Re: [Flashcoders] I want to write an open 3d gaming engine ...recommend any books?

2008-11-11 Thread laurent


You can look for this book:
Mathematics for 3d Game Programming and Computer Graphics

L

Anthony Pace a écrit :
Has anyone here developed a gaming engine before?... I have a detailed 
understanding of AI; however, I must admit that my 3D Math skills are 
still being developed.
I understand the concepts of transformations, views, parent child 
relationships, and particle math is really simple physics; yet, I want 
to get hardcore on game programming.


What are the best books that deal specifically with 3D, 
math/programming, and assume no prior knowledge.


I want a book that is highly detailed; for, if it exists, if I am 
missing something in my foundation, I want the name of a book that 
will allow me to back track and look up how to do something 
foundational whilst providing me with all the advanced info I can 
handle once I am ready.


Any suggestions?  I need something with a lot of math questions to 
solve and examples.  If I need more than one, than so be it; yet, 
ideally, I want a holy grail of 3D math and programming.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] I want to write an open 3d gaming engine ...recommend any books?

2008-11-11 Thread Weyert de Boer
You could consider to have a look at the book "Mathematics for Game 
Developers". All about Math.


Amazon link:
http://www.amazon.com/Mathematics-Game-Developers-Development/dp/159200038X

Yours,
Weyert
Has anyone here developed a gaming engine before?... I have a detailed 
understanding of AI; however, I must admit that my 3D Math skills are 
still being developed.
I understand the concepts of transformations, views, parent child 
relationships, and particle math is really simple physics; yet, I want 
to get hardcore on game programming.


What are the best books that deal specifically with 3D, 
math/programming, and assume no prior knowledge.


I want a book that is highly detailed; for, if it exists, if I am 
missing something in my foundation, I want the name of a book that 
will allow me to back track and look up how to do something 
foundational whilst providing me with all the advanced info I can 
handle once I am ready.


Any suggestions?  I need something with a lot of math questions to 
solve and examples.  If I need more than one, than so be it; yet, 
ideally, I want a holy grail of 3D math and programming.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] I want to write an open 3d gaming engine ...recommend any books?

2008-11-11 Thread Anthony Pace
Has anyone here developed a gaming engine before?... I have a detailed 
understanding of AI; however, I must admit that my 3D Math skills are 
still being developed. 

I understand the concepts of transformations, views, parent child 
relationships, and particle math is really simple physics; yet, I want 
to get hardcore on game programming.


What are the best books that deal specifically with 3D, 
math/programming, and assume no prior knowledge.


I want a book that is highly detailed; for, if it exists, if I am 
missing something in my foundation, I want the name of a book that will 
allow me to back track and look up how to do something foundational 
whilst providing me with all the advanced info I can handle once I am ready.


Any suggestions?  I need something with a lot of math questions to solve 
and examples.  If I need more than one, than so be it; yet, ideally, I 
want a holy grail of 3D math and programming.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders