Re: [Flashcoders] Exporting AS3 from OSX

2006-05-24 Thread David Peek
Gah, silly me.  Always the last thing you expect... A million thanks :)

> I notice in the language reference for beta 3 that TextField is now in
> flash.text :
>
> import flash.text.TextField;
>
> Bill Lane
>
>
> >>> [EMAIL PROTECTED] 05/25/06 12:11 pm >>>
> Yup, compiles if I just have:
>
> package {
> import flash.display.Sprite;
>
> public class test extends Sprite {
> public function test() {
> }
> }
> }
>
> which I guess means it's finding flash.display.Sprite ok?
>
> David Peek
>
> > does it compile if you just have a simple hello world example, with
> > an empty constructor?
> >
> > mike chambers
> >
> > [EMAIL PROTECTED]
> >
> > On May 24, 2006, at 6:37 PM, David Peek wrote:
> >
> > > Hey list,
> > >
> > > I'm trying to compile AS3 on my mac, have tried every which method
> > > and keep on running into the same issue. Here's the deal:
> > >
> > > Downloaded latest version of Flex SDK from labs.adobe.com
> > > Moved SDK to user directory, tried comiling from command line.
> > > Could compile MXML no problems, but when I tried to compile AS3
> > > file, got the following errors:
> > >
> > > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly
> > > undefined method TextField.
> > >
> > > helloField = new TextField();
> > > ^
> > >
> > > /Users/dpeek/test.as(2): col: 23 Error: Definition
> > > flash.display:TextField could not be found.
> > >
> > > import flash.display.TextField;
> > >
> > > It seemed like the compiler wasn't loading the AS3 stub files,
> > > which as far as I can tell are supposed to be in an swc somewhere. 
>
> > > I'd followed various walkthroughs to the letter always with the
> > > same result: MXML - no problem, AS3 - can't find intrinsic
> classes.
> > >
> > > Installed xcode today so I could try a different approach, followed
>
> > > Josh Buhlers excellent walkthrough, only to run into the same
> > > problem.  I've done a pretty thorough search for that error code to
>
> > > no avail.  So, if anyone has any ideas, I'd be eternally greatful
> :)
> > >
> > > oh, here's the AS I'm trying to compile, as found in gskinners
> > > flcompile files:
> > >
> > > package {
> > > import flash.display.TextField;
> > > import flash.display.Sprite;
> > >
> > > public class test extends Sprite {
> > > private var helloField:TextField;
> > >
> > > public function test() {
> > > helloField = new TextField();
> > > helloField.text = "Hello World!";
> > > addChild(helloField);
> > > }
> > > }
> > > }
> > >
> > > Thanks in advance,
> > > David

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Re: [Flashcoders] Exporting AS3 from OSX

2006-05-24 Thread Bill Lane
I notice in the language reference for beta 3 that TextField is now in
flash.text :
 
import flash.text.TextField;
 
Bill Lane


>>> [EMAIL PROTECTED] 05/25/06 12:11 pm >>>
Yup, compiles if I just have:

package {
import flash.display.Sprite;

public class test extends Sprite {
public function test() {
}
}
}

which I guess means it's finding flash.display.Sprite ok?

David Peek

> does it compile if you just have a simple hello world example, with
> an empty constructor?
>
> mike chambers
>
> [EMAIL PROTECTED] 
>
> On May 24, 2006, at 6:37 PM, David Peek wrote:
>
> > Hey list,
> >
> > I'm trying to compile AS3 on my mac, have tried every which method
> > and keep on running into the same issue. Here's the deal:
> >
> > Downloaded latest version of Flex SDK from labs.adobe.com
> > Moved SDK to user directory, tried comiling from command line.
> > Could compile MXML no problems, but when I tried to compile AS3
> > file, got the following errors:
> >
> > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly
> > undefined method TextField.
> >
> > helloField = new TextField();
> > ^
> >
> > /Users/dpeek/test.as(2): col: 23 Error: Definition
> > flash.display:TextField could not be found.
> >
> > import flash.display.TextField;
> >
> > It seemed like the compiler wasn't loading the AS3 stub files,
> > which as far as I can tell are supposed to be in an swc somewhere. 
 
> > I'd followed various walkthroughs to the letter always with the
> > same result: MXML - no problem, AS3 - can't find intrinsic
classes.
> >
> > Installed xcode today so I could try a different approach, followed
 
> > Josh Buhlers excellent walkthrough, only to run into the same
> > problem.  I've done a pretty thorough search for that error code to
 
> > no avail.  So, if anyone has any ideas, I'd be eternally greatful
:)
> >
> > oh, here's the AS I'm trying to compile, as found in gskinners
> > flcompile files:
> >
> > package {
> > import flash.display.TextField;
> > import flash.display.Sprite;
> >
> > public class test extends Sprite {
> > private var helloField:TextField;
> >
> > public function test() {
> > helloField = new TextField();
> > helloField.text = "Hello World!";
> > addChild(helloField);
> > }
> > }
> > }
> >
> > Thanks in advance,
> > David

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Re: [Flashcoders] Exporting AS3 from OSX

2006-05-24 Thread David Peek
Yup, compiles if I just have:

package {
import flash.display.Sprite;

public class test extends Sprite {
public function test() {
}
}
}

which I guess means it's finding flash.display.Sprite ok?

