Im looking for some code so I can move a mc smoothly along an arc (curve) -
using my mouse to move back and forth along it. Using code only.
Is there any code or a place I can look to find out more?
-e.dolecki
___
Flashcoders@chattyfig.figleaf.com
To
This is the best class I have found for doing this. You can even
change curve in real time. It does run a little heavy if you use too
many movieClips though.
http://www.dembicki.org/path/index-eng.html
On 3/3/06, eric dolecki [EMAIL PROTECTED] wrote:
Im looking for some code so I can move a
Do you have an example of that class moving a mc along an arc? I downloaded
the example FLAs and there is nothing in there to show that
On 3/3/06, Jeff Earhart [EMAIL PROTECTED] wrote:
This is the best class I have found for doing this. You can even
change curve in real time. It does run a
I should state what I am trying to do here...
I'd like to generate a curve (not a circle) - one that bows out to the
right... and animate mcs along the curve. Up and down. Once I can get that
working, I'll play with scale.
___
I foud something called AnimationPackage and its a huge collection of stuff
- but I think its overkill :/ Nice stuff though!
On 3/3/06, eric dolecki [EMAIL PROTECTED] wrote:
I should state what I am trying to do here...
I'd like to generate a curve (not a circle) - one that bows out to the
Eric,
Yeah Uhlmann's stuff is incredible, really sophisticated, although I
agree with you that it's not as approachable as it could be. Robert
Penner wrote a move-on-path thing that's been used in a lot of these
types of products. He da man.
Fuse 1.1 has simple (cubic) bezier
Thats very cool too - but I would like to dynamically affect the position of
a MC, not using a tween engine where i tell it go from here to there. I just
wanna be able to tell a mc to be:
a scale
an alpha
at this x, y
and when I move my mouse up/down, affect all three of those, while moving it
PM
To: Flashcoders mailing list
Cc:
Subject: Re: [Flashcoders] Move object along a curve
Thats very cool too - but I would like to dynamically affect the
position of
a MC, not using a tween engine where i tell it go from here to there. I
Thats very cool too - but I would like to dynamically affect the position
of
a MC, not using a tween engine where i tell it go from here to there. I
just
wanna be able to tell a mc to be:
a scale
an alpha
at this x, y
and when I move my mouse up/down, affect all three of those, while moving
it
-Original Message-
From: [EMAIL PROTECTED] on behalf of eric
dolecki
Sent: Fri 3/3/2006 1:05 PM
To: Flashcoders mailing list
Cc:
Subject: Re: [Flashcoders] Move object along a curve
Thats very cool too - but I would like
Eric,
Using the function for a parabola is the easiest way I can think of to
let you drag a clip in an arc (but it's not quite the same as the yepp
example -- you'd need to have the equation for that curve or figure out
how to do it with a bezier for that kind of motion). Here is some code
You could probably approximate the yepp curve by just using the top half
of the parabola, right?
Helen Triolo wrote:
Eric,
Using the function for a parabola is the easiest way I can think of to
let you drag a clip in an arc (but it's not quite the same as the yepp
example -- you'd need to
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