[Flashcoders] Sound markers

2006-06-27 Thread Christophe Herreman

Hey guys,

does anyone have a proper solution for simulating markers in (mp3) sound 
files?

As far as I understood, these cannot be read by the Flash Player.

We are looking for a workaround and the first thing we would try is to 
insert the times into the comment field of the mp3 file. Reading this 
value shouldn't be a problem.


Does this seem like a thing that would work (I guess so) ?
Has anyone tried this, or does anyone have a better solution ?

thx in advance,
Christophe
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Aaron Buchanan
I heard Flash Player 9 has some new sound goodies, but couldn't turn up a
link.. Anyone got one?

a


On 6/27/06 12:05 AM, Christophe Herreman [EMAIL PROTECTED] wrote:

 Hey guys,
 
 does anyone have a proper solution for simulating markers in (mp3) sound
 files?
 As far as I understood, these cannot be read by the Flash Player.
 
 We are looking for a workaround and the first thing we would try is to
 insert the times into the comment field of the mp3 file. Reading this
 value shouldn't be a problem.
 
 Does this seem like a thing that would work (I guess so) ?
 Has anyone tried this, or does anyone have a better solution ?
 
 thx in advance,
 Christophe
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Tom Jackson

has anyone investigated the Media components? I believe there's an
addCuePoints function that might do what your after... not used it myself
mind so it might be useless ;)


On 27/06/06, Aaron Buchanan [EMAIL PROTECTED] wrote:


I heard Flash Player 9 has some new sound goodies, but couldn't turn up a
link.. Anyone got one?

a


On 6/27/06 12:05 AM, Christophe Herreman [EMAIL PROTECTED] wrote:

 Hey guys,

 does anyone have a proper solution for simulating markers in (mp3) sound
 files?
 As far as I understood, these cannot be read by the Flash Player.

 We are looking for a workaround and the first thing we would try is to
 insert the times into the comment field of the mp3 file. Reading this
 value shouldn't be a problem.

 Does this seem like a thing that would work (I guess so) ?
 Has anyone tried this, or does anyone have a better solution ?

 thx in advance,
 Christophe
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Weyert de Boer

Aaron Buchanan wrote:

I heard Flash Player 9 has some new sound goodies, but couldn't turn up a
link.. Anyone got one
  
Check the flash.media package in the ActionScript 3 REference at 
labs.adobe.com?

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Re: [Flashcoders] Sound markers

2006-06-27 Thread Tom Jackson

There is a Media class in flash mx 2004 professional has anyone investigated
the addCuePoints functions within that? might be what your after although I
haven't used it myself so might be useless :)



On 27/06/06, Weyert de Boer [EMAIL PROTECTED] wrote:


Aaron Buchanan wrote:
 I heard Flash Player 9 has some new sound goodies, but couldn't turn up
a
 link.. Anyone got one

Check the flash.media package in the ActionScript 3 REference at
labs.adobe.com?
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Christophe Herreman

Hey Tom,

we don't want to add CuePoints (which is for flv I thought).
I have a mp3 file that has been marked in SoundForge.
We now want to load the marked mp3 and read the markers so we can jump 
to certain points in time in the mp3 file.


I have just checked the SF docs and it is possible to write scripts (in 
C#, VB, etc) and run these inside SF.


I'll keep you updated.

cheers,
Christophe

Tom Jackson schreef:

has anyone investigated the Media components? I believe there's an
addCuePoints function that might do what your after... not used it myself
mind so it might be useless ;)


On 27/06/06, Aaron Buchanan [EMAIL PROTECTED] wrote:


I heard Flash Player 9 has some new sound goodies, but couldn't turn 
up a

link.. Anyone got one?

a


On 6/27/06 12:05 AM, Christophe Herreman [EMAIL PROTECTED] wrote:

 Hey guys,

 does anyone have a proper solution for simulating markers in (mp3) 
sound

 files?
 As far as I understood, these cannot be read by the Flash Player.

