Re: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-22 Thread Gerry
There is more than one way to skin a cat - crazy expression but you can do 
what you want a number of ways in AS3.
I guess knowing that you only want to add that movieClip from within the 
function would change things in the sample I sent.


Here's another basic version (not knowing what you are doing with the code or 
movieClips) ...

function DrawMyStuffOnScreen():void{

  var myMovieClip:MovieClip = new DefinedMovieClip();
 myMovieClip.TextField.text = SomeText;
  myMovieClip.addEventListener(What text, showWhatText);
  
 var myButton:SimpleButton = new DefinedButton();

  myButton.addEventListener(MouseEvent.CLICK,DoSomething);

  addChild(myMovieClip);
addChild(myButton);
}

function DoSomething(e:MouseEvent):void{
/* This is called from the button which will dispatch a 
new event that your movie clip is listening for */

dispatchEvent(new Event(what text));
}

function showWhatText(e:Event):void{
   /* This event fires when the event What text happened */
trace(e.target.TextField.text);
}



1.) Why are you declaring your MovieClip within the function? 
2.) Does that movieClip and button have to be added to the stage at a certain 
time?
3.) Is all of this code on the timeline?

-Gerry


On Apr 22, 2011, at 12:35 AM, Steve Abaffy wrote:

 So basically the only way to make this work is to declare the myMovieClip as
 a global variable??
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
 Sent: Thursday, April 21, 2011 9:28 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] How to access MovieClip declared in one function
 in an event listener
 
 Steve,
 
 You have some things confused. Like Ross said, read up on event.target.
 
 Your code should look something like this...
 
 Var myMovieClip:MovieClip;
 Var myButton:SimpleButton;
 
 DrawMyStuffOnScreen();
 
 
 Function DrawMyStuffOnScreen():void{
 
   myMovieClip = new DefinedMovieClip();
 
   myButton = new DefinedButton();
 
   myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
   //Defined Movie clip has several input fields in it
 
   myMovieClip.TextField.text = SomeText;
 
   addChild(myMovieClip);
   addChild(myButton);
 }
 
 Function DoSomething(e:MouseEvent):void{
   
   //What goes in this function to be able to do something like
 
   Trace(myMovieClip.TextField.text); // This show a complier
 error of basically I don't know what myMovieClip is;
 }
 
 
 On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote:
 
 Hello,
 
 
 
 I basically have the follow:
 
 
 
 Function DrawMyStuffOnScreen():void{
 
   Var myMovieClip:MovieClip = new DefinedMovieClip();
 
   Var myButton:SimpleButton = new DefinedButton();
 
   myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
 //Defined Movie clip has several input fields in it
 
   myMovieClip.TextField.text = SomeText;
 
   addChild(myMovieClip);
 
 }
 
 Function DoSomething(MouseEvent.CLICK):void{
 
   What goes in this function to be able to do something like
 
   Trace(myMovieClip.TextField.text); // This show a complier
 error of basically I don't know what myMovieClip is;
 
 
 
   Then tried:
 
   Var myMC = new DefinedMovieClip();
 
   Trace(myMC.TextField.text) // this works but is always
 empty
 since it initializes empty. 
 
   So how do you access the textfield that is sitting on the
 stage???
 
 }
 
 Thanks
 
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RE: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-22 Thread Steve Abaffy
Well my basic understanding of programming goes something like this.
We call functions to do certain things when we need them to do it, so:
Basic flowchart of program.

LoadExternalData - This data will be loaded into movieclips to be place on
the stage at a later time.
DrawTheMainScreen - These are the items on the stage that stay all the time.
DrawNavigationButtons - These buttons will load the different things on the
screen that change. This is where the EventListeners for the buttons are
defined.
FirstButtonClickedListener - Calls ClearscreenFunction, which clears
the screen of all previous things on the stage that are not to stay all the
time
Then Draw the stage for this Menu Item.
SecondButtonClickedListenr - Cals ClearscreenFunction.
Then Draws the stage for this MenuItem. This screen is a
input form which has a button on it to do something with the information
entered. Declares Listener for this button.
ButtonListener is called and now we can't access any of the
information on the form.