David Peek

> does it compile if you just have a simple hello world example, with
> an empty constructor?
>
> mike chambers
>
> [EMAIL PROTECTED]
>
> On May 24, 2006, at 6:37 PM, David Peek wrote:
>
> > Hey list,
> >
> > I'm trying to compile AS3 on my mac, have tried every which method
> > and keep on running into the same issue. Here's the deal:
> >
> > Downloaded latest version of Flex SDK from labs.adobe.com
> > Moved SDK to user directory, tried comiling from command line.
> > Could compile MXML no problems, but when I tried to compile AS3
> > file, got the following errors:
> >
> > /Users/dpeek/test.as(9): col: 21 Error: Call to a possibly
> > undefined method TextField.
> >
> > helloField = new TextField();
> > ^
> >
> > /Users/dpeek/test.as(2): col: 23 Error: Definition
> > flash.display:TextField could not be found.
> >
> > import flash.display.TextField;
> >
> > It seemed like the compiler wasn't loading the AS3 stub files,
> > which as far as I can tell are supposed to be in an swc somewhere.   
> > I'd followed various walkthroughs to the letter always with the
> > same result: MXML - no problem, AS3 - can't find intrinsic classes.
> >
> > Installed xcode today so I could try a different approach, followed  
> > Josh Buhlers excellent walkthrough, only to run into the same
> > problem.  I've done a pretty thorough search for that error code to  
> > no avail.  So, if anyone has any ideas, I'd be eternally greatful :)
> >
> > oh, here's the AS I'm trying to compile, as found in gskinners
> > flcompile files:
> >
> > package {
> > import flash.display.TextField;
> > import flash.display.Sprite;
> >
> > public class test extends Sprite {
> > private var helloField:TextField;
> >
> > public function test() {
> > helloField = new TextField();
> > helloField.text = "Hello World!";
> > addChild(helloField);
> > }
> > }
> > }
> >
> > Thanks in advance,
> > David

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Re: [Flashcoders] Exporting AS3 from OSX

2006-05-24 Thread Mike Chambers
does it compile if you just have a simple hello world example, with  
an empty constructor?


mike chambers

[EMAIL PROTECTED]

On May 24, 2006, at 6:37 PM, David Peek wrote:


Hey list,

I'm trying to compile AS3 on my mac, have tried every which method  
and keep on running into the same issue. Here's the deal:


Downloaded latest version of Flex SDK from labs.adobe.com
Moved SDK to user directory, tried comiling from command line.
Could compile MXML no problems, but when I tried to compile AS3  
file, got the following errors:


/Users/dpeek/test.as(9): col: 21 Error: Call to a possibly  
undefined method TextField.


helloField = new TextField();
^

/Users/dpeek/test.as(2): col: 23 Error: Definition  
flash.display:TextField could not be found.


import flash.display.TextField;

It seemed like the compiler wasn't loading the AS3 stub files,  
which as far as I can tell are supposed to be in an swc somewhere.   
I'd followed various walkthroughs to the letter always with the  
same result: MXML - no problem, AS3 - can't find intrinsic classes.


Installed xcode today so I could try a different approach, followed  
Josh Buhlers excellent walkthrough, only to run into the same  
problem.  I've done a pretty thorough search for that error code to  
no avail.  So, if anyone has any ideas, I'd be eternally greatful :)


oh, here's the AS I'm trying to compile, as found in gskinners  
flcompile files:


package {
import flash.display.TextField;
import flash.display.Sprite;

public class test extends Sprite {
private var helloField:TextField;

public function test() {
helloField = new TextField();
helloField.text = "Hello World!";
addChild(helloField);
}
}
}

Thanks in advance,
David
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[Flashcoders] Exporting AS3 from OSX

2006-05-24 Thread David Peek
Hey list,

I'm trying to compile AS3 on my mac, have tried every which method and keep on 
running into the same issue. Here's the deal:

Downloaded latest version of Flex SDK from labs.adobe.com
Moved SDK to user directory, tried comiling from command line.
Could compile MXML no problems, but when I tried to compile AS3 file, got the 
following errors:

/Users/dpeek/test.as(9): col: 21 Error: Call to a possibly undefined method 
TextField.

helloField = new TextField();
^

/Users/dpeek/test.as(2): col: 23 Error: Definition flash.display:TextField 
could not be found.

import flash.display.TextField;

It seemed like the compiler wasn't loading the AS3 stub files, which as far as 
I can tell are supposed to be in an swc somewhere.  I'd followed various 
walkthroughs to the letter always with the same result: MXML - no problem, AS3 
- can't find intrinsic classes.

Installed xcode today so I could try a different approach, followed Josh 
Buhlers excellent walkthrough, only to run into the same problem.  I've done a 
pretty thorough search for that error code to no avail.  So, if anyone has any 
ideas, I'd be eternally greatful :)

oh, here's the AS I'm trying to compile, as found in gskinners flcompile files:

package {
import flash.display.TextField;
import flash.display.Sprite;

public class test extends Sprite {
private var helloField:TextField;

public function test() {
helloField = new TextField();
helloField.text = "Hello World!";
addChild(helloField);
}
}
}

Thanks in advance,
David
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