Steve Abaffy skriver:
Great then how do I use the same image in two different spots??
In general it is impossible.
But bitmaps are an exception. You see, by using the same BitmapData
instance with multiple Bitmap instances you can save a lot of memory by
showing the same data as many times a
: [Flashcoders] Something I don't understand about loader
Steve Abaffy skriver:
> what is going on here???
Each DisplayObject can only be on one display list. Trying to add it to
another one when already on a list will automatically remove it from the
first one before it is added to the se
Steve Abaffy skriver:
what is going on here???
Each DisplayObject can only be on one display list. Trying to add it to
another one when already on a list will automatically remove it from the
first one before it is added to the second one.
___
Flas
Hello,
This code Is not exact it is to show what is happening.
myLoader :Loader = new Loader();
myLoader.load(new URLRequest(filename)); // loads a imagefile
then in a function
var mc1:MovieClip = new MovieClip();
var mc2:MovieClip = new MovieClip();
mc1.addChild(myLoader);
mc2.
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