So in my opinion it would be better if you could declare the Listener as
follows:

myButton.addListener(Event,ParamatersToPass,FunctionsToCall); With the
parameter list to be optional if not needed.

Then declare the Function accordingly.

The example of  trace((event.currentTarget).TextField.text);
Here event.currentTarget is the button itself which of course does not have
any textfields associated with it.

Another example was to write two function one that calls is the
eventListener and then have the eventListener call another eventListener
where you are passing What Text where are you getting the value of What
Text? If I could get the value of What Text in this function I wouldn't
need the other function so I am a bit confused as to how that will solve
anything. The only example that seems to work is to make the movieClip a
global variable, which seems to me to violate everything I have ever been
taught about programming. Which is to say that one should use global
variables as sparingly as possible. I have written thousands of lines of
code in my 30+ years as a programmer and probably only used global variables
once or twice before OOPs programming became the rage.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
Sent: Friday, April 22, 2011 6:15 AM
To: Flash Coders List
Subject: Re: [Flashcoders] How to access MovieClip declared in one function
in an event listener

There is more than one way to skin a cat - crazy expression but you can do
what you want a number of ways in AS3.
I guess knowing that you only want to add that movieClip from within the
function would change things in the sample I sent.


Here's another basic version (not knowing what you are doing with the code
or movieClips) ...

function DrawMyStuffOnScreen():void{

  var myMovieClip:MovieClip = new DefinedMovieClip();
 myMovieClip.TextField.text = SomeText;
  myMovieClip.addEventListener(What text, showWhatText);
  
 var myButton:SimpleButton = new DefinedButton();

  myButton.addEventListener(MouseEvent.CLICK,DoSomething);

  addChild(myMovieClip);
addChild(myButton);
}

function DoSomething(e:MouseEvent):void{
/* This is called from the button which will
dispatch a new event that your movie clip is listening for */

dispatchEvent(new Event(what text));
}

function showWhatText(e:Event):void{
   /* This event fires when the event What text happened */
trace(e.target.TextField.text);
}



1.) Why are you declaring your MovieClip within the function? 
2.) Does that movieClip and button have to be added to the stage at a
certain time?
3.) Is all of this code on the timeline?

-Gerry


On Apr 22, 2011, at 12:35 AM, Steve Abaffy wrote:

 So basically the only way to make this work is to declare the myMovieClip
as
 a global variable??
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
 Sent: Thursday, April 21, 2011 9:28 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] How to access MovieClip declared in one
function
 in an event listener
 
 Steve,
 
 You have some things confused. Like Ross said, read up on event.target.
 
 Your code should look something like this...
 
 Var myMovieClip:MovieClip;
 Var myButton:SimpleButton;
 
 DrawMyStuffOnScreen();
 
 
 Function DrawMyStuffOnScreen():void{
 
   myMovieClip = new DefinedMovieClip();
 
   myButton = new DefinedButton();
 
   myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
   //Defined Movie clip has several input fields in it
 
   myMovieClip.TextField.text = SomeText;
 
   

Re: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-22 Thread Gerry
Steve,

I suggest you read up on eventListeners in Actionscript 3.

I provided an example that dispatches a new event called what text, it 
doesn't pass that as a string to another function. I did this
because you are creating your movieClip within a function so it's scope will 
only be within that function...so I added the eventListener
to that movieClip to listen for the dispatched event named what text.

DrawTheMainScreen - These are the items on the stage that stay all the time.
If they are on the screen at all times then you would want to declare those 
outside of that function first so that they can be referenced in 
other placesright? *

It sounds  like you want to display a bunch of objects on the stage that are 
available at all times. So with that said you'd want to 
write the vars for those objects outside of your functionTHEN when you call 
DrawTheMainScreen it sets what those objects are.
Now when you click on that button your click event can fire an event that can 
reference anything that is on the stage*.

