[Flashcoders] Cool !
It's been a long time ... so glad everything is back online, we were longing for you ! Gilles ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Array ordering
Hello, i know it must be simple, but how do i generate a copy of an array of clips, ordered by one of the props of the clip (increasing _x for instance) ? thanx, Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Photoshop CS3 breaks Flash development workflow
Hi Francis, i'm always looking for workflow time-saving techniques, and yours is really great thanx a lot Gilles Le 8 sept. 07 à 17:22, Francis Turmel a écrit : Hey Steven, you can always go another route to have the same result. At the bottom of the History palette, there's a button called Create new document from current state. You could use this and then flatten the image. I'm not sure if you're using this action to export to PNG/JPG, but I've been using an action to do this that I'd like to share, it's been incredibly useful for me. I've mapped it to F2, so I can just set the desired selection and hit the shortcut. 1. Create new document from current state 2. Crop (it will remember the previous selection) 3. save (with prompt) 4. close (no save) Try it out here: http://www.nectere.ca/ps_actions.zip F3 is mapped to the same behavior, but it also expands the canvas with an additional 2 pixels transparent border ( oldschool bitmap shift fix ). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CMS
Hello Corban, I've been working on such a CMS for 2 years now, but i haven't yet totally finished (no doc, code optimisation not done, etc...) As for today, this CMS lacks a 'creation' module, i.e. I generate by hand the first site with chapters, subchapters,etc as a 'template'. Then everything is editable. The CMS doesn't require database, just PHP. If you're interested, i can provide links and access to test sites. Gilles [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] status text in navigator when loading external content
Hello, i've noticed that when a flash movie loads some external content (images, texts, videos, etc), in the navigator the status text is very often set to loading content from.. and stays like that even when the content has been totally loaded. The status never gets to Done. Is there any trick to display the status correctly or is the problem inhrent to Flash ? Thanx Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] BlendModes MovieClipLoader
Hello, I work on a bitmapEditor module for a large project, and i have experienced some problems between hte MovieClipLoader and the blendMode of the loaded clip. It seems that whenerever I load a clip using MoveClipLoader, the prerecorded blendMode of the clip switches to normal... Anyone has a clue ? Thanks a lot, Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] DataGrid Column
Hello, is there a simple way of selecting an entire column in a datagrid ? I need to select (or to simulate a selection) the column using the headerRelease datagrid event Thanks, Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] compare Objects
Hello, seems trivialo, but is there a simpler way to compare two identically formed objects than recursively compare their props (and types and values of their props)? var obj1:Object = {a:0,b:1,c:[0,1,2],d:[{x:0,y:10},{x:10,y:0}]} var obj2:Object = {a:0,b:1,c:[0,1,2],d:[{x:0,y:10},{x:10,y:0}]} trace (obj1==obj2) returns false... Thanx, Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Find size of the bounding box of a particular frame of a loaded SWF
Hi Matt, try to make a clip from each of your frames (ie frame1_mc, frame2_mc, etc.) then test the width of the specific frame/clip (var myWidth:Number = myLoadedClip.frame1_mc._width;) Gilles Le 18 avr. 07 à 16:10, matt stuehler a écrit : All, I'm working on an application that loads a variety of external SWFs. Once each SWF loads, if I test it's _height and _width properties, I get the height and width of the largest frame within that clip. However, what I'd like to get is the _height and _width of a particular frame. Is that possible? Cheers, Matt Stuehler ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Init generic clip
Hello Jiri, do you absolutely have to use an enterFrame function ? you can write an init function like this : function init (myMc:MovieClip,myLabel:String,mySize:Number,hasIcon:Boolean) { myMc.setLabel(myLabel); myMc.setSize(mySize); myMc.setIcon(hasIcon); } init(toto_mc); This function won't make your movie flick. Hope this helps, Gilles Le 18 avr. 07 à 14:55, Jiri Heitlager | dadata.org a écrit : Hello list, I have made a very simpele MovieClip that functions as a generic button, this is clip 'gen_btn_mc'. For the designers it is important that I place the gen_btn_mc on stage and not attach it at runtime. The gen_btn_mc clip itself has a few functions on the 1st frame of its timeline, these are: setLabel() setSize() setIcon() Because the button is place on stage during authortime, it seems the functions of the gen_btn_mc can only be called after one 'onEnterFrame' because it seems the functions are 'undefined' otherwise. EXAMPLE clipInstance0 is set on stage timeline. Then on the stage timeline I have to put this code. onEnterFrame = function(){ clipInstance0.setLabel('hello world') clipInstance0.setSize(200) clipInstance0.setIcon(true) delete this.onEnterFrame } This makes the clip flicker, and it is clearly being set, becuase of the one onEnterFrame loop. QUESTION Is there a way I can overcome this init. problem WITHOUT attaching the clip at runtime? Many thanks. Jiri ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Weird removeMovieClip problem