 We are looking for a workaround and the first thing we would try is to
 insert the times into the comment field of the mp3 file. Reading 
this

 value shouldn't be a problem.

 Does this seem like a thing that would work (I guess so) ?
 Has anyone tried this, or does anyone have a better solution ?

 thx in advance,
 Christophe
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Tom Jackson

ah I see, yeah the Media class can be used to cue an mp3 file aswell as per
this tutorial here:
http://www.actionscript.org/tutorials/intermediate/using_cuepoints_2004mx/index.shtml
but I see this is no use to you now :) it would definitely be an interesting
thing to know though so keep us updated :)

On 27/06/06, Christophe Herreman [EMAIL PROTECTED] wrote:


Hey Tom,

we don't want to add CuePoints (which is for flv I thought).
I have a mp3 file that has been marked in SoundForge.
We now want to load the marked mp3 and read the markers so we can jump
to certain points in time in the mp3 file.

I have just checked the SF docs and it is possible to write scripts (in
C#, VB, etc) and run these inside SF.

I'll keep you updated.

cheers,
Christophe

Tom Jackson schreef:
 has anyone investigated the Media components? I believe there's an
 addCuePoints function that might do what your after... not used it
myself
 mind so it might be useless ;)


 On 27/06/06, Aaron Buchanan [EMAIL PROTECTED] wrote:

 I heard Flash Player 9 has some new sound goodies, but couldn't turn
 up a
 link.. Anyone got one?

 a


 On 6/27/06 12:05 AM, Christophe Herreman [EMAIL PROTECTED] wrote:

  Hey guys,
 
  does anyone have a proper solution for simulating markers in (mp3)
 sound
  files?
  As far as I understood, these cannot be read by the Flash Player.
 
  We are looking for a workaround and the first thing we would try is
to
  insert the times into the comment field of the mp3 file. Reading
 this
  value shouldn't be a problem.
 
  Does this seem like a thing that would work (I guess so) ?
  Has anyone tried this, or does anyone have a better solution ?
 
  thx in advance,
  Christophe
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Ian Thomas

Hi Christophe,
 We've done similar using SoundForge simply by exporting the
regions/markers file as a text file and loading it in alongside the
SWF - parsing it, and triggering events based on the contents.

HTH,
 Ian

On 6/27/06, Christophe Herreman [EMAIL PROTECTED] wrote:

Hey Tom,

we don't want to add CuePoints (which is for flv I thought).
I have a mp3 file that has been marked in SoundForge.
We now want to load the marked mp3 and read the markers so we can jump
to certain points in time in the mp3 file.

I have just checked the SF docs and it is possible to write scripts (in
C#, VB, etc) and run these inside SF.

I'll keep you updated.

cheers,
Christophe

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Re: [Flashcoders] Sound markers

2006-06-27 Thread Ian Thomas

Sorry, I meant loading it in alongside an external .mp3. Having a bad
morning here...

Ian

On 6/27/06, Ian Thomas [EMAIL PROTECTED] wrote:

Hi Christophe,
  We've done similar using SoundForge simply by exporting the
regions/markers file as a text file and loading it in alongside the
SWF - parsing it, and triggering events based on the contents.

HTH,
  Ian

On 6/27/06, Christophe Herreman [EMAIL PROTECTED] wrote:
 Hey Tom,

 we don't want to add CuePoints (which is for flv I thought).
 I have a mp3 file that has been marked in SoundForge.
 We now want to load the marked mp3 and read the markers so we can jump
 to certain points in time in the mp3 file.

 I have just checked the SF docs and it is possible to write scripts (in
 C#, VB, etc) and run these inside SF.

 I'll keep you updated.

 cheers,
 Christophe


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Re: [Flashcoders] Sound markers

2006-06-27 Thread Tom Jackson

are my messages getting through? every time I send a message I'm getting a
email account not registered , message not posted error?

On 27/06/06, Ian Thomas [EMAIL PROTECTED] wrote:


Hi Christophe,
  We've done similar using SoundForge simply by exporting the
regions/markers file as a text file and loading it in alongside the
SWF - parsing it, and triggering events based on the contents.

HTH,
  Ian

On 6/27/06, Christophe Herreman [EMAIL PROTECTED] wrote:
 Hey Tom,

 we don't want to add CuePoints (which is for flv I thought).
 I have a mp3 file that has been marked in SoundForge.
 We now want to load the marked mp3 and read the markers so we can jump
 to certain points in time in the mp3 file.

 I have just checked the SF docs and it is possible to write scripts (in
 C#, VB, etc) and run these inside SF.

 I'll keep you updated.

 cheers,
 Christophe
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Ian Thomas

Yes, Tom, they are - it's someone else registered on this list who's
account is broken, not yours. I had the same thing yesterday.

Ian

On 6/27/06, Tom Jackson [EMAIL PROTECTED] wrote:

are my messages getting through? every time I send a message I'm getting a
email account not registered , message not posted error?


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Re: [Flashcoders] Sound markers

2006-06-27 Thread Mike Britton

Cuepoints can be used with mp3 as well as flv.


Mike
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Christophe Herreman

Hey guys,

I found a little workaround using the scripting possibilities in 
SoundForge. You can find a little explanation on my blog and you can 
download the script.

http://www.herrodius.com/blog/?p=49

thx for your input !

regards,
Christophe


Ian Thomas schreef:

Sorry, I meant loading it in alongside an external .mp3. Having a bad
morning here...

Ian

On 6/27/06, Ian Thomas [EMAIL PROTECTED] wrote:

Hi Christophe,
  We've done similar using SoundForge simply by exporting the
regions/markers file as a text file and loading it in alongside the
SWF - parsing it, and triggering events based on the contents.

HTH,
  Ian

On 6/27/06, Christophe Herreman [EMAIL PROTECTED] wrote:
 Hey Tom,

 we don't want to add CuePoints (which is for flv I thought).
 I have a mp3 file that has been marked in SoundForge.
 We now want to load the marked mp3 and read the markers so we can jump
 to certain points in time in the mp3 file.

 I have just checked the SF docs and it is possible to write scripts 
(in

 C#, VB, etc) and run these inside SF.

 I'll keep you updated.

 cheers,
 Christophe


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Re: [Flashcoders] Sound markers

2006-06-27 Thread Ian Thomas

Nice trick, Christophe - thanks for sharing that. You never know what
might come in useful some day...

Cheers,
 Ian

On 6/27/06, Christophe Herreman [EMAIL PROTECTED] wrote:

Hey guys,

I found a little workaround using the scripting possibilities in
SoundForge. You can find a little explanation on my blog and you can
download the script.
http://www.herrodius.com/blog/?p=49

thx for your input !

regards,
Christophe

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Re: [Flashcoders] Sound markers

2006-06-27 Thread Aaron Buchanan
From weyert: 
http://labs.adobe.com/subversion/flashplatform/projects/actionscriptsamples/
trunk/src/actionscript3/sound/ComputeSpectrum/ComputeSpectrum.as


On 6/27/06 1:33 PM, Ian Thomas [EMAIL PROTECTED] wrote:

 Nice trick, Christophe - thanks for sharing that. You never know what
 might come in useful some day...
 
 Cheers,
   Ian
 
 On 6/27/06, Christophe Herreman [EMAIL PROTECTED] wrote:
 Hey guys,
 
 I found a little workaround using the scripting possibilities in
 SoundForge. You can find a little explanation on my blog and you can
 download the script.
 http://www.herrodius.com/blog/?p=49
 
 thx for your input !
 
 regards,
 Christophe
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Re: [Flashcoders] Sound markers

2006-06-27 Thread Weyert de Boer

Keep in mind this is a ActionScript 3 only method.
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