Re: [Flashcoders] Re: showing code progress with progress bar

2008-11-24 Thread Christoffer Enedahl

You'll have to make your own threading code. ie this

var processCursor = 0;
var processLength = 1; //example who many lines to parse

function onEnterFrame(){

   if( processCursor < processLength){
processLittlePiece();
updateProgressBar();
   }else{
  //go to complete frame
 
   }

}


function processLittlePiece(){  
  //doWorkOnProcess


  processCursor++;
}




Hans Wichman skrev:

wont work

On Mon, Nov 24, 2008 at 6:36 PM, Latcho <[EMAIL PROTECTED]> wrote:

  

what about a functioncall every 100th loop that has to return fake data (a
true or false or anything else) to the loop?
Within that function you update the display progress
Latcho


Mac Angell wrote:



Yeah, I actually do have a huge parse that I want to show progress on,
but using ENTER_FRAME just seems like a hack. So I guess the answer to
my question is "no". Thanks everyone for the ideas!





  

Yikes! I don't think he actually wants the loop to take any longer




than



  

necessary. I'm assuming he's got some sort of computationally




expensive



  

operation (huge parse or something) that he wants to show the




progress. How



  

about subdividing your loop into more manageable chunks that get




called once



  

a frame?






  

--





  

-jonathan howe




-Mac Angell


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Re: [Flashcoders] Re: showing code progress with progress bar

2008-11-24 Thread Hans Wichman
wont work

On Mon, Nov 24, 2008 at 6:36 PM, Latcho <[EMAIL PROTECTED]> wrote:

> what about a functioncall every 100th loop that has to return fake data (a
> true or false or anything else) to the loop?
> Within that function you update the display progress
> Latcho
>
>
> Mac Angell wrote:
>
>> Yeah, I actually do have a huge parse that I want to show progress on,
>> but using ENTER_FRAME just seems like a hack. So I guess the answer to
>> my question is "no". Thanks everyone for the ideas!
>>
>>
>>
>>
>>
>>> Yikes! I don't think he actually wants the loop to take any longer
>>>
>>>
>> than
>>
>>
>>
>>> necessary. I'm assuming he's got some sort of computationally
>>>
>>>
>> expensive
>>
>>
>>
>>> operation (huge parse or something) that he wants to show the
>>>
>>>
>> progress. How
>>
>>
>>
>>> about subdividing your loop into more manageable chunks that get
>>>
>>>
>> called once
>>
>>
>>
>>> a frame?
>>>
>>>
>>
>>
>>
>>
>>> --
>>>
>>>
>>
>>
>>
>>> -jonathan howe
>>>
>>>
>>
>>
>> -Mac Angell
>>
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>>
>>
>
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Re: [Flashcoders] Re: showing code progress with progress bar

2008-11-24 Thread Latcho
what about a functioncall every 100th loop that has to return fake data 
(a true or false or anything else) to the loop?

Within that function you update the display progress
Latcho

Mac Angell wrote:

Yeah, I actually do have a huge parse that I want to show progress on,
but using ENTER_FRAME just seems like a hack. So I guess the answer to
my question is "no". Thanks everyone for the ideas!

 

 

  

Yikes! I don't think he actually wants the loop to take any longer


than

  

necessary. I'm assuming he's got some sort of computationally


expensive

  

operation (huge parse or something) that he wants to show the


progress. How

  

about subdividing your loop into more manageable chunks that get


called once

  

a frame?



  

  

--



  

-jonathan howe



 


-Mac Angell

 


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[Flashcoders] Re: showing code progress with progress bar

2008-11-24 Thread Mac Angell
Yeah, I actually do have a huge parse that I want to show progress on,
but using ENTER_FRAME just seems like a hack. So I guess the answer to
my question is "no". Thanks everyone for the ideas!

 

 

> Yikes! I don't think he actually wants the loop to take any longer
than

> necessary. I'm assuming he's got some sort of computationally
expensive

> operation (huge parse or something) that he wants to show the
progress. How

> about subdividing your loop into more manageable chunks that get
called once

> a frame?

> 

> -- 

> -jonathan howe

 

-Mac Angell

 

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