Hi Eric, i often got the same problem, which I usually resolve with these basic rules : - when creating MCs inside a loop, first create an empty movieClip before the loop to contain the other clips : var containerMc:MovieClip = _root.createEmptyMovieClip (containerMc, 10); for (var i=0;i3;i++) { var clip:MovieClip = containerMc.attachMovie() } then, when you need to remove them, juste invoke containerMc.removeMovieClip(); - do not use getNextHighestDepth() - keep on _root a manageable array of attached MCs - do not attach on _root. The weird thing is, using your script on an almost empty movie, the removeMovieClip method works allright... maybe you can try using _level0 instead of _root, or try the container trick above. Hope this helps, Gilles Le 17 avr. 07 à 15:49, eric e. dolecki a écrit : It seems that I might have a timing problem... I am running very large (1920x1080) and I guess its taking quite a while to destroy the clips. I've made some workarounds, but there is still a clip I cannot seem to destroy here. Fun stuff :/ On 4/17/07, Norman Cousineau [EMAIL PROTECTED] wrote: I had the same problem. In my case, the code was in a class the did not extend MovieClip. Extending it fixed the problem. Other people have suggested using the DepthManager class, but that did not work for me. -Original Message- From: eric e. dolecki [mailto:[EMAIL PROTECTED] Sent: Tuesday, April 17, 2007 8:53 AM To: Flashcoders mailing list Subject: [Flashcoders] Weird removeMovieClip problem Flash Player 9 r45 executable AS2 I am attaching 3 movieclips, then later need to remove them. No dice. This seems SO noob, but its not happening: for( var i=0; i3; i++) { var clip:MovieClip = _root.attachMovie( object_3D, object_3D_ + i, i+40 ); // other normal stuff } then later I run this function: killCamera = function():Void { for( var i=0; i3; i++ ) { _root[object_3D_+i].removeMovieClip(); //Does nothing... clips remain } // Hmm... lets try this make sure they are really there: for (prop in _root) { if( typeof( _root[prop] ) == movieclip ) { if( _root[prop]._name.indexOf(object_3D) != -1 ) { trace( _root[prop]._name ); // traces the instance name just fine... _root[prop].removeMovieClip(); // Does nothing... } } } }; These freaking clips stick around for some reason. ??? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- eric e. dolecki senior interactive engineer http://www.ericd.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] POST with FileReference
Hello, For an upload, i use FileReference with a comboBox listing the differents directories (ie. images, templates, files, etc.). I want to pass the chosen directory with the upload method. So, as the Flash Help mentions it, i can pass the url to the upload method using POST, which looks like this : myFR.upload(fileUpload.php?myDir=images) ; In my PHP page, i use $_POST[myDir] to get the directory name. But i just can't manage to get it. Can anyone give any any direction ? Thanx a lot, and hello from France, Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Help: test EventDispatcher speed please
Yes, it intereting to get the bug out. Gilles Le 21-mars-07 à 16:14, Francis Bourre a écrit : hello! As I know, I didn't ask ppl to test an application or a site I made. That's a test that to enlight the fact that EventDispatcher behaves weird on mac player. I think ppl should be interested by these results mac vs pc/linux, don't you think ? :) francis Le 21 mars 07 à 15:15, Merrill, Jason a écrit : http://osflash.org/flashcoders/etiquette ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM PHONE +32 499 529229 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ISOMETRIC GAME ENGINE
