Re: [Flashcoders] allowing slow animation
Oops, looks like I forgot to ensure the font outlines were included in my dynamic text field :) I tested as both a plain textfield, and inside a MC. I don't have time to investigate further, but I believe it will snap to pixels in Flash 7 when: - You use a dynamic textfield without embedding fonts - You set the font to appear aliased - You are using a pixel font (unless flash fudges the anti-aliasing...) But as you mentioned, it would be great to have a .fla of the exact circumstances to test ourselves. Regards, Grant Cox elibol wrote: I tested it Grant, however, my dynamic textfield doesn't appear to snap to pixels at all, even if I use device fonts. Is your textfield contained in a Graphic or MovieClip? M. On 4/6/06, Grant Cox <[EMAIL PROTECTED]> wrote: I just gave this a go, and I see exactly the same behaviour on F7 and F8. If the text is a dynamic textfield then it snaps to pixels, if it's static it moves smoothly. But this is the same in F7 and F8. I animated the textfield to move 10 pixels in 100 frames, with just a linear motion tween. Regards, Grant Cox PR Durand wrote: Snap to pixel ??? Thanks for your answer but I thought it was just for the flash IDE, to place the object... however I can't see any difference in the animation with or without the pixel snaping enabled. Till there, the only difference from the same .fla is the player version. f7 : smooth, f8 : broken PiR Mike Mountain a écrit : I think you have snap to pixels enabled: View/snapping/snap to pixels M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PR Durand Sent: 04 April 2006 14:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] allowing slow animation thanks too for your answer, Zeh, but we've talked about this case with Ian Thomas, so I've made tests with all different aliasig parameters, and also with a drawn shape instead of text. the problem remains the same I've made a html page holding 2 swf, one in flash 7 and the other in flash 8 in each swf, the content was the same: 3 100 pixel animations on _x in 10 frames, one with a flash ide motion tween, one with a onEnterFrame and the last one with the Tween class. all 3 methods are still smoothed in the flash 7 animation, not in the 8 version... PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
I tested it Grant, however, my dynamic textfield doesn't appear to snap to pixels at all, even if I use device fonts. Is your textfield contained in a Graphic or MovieClip? M. On 4/6/06, Grant Cox <[EMAIL PROTECTED]> wrote: > > I just gave this a go, and I see exactly the same behaviour on F7 and > F8. If the text is a dynamic textfield then it snaps to pixels, if it's > static it moves smoothly. But this is the same in F7 and F8. > > I animated the textfield to move 10 pixels in 100 frames, with just a > linear motion tween. > > Regards, > Grant Cox > > > PR Durand wrote: > > > Snap to pixel ??? > > Thanks for your answer but I thought it was just for the flash IDE, to > > place the object... however I can't see any difference in the > > animation with or without the pixel snaping enabled. > > Till there, the only difference from the same .fla is the player > > version. f7 : smooth, f8 : broken > > > > PiR > > > > Mike Mountain a écrit : > > > >> I think you have snap to pixels enabled: > >> > >> View/snapping/snap to pixels > >> > >> M > >> > >> > >> > >>> -----Original Message- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of PR > >>> Durand > >>> Sent: 04 April 2006 14:30 > >>> To: Flashcoders mailing list > >>> Subject: Re: [Flashcoders] allowing slow animation > >>> > >>> thanks too for your answer, Zeh, > >>> but we've talked about this case with Ian Thomas, so I've made tests > >>> with all different aliasig parameters, and also with a drawn shape > >>> instead of text. the problem remains the same I've made a html page > >>> holding 2 swf, one in flash 7 and the other in flash 8 in each swf, > >>> the content was the same: > >>> 3 100 pixel animations on _x in 10 frames, one with a flash ide > >>> motion tween, one with a onEnterFrame and the last one with the > >>> Tween class. > >>> all 3 methods are still smoothed in the flash 7 animation, not in > >>> the 8 version... > >>> > >>> PiR > >>> > >>> > >>> > >> > >> ___ > >> Flashcoders@chattyfig.figleaf.com > >> To change your subscription options or search the archive: > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >> Brought to you by Fig Leaf Software > >> Premier Authorized Adobe Consulting and Training > >> http://www.figleaf.com > >> http://training.figleaf.com > >> > >> > >> > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
Hi Durand, I think I've had this problem before, I'm sorry though I don't remember how I solved it, I just remember it having to do with a particular flash 8 effect or filter that I was using. Can you post an FLA that reproduces the problem so we can analyze it? You should probably do this anyways, you should try and pinpoint the cause by taking the problem out of context. Good luck, M. On 4/6/06, Grant Cox <[EMAIL PROTECTED]> wrote: > > I just gave this a go, and I see exactly the same behaviour on F7 and > F8. If the text is a dynamic textfield then it snaps to pixels, if it's > static it moves smoothly. But this is the same in F7 and F8. > > I animated the textfield to move 10 pixels in 100 frames, with just a > linear motion tween. > > Regards, > Grant Cox > > > PR Durand wrote: > > > Snap to pixel ??? > > Thanks for your answer but I thought it was just for the flash IDE, to > > place the object... however I can't see any difference in the > > animation with or without the pixel snaping enabled. > > Till there, the only difference from the same .fla is the player > > version. f7 : smooth, f8 : broken > > > > PiR > > > > Mike Mountain a écrit : > > > >> I think you have snap to pixels enabled: > >> > >> View/snapping/snap to pixels > >> > >> M > >> > >> > >> > >>> -----Original Message- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of PR > >>> Durand > >>> Sent: 04 April 2006 14:30 > >>> To: Flashcoders mailing list > >>> Subject: Re: [Flashcoders] allowing slow animation > >>> > >>> thanks too for your answer, Zeh, > >>> but we've talked about this case with Ian Thomas, so I've made tests > >>> with all different aliasig parameters, and also with a drawn shape > >>> instead of text. the problem remains the same I've made a html page > >>> holding 2 swf, one in flash 7 and the other in flash 8 in each swf, > >>> the content was the same: > >>> 3 100 pixel animations on _x in 10 frames, one with a flash ide > >>> motion tween, one with a onEnterFrame and the last one with the > >>> Tween class. > >>> all 3 methods are still smoothed in the flash 7 animation, not in > >>> the 8 version... > >>> > >>> PiR > >>> > >>> > >>> > >> > >> ___ > >> Flashcoders@chattyfig.figleaf.com > >> To change your subscription options or search the archive: > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >> Brought to you by Fig Leaf Software > >> Premier Authorized Adobe Consulting and Training > >> http://www.figleaf.com > >> http://training.figleaf.com > >> > >> > >> > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
I just gave this a go, and I see exactly the same behaviour on F7 and F8. If the text is a dynamic textfield then it snaps to pixels, if it's static it moves smoothly. But this is the same in F7 and F8. I animated the textfield to move 10 pixels in 100 frames, with just a linear motion tween. Regards, Grant Cox PR Durand wrote: Snap to pixel ??? Thanks for your answer but I thought it was just for the flash IDE, to place the object... however I can't see any difference in the animation with or without the pixel snaping enabled. Till there, the only difference from the same .fla is the player version. f7 : smooth, f8 : broken PiR Mike Mountain a écrit : I think you have snap to pixels enabled: View/snapping/snap to pixels M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PR Durand Sent: 04 April 2006 14:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] allowing slow animation thanks too for your answer, Zeh, but we've talked about this case with Ian Thomas, so I've made tests with all different aliasig parameters, and also with a drawn shape instead of text. the problem remains the same I've made a html page holding 2 swf, one in flash 7 and the other in flash 8 in each swf, the content was the same: 3 100 pixel animations on _x in 10 frames, one with a flash ide motion tween, one with a onEnterFrame and the last one with the Tween class. all 3 methods are still smoothed in the flash 7 animation, not in the 8 version... PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
Snap to pixel ??? Thanks for your answer but I thought it was just for the flash IDE, to place the object... however I can't see any difference in the animation with or without the pixel snaping enabled. Till there, the only difference from the same .fla is the player version. f7 : smooth, f8 : broken PiR Mike Mountain a écrit : I think you have snap to pixels enabled: View/snapping/snap to pixels M -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of PR Durand Sent: 04 April 2006 14:30 To: Flashcoders mailing list Subject: Re: [Flashcoders] allowing slow animation thanks too for your answer, Zeh, but we've talked about this case with Ian Thomas, so I've made tests with all different aliasig parameters, and also with a drawn shape instead of text. the problem remains the same I've made a html page holding 2 swf, one in flash 7 and the other in flash 8 in each swf, the content was the same: 3 100 pixel animations on _x in 10 frames, one with a flash ide motion tween, one with a onEnterFrame and the last one with the Tween class. all 3 methods are still smoothed in the flash 7 animation, not in the 8 version... PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] allowing slow animation
I think you have snap to pixels enabled: View/snapping/snap to pixels M > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of PR Durand > Sent: 04 April 2006 14:30 > To: Flashcoders mailing list > Subject: Re: [Flashcoders] allowing slow animation > > thanks too for your answer, Zeh, > but we've talked about this case with Ian Thomas, so I've > made tests with all different aliasig parameters, and also > with a drawn shape instead of text. the problem remains the > same I've made a html page holding 2 swf, one in flash 7 and > the other in flash 8 in each swf, the content was the same: > 3 100 pixel animations on _x in 10 frames, one with a flash > ide motion tween, one with a onEnterFrame and the last one > with the Tween class. > all 3 methods are still smoothed in the flash 7 animation, > not in the 8 version... > > PiR > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
thanks too for your answer, Zeh, but we've talked about this case with Ian Thomas, so I've made tests with all different aliasig parameters, and also with a drawn shape instead of text. the problem remains the same I've made a html page holding 2 swf, one in flash 7 and the other in flash 8 in each swf, the content was the same: 3 100 pixel animations on _x in 10 frames, one with a flash ide motion tween, one with a onEnterFrame and the last one with the Tween class. all 3 methods are still smoothed in the flash 7 animation, not in the 8 version... PiR Zeh Fernando a écrit : There's something that I really can't understand in Flash 8 Before ('till Flash 7), if you made a 100 pixels object animation in 10 frames, flash "knew" how to display a 1/10 pixel and the animation was quite smooth. That was sometimes a problem because when we wanted a aliased display, we had to enter entire coordinates for the object... Now, by default, flash displays the object in animations only on entire pixels, but only for animation so the choice doesn't seem to be really good... when we want a aliased text, we still have to enter manually entire coords, but in the animation we can't avoid those entire coords... it shall be the contrary, isn't it? is there an option, checkbox or something else to be able again to have smoothed 100 pixels in 10 frames animation instead of a pixel each second? You're either not using the 'anti-alias for animation' setting on the textfield (it's the same as the default font setting on Flash 7-) or the font isn't embedded on the movie (so it's using the API for drawing device fonts and it will snap to pixels). - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
There's something that I really can't understand in Flash 8 Before ('till Flash 7), if you made a 100 pixels object animation in 10 frames, flash "knew" how to display a 1/10 pixel and the animation was quite smooth. That was sometimes a problem because when we wanted a aliased display, we had to enter entire coordinates for the object... Now, by default, flash displays the object in animations only on entire pixels, but only for animation so the choice doesn't seem to be really good... when we want a aliased text, we still have to enter manually entire coords, but in the animation we can't avoid those entire coords... it shall be the contrary, isn't it? is there an option, checkbox or something else to be able again to have smoothed 100 pixels in 10 frames animation instead of a pixel each second? You're either not using the 'anti-alias for animation' setting on the textfield (it's the same as the default font setting on Flash 7-) or the font isn't embedded on the movie (so it's using the API for drawing device fonts and it will snap to pixels). - Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
Hi Ian, thanks for your answer, but no, it doesn't solve the problem. Its actually texts, but I tried with changing the aliasing properties without any result, and tried also with a vectorial shape and the problem still be the same... Regards, PiR Ian Thomas a écrit : Is this solely for text? In which case, is this something to do with the new "Anti-alias for Animation" or "Anti-alias for Readability" options in the properties dialog of the new IDE? Does switching that solve your problem? Cheers, Ian On 4/4/06, PR Durand <[EMAIL PROTECTED]> wrote: Hi List! There's something that I really can't understand in Flash 8 Before ('till Flash 7), if you made a 100 pixels object animation in 10 frames, flash "knew" how to display a 1/10 pixel and the animation was quite smooth. That was sometimes a problem because when we wanted a aliased display, we had to enter entire coordinates for the object... Now, by default, flash displays the object in animations only on entire pixels, but only for animation so the choice doesn't seem to be really good... when we want a aliased text, we still have to enter manually entire coords, but in the animation we can't avoid those entire coords... it shall be the contrary, isn't it? is there an option, checkbox or something else to be able again to have smoothed 100 pixels in 10 frames animation instead of a pixel each second? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] allowing slow animation
Is this solely for text? In which case, is this something to do with the new "Anti-alias for Animation" or "Anti-alias for Readability" options in the properties dialog of the new IDE? Does switching that solve your problem? Cheers, Ian On 4/4/06, PR Durand <[EMAIL PROTECTED]> wrote: > Hi List! > There's something that I really can't understand in Flash 8 > Before ('till Flash 7), if you made a 100 pixels object animation in 10 > frames, flash "knew" how to display a 1/10 pixel and the animation was > quite smooth. > That was sometimes a problem because when we wanted a aliased display, > we had to enter entire coordinates for the object... > Now, by default, flash displays the object in animations only on entire > pixels, but only for animation so the choice doesn't seem to be > really good... when we want a aliased text, we still have to enter > manually entire coords, but in the animation we can't avoid those entire > coords... it shall be the contrary, isn't it? > > is there an option, checkbox or something else to be able again to have > smoothed 100 pixels in 10 frames animation instead of a pixel each second? > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] allowing slow animation
Hi List! There's something that I really can't understand in Flash 8 Before ('till Flash 7), if you made a 100 pixels object animation in 10 frames, flash "knew" how to display a 1/10 pixel and the animation was quite smooth. That was sometimes a problem because when we wanted a aliased display, we had to enter entire coordinates for the object... Now, by default, flash displays the object in animations only on entire pixels, but only for animation so the choice doesn't seem to be really good... when we want a aliased text, we still have to enter manually entire coords, but in the animation we can't avoid those entire coords... it shall be the contrary, isn't it? is there an option, checkbox or something else to be able again to have smoothed 100 pixels in 10 frames animation instead of a pixel each second? thanks PiR ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com