RE: [Flashcoders] Using parent Sprites coordinates

2010-02-25 Thread Lehr, Theodore
hmmm unless I am misunderstanding localToGlobal seems to relate to points - not 
sprites


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, February 23, 2010 4:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Using parent Sprites coordinates

Lehr, Theodore wrote:
 Is there a way to have a child sprite reference the parent sprite when 
 seeting it's x and y say I have a Sprite:


You must have missed localToGlobal and globalToLocal.
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Re: [Flashcoders] Using parent Sprites coordinates

2010-02-25 Thread jonathan howe
Yep. You will have to instantiate a point object with the x and y properties
of your sprite, apply any localToGlobal/globalToLocal changes*, and then set
your sprite's x (and y) to the new point's x and y.

Once you do this a few times it might be time to write yourself a few helper
functions - ex. a function that takes a sprite and global x and global y and
positions the sprite, for example.

-jonathan

*The way I'm writing this makes it sound like the localToGlobal() function
alters the point it's passed, when actually I think it returns a new altered
point. Don't get caught by this.

On Thu, Feb 25, 2010 at 7:04 AM, Lehr, Theodore
ted_l...@federal.dell.comwrote:

 hmmm unless I am misunderstanding localToGlobal seems to relate to points -
 not sprites

 
 From: flashcoders-boun...@chattyfig.figleaf.com [
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson [
 he...@henke37.cjb.net]
 Sent: Tuesday, February 23, 2010 4:03 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Using parent Sprites coordinates

  Lehr, Theodore wrote:
  Is there a way to have a child sprite reference the parent sprite when
 seeting it's x and y say I have a Sprite:
 

 You must have missed localToGlobal and globalToLocal.
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 Flashcoders@chattyfig.figleaf.com
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 Flashcoders@chattyfig.figleaf.com
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-- 
-jonathan howe
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RE: [Flashcoders] Using parent Sprites coordinates

2010-02-24 Thread Lehr, Theodore
Thanks - I will look into it...


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson 
[he...@henke37.cjb.net]
Sent: Tuesday, February 23, 2010 4:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Using parent Sprites coordinates

Lehr, Theodore wrote:
 Is there a way to have a child sprite reference the parent sprite when 
 seeting it's x and y say I have a Sprite:


You must have missed localToGlobal and globalToLocal.
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[Flashcoders] Using parent Sprites coordinates

2010-02-23 Thread Lehr, Theodore
Is there a way to have a child sprite reference the parent sprite when seeting 
it's x and y say I have a Sprite:

var bgDad:Sprite = new Sprite();

then I add a child:


var bgSon:Sprite = new Sprite();
bgSon.graphics.lineStyle(1,0x00);
bgSon.graphics.moveTo(0,0);
bgSon.graphics.lineTo(100,100);

bgdad.addChild(bgSon);


I would like those coordinates [0,0 and 100,100] to be in relations to bgDad - 
not the stage... is this possible?



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Re: [Flashcoders] Using parent Sprites coordinates

2010-02-23 Thread Henrik Andersson

Lehr, Theodore wrote:

Is there a way to have a child sprite reference the parent sprite when seeting 
it's x and y say I have a Sprite:



You must have missed localToGlobal and globalToLocal.
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