Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-21 Thread james
I battled furiously to get my head around Object-Oriented Programming with Actionscript http://www.amazon.com/gp/product/0735711836/sr=8-2/qid=1156121055/ref=sr_1_2/103-4690969-4407040?ie=UTF8 only to find that looking back a lot of the explanations largely added to my confusion. IMHO your

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread Anthony Lee
also, I came to Flash recently (as in about 6 weeks ago) and I found it very useful to get all the information in one place, i.e. does AS2 have abstract interfaces?, is there try...catch construct for unit testing with assertions?, are classnames treated as types, can you override the constr

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread james
I am trying to create a math's "Fraction" object that can relate to various realities in which in can apply itself. Does anyone know of any detailed examples of state diagrams and activity diagrams? Under images on google I have searched for "State Diagram" etc but I need deep, practical exam

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread John McCormack
oing to understand how to create my classes. John - Original Message - From: "james" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Sunday, August 20, 2006 11:42 AM Subject: Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-20 Thread james
Sorry authors... but I found this book to be a waste of space. Too much sucking up, too little content. Maybe, if you already know about OOP it doesn't really help bring anything new to the table, It is clear

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Anthony Lee
Good book. Read it at Aral's recommendation. Sorry authors... but I found this book to be a waste o

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread james
I found the combination of these 2 books useful even though this book is for Java, it can be simply converted to any other OO language, e.g. PHP5, AS2, C# and this book

Re: [Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-19 Thread Marlon Harrison
Man, where were all you people when I asked a similar question a few months back? :-) I think I have a couple of good project ideas to build classes for, but I just don't know where to begin. I want to make a video player, complete with a seperate browser component to view/select different catego

[Flashcoders] RE: Best way to learn OO Analysis and Design with ActionScript

2006-08-18 Thread dave matthews
welcome to the party, The basics of design patterns evolved from the timeline for me. Flash is an 'object oriented language' - that is each symbol is an independent 'thing' in the library. Learning the time line and how to do a tween came first, oooh, a moving thing on the screen. Next