[Flashcoders] Cool !

2007-10-19 Thread Gilles Roquefeuil

It's been a long time ...
so glad everything is back online, we were longing for you !

Gilles
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[Flashcoders] Array ordering

2007-09-14 Thread Gilles Roquefeuil

Hello,

i know it must be simple, but how do i generate a copy of an array of  
clips, ordered by one of the props of the clip (increasing _x for  
instance) ?

thanx,

Gilles
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Re: [Flashcoders] Photoshop CS3 breaks Flash development workflow

2007-09-08 Thread Gilles Roquefeuil

Hi Francis,

i'm always looking for workflow time-saving techniques, and yours is  
really great

thanx a lot

Gilles

Le 8 sept. 07 à 17:22, Francis Turmel a écrit :


Hey Steven, you can always go another route to have the same result.
At the bottom of the History palette, there's a button called  
Create new

document from current state.
You could use this and then flatten the image.

I'm not sure if you're using this action to export to PNG/JPG, but  
I've been

using an action to do this
that I'd like to share, it's been incredibly useful for me.
I've mapped it to F2, so I can just set the desired selection and  
hit the

shortcut.
1. Create new document from current state
2. Crop (it will remember the previous selection)
3. save (with prompt)
4. close (no save)

Try it out here: http://www.nectere.ca/ps_actions.zip

F3 is mapped to the same behavior, but it also expands the canvas  
with an

additional 2 pixels
transparent border ( oldschool bitmap shift fix ).





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Re: [Flashcoders] Flash CMS

2007-08-21 Thread Gilles Roquefeuil

Hello Corban,

I've been working on such a CMS for 2 years now, but i haven't yet  
totally finished (no doc, code optimisation not done, etc...)
As for today, this CMS lacks a 'creation' module, i.e. I generate by  
hand the first site with chapters, subchapters,etc as a 'template'.  
Then everything is editable.

The CMS doesn't require database, just PHP.
If you're interested, i can provide links and access to test sites.


Gilles
[EMAIL PROTECTED]
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[Flashcoders] status text in navigator when loading external content

2007-08-20 Thread Gilles Roquefeuil

Hello,

i've noticed that when a flash movie loads some external content  
(images, texts, videos, etc), in the navigator the status text is  
very often set to loading content from.. and stays like that  
even when the content has been totally loaded.

The status never gets to Done.
Is there any trick to display the status correctly or is the problem  
inhrent to Flash ?


Thanx

Gilles
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[Flashcoders] BlendModes MovieClipLoader

2007-08-07 Thread Gilles Roquefeuil

Hello,

I work on a bitmapEditor module for a large project, and i have  
experienced some problems between hte MovieClipLoader and the  
blendMode of the loaded clip.
It seems that whenerever I load a clip using MoveClipLoader, the  
prerecorded blendMode of the clip switches to normal...

Anyone has a clue ?
Thanks a lot,

Gilles
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[Flashcoders] DataGrid Column

2007-06-06 Thread Gilles Roquefeuil

Hello,

is there a simple way of selecting an entire column in a datagrid ?
I need to select (or to simulate a selection) the column using the  
headerRelease datagrid event


Thanks,

Gilles
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[Flashcoders] compare Objects

2007-04-30 Thread Gilles Roquefeuil

Hello,

seems trivialo, but is there a simpler way to compare two identically  
formed objects than recursively compare their props (and types and  
values of their props)?


var obj1:Object = {a:0,b:1,c:[0,1,2],d:[{x:0,y:10},{x:10,y:0}]}
var obj2:Object = {a:0,b:1,c:[0,1,2],d:[{x:0,y:10},{x:10,y:0}]}
trace (obj1==obj2) returns false...

Thanx,

Gilles

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Re: [Flashcoders] Find size of the bounding box of a particular frame of a loaded SWF

2007-04-18 Thread Gilles Roquefeuil

Hi Matt,

try to make a clip from each of your frames (ie frame1_mc, frame2_mc,  
etc.) then test the width of the specific frame/clip (var  
myWidth:Number = myLoadedClip.frame1_mc._width;)


Gilles




Le 18 avr. 07 à 16:10, matt stuehler a écrit :


All,

I'm working on an application that loads a variety of external SWFs.

Once each SWF loads, if I test it's _height and _width properties, I
get the height and width of the largest frame within that clip.

However, what I'd like to get is the _height and _width of a  
particular frame.


Is that possible?

Cheers,
Matt Stuehler
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Re: [Flashcoders] Init generic clip

2007-04-18 Thread Gilles Roquefeuil

Hello Jiri,


do you absolutely have to use an enterFrame function ?
you can write an init function like this :
function init 
(myMc:MovieClip,myLabel:String,mySize:Number,hasIcon:Boolean) {

myMc.setLabel(myLabel);
myMc.setSize(mySize);
myMc.setIcon(hasIcon);
}
init(toto_mc);

This function won't make your movie flick.

Hope this helps,


Gilles

Le 18 avr. 07 à 14:55, Jiri Heitlager | dadata.org a écrit :


Hello list,

I have made a very simpele MovieClip that functions as a generic  
button,

this is clip 'gen_btn_mc'.
For the designers it is important that I place the gen_btn_mc on stage
and not attach it at runtime. The gen_btn_mc clip itself has a few
functions on the 1st frame of its timeline, these are:
setLabel()
setSize()
setIcon()

Because the button is place on stage during authortime, it seems the
functions of the gen_btn_mc can only be called after one  
'onEnterFrame'

because it seems the functions are 'undefined' otherwise.

EXAMPLE

clipInstance0 is set on stage timeline. Then on the stage timeline I
have to put this code.

onEnterFrame = function(){
clipInstance0.setLabel('hello world')
clipInstance0.setSize(200)
clipInstance0.setIcon(true)
delete this.onEnterFrame
}

This makes the clip flicker, and it is clearly being set, becuase  
of the

one onEnterFrame loop.

QUESTION

Is there a way I can overcome this init. problem WITHOUT attaching the
clip at runtime?

Many thanks.

Jiri

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Re: [Flashcoders] Weird removeMovieClip problem

2007-04-17 Thread Gilles Roquefeuil

Hi Eric,

i often got the same problem, which I usually resolve with these  
basic  rules :


- when creating MCs inside a loop, first create an empty movieClip  
before the loop to contain the other clips :
		 var containerMc:MovieClip = _root.createEmptyMovieClip 
(containerMc, 10);

for (var i=0;i3;i++)
{
var clip:MovieClip = containerMc.attachMovie()
}
	then, when you need to remove them, juste invoke  
containerMc.removeMovieClip();


- do not use getNextHighestDepth()

- keep on _root a manageable array of attached MCs

- do not attach on _root.

The weird thing is, using your script on an almost empty movie, the  
removeMovieClip method works allright...
maybe you can try using _level0 instead of _root, or try the  
container trick above.


Hope this helps,


Gilles

Le 17 avr. 07 à 15:49, eric e. dolecki a écrit :


It seems that I might have a timing problem... I am running very large
(1920x1080) and I guess its taking quite a while to destroy the  
clips. I've
made some workarounds, but there is still a clip I cannot seem to  
destroy

here. Fun stuff :/

On 4/17/07, Norman Cousineau [EMAIL PROTECTED] wrote:


I had the same problem.  In my case, the code was in a class the  
did not

extend MovieClip.  Extending it fixed the problem.  Other people have
suggested using the DepthManager class, but that did not work for me.

-Original Message-
From: eric e. dolecki [mailto:[EMAIL PROTECTED]
Sent: Tuesday, April 17, 2007 8:53 AM
To: Flashcoders mailing list
Subject: [Flashcoders] Weird removeMovieClip problem


Flash Player 9 r45 executable
AS2

I am attaching 3 movieclips, then later need to remove them. No  
dice. This

seems SO noob, but its not happening:

for( var i=0; i3; i++)
{
   var clip:MovieClip = _root.attachMovie( object_3D,  
object_3D_ + i,

i+40 );
   // other normal stuff
}

then later I run this function:

killCamera = function():Void
{
for( var i=0; i3; i++ )
{
_root[object_3D_+i].removeMovieClip();  //Does  
nothing... clips

remain
}

// Hmm... lets try this  make sure they are really there:
for (prop in _root)
{
if( typeof( _root[prop] ) == movieclip )
{
if( _root[prop]._name.indexOf(object_3D) != -1 )
{
trace( _root[prop]._name );  // traces the
instance
name just fine...
_root[prop].removeMovieClip();  // Does nothing...
}
}
}
};

These freaking clips stick around for some reason. ???


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--
eric e. dolecki
senior interactive engineer
http://www.ericd.net
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[Flashcoders] POST with FileReference

2007-04-16 Thread Gilles Roquefeuil

Hello,

For an upload, i use FileReference with a comboBox listing the  
differents directories (ie. images, templates, files, etc.).

I want to pass the chosen directory with the upload method.
So, as the Flash Help mentions it, i can pass the url to the upload  
method using POST, which looks like  this :

myFR.upload(fileUpload.php?myDir=images) ;
In my PHP page, i use $_POST[myDir] to get the directory name. But  
i just can't manage to get it.

Can anyone give any any direction ?
Thanx a lot, and hello from France,

Gilles
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Re: [Flashcoders] Help: test EventDispatcher speed please

2007-03-21 Thread gilles

Yes, it intereting to get the bug out.

Gilles
Le 21-mars-07 à 16:14, Francis Bourre a écrit :


hello!

As I know, I didn't ask ppl to test an application or a site I made.
That's a test that to enlight the fact that EventDispatcher behaves  
weird on mac player.
I think ppl should be interested by these results mac vs pc/linux,  
don't you think ? :)


francis

Le 21 mars 07 à 15:15, Merrill, Jason a écrit :


http://osflash.org/flashcoders/etiquette
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BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
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PHONE +32 499 529229


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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-15 Thread gilles
Thank's for the help i'll be workin g on it in the next week sso i'll  
probably ask quite a few questions.