*see my first code example. 

Let me know if you're still unclear and I'll send some more code.

-Gerry

On Apr 22, 2011, at 10:24 AM, Steve Abaffy wrote:

 Well my basic understanding of programming goes something like this.
 We call functions to do certain things when we need them to do it, so:
 Basic flowchart of program.
 
 LoadExternalData - This data will be loaded into movieclips to be place on
 the stage at a later time.
 DrawTheMainScreen - These are the items on the stage that stay all the time.
 DrawNavigationButtons - These buttons will load the different things on the
 screen that change. This is where the EventListeners for the buttons are
 defined.
   FirstButtonClickedListener - Calls ClearscreenFunction, which clears
 the screen of all previous things on the stage that are not to stay all the
 time
   Then Draw the stage for this Menu Item.
   SecondButtonClickedListenr - Cals ClearscreenFunction.
   Then Draws the stage for this MenuItem. This screen is a
 input form which has a button on it to do something with the information
 entered. Declares Listener for this button.
   ButtonListener is called and now we can't access any of the
 information on the form.
 
 So in my opinion it would be better if you could declare the Listener as
 follows:
   
 myButton.addListener(Event,ParamatersToPass,FunctionsToCall); With the
 parameter list to be optional if not needed.
 
 Then declare the Function accordingly.
 
 The example of  trace((event.currentTarget).TextField.text);
 Here event.currentTarget is the button itself which of course does not have
 any textfields associated with it.
 
 Another example was to write two function one that calls is the
 eventListener and then have the eventListener call another eventListener
 where you are passing What Text where are you getting the value of What
 Text? If I could get the value of What Text in this function I wouldn't
 need the other function so I am a bit confused as to how that will solve
 anything. The only example that seems to work is to make the movieClip a
 global variable, which seems to me to violate everything I have ever been
 taught about programming. Which is to say that one should use global
 variables as sparingly as possible. I have written thousands of lines of
 code in my 30+ years as a programmer and probably only used global variables
 once or twice before OOPs programming became the rage.
 
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
 Sent: Friday, April 22, 2011 6:15 AM
 To: Flash Coders List
 Subject: Re: [Flashcoders] How to access MovieClip declared in one function
 in an event listener
 
 There is more than one way to skin a cat - crazy expression but you can do
 what you want a number of ways in AS3.
 I guess knowing that you only want to add that movieClip from within the
 function would change things in the sample I sent.
 
 
 Here's another basic version (not knowing what you are doing with the code
 or movieClips) ...
 
 function DrawMyStuffOnScreen():void{
 
  var myMovieClip:MovieClip = new DefinedMovieClip();
 myMovieClip.TextField.text = SomeText;
 myMovieClip.addEventListener(What text, showWhatText);
 
 var myButton:SimpleButton = new DefinedButton();
 
  myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
  addChild(myMovieClip);
   addChild(myButton);
 }
 
 function DoSomething(e:MouseEvent):void{
   /* This is called from the button which will
 dispatch a new event that your movie clip is listening for */
 
   dispatchEvent(new Event(what text));
 }
 
 function showWhatText(e:Event):void{
   /* This event fires when the event What text happened */
   trace(e.target.TextField.text);
 }
 
 
 
 1.) 

RE: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-22 Thread Merrill, Jason
The only example that seems to work is to make the movieClip a global 
variable, 
which seems to me to violate everything I have ever been taught about 
programming. 
Which is to say that one should use global variables as sparingly as 
possible. 
I have written thousands of lines of code in my 30+ years as a programmer 
 and probably only used global variables
 once or twice before OOPs programming became the rage.

