RE: [Flashcoders] And these [EMAIL PROTECTED] paths

2005-12-09 Thread David Stiller
The answer has already been given.  :)

Use a different Linkage id, because BoundingBox is alread taken.


David
[EMAIL PROTECTED]
"Luck is the residue of good design."


If you make time to answer these questions 2 times,
could you point me out of this in a way.
My 2nd post since no one seems te hear me.
see down.
Regards,
Latcho aka Stijn
> not just 'somewhere in your library', but it tells you exactly which 
> symbols they are:
>
> com/yellowjacketsoftware/ui/components/Flash UI Components 2/Component

> Assets/BoundingBox is the first one
>
> Flash UI Components 2/Component Assets/BoundingBox is the second one.
>
> The error seems pretty descriptive to me...
> "The linkage identifier 'BoundingBox' was already assigned to [1st MC]

> and cannot be assigned to [2nd MC], since linkage identifiers must be 
> unique."
>
> -David R

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[Flashcoders] And these [EMAIL PROTECTED] paths

2005-12-09 Thread Latcho

Now guys,

If you make time to answer these questions 2 times,
could you point me out of this in a way.
My 2nd post since no one seems te hear me.
see down.
Regards,
Latcho aka Stijn
A COPY PASTE:
/
/

/Hi their,
pretty a newbee but trying hard to go FAMES on 'NIX
have ANT working, even executing flash8player via wine and ASDT installed.
Ignoring flashout for the time beign till player 8(.5 ) becomes 
available and a good opportunity to learn to

work with ant (am i wright?).

The only thing I miss is the code completion like in SEPY, where
I can get to (the methods of) the standard mx classes via CTRL+space.
Now I only get asdt to display the predefined snippets or newly declared 
classes'n stuff.
I can't get the std(8) folder defined in the eclipse projects classpath 
nor doing it via the
the declarations of paths in eclipse-preferences-AS2 & MTASC submenu's 
gives me

predefined mx class code hinting.
Is their a way?
What I noticed is that it works perfect if I hard-import the std folder 
in my project's src folder.

But that's not the way, wright?
Hard to find info on this, and some advice about a good workflow setup 
and code-hinting setup

would do me great pleasure!

Thanks in advance,
Latcho

/






David Rorex wrote:

not just 'somewhere in your library', but it tells you exactly which
symbols they are:

com/yellowjacketsoftware/ui/components/Flash UI Components 2/Component
Assets/BoundingBox is the first one

Flash UI Components 2/Component Assets/BoundingBox is the second one.

The error seems pretty descriptive to me...
"The linkage identifier 'BoundingBox' was already assigned to [1st MC]
and cannot be assigned to [2nd MC], since linkage identifiers must be
unique."

-David R

On 12/9/05, Judah Frangipane <[EMAIL PROTECTED]> wrote:
  

Hi Varfoo,

Somewhere in your library there is another symbol using the linkage id
of "BoundingBox".

Best Regards,
Judah

varfoo wrote:



What the *&^%$ is this?

**Warning** The linkage identifier 'BoundingBox' was already assigned to the 
symbol 'com/yellowjacketsoftware/ui/components/Flash UI Components 2/Component 
Assets/BoundingBox', and cannot be assigned to the symbol 'Flash UI Components 
2/Component Assets/BoundingBox', since linkage identifiers must be unique.

And how to I get rid of it?  I've already changed the linkage ids on my 
symbols, but what can I do about Flash?
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