Re: [Flashcoders] Pile of Objects Physics
Tom, Robert, Thanks for this. I've seen Fisix but was put off by the rather nebulous we can negotiate licensing terms for commercial projects. Glad to hear you've used flade successfully. The version number (0.2 alpha) and lack of documentation were a concern but I'll have another look. For those interested the other avenues I found were this guy (http://lab.polygonal.de/category/physics/) who has a great engine in development for a year or so but doesn't look like he's distributing it and Erin Catto (http://www.gphysics.com/) who has a freeware engine but its in C++ and would need translating. Many thanks for all your advice Joe Just a quick note: Flade is AS2 and is no longer in development. APE is AS3 by the creator of Flade (Alex Cove). Fisix is AS3 by another group. Tom Gooding wrote: I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support 9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Pile of Objects Physics
Cheers for the site: http://lab.polygonal.de/ It has some great topics. I'm sure I'll refer to this site over and over again. Ciao, Rob. Joe Cutting wrote: Tom, Robert, Thanks for this. I've seen Fisix but was put off by the rather nebulous we can negotiate licensing terms for commercial projects. Glad to hear you've used flade successfully. The version number (0.2 alpha) and lack of documentation were a concern but I'll have another look. For those interested the other avenues I found were this guy (http://lab.polygonal.de/category/physics/) who has a great engine in development for a year or so but doesn't look like he's distributing it and Erin Catto (http://www.gphysics.com/) who has a freeware engine but its in C++ and would need translating. Many thanks for all your advice Joe Just a quick note: Flade is AS2 and is no longer in development. APE is AS3 by the creator of Flade (Alex Cove). Fisix is AS3 by another group. Tom Gooding wrote: I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support 9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Pile of Objects Physics
Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Pile of Objects Physics
I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support 9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Brisita Sent: 25 April 2007 15:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Pile of Objects Physics Hey Joe, I'm currently working on a flash physics based project as well. From my research I have found two AS3 based physics engines, which one was already mentioned by you (APE). The other is the Fisix Engine. From my tests it is better structured and more complete. Check out: http://www.fisixengine.com/engine.asp It is free to use on non-commercial projects but the license for commercial projects is a bit steep. Because of that I may end up using APE cause of its LGPL and release what ever I add to it. Haven't decided yet. Hope this helps, Rob. Joe Cutting wrote: Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com