The Mac version of Sepy has been buggier for me than the PC
version.
Wow, and I thought the Windows version of Sepy was already really
buggy...
Jason Merrill
Bank of America
Learning Organizational Effectiveness
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SEPY is *horrible* on OSX/Intel - at least it was last time I tried it.
Buggy to the point of unusable :(
Interesting that you get decent response in the Windows IDE in Parallels -
I'll have to give that a try. Though surely you're dealing with an emulation
layer either way, either Rosetta to
Have you tried FlashDevelop for Windows or TextMate for Mac?
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Is the mac version of SEPY so much different then the pc version, and
why do you keep using it on the pc?
Just wondering, as I'm still searching for the (near) perfect editor
for me. Now I'm using Eclipse, but it's quite a huge editor...
I couldn't get the hang of XCode, and I haven't find any
TextEdit on Mac is hands down the best text editor for Mac, possibly on
both platforms.
It's learning curve beyond the basics can be steep but it is so powerful
and you can tightly integrate it with MTASC, SVN, etc., which makes it
worthwhile. The benefits to your workflow are measurable.
: Wednesday, January 24, 2007 5:23 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Re: flash on osx thru parallels/bootcamp
I have. I tried FlashDevelop a while back and am planning on
giving it another go and with the AS3 stuff I have just seen.
I like how Sepy works with native .flp
On Jan 24, 2007, at 1:37 PM, Steven Sacks | BLITZ wrote:
Have you tried FlashDevelop for Windows or TextMate for Mac?
Yes, I really like TextMate and enjoying this 30-day trial. Now I'm
using BBedit which is good but not well suited for actionscripting.
Anyway my main curiosity is to
The thing about TextMate is, you need to watch some of the screencasts
on their site to really see the awesome power of its macros and actions.
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