And you still shouldn't have to. I haven't followed this thread, and don't have 
time at the moment to dig in, but there still should be no need for a global 
variable in your application, if that makes you feel any better.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 




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[Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-21 Thread Steve Abaffy
Hello,

 

I basically have the follow:

 

Function DrawMyStuffOnScreen():void{

Var myMovieClip:MovieClip = new DefinedMovieClip();

Var myButton:SimpleButton = new DefinedButton();

myButton.addEventListener(MouseEvent.CLICK,DoSomething);

//Defined Movie clip has several input fields in it

myMovieClip.TextField.text = SomeText;

addChild(myMovieClip);

}

Function DoSomething(MouseEvent.CLICK):void{

What goes in this function to be able to do something like

Trace(myMovieClip.TextField.text); // This show a complier
error of basically I don't know what myMovieClip is;

 

Then tried:

Var myMC = new DefinedMovieClip();

Trace(myMC.TextField.text) // this works but is always empty
since it initializes empty. 

So how do you access the textfield that is sitting on the
stage???

}

Thanks

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Re: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-21 Thread Ross Sclafani
read up on event.target.


On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote:

 Hello,
 
 
 
 I basically have the follow:
 
 
 
 Function DrawMyStuffOnScreen():void{
 
Var myMovieClip:MovieClip = new DefinedMovieClip();
 
Var myButton:SimpleButton = new DefinedButton();
 
myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
 //Defined Movie clip has several input fields in it
 
myMovieClip.TextField.text = SomeText;
 
addChild(myMovieClip);
 
 }
 
 Function DoSomething(MouseEvent.CLICK):void{
 
What goes in this function to be able to do something like
 
Trace(myMovieClip.TextField.text); // This show a complier
 error of basically I don't know what myMovieClip is;
 
 
 
Then tried:
 
Var myMC = new DefinedMovieClip();
 
Trace(myMC.TextField.text) // this works but is always empty
 since it initializes empty. 
 
So how do you access the textfield that is sitting on the
 stage???
 
 }
 
 Thanks
 
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-21 Thread Gerry
Steve,

You have some things confused. Like Ross said, read up on event.target.

Your code should look something like this...

Var myMovieClip:MovieClip;
Var myButton:SimpleButton;

DrawMyStuffOnScreen();


Function DrawMyStuffOnScreen():void{

   myMovieClip = new DefinedMovieClip();

   myButton = new DefinedButton();

   myButton.addEventListener(MouseEvent.CLICK,DoSomething);

   //Defined Movie clip has several input fields in it

   myMovieClip.TextField.text = SomeText;

   addChild(myMovieClip);
addChild(myButton);
}

Function DoSomething(e:MouseEvent):void{

   //What goes in this function to be able to do something like

   Trace(myMovieClip.TextField.text); // This show a complier error 
of basically I don't know what myMovieClip is;
}


On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote:

 Hello,
 
 
 
 I basically have the follow:
 
 
 
 Function DrawMyStuffOnScreen():void{
 
Var myMovieClip:MovieClip = new DefinedMovieClip();
 
Var myButton:SimpleButton = new DefinedButton();
 
myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
 //Defined Movie clip has several input fields in it
 
myMovieClip.TextField.text = SomeText;
 
addChild(myMovieClip);
 
 }
 
 Function DoSomething(MouseEvent.CLICK):void{
 
What goes in this function to be able to do something like
 
Trace(myMovieClip.TextField.text); // This show a complier
 error of basically I don't know what myMovieClip is;
 
 
 
Then tried:
 
Var myMC = new DefinedMovieClip();
 
Trace(myMC.TextField.text) // this works but is always empty
 since it initializes empty. 
 
So how do you access the textfield that is sitting on the
 stage???
 
 }
 
 Thanks
 
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RE: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-21 Thread Steve Abaffy
So basically the only way to make this work is to declare the myMovieClip as
a global variable??

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
Sent: Thursday, April 21, 2011 9:28 PM
To: Flash Coders List
Subject: Re: [Flashcoders] How to access MovieClip declared in one function
in an event listener

Steve,

You have some things confused. Like Ross said, read up on event.target.

Your code should look something like this...

Var myMovieClip:MovieClip;
Var myButton:SimpleButton;

DrawMyStuffOnScreen();


Function DrawMyStuffOnScreen():void{

   myMovieClip = new DefinedMovieClip();

   myButton = new DefinedButton();

   myButton.addEventListener(MouseEvent.CLICK,DoSomething);

   //Defined Movie clip has several input fields in it

   myMovieClip.TextField.text = SomeText;

   addChild(myMovieClip);
addChild(myButton);
}

Function DoSomething(e:MouseEvent):void{

   //What goes in this function to be able to do something like

   Trace(myMovieClip.TextField.text); // This show a complier
error of basically I don't know what myMovieClip is;
}


On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote:

 Hello,
 
 
 
 I basically have the follow:
 
 
 
 Function DrawMyStuffOnScreen():void{
 
Var myMovieClip:MovieClip = new DefinedMovieClip();
 
Var myButton:SimpleButton = new DefinedButton();
 
myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
 //Defined Movie clip has several input fields in it
 
myMovieClip.TextField.text = SomeText;
 
addChild(myMovieClip);
 
 }
 
 Function DoSomething(MouseEvent.CLICK):void{
 
What goes in this function to be able to do something like
 
Trace(myMovieClip.TextField.text); // This show a complier
 error of basically I don't know what myMovieClip is;
 
 
 
Then tried:
 
Var myMC = new DefinedMovieClip();
 
Trace(myMC.TextField.text) // this works but is always
empty
 since it initializes empty. 
 
So how do you access the textfield that is sitting on the
 stage???
 
 }
 
 Thanks
 
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Re: [Flashcoders] How to access MovieClip declared in one function in an event listener

2011-04-21 Thread Deepanjan Das
Steve,
You can also track by using event.currentTarget, like this:

function DoSomething(e:MouseEvent):void{

 trace((event.currentTarget).TextField.text);
}

-- 
Greetings!
Hope this message of mine finds you in best of health and spirits.

On Fri, Apr 22, 2011 at 10:05 AM, Steve Abaffy st...@msmarketing.bizwrote:

 So basically the only way to make this work is to declare the myMovieClip
 as
 a global variable??

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
 Sent: Thursday, April 21, 2011 9:28 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] How to access MovieClip declared in one function
 in an event listener

 Steve,

 You have some things confused. Like Ross said, read up on event.target.

 Your code should look something like this...

 Var myMovieClip:MovieClip;
 Var myButton:SimpleButton;

 DrawMyStuffOnScreen();


 Function DrawMyStuffOnScreen():void{

   myMovieClip = new DefinedMovieClip();

   myButton = new DefinedButton();

   myButton.addEventListener(MouseEvent.CLICK,DoSomething);

   //Defined Movie clip has several input fields in it

   myMovieClip.TextField.text = SomeText;

   addChild(myMovieClip);
addChild(myButton);
 }

 Function DoSomething(e:MouseEvent):void{

   //What goes in this function to be able to do something like

   Trace(myMovieClip.TextField.text); // This show a complier
 error of basically I don't know what myMovieClip is;
 }


 On Apr 21, 2011, at 9:44 PM, Steve Abaffy wrote:

  Hello,
 
 
 
  I basically have the follow:
 
 
 
  Function DrawMyStuffOnScreen():void{
 
 Var myMovieClip:MovieClip = new DefinedMovieClip();
 
 Var myButton:SimpleButton = new DefinedButton();
 
 myButton.addEventListener(MouseEvent.CLICK,DoSomething);
 
  //Defined Movie clip has several input fields in it
 
 myMovieClip.TextField.text = SomeText;
 
 addChild(myMovieClip);
 
  }
 
  Function DoSomething(MouseEvent.CLICK):void{
 
 What goes in this function to be able to do something like
 
 Trace(myMovieClip.TextField.text); // This show a complier
  error of basically I don't know what myMovieClip is;
 
 
 
 Then tried:
 
 Var myMC = new DefinedMovieClip();
 
 Trace(myMC.TextField.text) // this works but is always
 empty
  since it initializes empty.
 
 So how do you access the textfield that is sitting on the
  stage???
 
  }
 
  Thanks
 
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