Gilels
Le 15-mars-07 à 09:41, Sherif Elshazly a écrit :


Hi there,
I developed an isometric engine, it's currently used on  
www.faceparty.com chat client.


To have a look, you need to log in sherif791:123456 , then click on  
party chat, when the client loads, goto the rooms tab, and then  
3D rooms tab, then choose one of the realms.. there's different  
characters, this could be managed from settings within the chat  
client.


I won't be able to share the code, but it could give you an idea on  
how you wish to build your engine.


Sherf

- Original Message 
From: gilles [EMAIL PROTECTED]
To: flashcoders@chattyfig.figleaf.com
Sent: Wednesday, March 14, 2007 9:26:57 PM
Subject: Re: [Flashcoders] ISOMETRIC GAME ENGINE


Ok it's great , but i have to di it in AS 2 FOR NOW

so anybody got some idea's for an iso engine for large screens in AS2

gilels
Le 14-mars-07 à 19:54, Pedro Taranto a écrit :


its a nice work, do you pretend to share the as2 code too ??

--Pedro Taranto


matt zb escreveu:

Hi,

I've been working on an AS3 isometric game engine for a few months
now.

http://www.zenbullets.com/isometric/

It's not finished, and it's not open source (yet), but may be of
interest if
you are developing along similar lines.


matt




gilles wrote:


Hi all,

we are currently looking for a tile iso game engine for one of  
our

projects.

Does anybody knows some good engine with the new flash 8
enhancement
even commercial we are interessed.

Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to
adapt it to our use.

PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM



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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread gilles

Bonjour Martin,

je serais enchanté si je pouvais bénéficier de votre proposition et  
me propose par la suite de mettre mes évolution a la disposition de  
la communauté.


Bien à vous
BERTRAND gilles
Le 14-mars-07 à 15:14, Martin Tremblay a écrit :


Bonjour Gilles,



We built a very simple iso grid class for our latest  
games.

It's in French tho. (http://kaboum.telequebec.com
http://kaboum.telequebec.com/ ). We are interested in open- 
sourcing it
in the next few month (along the rest of our game framework, but we  
need

to create some documentation before we do), but we could share our
IsoGrid class right now since it's pretty easy to use.



Martin Tremblay

Lead Developper

Lvl



ps: you can reach me directly at  mtremblay lvlstudio com




we are currently looking for a tile iso game engine for one of our



projects.






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Re: [Flashcoders] ISOMETRIC GAME ENGINE

2007-03-14 Thread gilles

Ok it's great , but i have to di it in AS 2 FOR NOW

so anybody got some idea's for an iso engine for large screens in AS2

gilels
Le 14-mars-07 à 19:54, Pedro Taranto a écrit :


its a nice work, do you pretend to share the as2 code too ??

--Pedro Taranto


matt zb escreveu:

Hi,

I've been working on an AS3 isometric game engine for a few months  
now.


http://www.zenbullets.com/isometric/

It's not finished, and it's not open source (yet), but may be of  
interest if

you are developing along similar lines.


matt




gilles wrote:


Hi all,

we are currently looking for a tile iso game engine for one of our
projects.

Does anybody knows some good engine with the new flash 8  
enhancement

even commercial we are interessed.

Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to
adapt it to our use.

PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM



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[Flashcoders] ISOMETRIC GAME ENGINE

2007-03-13 Thread gilles

Hi all,

we are currently looking for a tile iso game engine for one of our  
projects.


Does anybody knows some good engine with the new flash 8 enhancement  
even commercial we are interessed.


Don't hesitate to contact me.

It doesn't need to be multi-player but we must have the source to  
adapt it to our use.


PS: maybe pixlib but we didn't find much over the iso game

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM

BERTRAND Gilles
B-services sprl
248, rue des canadiens
7022 HYON
BELGIUM
PHONE +32 499 529229


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Re: [Flashcoders] FAME demands perfection

2006-02-06 Thread gilles Bertrand
Have you tried to use the -mx options in mtasc line command That  
should do it


BERTRAND Gilles
Le 06-févr.-06 à 11:04, Galt Roarc a écrit :

I just started using the FAME combo (Flashout, ASDT, MTASC and  
Eclipse) and
tried compiling an existing class and fla as my first run thru of  
flashout.




Flashout seems pretty strict -which is excellent for my own classes  
but it

complains about the ScrollView core mx class.



C:\Documents and Settings\rakesh.OSELLUS\Local Settings\Application
Data\Macromedia\Flash MX
2004\en\Configuration\Classes/mx/core/ScrollView.as:174: characters  
1-42 :

type error Object should be String



Quite a lot of coding of mx core classes is admittedly lousy but  
how do I

get Flashout to ignore problems in the core classes?



Appreciated.

Galt






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