Thank's for the help i'll be workin g on it in the next week sso i'll probably ask quite a few questions. Gilels Le 15-mars-07 à 09:41, Sherif Elshazly a écrit : Hi there, I developed an isometric engine, it's currently used on www.faceparty.com chat client. To have a look, you need to log in sherif791:123456 , then click on party chat, when the client loads, goto the rooms tab, and then 3D rooms tab, then choose one of the realms.. there's different characters, this could be managed from settings within the chat client. I won't be able to share the code, but it could give you an idea on how you wish to build your engine. Sherf - Original Message From: gilles [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Wednesday, March 14, 2007 9:26:57 PM Subject: Re: [Flashcoders] ISOMETRIC GAME ENGINE Ok it's great , but i have to di it in AS 2 FOR NOW so anybody got some idea's for an iso engine for large screens in AS2 gilels Le 14-mars-07 à 19:54, Pedro Taranto a écrit : its a nice work, do you pretend to share the as2 code too ?? --Pedro Taranto matt zb escreveu: Hi, I've been working on an AS3 isometric game engine for a few months now. http://www.zenbullets.com/isometric/ It's not finished, and it's not open source (yet), but may be of interest if you are developing along similar lines. matt gilles wrote: Hi all, we are currently looking for a tile iso game engine for one of our projects. Does anybody knows some good engine with the new flash 8 enhancement even commercial we are interessed. Don't hesitate to contact me. It doesn't need to be multi-player but we must have the source to adapt it to our use. PS: maybe pixlib but we didn't find much over the iso game BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcod re Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM PHONE +32 499 529229 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ __ Don't get soaked. Take a quick peek at the forecast with the Yahoo! Search weather shortcut. http://tools.search.yahoo.com/shortcuts/#loc_weather ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM PHONE +32 499 529229 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ISOMETRIC GAME ENGINE
Bonjour Martin, je serais enchanté si je pouvais bénéficier de votre proposition et me propose par la suite de mettre mes évolution a la disposition de la communauté. Bien à vous BERTRAND gilles Le 14-mars-07 à 15:14, Martin Tremblay a écrit : Bonjour Gilles, We built a very simple iso grid class for our latest games. It's in French tho. (http://kaboum.telequebec.com http://kaboum.telequebec.com/ ). We are interested in open- sourcing it in the next few month (along the rest of our game framework, but we need to create some documentation before we do), but we could share our IsoGrid class right now since it's pretty easy to use. Martin Tremblay Lead Developper Lvl ps: you can reach me directly at mtremblay lvlstudio com we are currently looking for a tile iso game engine for one of our projects. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM PHONE +32 499 529229 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] ISOMETRIC GAME ENGINE
Ok it's great , but i have to di it in AS 2 FOR NOW so anybody got some idea's for an iso engine for large screens in AS2 gilels Le 14-mars-07 à 19:54, Pedro Taranto a écrit : its a nice work, do you pretend to share the as2 code too ?? --Pedro Taranto matt zb escreveu: Hi, I've been working on an AS3 isometric game engine for a few months now. http://www.zenbullets.com/isometric/ It's not finished, and it's not open source (yet), but may be of interest if you are developing along similar lines. matt gilles wrote: Hi all, we are currently looking for a tile iso game engine for one of our projects. Does anybody knows some good engine with the new flash 8 enhancement even commercial we are interessed. Don't hesitate to contact me. It doesn't need to be multi-player but we must have the source to adapt it to our use. PS: maybe pixlib but we didn't find much over the iso game BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM PHONE +32 499 529229 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] ISOMETRIC GAME ENGINE
Hi all, we are currently looking for a tile iso game engine for one of our projects. Does anybody knows some good engine with the new flash 8 enhancement even commercial we are interessed. Don't hesitate to contact me. It doesn't need to be multi-player but we must have the source to adapt it to our use. PS: maybe pixlib but we didn't find much over the iso game BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM BERTRAND Gilles B-services sprl 248, rue des canadiens 7022 HYON BELGIUM PHONE +32 499 529229 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FAME demands perfection
Have you tried to use the -mx options in mtasc line command That should do it BERTRAND Gilles Le 06-févr.-06 à 11:04, Galt Roarc a écrit : I just started using the FAME combo (Flashout, ASDT, MTASC and Eclipse) and tried compiling an existing class and fla as my first run thru of flashout. Flashout seems pretty strict -which is excellent for my own classes but it complains about the ScrollView core mx class. C:\Documents and Settings\rakesh.OSELLUS\Local Settings\Application Data\Macromedia\Flash MX 2004\en\Configuration\Classes/mx/core/ScrollView.as:174: characters 1-42 : type error Object should be String Quite a lot of coding of mx core classes is admittedly lousy but how do I get Flashout to ignore problems in the core classes? Appreciated. Galt -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.2/251 - Release Date: 2/4/2006 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders