In my experience different browsers makes an impact on the memory impact
as well; processors speeds seem to affect things more than ram in my
experience.
Loading times may be affected by large amounts of data, while it is
certainly interesting to wonder what the maximums are, another approach
would be to avoid the issue entirely by breaking the program into
smaller chunks and only load what is actually required. Since a human
would NEVER read more than 1 or 2 pages at a time...
example:
Assuming you have 10 classes and each one has 10 lessons and each lesson
has 10 pages, you could detect what class the person was in
[sharedobject] and pre-load that one [first time visitors get class1,
lesson1, page1 preloaded], but only the lesson they are in and then only
the pages that apply. then, as I read pages, you can always have it
loading the next page in the back ground so that when i click [next] it
loads instantly [at which point it loads in another page ahead of me
secretly]... thus it will seem like everything is always loaded to a
suer... only if I deviate from a linear lesson path would I have to wait
for any load times; and then only for the 1st page as the other pages
would again look-&-load-ahead of me.
this example was quite complex because it has a lot of computer-side
logic to reduce user-side waiting time. you can obviously just go for
'standard' pre-loaders and just load pages/sections as required and then
show a progress bar [people love to wait!]. assuming the wait times are
not substantial, this is generally acceptable.
hope this [not exactly what you were asking for] feedback is of use to you!
seb.
[EMAIL PROTECTED] wrote:
I am currently in the midst of developing a large e-learning program. The
program includes many large files of graphics and animations (mostly by
bitmaps) that are loaded when required.
To minimize waiting time, once these assets are loaded into designated
sprites or movieclips they are either shown or hidden by (visible=true/false),
i.e., if the user goes to the same part of the e-learning program, the asset use
(asset.visible=true).
My question: is there a practical limit on Flash 9 system memory where the
program starts to perform sluggishly. And is such limit would be based on
the RAM or cache size.
Thank you,
Daniel Abramovich
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