I thought of something.
function randomRange( min, max, currNum):Number {
if(Math.random()0.5){
max=currNum;
}else{
min=currNum;
}
return Math.round(Math.random()*(max-min))+min;
};
That's going to skew your function something chronic. No, what you need
Thats actually pretty good. Thanks for that :) I've added some additional
logic to it, so I also don't get back a previously produced result too.
Thanks :)
- e.
On 12/5/06, Danny Kodicek [EMAIL PROTECTED] wrote:
I thought of something.
function randomRange( min, max, currNum):Number {
yup, you are correct. No point of setting two ranges, plus 1 or minus
1 is good enough. Thanks.
On 12/5/06, Danny Kodicek [EMAIL PROTECTED] wrote:
I thought of something.
function randomRange( min, max, currNum):Number {
if(Math.random()0.5){
max=currNum;
}else{
I'd like to get a random number between 2 values, with a stickler that it
can't be a current value, and it can't be the current value +1
var nCurrentValue:Number = 1;
function randomRange( min, max):Number
{
var nNum = Math.round(Math.random() * max) + min;
return nNum;
// Would like
I thought of something.
function randomRange( min, max, currNum):Number
{
if(Math.random()0.5){
max=currNum;
}else{
min=currNum;
}
return Math.round(Math.random()*(max-min))+min;
};
On 12/5/06, eric dolecki [EMAIL PROTECTED] wrote:
I'd like to get a random number between
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