Re: [Flashcoders] Exporting AS3 from OSX
Gah, silly me. Always the last thing you expect... A million thanks :) > I notice in the language reference for beta 3 that TextField is now in > flash.text : > > import flash.text.TextField; > > Bill Lane > > > >>> [EMAIL PROTECTED] 05/25/06 12:11 pm >>> > Yup, compiles if I just have: > > package { > import flash.display.Sprite; > > public class test extends Sprite { > public function test() { > } > } > } > > which I guess means it's finding flash.display.Sprite ok? > > David Peek > > > does it compile if you just have a simple hello world example, with > > an empty constructor? > > > > mike chambers > > > > [EMAIL PROTECTED] > > > > On May 24, 2006, at 6:37 PM, David Peek wrote: > > > > > Hey list, > > > > > > I'm trying to compile AS3 on my mac, have tried every which method > > > and keep on running into the same issue. Here's the deal: > > > > > > Downloaded latest version of Flex SDK from labs.adobe.com > > > Moved SDK to user directory, tried comiling from command line. > > > Could compile MXML no problems, but when I tried to compile AS3 > > > file, got the following errors: > > > > > > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly > > > undefined method TextField. > > > > > > helloField = new TextField(); > > > ^ > > > > > > /Users/dpeek/test.as(2): col: 23 Error: Definition > > > flash.display:TextField could not be found. > > > > > > import flash.display.TextField; > > > > > > It seemed like the compiler wasn't loading the AS3 stub files, > > > which as far as I can tell are supposed to be in an swc somewhere. > > > > I'd followed various walkthroughs to the letter always with the > > > same result: MXML - no problem, AS3 - can't find intrinsic > classes. > > > > > > Installed xcode today so I could try a different approach, followed > > > > Josh Buhlers excellent walkthrough, only to run into the same > > > problem. I've done a pretty thorough search for that error code to > > > > no avail. So, if anyone has any ideas, I'd be eternally greatful > :) > > > > > > oh, here's the AS I'm trying to compile, as found in gskinners > > > flcompile files: > > > > > > package { > > > import flash.display.TextField; > > > import flash.display.Sprite; > > > > > > public class test extends Sprite { > > > private var helloField:TextField; > > > > > > public function test() { > > > helloField = new TextField(); > > > helloField.text = "Hello World!"; > > > addChild(helloField); > > > } > > > } > > > } > > > > > > Thanks in advance, > > > David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Exporting AS3 from OSX
I notice in the language reference for beta 3 that TextField is now in flash.text : import flash.text.TextField; Bill Lane >>> [EMAIL PROTECTED] 05/25/06 12:11 pm >>> Yup, compiles if I just have: package { import flash.display.Sprite; public class test extends Sprite { public function test() { } } } which I guess means it's finding flash.display.Sprite ok? David Peek > does it compile if you just have a simple hello world example, with > an empty constructor? > > mike chambers > > [EMAIL PROTECTED] > > On May 24, 2006, at 6:37 PM, David Peek wrote: > > > Hey list, > > > > I'm trying to compile AS3 on my mac, have tried every which method > > and keep on running into the same issue. Here's the deal: > > > > Downloaded latest version of Flex SDK from labs.adobe.com > > Moved SDK to user directory, tried comiling from command line. > > Could compile MXML no problems, but when I tried to compile AS3 > > file, got the following errors: > > > > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly > > undefined method TextField. > > > > helloField = new TextField(); > > ^ > > > > /Users/dpeek/test.as(2): col: 23 Error: Definition > > flash.display:TextField could not be found. > > > > import flash.display.TextField; > > > > It seemed like the compiler wasn't loading the AS3 stub files, > > which as far as I can tell are supposed to be in an swc somewhere. > > I'd followed various walkthroughs to the letter always with the > > same result: MXML - no problem, AS3 - can't find intrinsic classes. > > > > Installed xcode today so I could try a different approach, followed > > Josh Buhlers excellent walkthrough, only to run into the same > > problem. I've done a pretty thorough search for that error code to > > no avail. So, if anyone has any ideas, I'd be eternally greatful :) > > > > oh, here's the AS I'm trying to compile, as found in gskinners > > flcompile files: > > > > package { > > import flash.display.TextField; > > import flash.display.Sprite; > > > > public class test extends Sprite { > > private var helloField:TextField; > > > > public function test() { > > helloField = new TextField(); > > helloField.text = "Hello World!"; > > addChild(helloField); > > } > > } > > } > > > > Thanks in advance, > > David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Exporting AS3 from OSX
