Now guys,
If you make time to answer these questions 2 times,
could you point me out of this in a way.
My 2nd post since no one seems te hear me.
see down.
Regards,
Latcho aka Stijn
A COPY PASTE:
/
/
/Hi their,
pretty a newbee but trying hard to go FAMES on 'NIX
have ANT working, even executing flash8player via wine and ASDT installed.
Ignoring flashout for the time beign till player 8(.5 ) becomes
available and a good opportunity to learn to
work with ant (am i wright?).
The only thing I miss is the code completion like in SEPY, where
I can get to (the methods of) the standard mx classes via CTRL+space.
Now I only get asdt to display the predefined snippets or newly declared
classes'n stuff.
I can't get the std(8) folder defined in the eclipse projects classpath
nor doing it via the
the declarations of paths in eclipse-preferences-AS2 & MTASC submenu's
gives me
predefined mx class code hinting.
Is their a way?
What I noticed is that it works perfect if I hard-import the std folder
in my project's src folder.
But that's not the way, wright?
Hard to find info on this, and some advice about a good workflow setup
and code-hinting setup
would do me great pleasure!
Thanks in advance,
Latcho
/
David Rorex wrote:
not just 'somewhere in your library', but it tells you exactly which
symbols they are:
com/yellowjacketsoftware/ui/components/Flash UI Components 2/Component
Assets/BoundingBox is the first one
Flash UI Components 2/Component Assets/BoundingBox is the second one.
The error seems pretty descriptive to me...
"The linkage identifier 'BoundingBox' was already assigned to [1st MC]
and cannot be assigned to [2nd MC], since linkage identifiers must be
unique."
-David R
On 12/9/05, Judah Frangipane <[EMAIL PROTECTED]> wrote:
Hi Varfoo,
Somewhere in your library there is another symbol using the linkage id
of "BoundingBox".
Best Regards,
Judah
varfoo wrote:
What the *&^%$ is this?
**Warning** The linkage identifier 'BoundingBox' was already assigned to the
symbol 'com/yellowjacketsoftware/ui/components/Flash UI Components 2/Component
Assets/BoundingBox', and cannot be assigned to the symbol 'Flash UI Components
2/Component Assets/BoundingBox', since linkage identifiers must be unique.
And how to I get rid of it? I've already changed the linkage ids on my
symbols, but what can I do about Flash?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders