Performance optimization is nice and all, but... how often will that
happen in a frame? Once? A few hundred times? Then go with whatever is
the easiest to understand, because you're still at fractions of a
milisecond. Try it -- just time how long it takes to call a
getInstance method a few thousand
*I like events - but I am no computer scientist. Events allow flexibility. *
On Wed, Sep 3, 2008 at 9:16 AM, S0 F1 <[EMAIL PROTECTED]> wrote:
> Any thoughts on whether it's more efficient (in terms of development and
> player performance) to use Singleton's (with static public 'getInstance' or
>
M
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Singleton lookups vs Events ...
Any thoughts on whether it's more efficient (in terms of development and
player performance) to use Singleton's (with static public 'getInstance'
or
such) instead of Event'
- Original Message -
From: "S0 F1" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 03, 2008 2:16 PM
Subject: [Flashcoders] Singleton lookups vs Events ...
Any thoughts on whether it's more efficient (in terms of development and
player performance) to use Sin
Any thoughts on whether it's more efficient (in terms of development and
player performance) to use Singleton's (with static public 'getInstance' or
such) instead of Event's when developing mid-sized applications? (for
classes that *are* Singleton's of course). Asking this in regards to when
you kn
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