Re: [Flashcoders] do we still have to check to see if loaded >10bytes?

2009-03-27 Thread Karl DeSaulniers
Hey thanks for the tip Muzak. It either does not work or I am coding  
it wrong in my source.

I have a feeling my problem stems from this inside the Imageloader code.

// remove original bitmap
inTarget.unloadMovie();
inTarget.removeMovieClip();
delete inTarget;


The inside of my movie is getting switched from the time it appears  
on the stage to when it is loaded.
Plus what I am trying to get is the dimensions of the MC once it is  
finished loading, so that doesn't help.
Along the way I wanted to put a progress bar and a text area showing  
the percent loaded.
But the movieclips contents are changed on the fly and I dont know  
enough code to make it work.

I need to go back to school evidently.
But thanks for the response.
I'll let you know if I FINALLY get it.


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 24, 2009, at 6:15 PM, Muzak wrote:


Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number,  
bytesTotal:Number):Void {

   trace("Application ::: onLoadProgress");
   trace("- target: " + target)
   trace("- bytesLoaded: " + bytesLoaded);
   trace("- bytesTotal: " + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
   trace("Application ::: onLoadInit");
   trace("- target: " + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );

regards,
Muzak

- Original Message - From: "Karl DeSaulniers"  


To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded >10bytes?




No. This project is still as2
Sent from losPhone
On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-  
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded >10bytes?

2009-03-24 Thread Karl DeSaulniers

Thanks, I will try that.

Sent from losPhone

On Mar 24, 2009, at 6:15 PM, "Muzak"  wrote:


Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number,  
bytesTotal:Number):Void {

  trace("Application ::: onLoadProgress");
  trace("- target: " + target)
  trace("- bytesLoaded: " + bytesLoaded);
  trace("- bytesTotal: " + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
  trace("Application ::: onLoadInit");
  trace("- target: " + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );

regards,
Muzak

- Original Message - From: "Karl DeSaulniers" >

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded >10bytes?




No. This project is still as2
Sent from losPhone
On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-  
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded >10bytes?

2009-03-24 Thread Muzak

Not sure, my AS2 is *very* rusty, but think this should work:

import com.martijndevisser.ImageLoader;

function onLoadProgress(target:MovieClip, bytesLoaded:Number, 
bytesTotal:Number):Void {
   trace("Application ::: onLoadProgress");
   trace("- target: " + target)
   trace("- bytesLoaded: " + bytesLoaded);
   trace("- bytesTotal: " + bytesTotal);
}

function onLoadInit(target:MovieClip):Void {
   trace("Application ::: onLoadInit");
   trace("- target: " + target);
}

var loader:ImageLoader = new ImageLoader();
loader.addListener(this);
loader.loadImage( "some_image.jpg", image_mc );

regards,
Muzak

- Original Message - 
From: "Karl DeSaulniers" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 9:19 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded >10bytes?



No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:


I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- 
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?

2009-03-24 Thread Karl DeSaulniers

No. This project is still as2

Sent from losPhone

On Mar 24, 2009, at 3:03 PM, "Muzak"  wrote:


I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for- 
flash-8/

http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak

- Original Message - From: "Karl DeSaulniers" >

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if  
loaded > 10bytes?



I have an issue with dynamic content not triggering my code when  
its  complete.

I am trying to call the progress from a external class..
any sample code that anyone can give to implement this easily.
The class is com.martijndevisser.ImageLoader
Please pardon my Newbieizm I am self taught AS2 and evidently I   
havent taught myself enough. : |

Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Mar 24, 2009, at 11:41 AM, Muzak wrote:
In AS3 you usually listen for the "complete" event, which is   
triggered when loading is completed.


regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?

2009-03-24 Thread Muzak

I'm confused, Martijn's ImageLoader is AS2.
Are you trying to use that in AS3?

http://www.martijndevisser.com/blog/2006/imageloader-class-for-flash-8/
http://www.martijndevisser.com/download/ImageLoader.as

regards,
Muzak

- Original Message - 
From: "Karl DeSaulniers" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:50 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?


I have an issue with dynamic content not triggering my code when its  
complete.

I am trying to call the progress from a external class..

any sample code that anyone can give to implement this easily.

The class is com.martijndevisser.ImageLoader

Please pardon my Newbieizm I am self taught AS2 and evidently I  
havent taught myself enough. : |


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Mar 24, 2009, at 11:41 AM, Muzak wrote:

In AS3 you usually listen for the "complete" event, which is  
triggered when loading is completed.


regards,
Muzak



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Re: [Flashcoders] do we still have to check to see if loaded > 10bytes?

2009-03-24 Thread Paul Andrews

Yes indeed. I had my mind on onProgress. Doh!

Doing too much AS2 perhaps..

Paul
- Original Message - 
From: "Muzak" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 4:41 PM
Subject: Re: [Flashcoders] do we still have to check to see if loaded > 
10bytes?



In AS3 you usually listen for the "complete" event, which is triggered 
when loading is completed.


regards,
Muzak

- Original Message - 
From: "allandt bik-elliott (thefieldcomic.com)" 

To: "Flash Coders List" 
Sent: Tuesday, March 24, 2009 5:03 PM
Subject: [Flashcoders] do we still have to check to see if loaded > 10 
bytes?



in as2 there used to be a thing where you had to check to make sure 
loaded

was above 10 bytes or it would sometimes give a false reading

(so you might see if (this.getBytesLoaded == this.getBytesTotal() &&
this.getBytesLoaded > 10) for instance)

does the same apply to as3 or can i safely leave that part out of my 
code?


thanks
a


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