guess you are looking for something like this:
 http://www.intentionallies.co.jp

 this site is from yugo nakamura. very well scripted.

 someday i tried it by myself but unfortunaly didnt get it to work.

 my thoughts were this:
 on click on a sheet find the distance from the middle and set it to
 be the new origin (thats the new rotation point).
 then you have to find out in which direction the sheet should turn -
 calculate some forces...depending on the drag movement
 something like this :)



 Am 03.04.2006 um 14:22 schrieb Alias:

  You could probably adapt the page drag mathematics from this
  article...
 
  http://www.oreillynet.com/pub/a/javascript/2004/09/03/flashhacks.html
 
  A good book to learn about trigonometry is the Complete Idiot's
  Guide to
  Algebra by W. Michael Kelly - it's very well written and mathematical
  beginner-friendly.
  http://www.amazon.com/exec/obidos/tg/detail/-/1592571611?v=glance
 
  You won't get far in flash development without a basic knowledge of
  trig,
  and besides, it starts to be fun after the first couple of years :)
 
  Hope this helps,
  Alias
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 plugisto
 ...
 eugen pflüger

 alexanderstr. 109
 70180 stuttgart

 fon +49.711.6739797
 mobil   +49.177.6428272
 e-mail  [EMAIL PROTECTED]
 ...
 http://www.plugisto.net
 http://itself.pmalc.de
 http://www.lifeperformance.net


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Re: [Flashcoders] Simulating a rope

2006-02-21 Thread Seb L
Thanks Josh, it was pretty much the same sort of techniques that have been
presented here, only difference is the specularity which changes brightness
depending on the angle of that segment of rope... I'll have to dig it out
and update it - it'd be great to convert all the lines to curves huh?

Seb

Plug-in Media UK
www.pluginmedia.net

On 20/02/06, Josh McDonald [EMAIL PROTECTED] wrote:

 That's nice dude :) I dunno about the rest of this mob, but I'd definitely
 like to see the source for that effect. Nicer than most of the other ones
 that have been posted.

 -Josh

 --

 His comrades fought beside him, Van Owen and the rest...
But of all the thompson gunners- Roland was the best.

 Josh McDonald
 Analyst Programmer
 Information Technology
 Ph: 61 7 3006 6460
 Email: [EMAIL PROTECTED]


  [EMAIL PROTECTED] 20/02/2006 9:24:14 pm 

 We built one for Jak2 a couple of years ago -
 http://www.jak2renegade.com(click on the crate on the first scene). If
 there's enough demand, I'll dig
 out the source code and blog it somewhere.

 cheers
 Seb

 On 20/02/06, Luca Candela [EMAIL PROTECTED] wrote:
 
  Hi to all, how do I simulate a rope in ActionScript? I've seen something
  like that somewhere, but I'm not able to figure out what it was.
 
  Anyone knows about it?
 
  --
  MATTEO 25:11 Più tardi arrivarono anche le altre vergini e
 incominciarono
  a
  dire: Signore, signore, aprici!
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 ***
 Messages included in this e-mail and any of its attachments are those
 of the author unless specifically stated to represent WorkCover
 Queensland. The contents of this message are to be used for the intended
 purpose only and are to be kept confidential at all times.
 This message may contain privileged information directed only to the
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Re: [Flashcoders] Simulating a rope

2006-02-21 Thread Seb L
Some very clever code there, although surely In our example all we need to
do is use the mid points of every line for the anchors, and use the current
corner points as the curveTo points... IYSWIM! I'll take a look...

Seb
pluginmedia.net

On 21/02/06, Andreas Weber [EMAIL PROTECTED] wrote:

  and update it - it'd be great to convert all the lines to curves huh?

 Maybe use a spline class, e.g. Catmull-Rom?
 http://motiondraw.com/md/as_samples/t/CatmullRomSpline/tween.html

 Jim Armstrong has a number of great, in-depth technotes on Spline-Math:
 http://www.2112fx.com/technotes.html

 hth
 --
 Andreas Weber
 motiondraw.com



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Seb L
 Sent: Tuesday, February 21, 2006 4:50 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Simulating a rope


 Thanks Josh, it was pretty much the same sort of techniques that have been
 presented here, only difference is the specularity which changes
 brightness
 depending on the angle of that segment of rope... I'll have to dig it out
 and update it - it'd be great to convert all the lines to curves huh?

 Seb

 Plug-in Media UK
 www.pluginmedia.net

 On 20/02/06, Josh McDonald [EMAIL PROTECTED] wrote:
 
  That's nice dude :) I dunno about the rest of this mob, but I'd
 definitely
  like to see the source for that effect. Nicer than most of the other
 ones
  that have been posted.
 
  -Josh
 
  --
 
  His comrades fought beside him, Van Owen and the rest...
 But of all the thompson gunners- Roland was the best.
 
  Josh McDonald
  Analyst Programmer
  Information Technology
  Ph: 61 7 3006 6460
  Email: [EMAIL PROTECTED]
 
 
   [EMAIL PROTECTED] 20/02/2006 9:24:14 pm 
 
  We built one for Jak2 a couple of years ago -
  http://www.jak2renegade.com(click on the crate on the first scene). If
  there's enough demand, I'll dig
  out the source code and blog it somewhere.
 
  cheers
  Seb
 
  On 20/02/06, Luca Candela [EMAIL PROTECTED] wrote:
  
   Hi to all, how do I simulate a rope in ActionScript? I've seen
 something
   like that somewhere, but I'm not able to figure out what it was.
  
   Anyone knows about it?
  
   --
   MATTEO 25:11 Più tardi arrivarono anche le altre vergini e
  incominciarono
   a
   dire: Signore, signore, aprici!
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  This message may contain privileged information directed only to the
  intended addressee/s. Accidental receipt of this information should be
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  This e-mail has been scanned by Sophos for known viruses.
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Re: [Flashcoders] Is there a solution for in-IDE testing of local and remote swf files

2006-02-21 Thread Seb L
Have you tried luminicBox? http://osflash.org/luminicbox.log

Aral at OSFlash introduced it to me last week, and I'm just getting to grips
with it now. It uses a local connection to pick up data from any swf running
on your machine. Looking really good for me so far, I'll let you know how I
get along with it!

Seb

On 21/02/06, Manuel Saint-Victor [EMAIL PROTECTED] wrote:

 I have some files that are pulling content from different locations like
 the
 host site and a site with flv streaming.  I'm coming across the security
 issues that people were having a while back with Flash 8.  I've searched
 this list a bit but seem to remember a patch being provided so that while
 testing files from within the Flash IDE I could get around a lot of the
 security/error messages.  Does anyone happen to recall that thread or know
 a
 place where I can find some solutions?

 As I post this I am reading the 26 page article from the development
 center
 so I'm not avoiding reading the manual.  Just a preemptive attempt to seek
 another solution in case in 26 pages I'm none the wiser.

 Mani
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Re: [Flashcoders] Simulating a rope

2006-02-20 Thread Seb L
We built one for Jak2 a couple of years ago -
http://www.jak2renegade.com(click on the crate on the first scene). If
there's enough demand, I'll dig
out the source code and blog it somewhere.

cheers
Seb

On 20/02/06, Luca Candela [EMAIL PROTECTED] wrote:

 Hi to all, how do I simulate a rope in ActionScript? I've seen something
 like that somewhere, but I'm not able to figure out what it was.

 Anyone knows about it?

 --
 MATTEO 25:11 Più tardi arrivarono anche le altre vergini e incominciarono
 a
 dire: Signore, signore, aprici!
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Re: [Flashcoders] Sandy 0.2, a 3D API for Flash

2006-01-27 Thread Seb L
Looks really interesting, and definitely something I'd like to get involved
in. I've already built a 3D library in Flash, couple of examples on
www.pluginmedia.net but I'm building more as we speak...

Seb

On 26/01/06, Paul Neave [EMAIL PROTECTED] wrote:

 I'd like to announce Sandy 0.2 on behalf of Thomas (aka Kiroukou) over
 at Media Box:

 http://sandy.media-box.net/

 This is an amazing set of open source APIs for developers to create 3D
 models in Flash.  More info here:
 http://sandy.media-box.net/blog/2006/01/20/sandy-02-a-brand-new-world/

 Contribute and discuss on the forum here:
 http://sandy.media-box.net/forum/

 I've had my nose in plenty of attempts to create a standardised 3D API
 for Flash for years, and this is by far the most appealing and
 exciting API yet.  It's still in its early stages but already showing
 great promise.  I've heard from Thomas that if there is enough
 interest, an AS3 version may be written for around the 0.4 release...
 but only if there's enough interest!

 Enjoy,
 Paul.
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