I am not sure if this has been mentioned.
The definitive particle effect site for Flash.
http://www.horsefish.net/ElementalFX/what.html
FYI, ElementalFX uses the "one particle per movieclip" method.
ryanm
[EMAIL PROTECTED]
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Flashcoders mailing
I am not sure if this has been mentioned.
The definitive particle effect site for Flash.
http://www.horsefish.net/ElementalFX/what.html
Weyert de Boer wrote:
Hi Jobe
Thanks for the suggestion. I may be wrong here, but I think that
would equate to the same number of draw() executions per fra
Hi Jobe
Thanks for the suggestion. I may be wrong here, but I think that would
equate to the same number of draw() executions per frame, and would
take a lot of logic to do it.
Ooh well, you might be right a particle will always move around of course.
_
: 919-341-8104
- Original Message -
From: "Weyert de Boer" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list"
Sent: Wednesday, October 19, 2005 10:50 AM
Subject: Re: [Flashcoders] Particle effects theory as it relates to
BitmapData
- Generate about 5 of the
- Generate about 5 of these things per frame (using clone() on the
initial particle BitmapData). They get removed after a lifetime.
- Every frame I wipe the screen clean, draw a base black square (using
new BitmapData), loop through an array of Particle class instances and
draw() them to the b
Hi guys,
I don't necessarily have a question here, just explaining some tests that
I've done and seeing if anyone has input/ideas that I've missed.
I've been experimenting a bit with particle effects. In an effort to
determine the new "best way" to approach this I've created a test the old
w
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