so a simple array to track them all:
trace("\n\n\n\nCOUNTER COUNT ** ") ;
var timeoutTracker : Array = new Array();
var myTimer : Number ;
var counter : uint ;
myTimer = setTimeout ( myfunc, 1000, "first");
timeoutTracker.push(myTimer);
myTimer = setTimeout ( myfunc, 1100, "second");
timeout
Hi Bob,
Yeah after looking at my code I realized there was an issue with my set up.
I am controlling the calls to the sound with time outs... and my idea was
that if I cleared the time out variable that I was assigning all my time
outs to, that for some reason all would be cleared but I was wrong.
Hi Helmut,
This looks more like an issue of lingering variables, or a queue that is
not properly re-initialized at the pause, than of a problem with the
Sound Object . How are you storing the references to the sounds? How are
you controlling the sequential playing of the sounds?
Bob
Helmut
I am having a dilema with the sound Object. I have a player that
plays sounds in certain order, when the user "resets" the movie the sounds
play again.
The issue is that somewhere the Sound Object remembers what
sound was in "queue" thus when you reach certain point your "o
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