Yup, compiles if I just have: package { import flash.display.Sprite; public class test extends Sprite { public function test() { } } } which I guess means it's finding flash.display.Sprite ok? David Peek > does it compile if you just have a simple hello world example, with > an empty constructor? > > mike chambers > > [EMAIL PROTECTED] > > On May 24, 2006, at 6:37 PM, David Peek wrote: > > > Hey list, > > > > I'm trying to compile AS3 on my mac, have tried every which method > > and keep on running into the same issue. Here's the deal: > > > > Downloaded latest version of Flex SDK from labs.adobe.com > > Moved SDK to user directory, tried comiling from command line. > > Could compile MXML no problems, but when I tried to compile AS3 > > file, got the following errors: > > > > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly > > undefined method TextField. > > > > helloField = new TextField(); > > ^ > > > > /Users/dpeek/test.as(2): col: 23 Error: Definition > > flash.display:TextField could not be found. > > > > import flash.display.TextField; > > > > It seemed like the compiler wasn't loading the AS3 stub files, > > which as far as I can tell are supposed to be in an swc somewhere. > > I'd followed various walkthroughs to the letter always with the > > same result: MXML - no problem, AS3 - can't find intrinsic classes. > > > > Installed xcode today so I could try a different approach, followed > > Josh Buhlers excellent walkthrough, only to run into the same > > problem. I've done a pretty thorough search for that error code to > > no avail. So, if anyone has any ideas, I'd be eternally greatful :) > > > > oh, here's the AS I'm trying to compile, as found in gskinners > > flcompile files: > > > > package { > > import flash.display.TextField; > > import flash.display.Sprite; > > > > public class test extends Sprite { > > private var helloField:TextField; > > > > public function test() { > > helloField = new TextField(); > > helloField.text = "Hello World!"; > > addChild(helloField); > > } > > } > > } > > > > Thanks in advance, > > David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Exporting AS3 from OSX
does it compile if you just have a simple hello world example, with an empty constructor? mike chambers [EMAIL PROTECTED] On May 24, 2006, at 6:37 PM, David Peek wrote: Hey list, I'm trying to compile AS3 on my mac, have tried every which method and keep on running into the same issue. Here's the deal: Downloaded latest version of Flex SDK from labs.adobe.com Moved SDK to user directory, tried comiling from command line. Could compile MXML no problems, but when I tried to compile AS3 file, got the following errors: /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly undefined method TextField. helloField = new TextField(); ^ /Users/dpeek/test.as(2): col: 23 Error: Definition flash.display:TextField could not be found. import flash.display.TextField; It seemed like the compiler wasn't loading the AS3 stub files, which as far as I can tell are supposed to be in an swc somewhere. I'd followed various walkthroughs to the letter always with the same result: MXML - no problem, AS3 - can't find intrinsic classes. Installed xcode today so I could try a different approach, followed Josh Buhlers excellent walkthrough, only to run into the same problem. I've done a pretty thorough search for that error code to no avail. So, if anyone has any ideas, I'd be eternally greatful :) oh, here's the AS I'm trying to compile, as found in gskinners flcompile files: package { import flash.display.TextField; import flash.display.Sprite; public class test extends Sprite { private var helloField:TextField; public function test() { helloField = new TextField(); helloField.text = "Hello World!"; addChild(helloField); } } } Thanks in advance, David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Exporting AS3 from OSX
Hey list, I'm trying to compile AS3 on my mac, have tried every which method and keep on running into the same issue. Here's the deal: Downloaded latest version of Flex SDK from labs.adobe.com Moved SDK to user directory, tried comiling from command line. Could compile MXML no problems, but when I tried to compile AS3 file, got the following errors: /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly undefined method TextField. helloField = new TextField(); ^ /Users/dpeek/test.as(2): col: 23 Error: Definition flash.display:TextField could not be found. import flash.display.TextField; It seemed like the compiler wasn't loading the AS3 stub files, which as far as I can tell are supposed to be in an swc somewhere. I'd followed various walkthroughs to the letter always with the same result: MXML - no problem, AS3 - can't find intrinsic classes. Installed xcode today so I could try a different approach, followed Josh Buhlers excellent walkthrough, only to run into the same problem. I've done a pretty thorough search for that error code to no avail. So, if anyone has any ideas, I'd be eternally greatful :) oh, here's the AS I'm trying to compile, as found in gskinners flcompile files: package { import flash.display.TextField; import flash.display.Sprite; public class test extends Sprite { private var helloField:TextField; public function test() { helloField = new TextField(); helloField.text = "Hello World!"; addChild(helloField); } } } Thanks in advance, David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com