Simon
> In your script below you add 2 bitmaps to a Sprite and want to use
mouse
> stuff on the bitmap, I guess that that won't work because they are not
of
> type interactiveObject I guess that creating a sprite, add the
bitmap
> to
> the sprite, add the listeners to the sprite, and add the sp
teners to the sprite, and add the sprite to the
displaylist of your class(sprite)should work.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Petro Bochan
Verzonden: woensdag 20 december 2006 12:52
Aan: Flashcoders mailing list
Onderwerp: RE: [Flashcoders] AS3
James Tann
> Are you sure about this? I have been using bitmaps extensively in the
> project im working on and have had no issues like this. What is the
> structure of children like?
>
> Sprite ->
>-> Bitmap
>-> Bitmap
>
> I would have to see some code to help out.
> Jim
Hi James
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Petro Bochan
Sent: 20 December 2006 08:24
To: Flashcoders mailing list
Subject: [Flashcoders] AS3.0 - add separate objects to stage
Hi,
Whenever I issue a command "addChild(bitmap)" the new image is being
merged with the exi
Hi,
Whenever I issue a command "addChild(bitmap)" the new image is being
merged with the existing one. How do I make sure the new image is added
as a separate display object? This is true for both, bitmap & shape
data.
I think this has something to do with the BitmapData class.
Thanks,
Petro
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