Just wanted to point out that Glen's response is to Omar's (similar)
question... so Omar, don't ignore this one!
On Thu, Aug 14, 2008 at 7:15 PM, Glen Pike <[EMAIL PROTECTED]>wrote:
> Hi,
>
> There are a few examples on the www about sending Bitmap data to the
> server Mario's is a good startin
Hi,
There are a few examples on the www about sending Bitmap data to the
server Mario's is a good starting point -
http://www.quasimondo.com/archives/000572.php
Anyway, there are other examples about which do
compression/decompression on your data so you could save it into your DB
t
Put the bitmap on a display container, set the .mask of the masked
object as being that object that contains the bitmap, set cacheAsBitmap
of both to true. So it'll be a normal masked object, but it'll respect
the bitmap transparency (instead of using the image's box as the
transparency mask).
You should be able to copyChannel the BitmapDataChannel.ALPHA from the image
you loaded onto the bitmap you use for the gleam. However animating this
then means moving only a single channel. Which may or may not be possible
without reprocessing the bitmapData.
It's only a rough idea, but take a loo
Hallo,
I'm loading transparent pngs in as Bitmaps and placing them within a display
object. I'd like to create a mask that is the same shape as the
non-transparent pixels, (so that I can overlay a gleam animation). Is there
an easy way to use a Bitmap or BitmapData as a mask that respects the sha
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