Re: [Flashcoders] Pile of Objects Physics

2007-04-26 Thread Joe Cutting

Tom, Robert,
   Thanks for this. I've seen Fisix but was put off by the rather nebulous
we can negotiate licensing terms for commercial projects. Glad to hear
you've used flade successfully. The version number (0.2 alpha) and 
lack of documentation
were a concern but I'll have another look. For those interested the 
other avenues
I found were this guy (http://lab.polygonal.de/category/physics/) who 
has a great engine
in development for a year or so but doesn't look like he's 
distributing it and  Erin Catto
(http://www.gphysics.com/) who has a freeware engine but its in C++ 
and would need translating.


Many thanks for all your advice

Joe

Just a quick note:
Flade is AS2 and is no longer in development.
APE is AS3 by the creator of Flade (Alex Cove).
Fisix is AS3 by another group.

Tom Gooding wrote:
 I think fisix engine is an AS3 continuation of APE. I've used the flade
 library (which I think in turn is the precursor of APE) for some rigid
 body simulations before and it's pretty good (especially if you need to
 support 9 version players), documentation is non existent though, you
 need to look at the example code to infer usage.

 FLADE: http://www.cove.org/flade/




Joe Cutting
Computer exhibits and installations
www.joecutting.com
The Fishergate Centre, 4 Fishergate, York, YO10 4FB
01904 624681

As of 30th October 2006 I have a new office so
please note my new address and phone number  
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Re: [Flashcoders] Pile of Objects Physics

2007-04-26 Thread Robert Brisita

Cheers for the site:

http://lab.polygonal.de/

It has some great topics.  I'm sure I'll refer to this site over and 
over again.


Ciao,
Rob.

Joe Cutting wrote:

Tom, Robert,
   Thanks for this. I've seen Fisix but was put off by the rather 
nebulous

we can negotiate licensing terms for commercial projects. Glad to hear
you've used flade successfully. The version number (0.2 alpha) and 
lack of documentation
were a concern but I'll have another look. For those interested the 
other avenues
I found were this guy (http://lab.polygonal.de/category/physics/) who 
has a great engine
in development for a year or so but doesn't look like he's 
distributing it and  Erin Catto
(http://www.gphysics.com/) who has a freeware engine but its in C++ 
and would need translating.


Many thanks for all your advice

Joe

Just a quick note:
Flade is AS2 and is no longer in development.
APE is AS3 by the creator of Flade (Alex Cove).
Fisix is AS3 by another group.

Tom Gooding wrote:
 I think fisix engine is an AS3 continuation of APE. I've used the flade
 library (which I think in turn is the precursor of APE) for some rigid
 body simulations before and it's pretty good (especially if you need to
 support 9 version players), documentation is non existent though, you
 need to look at the example code to infer usage.

 FLADE: http://www.cove.org/flade/




Joe Cutting
Computer exhibits and installations
www.joecutting.com
The Fishergate Centre, 4 Fishergate, York, YO10 4FB
01904 624681

As of 30th October 2006 I have a new office so
please note my new address and phone number  
___

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[Flashcoders] Pile of Objects Physics

2007-04-25 Thread Joe Cutting

Hello,
  I'm looking at simulating the physics of a pile of irregular 
objects in Flash. The idea is that you drop irregular object on the 
pile and it decides where to stop, if you remove an object then it 
decides whether the ones above it fall etc.

Has anyone seen any good tutorials, books or code to do this.
I'm aware of the APE project (http://www.cove.org/ape/) but it looks 
a bit over specced and not very finished.
Some one of this list also mentioned the O reilly game physics book 
(http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out.


I'd be grateful for any pointers to get me started on this.

Cheers

Joe




Joe Cutting
Computer exhibits and installations
www.joecutting.com
The Fishergate Centre, 4 Fishergate, York, YO10 4FB
01904 624681

As of 30th October 2006 I have a new office so
please note my new address and phone number  
___

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RE: [Flashcoders] Pile of Objects Physics

2007-04-25 Thread Tom Gooding
I think fisix engine is an AS3 continuation of APE. I've used the flade
library (which I think in turn is the precursor of APE) for some rigid
body simulations before and it's pretty good (especially if you need to
support 9 version players), documentation is non existent though, you
need to look at the example code to infer usage.

FLADE: http://www.cove.org/flade/


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Brisita
Sent: 25 April 2007 15:25
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Pile of Objects Physics

Hey Joe,

I'm currently working on a flash physics based project as well.  From my

research I have found two
AS3 based physics engines, which one was already mentioned by you 
(APE).  The other
is the Fisix Engine.  From my tests it is better structured and more 
complete.

Check out:

http://www.fisixengine.com/engine.asp

It is free to use on non-commercial projects but the license for 
commercial projects is a bit steep.
Because of that I may end up using APE cause of its LGPL and release 
what ever I add to it.  Haven't decided yet.

Hope this helps,
Rob.

Joe Cutting wrote:
 Hello,
   I'm looking at simulating the physics of a pile of irregular objects

 in Flash. The idea is that you drop irregular object on the pile and 
 it decides where to stop, if you remove an object then it decides 
 whether the ones above it fall etc.
 Has anyone seen any good tutorials, books or code to do this.
 I'm aware of the APE project (http://www.cove.org/ape/) but it looks a

 bit over specced and not very finished.
 Some one of this list also mentioned the O reilly game physics book 
 (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it
out.

 I'd be grateful for any pointers to get me started on this.

 Cheers

 Joe




 Joe Cutting
 Computer exhibits and installations
 www.joecutting.com
 The Fishergate Centre, 4 Fishergate, York, YO10 4FB
 01904 624681

 As of 30th October 2006 I have a new office so
 please note my new address and phone number  
 ___
 Flashcoders@chattyfig.figleaf.com
 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

 Brought to you by Fig Leaf Software
 Premier Authorized Adobe Consulting and Training
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 http://training.figleaf.com



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