Re: [Flashcoders] Particle effects theory as it relates to BitmapData

2005-10-19 Thread ryanm
I am not sure if this has been mentioned. The definitive particle effect site for Flash. http://www.horsefish.net/ElementalFX/what.html FYI, ElementalFX uses the "one particle per movieclip" method. ryanm [EMAIL PROTECTED] ___ Flashcoders mailing

Re: [Flashcoders] Particle effects theory as it relates to BitmapData

2005-10-19 Thread Ron Wheeler
I am not sure if this has been mentioned. The definitive particle effect site for Flash. http://www.horsefish.net/ElementalFX/what.html Weyert de Boer wrote: Hi Jobe Thanks for the suggestion. I may be wrong here, but I think that would equate to the same number of draw() executions per fra

Re: [Flashcoders] Particle effects theory as it relates to BitmapData

2005-10-19 Thread Weyert de Boer
Hi Jobe Thanks for the suggestion. I may be wrong here, but I think that would equate to the same number of draw() executions per frame, and would take a lot of logic to do it. Ooh well, you might be right a particle will always move around of course. _

Re: [Flashcoders] Particle effects theory as it relates to BitmapData

2005-10-19 Thread Jobe Makar
: 919-341-8104 - Original Message - From: "Weyert de Boer" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, October 19, 2005 10:50 AM Subject: Re: [Flashcoders] Particle effects theory as it relates to BitmapData - Generate about 5 of the

Re: [Flashcoders] Particle effects theory as it relates to BitmapData

2005-10-19 Thread Weyert de Boer
- Generate about 5 of these things per frame (using clone() on the initial particle BitmapData). They get removed after a lifetime. - Every frame I wipe the screen clean, draw a base black square (using new BitmapData), loop through an array of Particle class instances and draw() them to the b

[Flashcoders] Particle effects theory as it relates to BitmapData

2005-10-19 Thread Jobe Makar
Hi guys, I don't necessarily have a question here, just explaining some tests that I've done and seeing if anyone has input/ideas that I've missed. I've been experimenting a bit with particle effects. In an effort to determine the new "best way" to approach this I've created a test the old w