Hi Andrew,
> So, how do you stop all currently playing sounds?
If that is literally what you want to do, have you looked at the global
function stopAllSounds()?
Regards,
-Keith
http://keithreinfeld.home.comcast.net
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Hello :)
I use in my opensource framework a model to register all sounds in my
application and manipulate all sounds.
The SoundLibrary class :
http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/src/andromeda/media/SoundLibrary.as
See the example of the class :
import andromeda.events.SoundModelEve
Thanks Arul, and Ian. This is very helpful!
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If you had the sound imported into your library, assigned a linkage ID, and
then attached it using Sound class's attachSound method, you'd have a
'idName'. If you loaded your audio clip using loadSound method, you wouldn't
have a linkageID. So don't worry abt it.
>>"Sound has no static field stop
Each Sound() object is attached to a particular timeline.
So if you do :
(new Sound(_root)).stop()
everything from _root downwards should stop.
HTH,
Ian
On 9/11/07, Andrew Sinning <[EMAIL PROTECTED]> wrote:
>
> I don't understand the docs for the AS2 Sound.stop command.
>
> > my_sound.stop(
I don't understand the docs for the AS2 Sound.stop command.
> my_sound.stop(["idName":String]) : Void
I can't find any documentation about sounds having an "idName".
>Method; stops all sounds currently playing if no parameter is
specified, or just the sound specified in the idName parameter.
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