Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Hi, I did not use AIR because I was doing a DVD / CDROM project and projector works out of the box. Without lots of reading and extra work, I could not have got AIR working and I am not sure it could autorun standalone off a CDROM. If it can, the documentation / marketing needs to be a bit more clear on this. Glen Nate Beck wrote: Just out of curiosity... Why are you deploying your application as a stand-alone projector when you could deploy it as an Adobe AIR application? On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk wrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
That's what I thought - projector runs, AIR requires installing. I don't want that possible barrier to use - why should I have to install something to run a CDROM??? Ian Thomas wrote: It can autorun off a CD-ROM, but not standalone - you can package your app with the AIR installer, but the AIR app (and your app) will install themselves on your user's computer. Ian On Tue, Feb 17, 2009 at 9:33 AM, Glen Pike g...@engineeredarts.co.uk wrote: Hi, I did not use AIR because I was doing a DVD / CDROM project and projector works out of the box. Without lots of reading and extra work, I could not have got AIR working and I am not sure it could autorun standalone off a CDROM. If it can, the documentation / marketing needs to be a bit more clear on this. Glen Nate Beck wrote: Just out of curiosity... Why are you deploying your application as a stand-alone projector when you could deploy it as an Adobe AIR application? On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk wrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
It can autorun off a CD-ROM, but not standalone - you can package your app with the AIR installer, but the AIR app (and your app) will install themselves on your user's computer. Ian On Tue, Feb 17, 2009 at 9:33 AM, Glen Pike g...@engineeredarts.co.uk wrote: Hi, I did not use AIR because I was doing a DVD / CDROM project and projector works out of the box. Without lots of reading and extra work, I could not have got AIR working and I am not sure it could autorun standalone off a CDROM. If it can, the documentation / marketing needs to be a bit more clear on this. Glen Nate Beck wrote: Just out of curiosity... Why are you deploying your application as a stand-alone projector when you could deploy it as an Adobe AIR application? On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk wrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Yup - makes sense to me. :-) Projectors are there for a reason. :-) Ian On Tue, Feb 17, 2009 at 9:47 AM, Glen Pike g...@engineeredarts.co.uk wrote: That's what I thought - projector runs, AIR requires installing. I don't want that possible barrier to use - why should I have to install something to run a CDROM??? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Ah, now it makes sense, I was just unable to figure out where you would use a projector in place of an AIR app now-a-days. But that makes total sense. On Tue, Feb 17, 2009 at 2:00 AM, Ian Thomas i...@eirias.net wrote: Yup - makes sense to me. :-) Projectors are there for a reason. :-) Ian On Tue, Feb 17, 2009 at 9:47 AM, Glen Pike g...@engineeredarts.co.uk wrote: That's what I thought - projector runs, AIR requires installing. I don't want that possible barrier to use - why should I have to install something to run a CDROM??? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cheers, Nate http://blog.natebeck.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Hi, Will check later, but I don't think I ever upgraded the IDE. I am also not running Vista yet - testing in WinXP... Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
I have this working in CS3 on a Vista. No problem at all. Are your fla properties Flashplayer 9 and AS 3.0? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: maandag 16 februari 2009 17:19 To: Flash Coders List Subject: Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors Hi, Will check later, but I don't think I ever upgraded the IDE. I am also not running Vista yet - testing in WinXP... Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/16/09 06:55:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.ukwrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.ukwrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Just out of curiosity... Why are you deploying your application as a stand-alone projector when you could deploy it as an Adobe AIR application? On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk wrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cheers, Nate http://blog.natebeck.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders