Re: [Flashcoders] allowing slow animation

2006-04-09 Thread Grant Cox
Oops, looks like I forgot to ensure the font outlines were included in 
my dynamic text field :)  I tested as both a plain textfield, and inside 
a MC.


I don't have time to investigate further, but I believe it will snap to 
pixels in Flash 7 when:

- You use a dynamic textfield without embedding fonts
- You set the font to appear aliased
- You are using a pixel font (unless flash fudges the anti-aliasing...)

But as you mentioned, it would be great to have a .fla of the exact 
circumstances to test ourselves.


Regards,
Grant Cox


elibol wrote:


I tested it Grant, however, my dynamic textfield doesn't appear to snap to
pixels at all, even if I use device fonts. Is your textfield contained in a
Graphic or MovieClip?

M.

On 4/6/06, Grant Cox <[EMAIL PROTECTED]> wrote:
 


I just gave this a go, and I see exactly the same behaviour on F7 and
F8.  If the text is a dynamic textfield then it snaps to pixels, if it's
static it moves smoothly.  But this is the same in F7 and F8.

I animated the textfield to move 10 pixels in 100 frames, with just a
linear motion tween.

Regards,
Grant Cox


PR Durand wrote:

   


Snap to pixel ???
Thanks for your answer but I thought it was just for the flash IDE, to
place the object... however I can't see any difference in the
animation with or without the pixel snaping enabled.
Till there, the only difference from the same .fla is the player
version. f7 : smooth, f8 : broken

PiR

Mike Mountain a écrit :

 


I think you have snap to pixels enabled:

View/snapping/snap to pixels

M



   


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of PR
Durand
Sent: 04 April 2006 14:30
To: Flashcoders mailing list
Subject: Re: [Flashcoders] allowing slow animation

thanks too for your answer, Zeh,
but we've talked about this case with Ian Thomas, so I've made tests
with all different aliasig parameters, and also with a drawn shape
instead of text. the problem remains the same I've made a html page
holding 2 swf, one in flash 7 and the other in flash 8 in each swf,
the content was the same:
3 100 pixel animations on _x in 10 frames, one with a flash ide
motion tween, one with a onEnterFrame and the last one with the
Tween class.
all 3 methods are still smoothed in the flash 7 animation, not in
the 8 version...

PiR



 


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Re: [Flashcoders] allowing slow animation

2006-04-07 Thread elibol
I tested it Grant, however, my dynamic textfield doesn't appear to snap to
pixels at all, even if I use device fonts. Is your textfield contained in a
Graphic or MovieClip?

M.

On 4/6/06, Grant Cox <[EMAIL PROTECTED]> wrote:
>
> I just gave this a go, and I see exactly the same behaviour on F7 and
> F8.  If the text is a dynamic textfield then it snaps to pixels, if it's
> static it moves smoothly.  But this is the same in F7 and F8.
>
> I animated the textfield to move 10 pixels in 100 frames, with just a
> linear motion tween.
>
> Regards,
> Grant Cox
>
>
> PR Durand wrote:
>
> > Snap to pixel ???
> > Thanks for your answer but I thought it was just for the flash IDE, to
> > place the object... however I can't see any difference in the
> > animation with or without the pixel snaping enabled.
> > Till there, the only difference from the same .fla is the player
> > version. f7 : smooth, f8 : broken
> >
> > PiR
> >
> > Mike Mountain a écrit :
> >
> >> I think you have snap to pixels enabled:
> >>
> >> View/snapping/snap to pixels
> >>
> >> M
> >>
> >>
> >>
> >>> -----Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of PR
> >>> Durand
> >>> Sent: 04 April 2006 14:30
> >>> To: Flashcoders mailing list
> >>> Subject: Re: [Flashcoders] allowing slow animation
> >>>
> >>> thanks too for your answer, Zeh,
> >>> but we've talked about this case with Ian Thomas, so I've made tests
> >>> with all different aliasig parameters, and also with a drawn shape
> >>> instead of text. the problem remains the same I've made a html page
> >>> holding 2 swf, one in flash 7 and the other in flash 8 in each swf,
> >>> the content was the same:
> >>> 3 100 pixel animations on _x in 10 frames, one with a flash ide
> >>> motion tween, one with a onEnterFrame and the last one with the
> >>> Tween class.
> >>> all 3 methods are still smoothed in the flash 7 animation, not in
> >>> the 8 version...
> >>>
> >>> PiR
> >>>
> >>>
> >>>
> >>
> >> ___
> >> Flashcoders@chattyfig.figleaf.com
> >> To change your subscription options or search the archive:
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] allowing slow animation

2006-04-07 Thread elibol
Hi Durand,

I think I've had this problem before, I'm sorry though I don't remember how
I solved it, I just remember it having to do with a particular flash 8
effect or filter that I was using. Can you post an FLA that reproduces the
problem so we can analyze it? You should probably do this anyways, you
should try and pinpoint the cause by taking the problem out of context.

Good luck,

M.

On 4/6/06, Grant Cox <[EMAIL PROTECTED]> wrote:
>
> I just gave this a go, and I see exactly the same behaviour on F7 and
> F8.  If the text is a dynamic textfield then it snaps to pixels, if it's
> static it moves smoothly.  But this is the same in F7 and F8.
>
> I animated the textfield to move 10 pixels in 100 frames, with just a
> linear motion tween.
>
> Regards,
> Grant Cox
>
>
> PR Durand wrote:
>
> > Snap to pixel ???
> > Thanks for your answer but I thought it was just for the flash IDE, to
> > place the object... however I can't see any difference in the
> > animation with or without the pixel snaping enabled.
> > Till there, the only difference from the same .fla is the player
> > version. f7 : smooth, f8 : broken
> >
> > PiR
> >
> > Mike Mountain a écrit :
> >
> >> I think you have snap to pixels enabled:
> >>
> >> View/snapping/snap to pixels
> >>
> >> M
> >>
> >>
> >>
> >>> -----Original Message-
> >>> From: [EMAIL PROTECTED]
> >>> [mailto:[EMAIL PROTECTED] On Behalf Of PR
> >>> Durand
> >>> Sent: 04 April 2006 14:30
> >>> To: Flashcoders mailing list
> >>> Subject: Re: [Flashcoders] allowing slow animation
> >>>
> >>> thanks too for your answer, Zeh,
> >>> but we've talked about this case with Ian Thomas, so I've made tests
> >>> with all different aliasig parameters, and also with a drawn shape
> >>> instead of text. the problem remains the same I've made a html page
> >>> holding 2 swf, one in flash 7 and the other in flash 8 in each swf,
> >>> the content was the same:
> >>> 3 100 pixel animations on _x in 10 frames, one with a flash ide
> >>> motion tween, one with a onEnterFrame and the last one with the
> >>> Tween class.
> >>> all 3 methods are still smoothed in the flash 7 animation, not in
> >>> the 8 version...
> >>>
> >>> PiR
> >>>
> >>>
> >>>
> >>
> >> ___
> >> Flashcoders@chattyfig.figleaf.com
> >> To change your subscription options or search the archive:
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
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> >> Premier Authorized Adobe Consulting and Training
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> >>
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Re: [Flashcoders] allowing slow animation

2006-04-06 Thread Grant Cox
I just gave this a go, and I see exactly the same behaviour on F7 and 
F8.  If the text is a dynamic textfield then it snaps to pixels, if it's 
static it moves smoothly.  But this is the same in F7 and F8.


I animated the textfield to move 10 pixels in 100 frames, with just a 
linear motion tween.


Regards,
Grant Cox


PR Durand wrote:


Snap to pixel ???
Thanks for your answer but I thought it was just for the flash IDE, to 
place the object... however I can't see any difference in the 
animation with or without the pixel snaping enabled.
Till there, the only difference from the same .fla is the player 
version. f7 : smooth, f8 : broken


PiR

Mike Mountain a écrit :


I think you have snap to pixels enabled:

View/snapping/snap to pixels

M

 


-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of PR 
Durand

Sent: 04 April 2006 14:30
To: Flashcoders mailing list
Subject: Re: [Flashcoders] allowing slow animation

thanks too for your answer, Zeh,
but we've talked about this case with Ian Thomas, so I've made tests 
with all different aliasig parameters, and also with a drawn shape 
instead of text. the problem remains the same I've made a html page 
holding 2 swf, one in flash 7 and the other in flash 8 in each swf, 
the content was the same:
3 100 pixel animations on _x in 10 frames, one with a flash ide 
motion tween, one with a onEnterFrame and the last one with the 
Tween class.
all 3 methods are still smoothed in the flash 7 animation, not in 
the 8 version...


PiR





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Re: [Flashcoders] allowing slow animation

2006-04-06 Thread PR Durand

Snap to pixel ???
Thanks for your answer but I thought it was just for the flash IDE, to 
place the object... however I can't see any difference in the animation 
with or without the pixel snaping enabled.
Till there, the only difference from the same .fla is the player 
version. f7 : smooth, f8 : broken


PiR

Mike Mountain a écrit :

I think you have snap to pixels enabled:

View/snapping/snap to pixels

M

  

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of PR Durand

Sent: 04 April 2006 14:30
To: Flashcoders mailing list
Subject: Re: [Flashcoders] allowing slow animation

thanks too for your answer, Zeh,
but we've talked about this case with Ian Thomas, so I've 
made tests with all different aliasig parameters, and also 
with a drawn shape instead of text. the problem remains the 
same I've made a html page holding 2 swf, one in flash 7 and 
the other in flash 8 in each swf, the content was the same:
3 100 pixel animations on _x in 10 frames, one with a flash 
ide motion tween, one with a onEnterFrame and the last one 
with the Tween class.
all 3 methods are still smoothed in the flash 7 animation, 
not in the 8 version...


PiR




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RE: [Flashcoders] allowing slow animation

2006-04-04 Thread Mike Mountain
I think you have snap to pixels enabled:

View/snapping/snap to pixels

M

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of PR Durand
> Sent: 04 April 2006 14:30
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] allowing slow animation
> 
> thanks too for your answer, Zeh,
> but we've talked about this case with Ian Thomas, so I've 
> made tests with all different aliasig parameters, and also 
> with a drawn shape instead of text. the problem remains the 
> same I've made a html page holding 2 swf, one in flash 7 and 
> the other in flash 8 in each swf, the content was the same:
> 3 100 pixel animations on _x in 10 frames, one with a flash 
> ide motion tween, one with a onEnterFrame and the last one 
> with the Tween class.
> all 3 methods are still smoothed in the flash 7 animation, 
> not in the 8 version...
> 
> PiR
> 
>
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Re: [Flashcoders] allowing slow animation

2006-04-04 Thread PR Durand

thanks too for your answer, Zeh,
but we've talked about this case with Ian Thomas, so I've made tests 
with all different aliasig parameters, and also with a drawn shape 
instead of text. the problem remains the same

I've made a html page holding 2 swf, one in flash 7 and the other in flash 8
in each swf, the content was the same:
3 100 pixel animations on _x in 10 frames, one with a flash ide motion 
tween, one with a onEnterFrame and the last one with the Tween class.
all 3 methods are still smoothed in the flash 7 animation, not in the 8 
version...


PiR


Zeh Fernando a écrit :

There's something that I really can't understand in Flash 8
Before ('till Flash 7), if you made a 100 pixels object animation in 
10 frames, flash "knew" how to display a 1/10 pixel and the animation 
was quite smooth.
That was sometimes a problem because when we wanted a aliased 
display, we had to enter entire coordinates for the object...
Now, by default, flash displays the object in animations only on 
entire pixels, but only for animation  so the choice doesn't seem 
to be really good... when we want a aliased text, we still have to 
enter manually entire coords, but in the animation we can't avoid 
those entire coords... it shall be the contrary, isn't it?
is there an option, checkbox or something else to be able again to 
have smoothed 100 pixels in 10 frames animation instead of a pixel 
each second?


You're either not using the 'anti-alias for animation' setting on the 
textfield (it's the same as the default font setting on Flash 7-) or 
the font isn't embedded on the movie (so it's using the API for 
drawing device fonts and it will snap to pixels).



- Zeh
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Re: [Flashcoders] allowing slow animation

2006-04-04 Thread Zeh Fernando

There's something that I really can't understand in Flash 8
Before ('till Flash 7), if you made a 100 pixels object animation in 10 
frames, flash "knew" how to display a 1/10 pixel and the animation was 
quite smooth.
That was sometimes a problem because when we wanted a aliased display, we 
had to enter entire coordinates for the object...
Now, by default, flash displays the object in animations only on entire 
pixels, but only for animation  so the choice doesn't seem to be 
really good... when we want a aliased text, we still have to enter 
manually entire coords, but in the animation we can't avoid those entire 
coords... it shall be the contrary, isn't it?
is there an option, checkbox or something else to be able again to have 
smoothed 100 pixels in 10 frames animation instead of a pixel each second?


You're either not using the 'anti-alias for animation' setting on the 
textfield (it's the same as the default font setting on Flash 7-) or the 
font isn't embedded on the movie (so it's using the API for drawing device 
fonts and it will snap to pixels).



- Zeh 


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Re: [Flashcoders] allowing slow animation

2006-04-04 Thread PR Durand

Hi Ian,
thanks for your answer, but no, it doesn't solve the problem.
Its actually texts, but I tried with changing the aliasing properties 
without any result, and tried also with a vectorial shape and the 
problem still be the same...

Regards,
PiR

Ian Thomas a écrit :

Is this solely for text? In which case, is this something to do with
the new "Anti-alias for Animation" or "Anti-alias for Readability"
options in the properties dialog of the new IDE? Does switching that
solve your problem?

Cheers,
  Ian

On 4/4/06, PR Durand <[EMAIL PROTECTED]> wrote:
  

Hi List!
There's something that I really can't understand in Flash 8
Before ('till Flash 7), if you made a 100 pixels object animation in 10
frames, flash "knew" how to display a 1/10 pixel and the animation was
quite smooth.
That was sometimes a problem because when we wanted a aliased display,
we had to enter entire coordinates for the object...
Now, by default, flash displays the object in animations only on entire
pixels, but only for animation  so the choice doesn't seem to be
really good... when we want a aliased text, we still have to enter
manually entire coords, but in the animation we can't avoid those entire
coords... it shall be the contrary, isn't it?

is there an option, checkbox or something else to be able again to have
smoothed 100 pixels in 10 frames animation instead of a pixel each second?



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Re: [Flashcoders] allowing slow animation

2006-04-04 Thread Ian Thomas
Is this solely for text? In which case, is this something to do with
the new "Anti-alias for Animation" or "Anti-alias for Readability"
options in the properties dialog of the new IDE? Does switching that
solve your problem?

Cheers,
  Ian

On 4/4/06, PR Durand <[EMAIL PROTECTED]> wrote:
> Hi List!
> There's something that I really can't understand in Flash 8
> Before ('till Flash 7), if you made a 100 pixels object animation in 10
> frames, flash "knew" how to display a 1/10 pixel and the animation was
> quite smooth.
> That was sometimes a problem because when we wanted a aliased display,
> we had to enter entire coordinates for the object...
> Now, by default, flash displays the object in animations only on entire
> pixels, but only for animation  so the choice doesn't seem to be
> really good... when we want a aliased text, we still have to enter
> manually entire coords, but in the animation we can't avoid those entire
> coords... it shall be the contrary, isn't it?
>
> is there an option, checkbox or something else to be able again to have
> smoothed 100 pixels in 10 frames animation instead of a pixel each second?
>
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[Flashcoders] allowing slow animation

2006-04-04 Thread PR Durand

Hi List!
There's something that I really can't understand in Flash 8
Before ('till Flash 7), if you made a 100 pixels object animation in 10 
frames, flash "knew" how to display a 1/10 pixel and the animation was 
quite smooth.
That was sometimes a problem because when we wanted a aliased display, 
we had to enter entire coordinates for the object...
Now, by default, flash displays the object in animations only on entire 
pixels, but only for animation  so the choice doesn't seem to be 
really good... when we want a aliased text, we still have to enter 
manually entire coords, but in the animation we can't avoid those entire 
coords... it shall be the contrary, isn't it?


is there an option, checkbox or something else to be able again to have 
smoothed 100 pixels in 10 frames animation instead of a pixel each second?


thanks
PiR
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