Re: [Flashcoders] What is a practical limit for System and/or Cache Memory

2008-09-08 Thread sebastian
In my experience different browsers makes an impact on the memory impact 
as well; processors speeds seem to affect things more than ram in my 
experience.


Loading times may be affected by large amounts of data, while it is 
certainly interesting to wonder what the maximums are, another approach 
would be to avoid the issue entirely by breaking the program into 
smaller chunks and only load what is actually required. Since a human 
would NEVER read more than 1 or 2 pages at a time...


example:
Assuming you have 10 classes and each one has 10 lessons and each lesson 
has 10 pages, you could detect what class the person was in 
[sharedobject] and pre-load that one [first time visitors get class1, 
lesson1, page1 preloaded], but only the lesson they are in and then only 
the pages that apply. then, as I read pages, you can always have it 
loading the next page in the back ground so that when i click [next] it 
loads instantly [at which point it loads in another page ahead of me 
secretly]... thus it will seem like everything is always loaded to a 
suer... only if I deviate from a linear lesson path would I have to wait 
for any load times; and then only for the 1st page as the other pages 
would again look-&-load-ahead of me.


this example was quite complex because it has a lot of computer-side 
logic to reduce user-side waiting time. you can obviously just go for 
'standard' pre-loaders and just load pages/sections as required and then 
show a progress bar [people love to wait!]. assuming the wait times are 
not substantial, this is generally acceptable.


hope this [not exactly what you were asking for] feedback is of use to you!

seb.

[EMAIL PROTECTED] wrote:
 
I am currently in the midst of developing a large e-learning  program.  The 
program includes many  large files of graphics and animations (mostly by 
bitmaps) that are loaded when  required.   
To minimize waiting time, once these assets are loaded into  designated 
sprites or movieclips they are either shown or hidden by  (visible=true/false), 
i.e., if the user goes to the same part of the e-learning  program, the asset use 
(asset.visible=true). 
My question:  is there  a practical limit on Flash 9 system memory where the 
program starts to perform  sluggishly.  And is such limit would  be based on 
the RAM or cache size. 
Thank you, 
Daniel  Abramovich




**Pt...Have you heard the news? There's a new fashion blog, 
plus the latest fall trends and hair styles at StyleList.com.  
(http://www.stylelist.com/trends?ncid=aolsty000514)

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[Flashcoders] What is a practical limit for System and/or Cache Memory

2008-09-08 Thread ITSCO
 
I am currently in the midst of developing a large e-learning  program.  The 
program includes many  large files of graphics and animations (mostly by 
bitmaps) that are loaded when  required.   
To minimize waiting time, once these assets are loaded into  designated 
sprites or movieclips they are either shown or hidden by  (visible=true/false), 
i.e., if the user goes to the same part of the e-learning  program, the asset 
use 
(asset.visible=true). 
My question:  is there  a practical limit on Flash 9 system memory where the 
program starts to perform  sluggishly.  And is such limit would  be based on 
the RAM or cache size. 
Thank you, 
Daniel  Abramovich



**Pt...Have you heard the news? There's a new fashion blog, 
plus the latest fall trends and hair styles at StyleList.com.  
(http://www.stylelist.com/trends?ncid=aolsty000514)
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