[Flashcoders] Move object along a curve

2006-03-03 Thread eric dolecki
Im looking for some code so I can move a mc smoothly along an arc (curve) - using my mouse to move back and forth along it. Using code only. Is there any code or a place I can look to find out more? -e.dolecki ___ Flashcoders@chattyfig.figleaf.com To

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread Jeff Earhart
This is the best class I have found for doing this. You can even change curve in real time. It does run a little heavy if you use too many movieClips though. http://www.dembicki.org/path/index-eng.html On 3/3/06, eric dolecki [EMAIL PROTECTED] wrote: Im looking for some code so I can move a

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread eric dolecki
Do you have an example of that class moving a mc along an arc? I downloaded the example FLAs and there is nothing in there to show that On 3/3/06, Jeff Earhart [EMAIL PROTECTED] wrote: This is the best class I have found for doing this. You can even change curve in real time. It does run a

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread eric dolecki
I should state what I am trying to do here... I'd like to generate a curve (not a circle) - one that bows out to the right... and animate mcs along the curve. Up and down. Once I can get that working, I'll play with scale. ___

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread eric dolecki
I foud something called AnimationPackage and its a huge collection of stuff - but I think its overkill :/ Nice stuff though! On 3/3/06, eric dolecki [EMAIL PROTECTED] wrote: I should state what I am trying to do here... I'd like to generate a curve (not a circle) - one that bows out to the

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread Moses Gunesch
Eric, Yeah Uhlmann's stuff is incredible, really sophisticated, although I agree with you that it's not as approachable as it could be. Robert Penner wrote a move-on-path thing that's been used in a lot of these types of products. He da man. Fuse 1.1 has simple (cubic) bezier

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread eric dolecki
Thats very cool too - but I would like to dynamically affect the position of a MC, not using a tween engine where i tell it go from here to there. I just wanna be able to tell a mc to be: a scale an alpha at this x, y and when I move my mouse up/down, affect all three of those, while moving it

RE: [Flashcoders] Move object along a curve

2006-03-03 Thread Ryan Potter
PM To: Flashcoders mailing list Cc: Subject: Re: [Flashcoders] Move object along a curve Thats very cool too - but I would like to dynamically affect the position of a MC, not using a tween engine where i tell it go from here to there. I

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread Zeh Fernando
Thats very cool too - but I would like to dynamically affect the position of a MC, not using a tween engine where i tell it go from here to there. I just wanna be able to tell a mc to be: a scale an alpha at this x, y and when I move my mouse up/down, affect all three of those, while moving it

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread eric dolecki
-Original Message- From: [EMAIL PROTECTED] on behalf of eric dolecki Sent: Fri 3/3/2006 1:05 PM To: Flashcoders mailing list Cc: Subject: Re: [Flashcoders] Move object along a curve Thats very cool too - but I would like

Re: [Flashcoders] Move object along a curve

2006-03-03 Thread Helen Triolo
Eric, Using the function for a parabola is the easiest way I can think of to let you drag a clip in an arc (but it's not quite the same as the yepp example -- you'd need to have the equation for that curve or figure out how to do it with a bezier for that kind of motion). Here is some code

Re: [Flashcoders] Move object along a curve, another thought

2006-03-03 Thread Helen Triolo
You could probably approximate the yepp curve by just using the top half of the parabola, right? Helen Triolo wrote: Eric, Using the function for a parabola is the easiest way I can think of to let you drag a clip in an arc (but it's not quite the same as the yepp example -- you'd need to