Re: [Flashcoders] I want to write an open 3d gaming engine ...recommend any books?
You can look for this book: Mathematics for 3d Game Programming and Computer Graphics L Anthony Pace a écrit : Has anyone here developed a gaming engine before?... I have a detailed understanding of AI; however, I must admit that my 3D Math skills are still being developed. I understand the concepts of transformations, views, parent child relationships, and particle math is really simple physics; yet, I want to get hardcore on game programming. What are the best books that deal specifically with 3D, math/programming, and assume no prior knowledge. I want a book that is highly detailed; for, if it exists, if I am missing something in my foundation, I want the name of a book that will allow me to back track and look up how to do something foundational whilst providing me with all the advanced info I can handle once I am ready. Any suggestions? I need something with a lot of math questions to solve and examples. If I need more than one, than so be it; yet, ideally, I want a holy grail of 3D math and programming. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] I want to write an open 3d gaming engine ...recommend any books?
You could consider to have a look at the book "Mathematics for Game Developers". All about Math. Amazon link: http://www.amazon.com/Mathematics-Game-Developers-Development/dp/159200038X Yours, Weyert Has anyone here developed a gaming engine before?... I have a detailed understanding of AI; however, I must admit that my 3D Math skills are still being developed. I understand the concepts of transformations, views, parent child relationships, and particle math is really simple physics; yet, I want to get hardcore on game programming. What are the best books that deal specifically with 3D, math/programming, and assume no prior knowledge. I want a book that is highly detailed; for, if it exists, if I am missing something in my foundation, I want the name of a book that will allow me to back track and look up how to do something foundational whilst providing me with all the advanced info I can handle once I am ready. Any suggestions? I need something with a lot of math questions to solve and examples. If I need more than one, than so be it; yet, ideally, I want a holy grail of 3D math and programming. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] I want to write an open 3d gaming engine ...recommend any books?
Has anyone here developed a gaming engine before?... I have a detailed understanding of AI; however, I must admit that my 3D Math skills are still being developed. I understand the concepts of transformations, views, parent child relationships, and particle math is really simple physics; yet, I want to get hardcore on game programming. What are the best books that deal specifically with 3D, math/programming, and assume no prior knowledge. I want a book that is highly detailed; for, if it exists, if I am missing something in my foundation, I want the name of a book that will allow me to back track and look up how to do something foundational whilst providing me with all the advanced info I can handle once I am ready. Any suggestions? I need something with a lot of math questions to solve and examples. If I need more than one, than so be it; yet, ideally, I want a holy grail of 3D math and programming. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders