RE: [Flashcoders] AS3.0 - add separate objects to stage

2006-12-20 Thread Petro Bochan
Simon > In your script below you add 2 bitmaps to a Sprite and want to use mouse > stuff on the bitmap, I guess that that won't work because they are not of > type interactiveObject I guess that creating a sprite, add the bitmap > to > the sprite, add the listeners to the sprite, and add the sp

RE: [Flashcoders] AS3.0 - add separate objects to stage

2006-12-20 Thread Simon
teners to the sprite, and add the sprite to the displaylist of your class(sprite)should work. -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Petro Bochan Verzonden: woensdag 20 december 2006 12:52 Aan: Flashcoders mailing list Onderwerp: RE: [Flashcoders] AS3

RE: [Flashcoders] AS3.0 - add separate objects to stage

2006-12-20 Thread Petro Bochan
James Tann > Are you sure about this? I have been using bitmaps extensively in the > project im working on and have had no issues like this. What is the > structure of children like? > > Sprite -> >-> Bitmap >-> Bitmap > > I would have to see some code to help out. > Jim Hi James

RE: [Flashcoders] AS3.0 - add separate objects to stage

2006-12-20 Thread James Tann
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Petro Bochan Sent: 20 December 2006 08:24 To: Flashcoders mailing list Subject: [Flashcoders] AS3.0 - add separate objects to stage Hi, Whenever I issue a command "addChild(bitmap)" the new image is being merged with the exi

[Flashcoders] AS3.0 - add separate objects to stage

2006-12-20 Thread Petro Bochan
Hi, Whenever I issue a command "addChild(bitmap)" the new image is being merged with the existing one. How do I make sure the new image is added as a separate display object? This is true for both, bitmap & shape data. I think this has something to do with the BitmapData class. Thanks, Petro __